Project Description

The idea of this project is to produce some short videos/screencasts, maximum 5 minutes, where you show some cool feature from some of our projects/products.

The video needs to be concrete, trying to hit just one particular topic, in order to make them easily to consume by a viewer.

The idea is to publish those recordings somewhere, so people can access them.

Goal for this Hackweek

These are some ideas for this hackweek:

  • Interacting with Uyuni API using Python
  • How to apply an Ansible playbook using Salt
  • Debugging a Python process with "py-spy"
  • ...

Agenda for Hackweek day-1 (Mon. March 22nd):

  • Meet the participants in this HW project: 10:00 CET: https://meet.opensuse.org/HackWeekCreateCoolVideos
  • Collect ideas for videos, prepare the scripts, choose software to use, etc.

Resources

More information soon.

Looking for hackers with the skills:

uyuni multimedia videos salt python

This project is part of:

Hack Week 20

Activity

  • almost 4 years ago: bdekany liked this project.
  • almost 4 years ago: agraul liked this project.
  • almost 4 years ago: PSuarezHernandez liked this project.
  • almost 4 years ago: hennevogel liked this project.
  • almost 4 years ago: SLindoMansilla joined this project.
  • almost 4 years ago: SLindoMansilla liked this project.
  • almost 4 years ago: saraycp joined this project.
  • almost 4 years ago: pagarcia liked this project.
  • almost 4 years ago: j_renner liked this project.
  • almost 4 years ago: dancermak liked this project.
  • almost 4 years ago: PSuarezHernandez added keyword "uyuni" to this project.
  • almost 4 years ago: PSuarezHernandez added keyword "multimedia" to this project.
  • almost 4 years ago: PSuarezHernandez added keyword "videos" to this project.
  • almost 4 years ago: PSuarezHernandez added keyword "salt" to this project.
  • almost 4 years ago: PSuarezHernandez added keyword "python" to this project.
  • almost 4 years ago: PSuarezHernandez started this project.
  • almost 4 years ago: PSuarezHernandez originated this project.

  • Comments

    • PSuarezHernandez
      almost 4 years ago by PSuarezHernandez | Reply

      Hey!

      I've updated the description to add the link to this meeting point, to have some introduction talk during day-1 of HW with participants on this project:

      https://meet.opensuse.org/HackWeekCreateCoolVideos

      so we can have an introduction from ourselves, share ideas, etc!

      This is scheduled for 10:00 CET, if this doesn't work for you, please let me know :)

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    Testing and adding GNU/Linux distributions on Uyuni by juliogonzalezgil

    Join the Gitter channel! https://gitter.im/uyuni-project/hackweek

    Uyuni is a configuration and infrastructure management tool that saves you time and headaches when you have to manage and update tens, hundreds or even thousands of machines. It also manages configuration, can run audits, build image containers, monitor and much more!

    Currently there are a few distributions that are completely untested on Uyuni or SUSE Manager (AFAIK) or just not tested since a long time, and could be interesting knowing how hard would be working with them and, if possible, fix whatever is broken.

    For newcomers, the easiest distributions are those based on DEB or RPM packages. Distributions with other package formats are doable, but will require adapting the Python and Java code to be able to sync and analyze such packages (and if salt does not support those packages, it will need changes as well). So if you want a distribution with other packages, make sure you are comfortable handling such changes.

    No developer experience? No worries! We had non-developers contributors in the past, and we are ready to help as long as you are willing to learn. If you don't want to code at all, you can also help us preparing the documentation after someone else has the initial code ready, or you could also help with testing :-)

    The idea is testing Salt and Salt-ssh clients, but NOT traditional clients, which are deprecated.

    To consider that a distribution has basic support, we should cover at least (points 3-6 are to be tested for both salt minions and salt ssh minions):

    1. Reposync (this will require using spacewalk-common-channels and adding channels to the .ini file)
    2. Onboarding (salt minion from UI, salt minion from bootstrap scritp, and salt-ssh minion) (this will probably require adding OS to the bootstrap repository creator)
    3. Package management (install, remove, update...)
    4. Patching
    5. Applying any basic salt state (including a formula)
    6. Salt remote commands
    7. Bonus point: Java part for product identification, and monitoring enablement
    8. Bonus point: sumaform enablement (https://github.com/uyuni-project/sumaform)
    9. Bonus point: Documentation (https://github.com/uyuni-project/uyuni-docs)
    10. Bonus point: testsuite enablement (https://github.com/uyuni-project/uyuni/tree/master/testsuite)

    If something is breaking: we can try to fix it, but the main idea is research how supported it is right now. Beyond that it's up to each project member how much to hack :-)

    • If you don't have knowledge about some of the steps: ask the team
    • If you still don't know what to do: switch to another distribution and keep testing.

    This card is for EVERYONE, not just developers. Seriously! We had people from other teams helping that were not developers, and added support for Debian and new SUSE Linux Enterprise and openSUSE Leap versions :-)

    Pending

    FUSS

    FUSS is a complete GNU/Linux solution (server, client and desktop/standalone) based on Debian for managing an educational network.

    https://fuss.bz.it/

    Seems to be a Debian 12 derivative, so adding it could be quite easy.

    • [W] Reposync (this will require using spacewalk-common-channels and adding channels to the .ini file)
    • [W] Onboarding (salt minion from UI, salt minion from bootstrap script, and salt-ssh minion) (this will probably require adding OS to the bootstrap repository creator) --> Working for all 3 options (salt minion UI, salt minion bootstrap script and salt-ssh minion from the UI).
    • [W] Package management (install, remove, update...) --> Installing a new package works, needs to test the rest.
    • [I] Patching (if patch information is available, could require writing some code to parse it, but IIRC we have support for Ubuntu already). No patches detected. Do we support patches for Debian at all?
    • [W] Applying any basic salt state (including a formula)
    • [W] Salt remote commands
    • [ ] Bonus point: Java part for product identification, and monitoring enablement


    SUSE AI Meets the Game Board by moio

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    A chameleon playing chess in a train car, as a metaphor of SUSE AI applied to games


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    We successfully built and automated a containerized stack to support our AI experiments. This included:

    A screenshot of k9s and nvtop showing PyTAG running in Kubernetes with GPU acceleration

    ./deploy.sh and voilà - Kubernetes running PyTAG (k9s, above) with GPU acceleration (nvtop, below)

    Results: Game Design Insights

    Our project focused on modeling and analyzing two card games of our own design within the TAG framework:

    • Game Modeling: We implemented models for Dario's "Bamboo" and Silvio's "Totoro" and "R3" games, enabling AI agents to play thousands of games ...in minutes!
    • AI-driven optimization: By analyzing statistical data on moves, strategies, and outcomes, we iteratively tweaked the game mechanics and rules to achieve better balance and player engagement.
    • Advanced analytics: Leveraging AI agents with Monte Carlo Tree Search (MCTS) and random action selection, we compared performance metrics to identify optimal strategies and uncover opportunities for game refinement .

    Cards from the three games

    A family picture of our card games in progress. From the top: Bamboo, Totoro, R3

    Results: Learning, Collaboration, and Innovation

    Beyond technical accomplishments, the project showcased innovative approaches to coding, learning, and teamwork:

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    • AI tools for reporting and documentation: We extensively used AI chatbots to streamline writing and reporting. (Including writing this report! ...but this note was added manually during edit!)
    • GPU compute expertise: Overcoming challenges with CUDA drivers and cloud infrastructure deepened our understanding of GPU-accelerated workloads in the open-source ecosystem.
    • Game design as a learning platform: By blending AI techniques with creative game design, we learned not only about AI strategies but also about making games fun, engaging, and balanced.

    Last but not least we had a lot of fun! ...and this was definitely not a chatbot generated line!

    The Context: AI + Board Games