Use tabletopgames.ai’s open source TAG and PyTAG frameworks to apply Statistical Forward Planning and Deep Reinforcement Learning to two board games of our own design. On an all-green, all-open source, all-AWS stack!

Results: Infrastructure Achievements
We successfully built and automated a containerized stack to support our AI experiments. This included:
- a Fully-Automated, One-Command, GPU-accelerated Kubernetes setup: we created an OpenTofu based script, tofu-tag, to deploy SUSE's RKE2 Kubernetes running on CUDA-enabled nodes in AWS, powered by openSUSE with GPU drivers and gpu-operator
- Containerization of the TAG and PyTAG frameworks: TAG (Tabletop AI Games) and PyTAG were patched for seamless deployment in containerized environments. We automated the container image creation process with GitHub Actions. Our forks (PRs upstream upcoming):

./deploy.sh and voilà - Kubernetes running PyTAG (k9s, above) with GPU acceleration (nvtop, below)
Results: Game Design Insights
Our project focused on modeling and analyzing two card games of our own design within the TAG framework:
- Game Modeling: We implemented models for Dario's "Bamboo" and Silvio's "Totoro" and "R3" games, enabling AI agents to play thousands of games ...in minutes!
- AI-driven optimization: By analyzing statistical data on moves, strategies, and outcomes, we iteratively tweaked the game mechanics and rules to achieve better balance and player engagement.
- Advanced analytics: Leveraging AI agents with Monte Carlo Tree Search (MCTS) and random action selection, we compared performance metrics to identify optimal strategies and uncover opportunities for game refinement .
- more about Bamboo on Dario's site
- more about R3 on Silvio's site (italian, translation coming)
- more about Totoro on Silvio's site

A family picture of our card games in progress. From the top: Bamboo, Totoro, R3
Results: Learning, Collaboration, and Innovation
Beyond technical accomplishments, the project showcased innovative approaches to coding, learning, and teamwork:
- "Trio programming" with AI assistance: Our "trio programming" approach—two developers and GitHub Copilot—was a standout success, especially in handling slightly-repetitive but not-quite-exactly-copypaste tasks. Java as a language tends to be verbose and we found it to be fitting particularly well.
- AI tools for reporting and documentation: We extensively used AI chatbots to streamline writing and reporting. (Including writing this report! ...but this note was added manually during edit!)
- GPU compute expertise: Overcoming challenges with CUDA drivers and cloud infrastructure deepened our understanding of GPU-accelerated workloads in the open-source ecosystem.
- Game design as a learning platform: By blending AI techniques with creative game design, we learned not only about AI strategies but also about making games fun, engaging, and balanced.
Last but not least we had a lot of fun! ...and this was definitely not a chatbot generated line!
The Context: AI + Board Games
Board games have long been fertile ground for AI innovation, pushing the boundaries of capabilities such as strategy, adaptability, and real-time decision-making - from Deep Blue's chess mastery to AlphaZero’s domination of Go. Games aren’t just fun: they’re complex, dynamic problems that often mirror real-world challenges, making them interesting from an engineering perspective.
As avid board gamers, aspiring board game designers, and engineers with careers in open source infrastructure, we’re excited to dive into the latest AI techniques first-hand.
Our goal is to develop an all-open-source, all-green AWS-based stack powered by some serious hardware to drive our board game experiments forward!
Our Motivation
We believe hands-on experimentation is the best teacher.
Combining our engineering backgrounds with our passion for board games, we’ll explore AI in a way that’s both challenging and creatively rewarding. Our ultimate goal? To hack an AI agent that’s as strategic and adaptable as a real human opponent (if not better!) — and to leverage it to design even better games... for humans to play!
Silvio Moioli & Dario Leidi
Looking for hackers with the skills:
ai suse deeplearning python java kubernetes terraform containers amazon aws sles games gamedesign boardgames
This project is part of:
Hack Week 24
Activity
Comments
-
12 months ago by moio | Reply
Day 1: infrastructure work
- Silvio: focused on creating AWS/RKE2 Tofu scripts to deploy the Kubernetes infrastructure
- Dario: focused on containerizing the TAG framework (Java part)
Results:
- https://github.com/moio/tofu-tag/ the tofu-tag repo to deploy SUSE AI infrastructure in AWS
- https://github.com/moio/TabletopGames/releases/tag/v1.0.0 first containerized release of TAG
-
12 months ago by moio | Reply
Day 2: modeling Bamboo
- Silvio and Dario paired to implement a TAG model of Dario's card game "Bamboo"
Results:
- https://github.com/moio/TabletopGames/commit/d1430cd6173c51756cd6694e13f3a3f59f8ef0ce a first implementation of Bamboo was created and runs against an MCTS AI agent
- metrics from some tens of executions have been analyzed and some bugs were fixed. We are still suspicious others lie behind the surface. More work tomorrow on finding out whether the metrics are actually correct or we have bugs
- a problem was found in tofu-tag, CUDA does not seem to work correctly. More investigation needed
-
12 months ago by moio | Reply
Day 3: refining
- Silvio: worked around the CUDA problem in tofu-tag. Seems like an early bug in openSUSE and SLES, which hasn't made it to SLE Micro yet, was found and reported! All works now
- Silvio: also worked a bit on TAG metrics for another simple game "Totoro". Approach seems to be working
- Dario fixed an embarassing bug in yesterday's "Bamboo" implementation and started working on balance
Next up: implement the next game!
-
12 months ago by moio | Reply
Day 4: modeling R3
- Silvio and Dario paired to refine a TAG model of Silvio's card game "Totoro" and came to the definition of a "hard mode" for the game by comparing play statistics of an AI (MCTS) against a player choosing actions at random
- Silvio and Dario paired to implement a TAG model of Silvio's card game "R3" - much more complex than the previous ones, but still manageable. The first implementation works, more work is needed to extract the right metrics and balance
Results:
- more commits on https://github.com/moio/TabletopGames/branch/hackweek24
Manuals + pictures of the three games modeled so far are upcoming! Stay tuned.
-
12 months ago by moio | Reply
Day 5: Kubernetes, drivers, CUDA, oh my!
- Silvio and Dario paired with the objective to run PyTAG, CUDA-accelerated via PyTorch, on the infrastructure defined in day 1. We started on Dario's host, to align bits before adding AWS, Kubernetes and containerization into the mix - and found quite some Python packaging challenges before hitting a wall on hardware support (graphic card was a bit too old). Ultimately we tried again on AWS via tofu-tag and things worked!
Results:
- more commits on our fork of TAG - Java packaging bits to make Python packaging easier
- more commits on our fork of PyTAG - Python packaging and container building (including GitHub Action automation)
- final bits on tofu-tag to tie it all together.
It was a great HackWeek and we had a lot of fun!
Similar Projects
Gemini-Powered Socratic Bug Evaluation and Management Assistant by rtsvetkov
Description
To build a tool or system that takes a raw bug report (including error messages and context) and uses a large language model (LLM) to generate a series of structured, Socratic-style questions designed to guide a the integration and development toward the root cause, rather than just providing a direct, potentially incorrect fix.
Goals
Set up a Python environment
Set the environment and get a Gemini API key. 2. Collect 5-10 realistic bug reports (from open-source projects, personal projects, or public forums like Stack Overflow—include the error message and the initial context).
Build the Dialogue Loop
- Write a basic Python script using the Gemini API.
- Implement a simple conversational loop: User Input (Bug) -> AI Output (Question) -> User Input (Answer to AI's question) -> AI Output (Next Question). Code Implementation
Socratic Strategy Implementation
- Refine the logic to ensure the questions follow a Socratic path (e.g., from symptom-> context -> assumptions -> root cause).
- Implement Function Calling (an advanced feature of the Gemini API) to suggest specific actions to the user, like "Run a ping test" or "Check the database logs."
Resources
Bugzilla goes AI - Phase 1 by nwalter
Description
This project, Bugzilla goes AI, aims to boost developer productivity by creating an autonomous AI bug agent during Hackweek. The primary goal is to reduce the time employees spend triaging bugs by integrating Ollama to summarize issues, recommend next steps, and push focused daily reports to a Web Interface.
Goals
To reduce employee time spent on Bugzilla by implementing an AI tool that triages and summarizes bug reports, providing actionable recommendations to the team via Web Interface.
Project Charter
https://docs.google.com/document/d/1HbAvgrg8T3pd1FIx74nEfCObCljpO77zz5In_Jpw4as/edit?usp=sharing## Description
Update M2Crypto by mcepl
There are couple of projects I work on, which need my attention and putting them to shape:
Goal for this Hackweek
- Put M2Crypto into better shape (most issues closed, all pull requests processed)
- More fun to learn jujutsu
- Play more with Gemini, how much it help (or not).
- Perhaps, also (just slightly related), help to fix vis to work with LuaJIT, particularly to make vis-lspc working.
Uyuni Health-check Grafana Troubleshooter by ygutierrez
Description
This project explores the feasibility of using the open-source Grafana LLM plugin to enhance the Uyuni Health-check tool with LLM capabilities. The idea is to integrate a chat-based "AI Troubleshooter" directly into existing dashboards, allowing users to ask natural-language questions about errors, anomalies, or performance issues.
Goals
- Investigate if and how the
grafana-llm-appplug-in can be used within the Uyuni Health-check tool. - Investigate if this plug-in can be used to query LLMs for troubleshooting scenarios.
- Evaluate support for local LLMs and external APIs through the plugin.
Resources
SUSE Observability MCP server by drutigliano
Description
The idea is to implement the SUSE Observability Model Context Protocol (MCP) Server as a specialized, middle-tier API designed to translate the complex, high-cardinality observability data from StackState (topology, metrics, and events) into highly structured, contextually rich, and LLM-ready snippets.
This MCP Server abstract the StackState APIs. Its primary function is to serve as a Tool/Function Calling target for AI agents. When an AI receives an alert or a user query (e.g., "What caused the outage?"), the AI calls an MCP Server endpoint. The server then fetches the relevant operational facts, summarizes them, normalizes technical identifiers (like URNs and raw metric names) into natural language concepts, and returns a concise JSON or YAML payload. This payload is then injected directly into the LLM's prompt, ensuring the final diagnosis or action is grounded in real-time, accurate SUSE Observability data, effectively minimizing hallucinations.
Goals
- Grounding AI Responses: Ensure that all AI diagnoses, root cause analyses, and action recommendations are strictly based on verifiable, real-time data retrieved from the SUSE Observability StackState platform.
- Simplifying Data Access: Abstract the complexity of StackState's native APIs (e.g., Time Travel, 4T Data Model) into simple, semantic functions that can be easily invoked by LLM tool-calling mechanisms.
- Data Normalization: Convert complex, technical identifiers (like component URNs, raw metric names, and proprietary health states) into standardized, natural language terms that an LLM can easily reason over.
- Enabling Automated Remediation: Define clear, action-oriented MCP endpoints (e.g., execute_runbook) that allow the AI agent to initiate automated operational workflows (e.g., restarts, scaling) after a diagnosis, closing the loop on observability.
Hackweek STEP
- Create a functional MCP endpoint exposing one (or more) tool(s) to answer queries like "What is the health of service X?") by fetching, normalizing, and returning live StackState data in an LLM-ready format.
Scope
- Implement read-only MCP server that can:
- Connect to a live SUSE Observability instance and authenticate (with API token)
- Use tools to fetch data for a specific component URN (e.g., current health state, metrics, possibly topology neighbors, ...).
- Normalize response fields (e.g., URN to "Service Name," health state DEVIATING to "Unhealthy", raw metrics).
- Return the data as a structured JSON payload compliant with the MCP specification.
Deliverables
- MCP Server v0.1 A running Python web server (e.g., using FastAPI) with at least one tool.
- A README.md and a test script (e.g., curl commands or a simple notebook) showing how an AI agent would call the endpoint and the resulting JSON payload.
Outcome A functional and testable API endpoint that proves the core concept: translating complex StackState data into a simple, LLM-ready format. This provides the foundation for developing AI-driven diagnostics and automated remediation.
Resources
- https://www.honeycomb.io/blog/its-the-end-of-observability-as-we-know-it-and-i-feel-fine
- https://www.datadoghq.com/blog/datadog-remote-mcp-server
- https://modelcontextprotocol.io/specification/2025-06-18/index
- https://modelcontextprotocol.io/docs/develop/build-server
Basic implementation
- https://github.com/drutigliano19/suse-observability-mcp-server
Bring to Cockpit + System Roles capabilities from YAST by miguelpc
Bring to Cockpit + System Roles features from YAST
Cockpit and System Roles have been added to SLES 16 There are several capabilities in YAST that are not yet present in Cockpit and System Roles We will follow the principle of "automate first, UI later" being System Roles the automation component and Cockpit the UI one.
Goals
The idea is to implement service configuration in System Roles and then add an UI to manage these in Cockpit. For some capabilities it will be required to have an specific Cockpit Module as they will interact with a reasource already configured.
Resources
A plan on capabilities missing and suggested implementation is available here: https://docs.google.com/spreadsheets/d/1ZhX-Ip9MKJNeKSYV3bSZG4Qc5giuY7XSV0U61Ecu9lo/edit
Linux System Roles: https://linux-system-roles.github.io/
Update M2Crypto by mcepl
There are couple of projects I work on, which need my attention and putting them to shape:
Goal for this Hackweek
- Put M2Crypto into better shape (most issues closed, all pull requests processed)
- More fun to learn jujutsu
- Play more with Gemini, how much it help (or not).
- Perhaps, also (just slightly related), help to fix vis to work with LuaJIT, particularly to make vis-lspc working.
Improve/rework household chore tracker `chorazon` by gniebler
Description
I wrote a household chore tracker named chorazon, which is meant to be deployed as a web application in the household's local network.
It features the ability to set up different (so far only weekly) schedules per task and per person, where tasks may span several days.
There are "tokens", which can be collected by users. Tasks can (and usually will) have rewards configured where they yield a certain amount of tokens. The idea is that they can later be redeemed for (surprise) gifts, but this is not implemented yet. (So right now one needs to edit the DB manually to subtract tokens when they're redeemed.)
Days are not rolled over automatically, to allow for task completion control.
We used it in my household for several months, with mixed success. There are many limitations in the system that would warrant a revisit.
It's written using the Pyramid Python framework with URL traversal, ZODB as the data store and Web Components for the frontend.
Goals
- Add admin screens for users, tasks and schedules
- Add models, pages etc. to allow redeeming tokens for gifts/surprises
- …?
Resources
tbd (Gitlab repo)
Enhance git-sha-verify: A tool to checkout validated git hashes by gpathak
Description
git-sha-verify is a simple shell utility to verify and checkout trusted git commits signed using GPG key. This tool helps ensure that only authorized or validated commit hashes are checked out from a git repository, supporting better code integrity and security within the workflow.
Supports:
- Verifying commit authenticity signed using gpg key
- Checking out trusted commits
Ideal for teams and projects where the integrity of git history is crucial.
Goals
A minimal python code of the shell script exists as a pull request.
The goal of this hackweek is to:
- Add more unit tests
- Make the python code modular
- Add code coverage if possible
Resources
- Link to GitHub Repository: https://github.com/openSUSE/git-sha-verify
Improve chore and screen time doc generator script `wochenplaner` by gniebler
Description
I wrote a little Python script to generate PDF docs, which can be used to track daily chore completion and screen time usage for several people, with one page per person/week.
I named this script wochenplaner and have been using it for a few months now.
It needs some improvements and adjustments in how the screen time should be tracked and how chores are displayed.
Goals
- Fix chore field separation lines
- Change screen time tracking logic from "global" (week-long) to daily subtraction and weekly addition of remainders (more intuitive than current "weekly time budget method)
- Add logic to fill in chore fields/lines, ideally with pictures, falling back to text.
Resources
tbd (Gitlab repo)
Rancher/k8s Trouble-Maker by tonyhansen
Project Description
When studying for my RHCSA, I found trouble-maker, which is a program that breaks a Linux OS and requires you to fix it. I want to create something similar for Rancher/k8s that can allow for troubleshooting an unknown environment.
Goals for Hackweek 25
- Update to modern Rancher and verify that existing tests still work
- Change testing logic to populate secrets instead of requiring a secondary script
- Add new tests
Goals for Hackweek 24 (Complete)
- Create a basic framework for creating Rancher/k8s cluster lab environments as needed for the Break/Fix
- Create at least 5 modules that can be applied to the cluster and require troubleshooting
Resources
- https://github.com/celidon/rancher-troublemaker
- https://github.com/rancher/terraform-provider-rancher2
- https://github.com/rancher/tf-rancher-up
- https://github.com/rancher/quickstart
Mammuthus - The NFS-Ganesha inside Kubernetes controller by vcheng
Description
As the user-space NFS provider, the NFS-Ganesha is wieldy use with serval projects. e.g. Longhorn/Rook. We want to create the Kubernetes Controller to make configuring NFS-Ganesha easy. This controller will let users configure NFS-Ganesha through different backends like VFS/CephFS.
Goals
- Create NFS-Ganesha Package on OBS: nfs-ganesha5, nfs-ganesha6
- Create NFS-Ganesha Container Image on OBS: Image
- Create a Kubernetes controller for NFS-Ganesha and support the VFS configuration on demand. Mammuthus
Resources
Cluster API Provider for Harvester by rcase
Project Description
The Cluster API "infrastructure provider" for Harvester, also named CAPHV, makes it possible to use Harvester with Cluster API. This enables people and organisations to create Kubernetes clusters running on VMs created by Harvester using a declarative spec.
The project has been bootstrapped in HackWeek 23, and its code is available here.
Work done in HackWeek 2023
- Have a early working version of the provider available on Rancher Sandbox : *DONE *
- Demonstrated the created cluster can be imported using Rancher Turtles: DONE
- Stretch goal - demonstrate using the new provider with CAPRKE2: DONE and the templates are available on the repo
DONE in HackWeek 24:
- Add more Unit Tests
- Improve Status Conditions for some phases
- Add cloud provider config generation
- Testing with Harvester v1.3.2
- Template improvements
- Issues creation
DONE in 2025 (out of Hackweek)
- Support of ClusterClass
- Add to
clusterctlcommunity providers, you can add it directly withclusterctl - Testing on newer versions of Harvester v1.4.X and v1.5.X
- Support for
clusterctl generate cluster ... - Improve Status Conditions to reflect current state of Infrastructure
- Improve CI (some bugs for release creation)
Goals for HackWeek 2025
- FIRST and FOREMOST, any topic is important to you
- Add e2e testing
- Certify the provider for Rancher Turtles
- Add Machine pool labeling
- Add PCI-e passthrough capabilities.
- Other improvement suggestions are welcome!
Thanks to @isim and Dominic Giebert for their contributions!
Resources
Looking for help from anyone interested in Cluster API (CAPI) or who wants to learn more about Harvester.
This will be an infrastructure provider for Cluster API. Some background reading for the CAPI aspect:
A CLI for Harvester by mohamed.belgaied
Harvester does not officially come with a CLI tool, the user is supposed to interact with Harvester mostly through the UI. Though it is theoretically possible to use kubectl to interact with Harvester, the manipulation of Kubevirt YAML objects is absolutely not user friendly. Inspired by tools like multipass from Canonical to easily and rapidly create one of multiple VMs, I began the development of Harvester CLI. Currently, it works but Harvester CLI needs some love to be up-to-date with Harvester v1.0.2 and needs some bug fixes and improvements as well.
Project Description
Harvester CLI is a command line interface tool written in Go, designed to simplify interfacing with a Harvester cluster as a user. It is especially useful for testing purposes as you can easily and rapidly create VMs in Harvester by providing a simple command such as:
harvester vm create my-vm --count 5
to create 5 VMs named my-vm-01 to my-vm-05.
Harvester CLI is functional but needs a number of improvements: up-to-date functionality with Harvester v1.0.2 (some minor issues right now), modifying the default behaviour to create an opensuse VM instead of an ubuntu VM, solve some bugs, etc.
Github Repo for Harvester CLI: https://github.com/belgaied2/harvester-cli
Done in previous Hackweeks
- Create a Github actions pipeline to automatically integrate Harvester CLI to Homebrew repositories: DONE
- Automatically package Harvester CLI for OpenSUSE / Redhat RPMs or DEBs: DONE
Goal for this Hackweek
The goal for this Hackweek is to bring Harvester CLI up-to-speed with latest Harvester versions (v1.3.X and v1.4.X), and improve the code quality as well as implement some simple features and bug fixes.
Some nice additions might be: * Improve handling of namespaced objects * Add features, such as network management or Load Balancer creation ? * Add more unit tests and, why not, e2e tests * Improve CI * Improve the overall code quality * Test the program and create issues for it
Issue list is here: https://github.com/belgaied2/harvester-cli/issues
Resources
The project is written in Go, and using client-go the Kubernetes Go Client libraries to communicate with the Harvester API (which is Kubernetes in fact).
Welcome contributions are:
- Testing it and creating issues
- Documentation
- Go code improvement
What you might learn
Harvester CLI might be interesting to you if you want to learn more about:
- GitHub Actions
- Harvester as a SUSE Product
- Go programming language
- Kubernetes API
- Kubevirt API objects (Manipulating VMs and VM Configuration in Kubernetes using Kubevirt)
Technical talks at universities by agamez
Description
This project aims to empower the next generation of tech professionals by offering hands-on workshops on containerization and Kubernetes, with a strong focus on open-source technologies. By providing practical experience with these cutting-edge tools and fostering a deep understanding of open-source principles, we aim to bridge the gap between academia and industry.
For now, the scope is limited to Spanish universities, since we already have the contacts and have started some conversations.
Goals
- Technical Skill Development: equip students with the fundamental knowledge and skills to build, deploy, and manage containerized applications using open-source tools like Kubernetes.
- Open-Source Mindset: foster a passion for open-source software, encouraging students to contribute to open-source projects and collaborate with the global developer community.
- Career Readiness: prepare students for industry-relevant roles by exposing them to real-world use cases, best practices, and open-source in companies.
Resources
- Instructors: experienced open-source professionals with deep knowledge of containerization and Kubernetes.
- SUSE Expertise: leverage SUSE's expertise in open-source technologies to provide insights into industry trends and best practices.
Rancher/k8s Trouble-Maker by tonyhansen
Project Description
When studying for my RHCSA, I found trouble-maker, which is a program that breaks a Linux OS and requires you to fix it. I want to create something similar for Rancher/k8s that can allow for troubleshooting an unknown environment.
Goals for Hackweek 25
- Update to modern Rancher and verify that existing tests still work
- Change testing logic to populate secrets instead of requiring a secondary script
- Add new tests
Goals for Hackweek 24 (Complete)
- Create a basic framework for creating Rancher/k8s cluster lab environments as needed for the Break/Fix
- Create at least 5 modules that can be applied to the cluster and require troubleshooting
Resources
- https://github.com/celidon/rancher-troublemaker
- https://github.com/rancher/terraform-provider-rancher2
- https://github.com/rancher/tf-rancher-up
- https://github.com/rancher/quickstart
terraform-provider-feilong by e_bischoff
Project Description
People need to test operating systems and applications on s390 platform.
Installation from scratch solutions include:
- just deploy and provision manually
(with the help of ftpbootscript, if you are at SUSE) - use
s3270terminal emulation (used byopenQApeople?) - use
LXCfrom IBM to start CP commands and analyze the results - use
zPXEto do some PXE-alike booting (used by theorthosteam?) - use
tessiato install from scratch using autoyast - use
libvirtfor s390 to do some nested virtualization on some already deployed z/VM system - directly install a Linux kernel on a LPAR and use
kvm+libvirtfrom there
Deployment from image solutions include:
- use
ICICweb interface (openstackin disguise, contributed by IBM) - use
ICICfrom theopenstackterraformprovider (used byRancherQA) - use
zvm_ansibleto controlSMAPI - connect directly to
SMAPIlow-level socket interface
IBM Cloud Infrastructure Center (ICIC) harnesses the Feilong API, but you can use Feilong without installing ICIC, provided you set up a "z/VM cloud connector" into one of your VMs following this schema.
What about writing a terraform Feilong provider, just like we have the terraform libvirt provider? That would allow to transparently call Feilong from your main.tf files to deploy and destroy resources on your system/z.
Other Feilong-based solutions include:
- make
libvirtFeilong-aware - simply call
Feilongfrom shell scripts withcurl - use
zvmconnectorclient python library from Feilong - use
zthinpart of Feilong to directly commandSMAPI.
Goal for Hackweek 23
My final goal is to be able to easily deploy and provision VMs automatically on a z/VM system, in a way that people might enjoy even outside of SUSE.
My technical preference is to write a terraform provider plugin, as it is the approach that involves the least software components for our deployments, while remaining clean, and compatible with our existing development infrastructure.
Goals for Hackweek 24
Feilong provider works and is used internally by SUSE Manager team. Let's push it forward!
Let's add support for fiberchannel disks and multipath.
Possible goals for Hackweek 25
Modernization, maturity, and maintenance.
Technical talks at universities by agamez
Description
This project aims to empower the next generation of tech professionals by offering hands-on workshops on containerization and Kubernetes, with a strong focus on open-source technologies. By providing practical experience with these cutting-edge tools and fostering a deep understanding of open-source principles, we aim to bridge the gap between academia and industry.
For now, the scope is limited to Spanish universities, since we already have the contacts and have started some conversations.
Goals
- Technical Skill Development: equip students with the fundamental knowledge and skills to build, deploy, and manage containerized applications using open-source tools like Kubernetes.
- Open-Source Mindset: foster a passion for open-source software, encouraging students to contribute to open-source projects and collaborate with the global developer community.
- Career Readiness: prepare students for industry-relevant roles by exposing them to real-world use cases, best practices, and open-source in companies.
Resources
- Instructors: experienced open-source professionals with deep knowledge of containerization and Kubernetes.
- SUSE Expertise: leverage SUSE's expertise in open-source technologies to provide insights into industry trends and best practices.
SUSE Health Check Tools by roseswe
SUSE HC Tools Overview
A collection of tools written in Bash or Go 1.24++ to make life easier with handling of a bunch of tar.xz balls created by supportconfig.
Background: For SUSE HC we receive a bunch of supportconfig tar balls to check them for misconfiguration, areas for improvement or future changes.
Main focus on these HC are High Availability (pacemaker), SLES itself and SAP workloads, esp. around the SUSE best practices.
Goals
- Overall improvement of the tools
- Adding new collectors
- Add support for SLES16
Resources
csv2xls* example.sh go.mod listprodids.txt sumtext* trails.go README.md csv2xls.go exceltest.go go.sum m.sh* sumtext.go vercheck.py* config.ini csvfiles/ getrpm* listprodids* rpmdate.sh* sumxls* verdriver* credtest.go example.py getrpm.go listprodids.go sccfixer.sh* sumxls.go verdriver.go
docollall.sh* extracthtml.go gethostnamectl* go.sum numastat.go cpuvul* extractcluster.go firmwarebug* gethostnamectl.go m.sh* numastattest.go cpuvul.go extracthtml* firmwarebug.go go.mod numastat* xtr_cib.sh*
$ getrpm -r pacemaker
>> Product ID: 2795 (SUSE Linux Enterprise Server for SAP Applications 15 SP7 x86_64), RPM Name:
+--------------+----------------------------+--------+--------------+--------------------+
| Package Name | Version | Arch | Release | Repository |
+--------------+----------------------------+--------+--------------+--------------------+
| pacemaker | 2.1.10+20250718.fdf796ebc8 | x86_64 | 150700.3.3.1 | sle-ha/15.7/x86_64 |
| pacemaker | 2.1.9+20250410.471584e6a2 | x86_64 | 150700.1.9 | sle-ha/15.7/x86_64 |
+--------------+----------------------------+--------+--------------+--------------------+
Total packages found: 2
SUSE KVM Best Practices by roseswe
Description
SUSE Best Practices around KVM, especially for SAP workloads. Early Google presentation already made from various customer projects and SUSE sources.
Goals
Complete presentation we can reuse in SUSE Consulting projects
Resources
KVM (virt-manager) images
SUSE/SAP/KVM Best Practices
- https://documentation.suse.com/en-us/sles/15-SP6/single-html/SLES-virtualization/
- SAP Note 1522993 - "Linux: SAP on SUSE KVM - Kernel-based Virtual Machine" && 2284516 - SAP HANA virtualized on SUSE Linux Enterprise hypervisors https://me.sap.com/notes/2284516
- SUSECon24: [TUTORIAL-1253] Virtualizing SAP workloads with SUSE KVM || https://youtu.be/PTkpRVpX2PM
- SUSE Best Practices for SAP HANA on KVM - https://documentation.suse.com/sbp/sap-15/html/SBP-SLES4SAP-HANAonKVM-SLES15SP4/index.html
Port some classic game to Linux by MDoucha
Let's pick some old classic game, reverse engineer the data formats and game rules and write an open source engine for it from scratch. Some games from 1990s are simple enough that we could have a playable prototype by the end of the week.
Write which games you'd like to hack on in the comments. Don't forget to check e.g. on Open Source Game Clones, Github and SourceForge whether the game is ported already.
Hack Week 25 - TBD
It's time to pick a game for the upcoming Hack Week. Discuss in the comments what game you'd like to hack!
Hack Week 24 - Master of Orion II: Battle at Antares & Chaos Overlords
Work on Master of Orion II continues but we can hack more than one game. Chaos Overlords is a dystopian, lighthearted, cyberpunk turn-based strategy game originally released in 1996 for Windows 95 and Mac OS. The player takes on the role of a Chaos Overlord, attempting to control a city. Gameplay involves hiring mercenary gangs and deploying them on an 8-by-8 grid of city sectors to generate income, occupy sectors and take over the city.
How to ~~install & play~~ observe the decompilation progress:
- Clone the Git repository
- A playable reimplementation does not exist yet, but when it does, it will be linked in the repository mentioned above.
Further work needed:
- Analyze the remaining unknown data structures, most of which are related to the AI.
- Decompile the AI completely. The strong AI is part of the appeal of the game. It cannot be left out.
- Reimplement the game.
Hack Week 20, 21, 22 & 23 - Master of Orion II: Battle at Antares
Master of Orion II is one of the greatest turn-based 4X games of the 1990s. Explore the galaxy, colonize planets, research new technologies, fight space monsters and alien empires and in the end, become the ruler of the galaxy one way or another.
How to install & play:
- Clone the Git repository
- Run
./bootstrap; ./configure; make && make install - Copy all *.LBX files from the original Master of Orion II to the installation data directory (
/usr/local/share/openorion2by default) - Run
openorion2
Further work needed:
- Analyze the rest of the original savegame format and a few remaining data files.
- Implement most of the game. The open source engine currently supports only loading saved games from the original version and viewing the galaxy map, fleet management and list of known planets.
Hack Week 19 - Signus: The Artifact Wars
Signus is a Czech turn-based strategy game similar to Panzer General or Battle Isle series. Originally published in 1998 and open-sourced by the original developers in 2003.
How to install & play:
- Clone the Git repository
- Run
./bootstrap; ./configure; make && make installin bothsignusandsignus-datadirectories. - Run
signus
Further work needed:
Gods & Steel: Tactical Prototype by pherranz
Description
A turn-based tactical combat prototype built in Godot, featuring two techno-sorcery factions in strategic warfare. This proof-of-concept demonstrates core gameplay mechanics including alternating activations, unique faction abilities, and tactical positioning on a grid-based battlefield.
Goals
Primary Objectives: Implement a complete turn-based tactical combat loop with alternating unit activation Create two distinct factions with 3-4 units each, showcasing unique mechanical identities Develop a modular code architecture for easy expansion to additional factions Deliver a playable 3v3 battle scenario with basic AI opponents
Technical Milestones: Grid-based movement and positioning system Alternating activation turn manager Unit ability system with faction-specific mechanics Basic AI decision-making (move → attack patterns) Health/damage system with win/lose conditions
Stretch Goals: Simple cover system for tactical positioning Additional faction-specific special abilities Enhanced visual feedback for actions
Resources
Technology Stack: Engine: Godot 4.2 Art Style: Top-down 64x64 pixel art Programming: GDScript Version Control: Git Tools: Aseprite/LibreSprite for pixel art, TrenchBroom for level blocking
Development Approach: Day 1: Core architecture (scenes, grid system, unit base class) Day 2: Turn management and basic movement Day 3: Combat system and faction abilities Day 4: AI implementation and balancing Day 5: Polish, bug fixing, and demo preparation
Technical Architecture: Scene Manager (handles game flow) Grid System (pathfinding, positioning) Unit Manager (turn order, activation) Faction System (modular ability definitions) AI Controller (state-based decision making)
Asset Pipeline: Placeholder art → Greybox prototyping → Final pixel art Modular unit definition using Godot's resource system Data-driven ability definitions for easy balancing
