There are couple of projects I work on, which need my attention and putting them to shape:
Goal for this Hackweek
Put M2Crypto into better shape (most issues closed, all pull requests processed)
This project is part of:
Hack Week 20 Hack Week 22
Activity
Comments
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almost 2 years ago by asmorodskyi | Reply
I have mid-level python knowledge and basic OBS knowledge and close to zero knowledge about encryption algorithms . I can try to fix some python-specific problem within package or try to do some packaging task in OBS . Can you recommend me something certain ?
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almost 2 years ago by mcepl | Reply
There was actually some progress on this project:
master
branch now passes the test suite through on all platforms (including Windows! hint: I don’t have one ;)), and the release of the next milestone is blocked just by https://gitlab.com/m2crypto/m2crypto/-/merge_requests/234 not passing through one test. If anybody knows anything about HTTPTransfer-Encoding: chunked
and she is willing to help, I am all ears!
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A sane DSL for udev rules by mwilck
Description
The "language" in which udev rules are written as documented in udev(7) is horrible. To name just a few problems:
- The only control statements are
LABEL
andGOTO
. - Conditionals are the most important part of the language, but it supports only conjunction ("AND"), forcing developers to use
GOTO
even for simple "OR" relations. - The AND operation is denoted by a comma (
,
). - Conventions for quoting are weird.
- There aren't even basic string handling facilities.
- There is no API for passing flags between different rule sets, just a set of global environment variables.
- Environment variales are written in
ENV{FOO}
when assigned to, but$env{FOO}
or%E{FOO}
when dereferenced.
While this is ok-ish for the simple set of tasks the language was originally intended for, it makes larger rule sets with complex logic almost impossible to read and understand. Examples for such complex rule sets are the device-mapper and multipath rules.
While working on the multipath rule sets a few weeks ago, I found myself desparately translating the rules into some pythonesque pseudo-code in order to make sure I fully understand the code flow.
This project wants to explore the possibilities to replace this weird DSL with something saner. The idea is to embed Lua in udev, and rewrite the udev rule sets as Lua modules.
It's meant as a fun project that may have practical merits. I am aware that it's questionable whether the systemd maintainers are going to embrace this. I think it will only have a tiny chance if it really improves readability of rules massively, while impacting neither performance nor code size too badly. I have good hopes in terms of performance as Lua has the reputation to be fast, but code size will of course increase, and so will the list of dependencies of systemd.
Goals
- Learn how to write Lua, and how to embed it in C code and write C modules for it. I've read the manual, but I can't say that I'm fluent with it yet.
- Design an API for udev in Lua. Figure out how to expose status like device properties (environment variables), tags, and other variables like
ACTION
andSUBSYSTEM
to Lua code, and tentatively re-write a set of representative rule sets in this new DSL. This may need several attempts until the rules can be written in an intuitive way. - Create the basic framework for embedding Lua in udev and providing the environment for the Lua code.
- Write libraries with helper funtions to be used by the Lua. For example, we'll need code to access sysfs in order to provide
ATTRS
and similar features of udev. I'm not certain yet but for most of this it will probably make sense to write the code in C and make it callable by Lua, as udev already has powerful mechanisms for accessing sysfs attributes. - One problem is that the Lua standard library provides
getenv
but notsetenv
. We need to be able to set environment variables in order to work with external programs to replicate the functionality of thePROGRAM
andIMPORT{program}
directives. - Eventually, make the entire feature set of the udev language available.
- Eventually, rewrite the entire set of upstream rules (to the extent we're aware of) in Lua.
- While I'd love trash the original language, I guess it needs to continue to exist.
Saline (state deployment control and monitoring tool for SUSE Manager/Uyuni) by vizhestkov
Project Description
Saline is an addition for salt used in SUSE Manager/Uyuni aimed to provide better control and visibility for states deploymend in the large scale environments.
In current state the published version can be used only as a Prometheus exporter and missing some of the key features implemented in PoC (not published). Now it can provide metrics related to salt events and state apply process on the minions. But there is no control on this process implemented yet.
Continue with implementation of the missing features and improve the existing implementation:
authentication (need to decide how it should be/or not related to salt auth)
web service providing the control of states deployment
Goal for this Hackweek
Implement missing key features
Implement the tool for state deployment control with CLI
Resources
https://github.com/openSUSE/saline
SUSE AI Meets the Game Board by moio
Use tabletopgames.ai’s open source TAG and PyTAG frameworks to apply Statistical Forward Planning and Deep Reinforcement Learning to two board games of our own design. On an all-green, all-open source, all-AWS stack!
Results: Infrastructure Achievements
We successfully built and automated a containerized stack to support our AI experiments. This included:
- a Fully-Automated, One-Command, GPU-accelerated Kubernetes setup: we created an OpenTofu based script, tofu-tag, to deploy SUSE's RKE2 Kubernetes running on CUDA-enabled nodes in AWS, powered by openSUSE with GPU drivers and gpu-operator
- Containerization of the TAG and PyTAG frameworks: TAG (Tabletop AI Games) and PyTAG were patched for seamless deployment in containerized environments. We automated the container image creation process with GitHub Actions. Our forks (PRs upstream upcoming):
./deploy.sh
and voilà - Kubernetes running PyTAG (k9s
, above) with GPU acceleration (nvtop
, below)
Results: Game Design Insights
Our project focused on modeling and analyzing two card games of our own design within the TAG framework:
- Game Modeling: We implemented models for Dario's "Bamboo" and Silvio's "Totoro" and "R3" games, enabling AI agents to play thousands of games ...in minutes!
- AI-driven optimization: By analyzing statistical data on moves, strategies, and outcomes, we iteratively tweaked the game mechanics and rules to achieve better balance and player engagement.
- Advanced analytics: Leveraging AI agents with Monte Carlo Tree Search (MCTS) and random action selection, we compared performance metrics to identify optimal strategies and uncover opportunities for game refinement .
- more about Bamboo on Dario's site
- more about R3 on Silvio's site (italian, translation coming)
- more about Totoro on Silvio's site
A family picture of our card games in progress. From the top: Bamboo, Totoro, R3
Results: Learning, Collaboration, and Innovation
Beyond technical accomplishments, the project showcased innovative approaches to coding, learning, and teamwork:
- "Trio programming" with AI assistance: Our "trio programming" approach—two developers and GitHub Copilot—was a standout success, especially in handling slightly-repetitive but not-quite-exactly-copypaste tasks. Java as a language tends to be verbose and we found it to be fitting particularly well.
- AI tools for reporting and documentation: We extensively used AI chatbots to streamline writing and reporting. (Including writing this report! ...but this note was added manually during edit!)
- GPU compute expertise: Overcoming challenges with CUDA drivers and cloud infrastructure deepened our understanding of GPU-accelerated workloads in the open-source ecosystem.
- Game design as a learning platform: By blending AI techniques with creative game design, we learned not only about AI strategies but also about making games fun, engaging, and balanced.
Last but not least we had a lot of fun! ...and this was definitely not a chatbot generated line!
The Context: AI + Board Games
Make more sense of openQA test results using AI by livdywan
Description
AI has the potential to help with something many of us spend a lot of time doing which is making sense of openQA logs when a job fails.
User Story
Allison Average has a puzzled look on their face while staring at log files that seem to make little sense. Is this a known issue, something completely new or maybe related to infrastructure changes?
Goals
- Leverage a chat interface to help Allison
- Create a model from scratch based on data from openQA
- Proof of concept for automated analysis of openQA test results
Bonus
- Use AI to suggest solutions to merge conflicts
- This would need a merge conflict editor that can suggest solving the conflict
- Use image recognition for needles
Resources
Timeline
Day 1
- Conversing with open-webui to teach me how to create a model based on openQA test results
- Asking for example code using TensorFlow in Python
- Discussing log files to explore what to analyze
- Drafting a new project called Testimony (based on Implementing a containerized Python action) - the project name was also suggested by the assistant
Day 2
- Using NotebookLLM (Gemini) to produce conversational versions of blog posts
- Researching the possibility of creating a project logo with AI
- Asking open-webui, persons with prior experience and conducting a web search for advice
Highlights
- I briefly tested compared models to see if they would make me more productive. Between llama, gemma and mistral there was no amazing difference in the results for my case.
- Convincing the chat interface to produce code specific to my use case required very explicit instructions.
- Asking for advice on how to use open-webui itself better was frustratingly unfruitful both in trivial and more advanced regards.
- Documentation on source materials used by LLM's and tools for this purpose seems virtually non-existent - specifically if a logo can be generated based on particular licenses
Outcomes
- Chat interface-supported development is providing good starting points and open-webui being open source is more flexible than Gemini. Although currently some fancy features such as grounding and generated podcasts are missing.
- Allison still has to be very experienced with openQA to use a chat interface for test review. Publicly available system prompts would make that easier, though.
Symbol Relations by hli
Description
There are tools to build function call graphs based on parsing source code, for example, cscope
.
This project aims to achieve a similar goal by directly parsing the disasembly (i.e. objdump) of a compiled binary. The assembly code is what the CPU sees, therefore more "direct". This may be useful in certain scenarios, such as gdb/crash debugging.
Detailed description and Demos can be found in the README file:
Supports x86 for now (because my customers only use x86 machines), but support for other architectures can be added easily.
Tested with python3.6
Goals
Any comments are welcome.
Resources
https://github.com/lhb-cafe/SymbolRelations
symrellib.py: mplements the symbol relation graph and the disassembly parser
symrel_tracer*.py: implements tracing (-t option)
symrel.py: "cli parser"
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Description
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Goals
- Explore Ollama
- Test different models
- Fine tuning
- Explore possible integration in Uyuni
Resources
- https://ollama.com/
- https://huggingface.co/
- https://apeatling.com/articles/part-2-building-your-training-data-for-fine-tuning/