Description
ClusterOps is a Kubernetes installer and operator designed to streamline the initial configuration
and ongoing maintenance of kubernetes clusters. The focus of this project is primarily on personal
or local installations. However, the goal is to expand its use to encompass all installations of
Kubernetes for local development purposes.
It simplifies cluster management by automating tasks and providing just one user-friendly YAML-based
configuration config.yml
.
Overview
- Simplified Configuration: Define your desired cluster state in a simple YAML file, and ClusterOps will handle the rest.
- Automated Setup: Automates initial cluster configuration, including network settings, storage provisioning, special requirements (for example GPUs) and essential components installation.
- Ongoing Maintenance: Performs routine maintenance tasks such as upgrades, security updates, and resource monitoring.
- Extensibility: Easily extend functionality with custom plugins and configurations.
- Self-Healing: Detects and recovers from common cluster issues, ensuring stability, idempotence and reliability. Same operation can be performed multiple times without changing the result.
- Discreet: It works only on what it knows, if you are manually configuring parts of your kubernetes and this configuration does not interfere with it you can happily continue to work on several parts and use this tool only for what is needed.
Features
- distribution and engine independence. Install your favorite kubernetes engine with your package
manager, execute one script and you'll have a complete working environment at your disposal.
- Basic config approach. One single
config.yml
file with configuration requirements (add/remove features): human readable, plain and simple. All fancy configs managed automatically (ingress, balancers, services, proxy, ...). - Local Builtin ContainerHub. The default installation provides a fully configured ContainerHub available locally along with the kubernetes installation. This configuration allows the user to build, upload and deploy custom container images as they were provided from external sources. Internet public sources are still available but local development can be kept in this localhost server. Builtin ClusterOps operator will be fetched from this ContainerHub registry too.
- Kubernetes official dashboard installed as a plugin, others planned too (k9s for example).
- Kubevirt plugin installed and properly configured. Unleash the power of classic virtualization (KVM+QEMU) on top of Kubernetes and manage your entire system from there, libvirtd and virsh libs are required.
- One operator to rule them all. The installation script configures your machine automatically during installation and adds one kubernetes operator to manage your local cluster. From there the operator takes care of the cluster on your behalf.
- Clean installation and removal. Just test it, when you are done just use the same program to uninstall everything without leaving configs (or pods) behind.
Planned features (Wishlist / TODOs)
- Containerized Data Importer (CDI). Persistent storage management add-on for Kubernetes to provide a declarative way of building and importing Virtual Machine Disks on PVCs for Kubevirt VMs.
- Source2Image utility. Transform your favorite program (python, go, bash, ...) in a container in a matter of minutes, kubectl apply and create it as a Pod or a Deployment quickly.
- Kubevirt VMs startup management. Since your personal cluster might not be up and running all the time this feature will provide basic startup, shutdown, order list commands; it resembles other VM bare metal configuration suites from the past.
- Lightweight k9s console automatically installed as a plugin from the configuration file
- Add other distributions: suse, debian, rocky/rhel, gentoo, MacOS
- Add other kubernetes engines: minicube, KIND, vanilla k8s, CRC
- Monitoring and observation features, alerting with IM notifications (telegram, signal)
- Remote storage, LAN network volumes, S3 buckets, object storage (CEPH, Longhorn)
- Automatic configuration and support for: Nvidia CUDA, Vulkan drivers. Containers downloaded from Nvidia ContainerHub and relative websites should be used directly without additional configuration.
- Cloud Controller Manager (CCM). A Kubernetes control plane component that embeds cloud specific control logic. This component with a specific automation tool easily allows to migrate local working environment to external (private | hybrid | public) clouds.
Project Resources
- github project repository: clusterops
- @andreabenini @SUSE
- complete README.md (document from where this description has been extracted)
- feel free to reach me on slack, email, submit issues, MR, ...
Looking for hackers with the skills:
kubernetes k3s kubevirt kvm operator personal development webui easy containers pods go golang python
This project is part of:
Hack Week 24
Activity
Comments
-
3 days ago by andreabenini | Reply
Day one
Project established. github presence in place, hackweek README project created. Basic libraries in place for the installer/removal utility. I'm now considering k3s because it's easy to manage locally, other engines will be added once main results will be achieved.
Adding SUSE OSes will surely be trivial and I can barely add them all in one shot. I'm now focusing on the k8s operator in order to have minimal functionalities available from it: kubevirt, Web UI, network setup, traefik setup (on local lan, not just localhost).
I'm now using kubebuilder for managing kubernetes operator, its first task will be around adding the default kubernetes dashboard to the system -
1 day ago by andreabenini | Reply
Day two
Created user's ContainerHub, now you can easily create your images locally and upload them, the hub is also used from kubernetes for fetching images.
First dummy (but working) operator has been created and uploaded to localhost ContainerHub and it can be installed directly in the k3s installation at startup. ContainerHub has been created as a systemd service and automatically configured from the same clusterops installation script.
Forced k3s dependency makes also easy to have them loaded at startup when required.> systemctl enable clusterops # Start clusterops (with ContainerHub) and k3s on startup
> systemctl start clusterops # Start ClusterOps+ContainerHub+k3s manually -
about 15 hours ago by andreabenini | Reply
Day three
Finally Kubevirt has joined the group and now represents one of the important pillars of this software collection, it relies on community made vanilla Operator and it just works as it's supposed to be. System's requirements are basically QEMU+KVM and libvirt on which libvirtd is built. After a simple test withvirt-host-validate
you can easily have it at your disposal. Full integration with basic components and builtin clusterops Operator is not stable yet but results are promising.
YAML example files are ready and they can be customized by users to easily create or import virtual machines on top of kubernetes in literally a matter of minutes.
Similar Projects
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Description
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SUSE AI Meets the Game Board by moio
Use tabletopgames.ai’s open source TAG and PyTAG frameworks to apply Statistical Forward Planning and Deep Reinforcement Learning to two board games of our own design. On an all-green, all-open source, all-AWS stack!
AI + Board Games
Board games have long been fertile ground for AI innovation, pushing the boundaries of capabilities such as strategy, adaptability, and real-time decision-making - from Deep Blue's chess mastery to AlphaZero’s domination of Go. Games aren’t just fun: they’re complex, dynamic problems that often mirror real-world challenges, making them interesting from an engineering perspective.
As avid board gamers, aspiring board game designers, and engineers with careers in open source infrastructure, we’re excited to dive into the latest AI techniques first-hand.
Our goal is to develop an all-open-source, all-green AWS-based stack powered by some serious hardware to drive our board game experiments forward!
Project Goals
Set Up the Stack:
- Install and configure the TAG and PyTAG frameworks on SUSE Linux Enterprise Base Container Images.
- Integrate with the SUSE AI stack for GPU-accelerated training on AWS.
- Validate a sample GPU-accelerated PyTAG workload on SUSE AI.
- Ensure the setup is entirely repeatable with Terraform and configuration scripts, documenting results along the way.
Design and Implement AI Agents:
- Develop AI agents for the two board games, incorporating Statistical Forward Planning and Deep Reinforcement Learning techniques.
- Fine-tune model parameters to optimize game-playing performance.
- Document the advantages and limitations of each technique.
Test, Analyze, and Refine:
- Conduct AI vs. AI and AI vs. human matches to evaluate agent strategies and performance.
- Record insights, document learning outcomes, and refine models based on real-world gameplay.
Technical Stack
- Frameworks: TAG and PyTAG for AI agent development
- Platform: SUSE AI
- Tools: AWS for high-performance GPU acceleration
Why This Project Matters
This project not only deepens our understanding of AI techniques by doing but also showcases the power and flexibility of SUSE’s open-source infrastructure for supporting high-level AI projects. By building on an all-open-source stack, we aim to create a pathway for other developers and AI enthusiasts to explore, experiment, and deploy their own innovative projects within the open-source space.
Our Motivation
We believe hands-on experimentation is the best teacher.
Combining our engineering backgrounds with our passion for board games, we’ll explore AI in a way that’s both challenging and creatively rewarding. Our ultimate goal? To hack an AI agent that’s as strategic and adaptable as a real human opponent (if not better!) — and to leverage it to design even better games... for humans to play!
Setup Kanidm as OIDC provider on Kubernetes by jkuzilek
Description
I am planning to upgrade my homelab Kubernetes cluster to the next level and need an OIDC provider for my services, including K8s itself.
Goals
- Successfully configure and deploy Kanidm on homelab cluster
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Resources
A CLI for Harvester by mohamed.belgaied
[comment]: # Harvester does not officially come with a CLI tool, the user is supposed to interact with Harvester mostly through the UI [comment]: # Though it is theoretically possible to use kubectl to interact with Harvester, the manipulation of Kubevirt YAML objects is absolutely not user friendly. [comment]: # Inspired by tools like multipass from Canonical to easily and rapidly create one of multiple VMs, I began the development of Harvester CLI. Currently, it works but Harvester CLI needs some love to be up-to-date with Harvester v1.0.2 and needs some bug fixes and improvements as well.
Project Description
Harvester CLI is a command line interface tool written in Go, designed to simplify interfacing with a Harvester cluster as a user. It is especially useful for testing purposes as you can easily and rapidly create VMs in Harvester by providing a simple command such as:
harvester vm create my-vm --count 5
to create 5 VMs named my-vm-01
to my-vm-05
.
Harvester CLI is functional but needs a number of improvements: up-to-date functionality with Harvester v1.0.2 (some minor issues right now), modifying the default behaviour to create an opensuse VM instead of an ubuntu VM, solve some bugs, etc.
Github Repo for Harvester CLI: https://github.com/belgaied2/harvester-cli
Done in previous Hackweeks
- Create a Github actions pipeline to automatically integrate Harvester CLI to Homebrew repositories: DONE
- Automatically package Harvester CLI for OpenSUSE / Redhat RPMs or DEBs: DONE
Goal for this Hackweek
The goal for this Hackweek is to bring Harvester CLI up-to-speed with latest Harvester versions (v1.3.X and v1.4.X), and improve the code quality as well as implement some simple features and bug fixes.
Some nice additions might be: * Improve handling of namespaced objects * Add features, such as network management or Load Balancer creation ? * Add more unit tests and, why not, e2e tests * Improve CI * Improve the overall code quality * Test the program and create issues for it
Issue list is here: https://github.com/belgaied2/harvester-cli/issues
Resources
The project is written in Go, and using client-go
the Kubernetes Go Client libraries to communicate with the Harvester API (which is Kubernetes in fact).
Welcome contributions are:
- Testing it and creating issues
- Documentation
- Go code improvement
What you might learn
Harvester CLI might be interesting to you if you want to learn more about:
- GitHub Actions
- Harvester as a SUSE Product
- Go programming language
- Kubernetes API
A CLI for Harvester by mohamed.belgaied
[comment]: # Harvester does not officially come with a CLI tool, the user is supposed to interact with Harvester mostly through the UI [comment]: # Though it is theoretically possible to use kubectl to interact with Harvester, the manipulation of Kubevirt YAML objects is absolutely not user friendly. [comment]: # Inspired by tools like multipass from Canonical to easily and rapidly create one of multiple VMs, I began the development of Harvester CLI. Currently, it works but Harvester CLI needs some love to be up-to-date with Harvester v1.0.2 and needs some bug fixes and improvements as well.
Project Description
Harvester CLI is a command line interface tool written in Go, designed to simplify interfacing with a Harvester cluster as a user. It is especially useful for testing purposes as you can easily and rapidly create VMs in Harvester by providing a simple command such as:
harvester vm create my-vm --count 5
to create 5 VMs named my-vm-01
to my-vm-05
.
Harvester CLI is functional but needs a number of improvements: up-to-date functionality with Harvester v1.0.2 (some minor issues right now), modifying the default behaviour to create an opensuse VM instead of an ubuntu VM, solve some bugs, etc.
Github Repo for Harvester CLI: https://github.com/belgaied2/harvester-cli
Done in previous Hackweeks
- Create a Github actions pipeline to automatically integrate Harvester CLI to Homebrew repositories: DONE
- Automatically package Harvester CLI for OpenSUSE / Redhat RPMs or DEBs: DONE
Goal for this Hackweek
The goal for this Hackweek is to bring Harvester CLI up-to-speed with latest Harvester versions (v1.3.X and v1.4.X), and improve the code quality as well as implement some simple features and bug fixes.
Some nice additions might be: * Improve handling of namespaced objects * Add features, such as network management or Load Balancer creation ? * Add more unit tests and, why not, e2e tests * Improve CI * Improve the overall code quality * Test the program and create issues for it
Issue list is here: https://github.com/belgaied2/harvester-cli/issues
Resources
The project is written in Go, and using client-go
the Kubernetes Go Client libraries to communicate with the Harvester API (which is Kubernetes in fact).
Welcome contributions are:
- Testing it and creating issues
- Documentation
- Go code improvement
What you might learn
Harvester CLI might be interesting to you if you want to learn more about:
- GitHub Actions
- Harvester as a SUSE Product
- Go programming language
- Kubernetes API
SUSE KVM Best Practices by roseswe
Description
SUSE Best Practices around KVM, especially for SAP workloads. Early Google presentation already made from various customer projects and SUSE sources.
Goals
Complete presentation we can reuse in SUSE Consulting projects
Resources
KVM (virt-manager) images
SUSE/SAP/KVM Best Practices
- https://documentation.suse.com/en-us/sles/15-SP6/single-html/SLES-virtualization/
- SAP Note 1522993 - "Linux: SAP on SUSE KVM - Kernel-based Virtual Machine" && 2284516 - SAP HANA virtualized on SUSE Linux Enterprise hypervisors https://me.sap.com/notes/2284516
- SUSECon24: [TUTORIAL-1253] Virtualizing SAP workloads with SUSE KVM || https://youtu.be/PTkpRVpX2PM
- SUSE Best Practices for SAP HANA on KVM - https://documentation.suse.com/sbp/sap-15/html/SBP-SLES4SAP-HANAonKVM-SLES15SP4/index.html
Install Uyuni on Kubernetes in cloud-native way by cbosdonnat
Description
For now installing Uyuni on Kubernetes requires running mgradm
on a cluster node... which is not what users would do in the Kubernetes world. The idea is to implement an installation based only on helm charts and probably an operator.
Goals
Install Uyuni from Rancher UI.
Resources
mgradm
code: https://github.com/uyuni-project/uyuni-tools- Uyuni operator: https://github.com/cbosdo/uyuni-operator
Uyuni developer-centric documentation by deneb_alpha
Description
While we currently have extensive documentation on user-oriented tasks such as adding minions, patching, fine-tuning, etc, there is a notable gap when it comes to centralizing and documenting core functionalities for developers.
The number of functionalities and side tools we have in Uyuni can be overwhelming. It would be nice to have a centralized place with descriptive list of main/core functionalities.
Goals
Create, aggregate and review on the Uyuni wiki a set of resources, focused on developers, that include also some known common problems/troubleshooting.
The documentation will be helpful not only for everyone who is trying to learn the functionalities with all their inner processes like newcomer developers or community enthusiasts, but also for anyone who need a refresh.
Resources
The resources are currently aggregated here: https://github.com/uyuni-project/uyuni/wiki
Improve Development Environment on Uyuni by mbussolotto
Description
Currently create a dev environment on Uyuni might be complicated. The steps are:
- add the correct repo
- download packages
- configure your IDE (checkstyle, format rules, sonarlint....)
- setup debug environment
- ...
The current doc can be improved: some information are hard to be find out, some others are completely missing.
Dev Container might solve this situation.
Goals
Uyuni development in no time:
- using VSCode:
- setting.json should contains all settings (for all languages in Uyuni, with all checkstyle rules etc...)
- dev container should contains all dependencies
- setup debug environment
- implement a GitHub Workspace solution
- re-write documentation
Lots of pieces are already implemented: we need to connect them in a consistent solution.
Resources
- https://github.com/uyuni-project/uyuni/wiki
SUSE AI Meets the Game Board by moio
Use tabletopgames.ai’s open source TAG and PyTAG frameworks to apply Statistical Forward Planning and Deep Reinforcement Learning to two board games of our own design. On an all-green, all-open source, all-AWS stack!
AI + Board Games
Board games have long been fertile ground for AI innovation, pushing the boundaries of capabilities such as strategy, adaptability, and real-time decision-making - from Deep Blue's chess mastery to AlphaZero’s domination of Go. Games aren’t just fun: they’re complex, dynamic problems that often mirror real-world challenges, making them interesting from an engineering perspective.
As avid board gamers, aspiring board game designers, and engineers with careers in open source infrastructure, we’re excited to dive into the latest AI techniques first-hand.
Our goal is to develop an all-open-source, all-green AWS-based stack powered by some serious hardware to drive our board game experiments forward!
Project Goals
Set Up the Stack:
- Install and configure the TAG and PyTAG frameworks on SUSE Linux Enterprise Base Container Images.
- Integrate with the SUSE AI stack for GPU-accelerated training on AWS.
- Validate a sample GPU-accelerated PyTAG workload on SUSE AI.
- Ensure the setup is entirely repeatable with Terraform and configuration scripts, documenting results along the way.
Design and Implement AI Agents:
- Develop AI agents for the two board games, incorporating Statistical Forward Planning and Deep Reinforcement Learning techniques.
- Fine-tune model parameters to optimize game-playing performance.
- Document the advantages and limitations of each technique.
Test, Analyze, and Refine:
- Conduct AI vs. AI and AI vs. human matches to evaluate agent strategies and performance.
- Record insights, document learning outcomes, and refine models based on real-world gameplay.
Technical Stack
- Frameworks: TAG and PyTAG for AI agent development
- Platform: SUSE AI
- Tools: AWS for high-performance GPU acceleration
Why This Project Matters
This project not only deepens our understanding of AI techniques by doing but also showcases the power and flexibility of SUSE’s open-source infrastructure for supporting high-level AI projects. By building on an all-open-source stack, we aim to create a pathway for other developers and AI enthusiasts to explore, experiment, and deploy their own innovative projects within the open-source space.
Our Motivation
We believe hands-on experimentation is the best teacher.
Combining our engineering backgrounds with our passion for board games, we’ll explore AI in a way that’s both challenging and creatively rewarding. Our ultimate goal? To hack an AI agent that’s as strategic and adaptable as a real human opponent (if not better!) — and to leverage it to design even better games... for humans to play!
Enable the containerized Uyuni server to run on different host OS by j_renner
Description
The Uyuni server is provided as a container, but we still require it to run on Leap Micro? This is not how people expect to use containerized applications, so it would be great if we tested other host OSs and enabled them by providing builds of necessary tools for (e.g. mgradm). Interesting candidates should be:
- openSUSE Leap
- Cent OS 7
- Ubuntu
- ???
Goals
Make it really easy for anyone to run the Uyuni containerized server on whatever OS they want (with support for containers of course).
Technical talks at universities by agamez
Description
This project aims to empower the next generation of tech professionals by offering hands-on workshops on containerization and Kubernetes, with a strong focus on open-source technologies. By providing practical experience with these cutting-edge tools and fostering a deep understanding of open-source principles, we aim to bridge the gap between academia and industry.
For now, the scope is limited to Spanish universities, since we already have the contacts and have started some conversations.
Goals
- Technical Skill Development: equip students with the fundamental knowledge and skills to build, deploy, and manage containerized applications using open-source tools like Kubernetes.
- Open-Source Mindset: foster a passion for open-source software, encouraging students to contribute to open-source projects and collaborate with the global developer community.
- Career Readiness: prepare students for industry-relevant roles by exposing them to real-world use cases, best practices, and open-source in companies.
Resources
- Instructors: experienced open-source professionals with deep knowledge of containerization and Kubernetes.
- SUSE Expertise: leverage SUSE's expertise in open-source technologies to provide insights into industry trends and best practices.
Improve Development Environment on Uyuni by mbussolotto
Description
Currently create a dev environment on Uyuni might be complicated. The steps are:
- add the correct repo
- download packages
- configure your IDE (checkstyle, format rules, sonarlint....)
- setup debug environment
- ...
The current doc can be improved: some information are hard to be find out, some others are completely missing.
Dev Container might solve this situation.
Goals
Uyuni development in no time:
- using VSCode:
- setting.json should contains all settings (for all languages in Uyuni, with all checkstyle rules etc...)
- dev container should contains all dependencies
- setup debug environment
- implement a GitHub Workspace solution
- re-write documentation
Lots of pieces are already implemented: we need to connect them in a consistent solution.
Resources
- https://github.com/uyuni-project/uyuni/wiki
ADS-B receiver with MicroOS by epaolantonio
I would like to put one of my spare Raspberry Pis to good use, and what better way to see what flies above my head at any time?
There are various ready-to-use distros already set-up to provide feeder data to platforms like Flightradar24, ADS-B Exchange, FlightAware etc... The goal here would be to do it using MicroOS as a base and containerized decoding of ADS-B data (via tools like dump1090
) and web frontend (tar1090
).
Goals
- Create a working receiver using MicroOS as a base, and containers based on Tumbleweed
- Make it easy to install
- Optimize for maximum laziness (i.e. it should take care of itself with minimum intervention)
Resources
- 1x Small Board Computer capable of running MicroOS
- 1x RTL2832U DVB-T dongle
- 1x MicroSD card
- https://github.com/antirez/dump1090
- https://github.com/flightaware/dump1090 (dump1090 fork by FlightAware)
- https://github.com/wiedehopf/tar1090
Contribute to terraform-provider-libvirt by pinvernizzi
Description
The SUSE Manager (SUMA) teams' main tool for infrastructure automation, Sumaform, largely relies on terraform-provider-libvirt. That provider is also widely used by other teams, both inside and outside SUSE.
It would be good to help the maintainers of this project and give back to the community around it, after all the amazing work that has been already done.
If you're interested in any of infrastructure automation, Terraform, virtualization, tooling development, Go (...) it is also a good chance to learn a bit about them all by putting your hands on an interesting, real-use-case and complex project.
Goals
- Get more familiar with Terraform provider development and libvirt bindings in Go
- Solve some issues and/or implement some features
- Get in touch with the community around the project
Resources
- CONTRIBUTING readme
- Go libvirt library in use by the project
- Terraform plugin development
- "Good first issue" list
Automate PR process by idplscalabrini
Description
This project is to streamline and enhance the pr review process by adding automation for identifying some issues like missing comments, identifying sensitive information in the PRs like credentials. etc. By leveraging GitHub Actions and golang hooks we can focus more on high-level reviews
Goals
- Automate lints and code validations on Github actions
- Automate code validation on hook
- Implement a bot to pre-review the PRs
Resources
Golang hooks and Github actions
toptop - a top clone written in Go by dshah
Description
toptop
is a clone of Linux's top
CLI tool, but written in Go.
Goals
Learn more about Go (mainly bubbletea) and Linux
Resources
Cluster API Provider for Harvester by rcase
Project Description
The Cluster API "infrastructure provider" for Harvester, also named CAPHV, makes it possible to use Harvester with Cluster API. This enables people and organisations to create Kubernetes clusters running on VMs created by Harvester using a declarative spec.
The project has been bootstrapped in HackWeek 23, and its code is available here.
Work done in HackWeek 2023
- Have a early working version of the provider available on Rancher Sandbox : *DONE *
- Demonstrated the created cluster can be imported using Rancher Turtles: DONE
- Stretch goal - demonstrate using the new provider with CAPRKE2: DONE and the templates are available on the repo
Goals for HackWeek 2024
- Add support for ClusterClass
- Add e2e testing
- Add more Unit Tests
- Improve Status Conditions to reflect current state of Infrastructure
- Improve CI (some bugs for release creation)
- Testing with newer Harvester version (v1.3.X and v1.4.X)
- Due to the length and complexity of the templates, maybe package some of them as Helm Charts.
- Other improvement suggestions are welcome!
Resources
Looking for help from anyone interested in Cluster API (CAPI) or who wants to learn more about Harvester.
This will be an infrastructure provider for Cluster API. Some background reading for the CAPI aspect:
- Cluster infrastructure provider contract
- Machine infrastructure provider contract
- Provider implementers guide
ddflare: (Dyn)DNS management via Cloudflare API in Kubernetes by fgiudici
Description
ddflare is a project started a couple of weeks ago to provide DynDNS management using v4 Cloudflare APIs: Cloudflare offers management via APIs and access tokens, so it is possible to register a domain and implement a DynDNS client without any other external service but their API.
Since ddflare allows to set any IP to any domain name, one could manage multiple A and ALIAS domain records. Wouldn't be cool to allow full DNS control from the project and integrate it with your Kubernetes cluster?
Goals
Main goals are:
- add containerized image for ddflare
- extend ddflare to be able to add and remove DNS records (and not just update existing ones)
- add documentation, covering also a sample pod deployment for Kubernetes
- write a ddflare Kubernetes operator to enable domain management via Kubernetes resources (using kubebuilder)
Available tasks and improvements tracked on ddflare github.
Resources
- https://github.com/fgiudici/ddflare
- https://developers.cloudflare.com/api/
- https://book.kubebuilder.io
Automate PR process by idplscalabrini
Description
This project is to streamline and enhance the pr review process by adding automation for identifying some issues like missing comments, identifying sensitive information in the PRs like credentials. etc. By leveraging GitHub Actions and golang hooks we can focus more on high-level reviews
Goals
- Automate lints and code validations on Github actions
- Automate code validation on hook
- Implement a bot to pre-review the PRs
Resources
Golang hooks and Github actions
WebUI for your data by avicenzi
A single place to view every bit of data you have.
Problem
You have too much data and you are a data hoarder.
- Family photos and videos.
- Lots of eBooks, TV Shows, Movies, and else.
- Boxes full of papers (taxes, invoices, IDs, certificates, exams, and else).
- Bank account statements (multiple currencies, countries, and people).
Maybe you have some data on S3, some on your NAS, and some on your local PC.
- How do you get it all together?
- How do you link a bank transaction to a product invoice?
- How to tag any object type and create a collection out of it (mix videos, photos, PDFs, transactions)?
- How to store this? file/folder structure does not work, everything is linked together
Project Description
The idea is a place where you can throw all your data, photos, videos, documents, binaries, and else.
Create photo albums, document collections, add tags across multiple file-formats, link content, and else.
The UI should be easy to use, where the data is not important for now (could be all S3 or local drive).
Similar proposals
The closest I found so far is https://perkeep.org/, but this is not what I'm looking for.
Goal for this Hackweek
Create a web UI, in Svelte ideally, perhaps React.
It should be able to show photos and videos at least.
Resources
None so far, this is just an idea.
Mammuthus - The NFS-Ganesha inside Kubernetes controller by vcheng
Description
As the user-space NFS provider, the NFS-Ganesha is wieldy use with serval projects. e.g. Longhorn/Rook. We want to create the Kubernetes Controller to make configuring NFS-Ganesha easy. This controller will let users configure NFS-Ganesha through different backends like VFS/CephFS.
Goals
- Create NFS-Ganesha Package on OBS
- Create NFS-Ganesha Container Image on OBS
- Create a Kubernetes controller for NFS-Ganesha and support the VFS configuration on demand.
Resources
Install Uyuni on Kubernetes in cloud-native way by cbosdonnat
Description
For now installing Uyuni on Kubernetes requires running mgradm
on a cluster node... which is not what users would do in the Kubernetes world. The idea is to implement an installation based only on helm charts and probably an operator.
Goals
Install Uyuni from Rancher UI.
Resources
mgradm
code: https://github.com/uyuni-project/uyuni-tools- Uyuni operator: https://github.com/cbosdo/uyuni-operator
suse-rancher-supportconfig by eminguez
Description
SUSE's supportconfig
support tool collects data from the SUSE Operating system. Rancher's rancher2_logs_collector.sh
support tool does the same for RKE2/K3s.
Wouldn't be nice to have a way to run both and collect all data for SUSE based RKE2/K3s clusters? Wouldn't be even better with a fancy TUI tool like bubbletea?
Ideally the output should be an html page where you can see the logs/data directly from the browser.
Goals
- Familiarize myself with both
supportconfig
andrancher2_logs_collector.sh
tools - Refresh my golang knowledge
- Have something that works at the end of the hackweek ("works" may vary )
- Be better in naming things
Resources
All links provided above as well as huh
SUSE AI Meets the Game Board by moio
Use tabletopgames.ai’s open source TAG and PyTAG frameworks to apply Statistical Forward Planning and Deep Reinforcement Learning to two board games of our own design. On an all-green, all-open source, all-AWS stack!
AI + Board Games
Board games have long been fertile ground for AI innovation, pushing the boundaries of capabilities such as strategy, adaptability, and real-time decision-making - from Deep Blue's chess mastery to AlphaZero’s domination of Go. Games aren’t just fun: they’re complex, dynamic problems that often mirror real-world challenges, making them interesting from an engineering perspective.
As avid board gamers, aspiring board game designers, and engineers with careers in open source infrastructure, we’re excited to dive into the latest AI techniques first-hand.
Our goal is to develop an all-open-source, all-green AWS-based stack powered by some serious hardware to drive our board game experiments forward!
Project Goals
Set Up the Stack:
- Install and configure the TAG and PyTAG frameworks on SUSE Linux Enterprise Base Container Images.
- Integrate with the SUSE AI stack for GPU-accelerated training on AWS.
- Validate a sample GPU-accelerated PyTAG workload on SUSE AI.
- Ensure the setup is entirely repeatable with Terraform and configuration scripts, documenting results along the way.
Design and Implement AI Agents:
- Develop AI agents for the two board games, incorporating Statistical Forward Planning and Deep Reinforcement Learning techniques.
- Fine-tune model parameters to optimize game-playing performance.
- Document the advantages and limitations of each technique.
Test, Analyze, and Refine:
- Conduct AI vs. AI and AI vs. human matches to evaluate agent strategies and performance.
- Record insights, document learning outcomes, and refine models based on real-world gameplay.
Technical Stack
- Frameworks: TAG and PyTAG for AI agent development
- Platform: SUSE AI
- Tools: AWS for high-performance GPU acceleration
Why This Project Matters
This project not only deepens our understanding of AI techniques by doing but also showcases the power and flexibility of SUSE’s open-source infrastructure for supporting high-level AI projects. By building on an all-open-source stack, we aim to create a pathway for other developers and AI enthusiasts to explore, experiment, and deploy their own innovative projects within the open-source space.
Our Motivation
We believe hands-on experimentation is the best teacher.
Combining our engineering backgrounds with our passion for board games, we’ll explore AI in a way that’s both challenging and creatively rewarding. Our ultimate goal? To hack an AI agent that’s as strategic and adaptable as a real human opponent (if not better!) — and to leverage it to design even better games... for humans to play!
Team Hedgehogs' Data Observability Dashboard by gsamardzhiev
Description
This project aims to develop a comprehensive Data Observability Dashboard that provides r insights into key aspects of data quality and reliability. The dashboard will track:
Data Freshness: Monitor when data was last updated and flag potential delays.
Data Volume: Track table row counts to detect unexpected surges or drops in data.
Data Distribution: Analyze data for null values, outliers, and anomalies to ensure accuracy.
Data Schema: Track schema changes over time to prevent breaking changes.
The dashboard's aim is to support historical tracking to support proactive data management and enhance data trust across the data function.
Goals
Although the final goal is to create a power bi dashboard that we are able to monitor, our goals is to 1. Create the necessary tables that track the relevant metadata about our current data 2. Automate the process so it runs in a timely manner
Resources
AWS Redshift; AWS Glue, Airflow, Python, SQL
Why Hedgehogs?
Because we like them.
Make more sense of openQA test results using AI by livdywan
Description
AI has the potential to help with something many of us spend a lot of time doing which is making sense of openQA logs when a job fails.
User Story
Allison Average has a puzzled look on their face while staring at log files that seem to make little sense. Is this a known issue, something completely new or maybe related to infrastructure changes?
Goals
- Leverage a chat interface to help Allison
- Create a model from scratch based on data from openQA
- Proof of concept for automated analysis of openQA test results
Bonus
- Use AI to suggest solutions to merge conflicts
- This would need a merge conflict editor that can suggest solving the conflict
- Use image recognition for needles
Resources
Timeline
Day 1
- Conversing with open-webui to teach me how to create a model based on openQA test results
- Asking for example code using TensorFlow in Python
- Discussing log files to explore what to analyze
- Drafting a new project called Testimony (based on Implementing a containerized Python action) - the project name was also suggested by the assistant
Day 2
- Using NotebookLLM (Gemini) to produce conversational versions of blog posts
- Researching the possibility of creating a project logo with AI
- Asking open-webui, persons with prior experience and conducting a web search for advice
Highlights
- I briefly tested compared models to see if they would make me more productive. Between llama, gemma and mistral there was no amazing difference in the results for my case.
- Convincing the chat interface to produce code specific to my use case required very explicit instructions.
- Asking for advice on how to use open-webui itself better was frustratingly unfruitful both in trivial and more advanced regards.
- Documentation on source materials used by LLM's and tools for this purpose seems virtually non-existent - specifically if a logo can be generated based on particular licenses
Outcomes
Testing and adding GNU/Linux distributions on Uyuni by juliogonzalezgil
Join the Gitter channel! https://gitter.im/uyuni-project/hackweek
Uyuni is a configuration and infrastructure management tool that saves you time and headaches when you have to manage and update tens, hundreds or even thousands of machines. It also manages configuration, can run audits, build image containers, monitor and much more!
Currently there are a few distributions that are completely untested on Uyuni or SUSE Manager (AFAIK) or just not tested since a long time, and could be interesting knowing how hard would be working with them and, if possible, fix whatever is broken.
For newcomers, the easiest distributions are those based on DEB or RPM packages. Distributions with other package formats are doable, but will require adapting the Python and Java code to be able to sync and analyze such packages (and if salt does not support those packages, it will need changes as well). So if you want a distribution with other packages, make sure you are comfortable handling such changes.
No developer experience? No worries! We had non-developers contributors in the past, and we are ready to help as long as you are willing to learn. If you don't want to code at all, you can also help us preparing the documentation after someone else has the initial code ready, or you could also help with testing :-)
The idea is testing Salt and Salt-ssh clients, but NOT traditional clients, which are deprecated.
To consider that a distribution has basic support, we should cover at least (points 3-6 are to be tested for both salt minions and salt ssh minions):
- Reposync (this will require using spacewalk-common-channels and adding channels to the .ini file)
- Onboarding (salt minion from UI, salt minion from bootstrap scritp, and salt-ssh minion) (this will probably require adding OS to the bootstrap repository creator)
- Package management (install, remove, update...)
- Patching
- Applying any basic salt state (including a formula)
- Salt remote commands
- Bonus point: Java part for product identification, and monitoring enablement
- Bonus point: sumaform enablement (https://github.com/uyuni-project/sumaform)
- Bonus point: Documentation (https://github.com/uyuni-project/uyuni-docs)
- Bonus point: testsuite enablement (https://github.com/uyuni-project/uyuni/tree/master/testsuite)
If something is breaking: we can try to fix it, but the main idea is research how supported it is right now. Beyond that it's up to each project member how much to hack :-)
- If you don't have knowledge about some of the steps: ask the team
- If you still don't know what to do: switch to another distribution and keep testing.
This card is for EVERYONE, not just developers. Seriously! We had people from other teams helping that were not developers, and added support for Debian and new SUSE Linux Enterprise and openSUSE Leap versions :-)
Pending
FUSS
FUSS is a complete GNU/Linux solution (server, client and desktop/standalone) based on Debian for managing an educational network.
https://fuss.bz.it/
Seems to be a Debian 12 derivative, so adding it could be quite easy.
[ ]
Reposync (this will require using spacewalk-common-channels and adding channels to the .ini file)[ ]
Onboarding (salt minion from UI, salt minion from bootstrap scritp, and salt-ssh minion) (this will probably require adding OS to the bootstrap repository creator)[ ]
Package management (install, remove, update...)[ ]
Patching (if patch information is available, could require writing some code to parse it, but IIRC we have support for Ubuntu already)[ ]
Applying any basic salt state (including a formula)[ ]
Salt remote commands[ ]
Bonus point: Java part for product identification, and monitoring enablement
Saline (state deployment control and monitoring tool for SUSE Manager/Uyuni) by vizhestkov
Project Description
Saline is an addition for salt used in SUSE Manager/Uyuni aimed to provide better control and visibility for states deploymend in the large scale environments.
In current state the published version can be used only as a Prometheus exporter and missing some of the key features implemented in PoC (not published). Now it can provide metrics related to salt events and state apply process on the minions. But there is no control on this process implemented yet.
Continue with implementation of the missing features and improve the existing implementation:
authentication (need to decide how it should be/or not related to salt auth)
web service providing the control of states deployment
Goal for this Hackweek
Implement missing key features
Implement the tool for state deployment control with CLI
Resources
https://github.com/openSUSE/saline