Refresh my reverse engineering skillsa project by ematsumiya It's been a little while since I last needed to do some binary reverse engineering, so I want to up my game. Goals |
Add Graphics Mode to WozManiaan invention by e_bischoff Project descriptionWozMania is an Apple ][ emulator on ARM processors that I wrote during my spare time. It works fine, but for the moment it's text-mode only. |
retrocomputing: learn the architecture of MIPS for PS1 and build an assemblera project by david.anes Project DescriptionThe idea is to learn about the PlayStation 1 CPU and GPU. |
Port the Jetpac game to the NESa project by mssola Project DescriptionI want to do a port of the jetpac videogame to the NES. I have already done the first steps during my spare time, but a full week focusing just on this would be awesome. |
80-bit floats support on x86_64 for Valgrinda project by mfranc Project DescriptionValgrind currently lacks support for 80-bit extended precision floating point arithmetic on x86_64 (long double). The current implementation uses 64-bit arithmetic instead, which means that programs running on x86_64 with "long double" give different results when running under Valgrind and natively. People were asking for support for this since like forever, but to date nobody went on implementing it. It's a project for a year, unless somebody has time to work on it full time, but one has to start somewhere. :-) |