Let's pick some old classic game, reverse engineer the data formats and game rules and write an open source engine for it from scratch. Some games from 1990s are simple enough that we could have a playable prototype by the end of the week.
Write which games you'd like to hack on in the comments. Don't forget to check e.g. on Open Source Game Clones, Github and SourceForge whether the game is ported already.
openQA currently supports different architectures: x86(_64), ppc64le, aarch64 and s390x. In this project I would like to add support for RISC-V. First emulated ontop of x86, like we previously did with aarch64.
As openSUSE images for that processor are already generated, it could be useful to do some basic automated tests on them.