Project Description

A lot of people are using mechanical keyboard. Having a custom SUSE-branded keycap would be cool. The idea is to create a set of 3D models for such keycaps in various profiles for everyone to print.

Goal for this Hackweek

  • List the required profiles
  • Create STL files for each of them
  • 3D print and test if possible

Resources

  • 3D printer, I don't have one

Looking for hackers with the skills:

keyboards 3d-modeling 3d-printing suse

This project is part of:

Hack Week 21

Activity

  • over 2 years ago: cbbayburt liked this project.
  • over 2 years ago: fabriziosestito liked this project.
  • over 2 years ago: tserong liked this project.
  • over 2 years ago: 30BA78 joined this project.
  • over 2 years ago: tobilehman liked this project.
  • over 2 years ago: gmoro liked this project.
  • over 2 years ago: shunghsiyu liked this project.
  • over 2 years ago: ycanwu joined this project.
  • over 2 years ago: lpalovsky liked this project.
  • over 2 years ago: QuaTran liked this project.
  • over 2 years ago: MattK joined this project.
  • over 2 years ago: ecandino joined this project.
  • over 2 years ago: rainerkoenig joined this project.
  • over 2 years ago: rainerkoenig liked this project.
  • over 2 years ago: bmwiedemann joined this project.
  • over 2 years ago: david.anes liked this project.
  • over 2 years ago: ecandino liked this project.
  • over 2 years ago: pperego liked this project.
  • over 2 years ago: dancermak liked this project.
  • over 2 years ago: mpdesouza liked this project.
  • almost 3 years ago: ldevulder liked this project.
  • almost 3 years ago: jadamek liked this project.
  • almost 3 years ago: paulgonin joined this project.
  • almost 3 years ago: gameboy974 liked this project.
  • almost 3 years ago: jjanes liked this project.
  • All Activity

    Comments

    • dirkmueller
      over 2 years ago by dirkmueller | Reply

      test

    • bmwiedemann
      over 2 years ago by bmwiedemann | Reply

      For the instructions for the previous mini batch of black-chameleon-on-green keycaps see https://mailman.suse.de/mlarch/SuSE/maxtorhof/2018/maxtorhof.2018.02/msg00022.html

    • bmwiedemann
      over 2 years ago by bmwiedemann | Reply

      Would also be cool if we could get the Geeko as a standard keycap into https://www.wasdkeyboards.com/products/keycaps.html?p=2 next to Arch, Debian and Mint

    • rainerkoenig
      over 2 years ago by rainerkoenig | Reply

      The question is: 3D print the keycap or do it in a more professional way? In my previous job I worked at Fujitsu and when we were producing keyboards they were taking raw keyboads and then engraving them with a laser. You can see lots of videos on keyboard laser engraving on YouTube. Maybe there are services around that do custom keyboards with laser engraving.

      On the other hand there are laser cutters for 3D printers on the market, so you could also try to engrave them at home with a 3D printer plus laser unit. I have no idea how precise this is.

      3D printing could be possible as well, but don't expect very high quality (shiny surface) from a 3D printed keycap, at least with PLA. Maybe ABS and then finishing it wir Aceton works better. But keep in mind the usually the nozzle of a 3D printer has a diameter of 0.4 mm, so the question is how good the logo will come out with this limitations.

    • rainerkoenig
      over 2 years ago by rainerkoenig | Reply

      There are STLs for Cherry Keycaps on Thingiverse. I just setup my 3D printer to try out...

    • rainerkoenig
      over 2 years ago by rainerkoenig | Reply

      Half an hour later: Key cap 3d printed

      Printed with 0.1mm resolution. The side surfaces are great, the top is a bit rough because its round and not flat.

    • rainerkoenig
      over 2 years ago by rainerkoenig | Reply

      Took the SVG scaled and extruded it in openSCAD. Then export to STL. Then then merging this with the STL of the key cap in FreeCAD. STL-Export again. Result: FDM printer is at its limits when using a 0.4 mm nozzle). Maybe better results with resin printers that have a higher resolution.

      Picture with colored Geeko

      • cbosdonnat
        over 2 years ago by cbosdonnat | Reply

        Could it help using some filler and sanding to get a better surface before drawing on it?

    • ecandino
      over 2 years ago by ecandino | Reply

      Hi all, I would like to join the project! I'm new to 3D printing and such, but I was curious to try and learn. A friend of mine is also available to borrow me his Prusa Mini (with the 0.25 nozzle) add-emoji

    • MattK
      over 2 years ago by MattK | Reply

      I have a modified CR-10 and have tried to make keycaps before with varying levels of success. I've also tried printing molds in TPU and then using them to make resin keycaps. My smallest nozzle right now is 0.4mm though. Maybe this is my excuse to finally buy a resin printer.

    • cbosdonnat
      over 2 years ago by cbosdonnat | Reply

      Not really 3D printable models, but still instructions to build brandable keycaps: https://www.instructables.com/Wooden-Keycaps-Using-Hand-Tools/

    • ecandino
      over 2 years ago by ecandino | Reply

      This is the video of the bicolor keycap: https://www.youtube.com/watch?v=HjOd9OIDABY

      I've uploaded the STL on Thingiverse: https://www.thingiverse.com/thing:5423109 but it's not visible yet because I am a new user.. :/

      add-emoji

    Similar Projects

    Build a split keyboard from scratch by mpagot

    Description

    I'm getting older... this summer I experienced an annoying and persistent tingling in one hand and arm. That was the initial motivation to get more interested in ergonomic work gadgets, and from that to split keyboards. And that was the entrance in a rabbit hole.

    Which keyboard I like to create:

    • Split keyboard for ergonomic (I'm not primary interested in having it portable)
    • I have big hands: I like it to fit as much as possible my hands measures
    • Columnar stagger keys position
    • Not too few keys (at the moment I'm at 24 + 24)
    • One row thumb cluster
    • No wireless, not to have batteries and for security reason
    • CherryMX, or generally speaking no low profile/corne choc
    • Hot swap Socket switches

    Goals

    • Create PCB design for a split keyboard
    • Get it produced
    • Mount it
    • Evaluate FWs

    Resources

    Progress

    Day1

    Get the existing Ergogen project working on my TW machine Get Kicad as flatpack Go back to the https://flatfootfox.com/ergogen-part3-pcbs/ Join the #ergogen Discord channel and ask for help about the nets

    Day2

    Redesign the keyboard matrix on Inkscape Implement it in the Ergogen YAML format Create a Kicad PCB file Start routing it Iterate over the matrix arrangement to try to implement it like 2 layer board and ideally with not vias Get some Kicad tutorials

    Day3

    Get my hand dirty building a 2x2 key matrix --> welcome to nne Look at ZKM and how to configure it --> https://github.com/michelepagot/zmk-config-nne Get the FW built by github, try to flash it: get matrix scan pulse but no keys to the PC Get in contact with ceoloide, an Ergogen maintainer, about net issue.


    SUSE AI Meets the Game Board by moio

    Use tabletopgames.ai’s open source TAG and PyTAG frameworks to apply Statistical Forward Planning and Deep Reinforcement Learning to two board games of our own design. On an all-green, all-open source, all-AWS stack!
    A chameleon playing chess in a train car, as a metaphor of SUSE AI applied to games


    Results: Infrastructure Achievements

    We successfully built and automated a containerized stack to support our AI experiments. This included:

    A screenshot of k9s and nvtop showing PyTAG running in Kubernetes with GPU acceleration

    ./deploy.sh and voilà - Kubernetes running PyTAG (k9s, above) with GPU acceleration (nvtop, below)

    Results: Game Design Insights

    Our project focused on modeling and analyzing two card games of our own design within the TAG framework:

    • Game Modeling: We implemented models for Dario's "Bamboo" and Silvio's "Totoro" and "R3" games, enabling AI agents to play thousands of games ...in minutes!
    • AI-driven optimization: By analyzing statistical data on moves, strategies, and outcomes, we iteratively tweaked the game mechanics and rules to achieve better balance and player engagement.
    • Advanced analytics: Leveraging AI agents with Monte Carlo Tree Search (MCTS) and random action selection, we compared performance metrics to identify optimal strategies and uncover opportunities for game refinement .

    Cards from the three games

    A family picture of our card games in progress. From the top: Bamboo, Totoro, R3

    Results: Learning, Collaboration, and Innovation

    Beyond technical accomplishments, the project showcased innovative approaches to coding, learning, and teamwork:

    • "Trio programming" with AI assistance: Our "trio programming" approach—two developers and GitHub Copilot—was a standout success, especially in handling slightly-repetitive but not-quite-exactly-copypaste tasks. Java as a language tends to be verbose and we found it to be fitting particularly well.
    • AI tools for reporting and documentation: We extensively used AI chatbots to streamline writing and reporting. (Including writing this report! ...but this note was added manually during edit!)
    • GPU compute expertise: Overcoming challenges with CUDA drivers and cloud infrastructure deepened our understanding of GPU-accelerated workloads in the open-source ecosystem.
    • Game design as a learning platform: By blending AI techniques with creative game design, we learned not only about AI strategies but also about making games fun, engaging, and balanced.

    Last but not least we had a lot of fun! ...and this was definitely not a chatbot generated line!

    The Context: AI + Board Games