There are more and more devices with no Adobe Flash plugin support in web browser (new Android and Apple phones and tables, etc.). The aim of this project is to replace Flash testdrive in SUSE Studio with HTML5 client.
So our current implementation bases on our project from a previous Cloud workshop which uses noVNC.
many bugs filed for openSUSE go to the screening-team by default and often remain there for weeks, so that developers (who would be interested in analyzing or fixing these bugs) do not learn about them. However, the screening process is a hard one
I would like to change the way "quilt setup" is implemented.
At the moment, we call rpmbuild and intercept the calls to tar and patch in order to record the location where archives are extracted and the order and options of the patches which apply to them. Then we replay that record to create our own quilt-compatible source tree.
The current approach to having new hardware support and features in SLE kernels it to integrate changes to individual drivers from the mainline kernel back into the SLE kernel. The Linux Kernel Backports project (https://backports.wiki.kernel.org/) in comparison has an approach which consists in adding a shim layer between unmodified mainline drivers and older kernel interfaces. This project has its roots in wireless drivers. It currently supports only a handful of old ethernet adapters.
The goal of this hackweek project is to integrate support for the Intel 1Gb pci-express ethernet driver e1000e into the Backports project. This particular driver was chosen because it is widely used and modern while not being exotic.
The Unreal 4 game engine has been ported to Linux! The goal will be to install Unreal 4 engine native from source on openSUSE 13.2. If successful we can work on building a small fun game using one of UE4 blueprints and game templates: Top Down, Side-Scroll, or FPS.