Hack Week 21 Monday 27 June - Friday 01 July 2022
Hack Week is the time SUSE employees and openSUSE community members experiment, innovate & learn interruption-free for a whole week! Across teams or alone, but always without limits.
A SUSE tradition since 2007, Hack Week has brought together hundreds of hackers around the globe to collaborate on open source.
SUSE Hack Week 21 theme is "Hacking for Humanity". All members of SUSE staff, community, partners and customers, with and without coding skills, are welcome to contribute to open source and any other kinds of projects.
What are you going to hack on?
Linux containers is a generic term for an implementation of operating system-level virtualization...
The idea is about an easy way to allow users to make upgrades (e.g.: changing from one major version like 15.0 to version 15.1) using a GUI and as easy as they can in Ubuntu. Something like a notification with a button to perform the upgrade with just one-click, instead of having to deal with the terminal, that frights some new users and gives them the sensation of an outdated system.
SUSE IT needs help from fellow geekos with release engineering skills to define the requirements, process, infrastructure, and tools for building an openSUSE-based distribution bundled with SUSE IT-supported application stack. The resulting OS build will be offered as a standard distribution for new SUSE employees in addition to the existing Operating System library.
New Development In previous hack weeks, the first few days ended up being wasted on just getting it working. I'm pleased to share that the code quality has improved dramatically since the last hack week and there are now extensive test cases for both unit testing and testing against real vmcores, and we'll use both mypy and pylint (if installed) to perform static analysis. Packages for those are available in openSUSE or as part of the crash-python OBS repo for SLE15. It has been tested with kernels from 3.0 to 5.1.
Let's pick some old classic game, reverse engineer the data formats and game rules and write an open source engine for it from scratch. Some games from 1990s are simple enough that we could have a playable prototype by the end of the week. Write which games you'd like to hack on in the comments. Don't forget to check e.g. on Open Source Game Clones, Github and SourceForge whether the game is ported already.
A lot of people are using mechanical keyboard. Having a custom SUSE-branded keycap would be cool. The idea is to create a set of 3D models for such keycaps in various profiles for everyone to print.