More ruby in YaSTa project by jreidinger In general plan for YaST is to use ruby only in future. So goal of this project is to move it forward and replace more parts with ruby. |
Project Maxfeld: Cultural Onboarding to counter unknown unknownsa project by mfeilner I promised to start this project way earlier, but I think Hackweek will be a great time to make a start. |
Setup UEFI HTTPBoot with OVMF and try to write/run test on openQAa project by bchou HTTPBoot was added into UEFI SPEC since 2.5. It aims to replace PXE and provides more features. Actually, the concept of HTTPBoot is similar to PXE. It starts with the HTTP URL from the DHCP server and fetches the data with the HTTP protocol. The key difference between HTTPBoot and PXE is the support of DNS. With DNS, the firmware and the bootloader can resolve the domain name so it's possible to pass the well-known URL to download the image instead of the explicit IP URL. Besides, HTTP is designed to cross different domains, while tftp (PXE) is only for the local network. |
OpenQA Skill for Amazon Echo (Alexa)an invention by szarate Control you openQA instance from an Amazon Echo! |
Take care of my Debian packagesan invention by vcuadradojuan Take time this week to take care of the packages I maintain at Debian; open bugs, fix bugs, new upstream versions, enable testsuites in autopkgtest. |
Linux Certification Preparationa project by asemen Linux Certification Preparation |
Add branding to DAPS and the suse-xsl-stylesheetsa project by fsundermeyer DAPS is the tool used by the SUSE documentation team to generate HTML, ePUB, PDF, ... output of the SUSE manuals from DocBook XML sources. It uses the suse-xsl-stylesheets for this purpose. |
Live audio projecta project by simotek Live audio tools could use some work in openSUSE and are fun to play with. |
Linux kernel networking: Improving qdisc hierarchiesa project by jkosina
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SSH (Suse Social Hack) gamea project by nmoudra This is a project to create a "larp" game for SUSE employees (or anyone geeky enough to play this) which will be based on computer related knowledge. The core of the game is to search for other people and clues for solving the main goal by "connecting" or "hacking" according to given HW and SW roles. E.g. a person will play router, another one will play PC and they will need to find a person playing TCP/IP protocol to communicate and eventually create a working setup to solve the goal. They they need to work as a group and solve riddles/ciphers which will let them go further. There are more game mechanics i have in mind, but don't want to spoil all of them now :) |