vcuadradojuan

vcuadradojuan

Nuremberg

A Flight Dynamics Library written in Rust with an Entity Component System architecture

a project by vcuadradojuan

Project Description

The Entity Component System is Data-driven architectural pattern, using composition over inheritance (contrary to Object Oriented programming). It is used in complex systems such as simulators, games, and Fintech; where the projects specify an array of complex systems that are loosely coupled. Projects where one needs to horizontally expand and change the behavior of a small subset of systems knowing that there will be no unwanted behavioral change carried to others, while at the same time provide a way to expand functionality that can be reused by a big number of the systems.

Updated 6 months ago. No love. 1 follower.
6
8
9
10

Activity

  • 6 months ago: vcuadradojuan started A Flight Dynamics Library written in Rust with an Entity Component System architecture
  • 6 months ago: vcuadradojuan added keyword "flightsimulation" to A Flight Dynamics Library written in Rust with an Entity Component System architecture
  • 6 months ago: vcuadradojuan added keyword "planes" to A Flight Dynamics Library written in Rust with an Entity Component System architecture
  • 6 months ago: vcuadradojuan added keyword "xpbd" to A Flight Dynamics Library written in Rust with an Entity Component System architecture
  • 6 months ago: vcuadradojuan added keyword "bevy" to A Flight Dynamics Library written in Rust with an Entity Component System architecture
  • 6 months ago: vcuadradojuan added keyword "simulator" to A Flight Dynamics Library written in Rust with an Entity Component System architecture
  • 6 months ago: vcuadradojuan added keyword "rust" to A Flight Dynamics Library written in Rust with an Entity Component System architecture
  • 6 months ago: vcuadradojuan added keyword "physics" to A Flight Dynamics Library written in Rust with an Entity Component System architecture
  • 6 months ago: vcuadradojuan originated A Flight Dynamics Library written in Rust with an Entity Component System architecture
  • about 3 years ago: vcuadradojuan joined Rust Bootcamp
  • almost 6 years ago: vcuadradojuan liked Learn Ansible
  • over 6 years ago: vcuadradojuan started Practice Go
  • over 6 years ago: vcuadradojuan added keyword "go" to Practice Go
  • over 6 years ago: vcuadradojuan added keyword "golang" to Practice Go
  • over 6 years ago: vcuadradojuan liked Practice Go
  • over 6 years ago: vcuadradojuan originated Practice Go
  • over 6 years ago: vcuadradojuan liked Take care of my Debian packages
  • over 6 years ago: vcuadradojuan liked Take care of my Debian packages
  • over 6 years ago: vcuadradojuan liked saltify dotfiles, workstation, laptop, Desktop Environment and beyond (NAS, router, media center, Kodi, if time allows)
  • over 6 years ago: vcuadradojuan liked Take care of my Debian packages
  • over 6 years ago: vcuadradojuan liked Gomoduino: put some nice lights on your workstation to notify your coleagues when you are busy
  • over 6 years ago: vcuadradojuan liked Take care of my Debian packages
  • over 6 years ago: vcuadradojuan liked Ansible configs for home infrastructure: router, nas, server, desktop, laptop, htpc, offlinepc
  • over 6 years ago: vcuadradojuan added keyword "libvirt" to Ansible configs for home infrastructure: router, nas, server, desktop, laptop, htpc, offlinepc
  • over 6 years ago: vcuadradojuan added keyword "debian" to Ansible configs for home infrastructure: router, nas, server, desktop, laptop, htpc, offlinepc
  • All Activity