Project Description

multipath-tools is in urgent need of better CI, both unit tests and "real world" tests. We a very basic set of unit tests, but the coverage is miserable. Also, there's some minimal github workflow code, which could be improved a lot while I'm learning about github workflows.

Goal for this Hackweek

Improve github workflows: add workflows for non-intel architectures for compilation and at least part of the unit tests. Add some more unit tests.

Hackweek 20 results

It took a while to figure out ways how to run multiarch build and unit tests on Github. I eventually got all the puzzle pieces together. The results can be seen in the actions page of the openSUSE multipath-tools repository, where I can now run automated build and (admittedly quite sparse) unit test CI for multipath-tools on 7 different distros and 5 architectures (I could do more, but it would be overkill). The effort relies heavily on the build-multipath project, where I'd collected container specifications for building multipath for some time. Who knows, maybe this will turn into a more generic build recipe in the future.

Looking for hackers with the skills:

c ci github containers

This project is part of:

Hack Week 20

Activity

  • almost 4 years ago: mwilck added keyword "containers" to this project.
  • almost 4 years ago: mwilck started this project.
  • almost 4 years ago: mkubecek liked this project.
  • almost 4 years ago: mwilck added keyword "c" to this project.
  • almost 4 years ago: mwilck added keyword "ci" to this project.
  • almost 4 years ago: mwilck added keyword "github" to this project.
  • almost 4 years ago: mwilck originated this project.

  • Comments

    Be the first to comment!

    Similar Projects

    FastFileCheck work by pstivanin

    Description

    FastFileCheck is a high-performance, multithreaded file integrity checker for Linux. Designed for speed and efficiency, it utilizes parallel processing and a lightweight database to quickly hash and verify large volumes of files, ensuring their integrity over time.

    https://github.com/paolostivanin/FastFileCheck

    Goals

    • Release v1.0.0

    Design overwiew:

    • Main thread (producer): traverses directories and feeds the queue (one thread is more than enough for most use cases)
    • Dedicated consumer thread: manages queue and distributes work to threadpool
    • Worker threads: compute hashes in parallel

    This separation of concerns is efficient because:

    • Directory traversal is I/O bound and works well in a single thread
    • Queue management is centralized, preventing race conditions
    • Hash computation is CPU-intensive and properly parallelized


    FizzBuzz OS by mssola

    Project Description

    FizzBuzz OS (or just fbos) is an idea I've had in order to better grasp the fundamentals of the low level of a RISC-V machine. In practice, I'd like to build a small Operating System kernel that is able to launch three processes: one that simply prints "Fizz", another that prints "Buzz", and the third which prints "FizzBuzz". These processes are unaware of each other and it's up to the kernel to schedule them by using the timer interrupts as given on openSBI (fizz on % 3 seconds, buzz on % 5 seconds, and fizzbuzz on % 15 seconds).

    This kernel provides just one system call, write, which allows any program to pass the string to be written into stdout.

    This project is free software and you can find it here.

    Goal for this Hackweek

    • Better understand the RISC-V SBI interface.
    • Better understand RISC-V in privileged mode.
    • Have fun.

    Resources

    Results

    The project was a resounding success add-emoji Lots of learning, and the initial target was met.


    ESETv2 Emulator / interpreter by m.crivellari

    Description

    ESETv2 is an intriguing challenge developed by ESET, available on their website under the "Challenge" menu. The challenge involves an "assembly-like" language and a Python compiler that generates .evm binary files.

    This is an example using one of their samples (it prints N Fibonacci numbers):

    .dataSize 0
    .code
    
    loadConst 0, r1 # first
    loadConst 1, r2 # second
    
    loadConst 1, r14 # loop helper
    
    consoleRead r3
    
    loop:
        jumpEqual end, r3, r15
    
        add r1, r2, r4
        mov r2, r1
        mov r4, r2
    
        consoleWrite r1
    
        sub r3, r14, r3
        jump loop
    end:
    hlt
    

    This language also supports multi-threading. It includes instructions such as createThread to start a new thread, joinThread to wait until a thread completes, and lock/unlock to facilitate synchronization between threads.

    Goals

    • create a full interpreter able to run all the available samples provided by ESET.
    • improve / optimize memory (eg. using bitfields where needed as well as avoid unnecessary memory allocations)

    Resources

    Achivements

    Project still not complete. Added lock / unlock instruction implementation but further debug is needed; there is a bug somewhere. Actually the code it works for almost all the examples in the samples folder. 1 of them is not yet runnable (due to a missing "write" opcode implementation), another will cause the bug to show up; still not investigated, anyhow.


    Add a machine-readable output to dmidecode by jdelvare

    Description

    There have been repeated requests for a machine-friendly dmidecode output over the last decade. During Hack Week 19, 5 years ago, I prepared the code to support alternative output formats, but didn't have the time to go further. Last year, Jiri Hnidek from Red Hat Linux posted a proof-of-concept implementation to add JSON output support. This is a fairly large pull request which needs to be carefully reviewed and tested.

    Goals

    Review Jiri's work and provide constructive feedback. Merge the code if acceptable. Evaluate the costs and benefits of using a library such as json-c.


    Drag Race - comparative performance testing for pull requests by balanza

    Description

    «Sophia, a backend developer, submitted a pull request with optimizations for a critical database query. Once she pushed her code, an automated load test ran, comparing her query against the main branch. Moments later, she saw a new comment automatically added to her PR: the comparison results showed reduced execution time and improved efficiency. Smiling, Sophia messaged her team, “Performance gains confirmed!”»

    Goals

    • To have a convenient and ergonomic framework to describe test scenarios, including environment and seed;
    • to compare results from different tests
    • to have a GitHub action that executes such tests on a CI environment

    Resources

    The MVP will be built on top of Preevy and K6.


    Port the classic browser game HackTheNet to PHP 8 by dgedon

    Description

    The classic browser game HackTheNet from 2004 still runs on PHP 4/5 and MySQL 5 and needs a port to PHP 8 and e.g. MariaDB.

    Goals

    • Port the game to PHP 8 and MariaDB 11
    • Create a container where the game server can simply be started/stopped

    Resources

    • https://github.com/nodeg/hackthenet


    Enable the containerized Uyuni server to run on different host OS by j_renner

    Description

    The Uyuni server is provided as a container, but we still require it to run on Leap Micro? This is not how people expect to use containerized applications, so it would be great if we tested other host OSs and enabled them by providing builds of necessary tools for (e.g. mgradm). Interesting candidates should be:

    • openSUSE Leap
    • Cent OS 7
    • Ubuntu
    • ???

    Goals

    Make it really easy for anyone to run the Uyuni containerized server on whatever OS they want (with support for containers of course).


    Technical talks at universities by agamez

    Description

    This project aims to empower the next generation of tech professionals by offering hands-on workshops on containerization and Kubernetes, with a strong focus on open-source technologies. By providing practical experience with these cutting-edge tools and fostering a deep understanding of open-source principles, we aim to bridge the gap between academia and industry.

    For now, the scope is limited to Spanish universities, since we already have the contacts and have started some conversations.

    Goals

    • Technical Skill Development: equip students with the fundamental knowledge and skills to build, deploy, and manage containerized applications using open-source tools like Kubernetes.
    • Open-Source Mindset: foster a passion for open-source software, encouraging students to contribute to open-source projects and collaborate with the global developer community.
    • Career Readiness: prepare students for industry-relevant roles by exposing them to real-world use cases, best practices, and open-source in companies.

    Resources

    • Instructors: experienced open-source professionals with deep knowledge of containerization and Kubernetes.
    • SUSE Expertise: leverage SUSE's expertise in open-source technologies to provide insights into industry trends and best practices.


    SUSE AI Meets the Game Board by moio

    Use tabletopgames.ai’s open source TAG and PyTAG frameworks to apply Statistical Forward Planning and Deep Reinforcement Learning to two board games of our own design. On an all-green, all-open source, all-AWS stack!
    A chameleon playing chess in a train car, as a metaphor of SUSE AI applied to games


    Results: Infrastructure Achievements

    We successfully built and automated a containerized stack to support our AI experiments. This included:

    A screenshot of k9s and nvtop showing PyTAG running in Kubernetes with GPU acceleration

    ./deploy.sh and voilà - Kubernetes running PyTAG (k9s, above) with GPU acceleration (nvtop, below)

    Results: Game Design Insights

    Our project focused on modeling and analyzing two card games of our own design within the TAG framework:

    • Game Modeling: We implemented models for Dario's "Bamboo" and Silvio's "Totoro" and "R3" games, enabling AI agents to play thousands of games ...in minutes!
    • AI-driven optimization: By analyzing statistical data on moves, strategies, and outcomes, we iteratively tweaked the game mechanics and rules to achieve better balance and player engagement.
    • Advanced analytics: Leveraging AI agents with Monte Carlo Tree Search (MCTS) and random action selection, we compared performance metrics to identify optimal strategies and uncover opportunities for game refinement .

    Cards from the three games

    A family picture of our card games in progress. From the top: Bamboo, Totoro, R3

    Results: Learning, Collaboration, and Innovation

    Beyond technical accomplishments, the project showcased innovative approaches to coding, learning, and teamwork:

    • "Trio programming" with AI assistance: Our "trio programming" approach—two developers and GitHub Copilot—was a standout success, especially in handling slightly-repetitive but not-quite-exactly-copypaste tasks. Java as a language tends to be verbose and we found it to be fitting particularly well.
    • AI tools for reporting and documentation: We extensively used AI chatbots to streamline writing and reporting. (Including writing this report! ...but this note was added manually during edit!)
    • GPU compute expertise: Overcoming challenges with CUDA drivers and cloud infrastructure deepened our understanding of GPU-accelerated workloads in the open-source ecosystem.
    • Game design as a learning platform: By blending AI techniques with creative game design, we learned not only about AI strategies but also about making games fun, engaging, and balanced.

    Last but not least we had a lot of fun! ...and this was definitely not a chatbot generated line!

    The Context: AI + Board Games


    Improve Development Environment on Uyuni by mbussolotto

    Description

    Currently create a dev environment on Uyuni might be complicated. The steps are:

    • add the correct repo
    • download packages
    • configure your IDE (checkstyle, format rules, sonarlint....)
    • setup debug environment
    • ...

    The current doc can be improved: some information are hard to be find out, some others are completely missing.

    Dev Container might solve this situation.

    Goals

    Uyuni development in no time:

    • using VSCode:
      • setting.json should contains all settings (for all languages in Uyuni, with all checkstyle rules etc...)
      • dev container should contains all dependencies
      • setup debug environment
    • implement a GitHub Workspace solution
    • re-write documentation

    Lots of pieces are already implemented: we need to connect them in a consistent solution.

    Resources

    • https://github.com/uyuni-project/uyuni/wiki