Following a FOSDEM presentation on Angr for binary analysis, I started packaging it in OBS.
We've made progress on getting many missing Python dependencies into Tumbleweed already; remaining ones including claripy and angr itself.
Recently we learned via python-ana that some dependencies have changed since last year. There may have also been some upstream progress making it work beyond x86_64 hosts. Time to give it another try and see how far we get.
Icon by Icomoon and Freepik, licensed by CC 3.0 BY
Looking for hackers with the skills:
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Hack Week 18
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Similar Projects
GHC-9.14 and split Hadrian from GHC build by osukup
Description
Prepare openSUSE Tumbleweed project for new GHC Haskell compiler and separate builder (Hadrian) from GHC build
Goals
- have GHC-9.14 project with working compiler and if possible filled with packageset
- have Hadrian in own package built with bootstrap compiler to separate Hadrian bootstrap from ghc bootstrap
Resources
opensuse haskell package gen project
Bring to Cockpit + System Roles capabilities from YAST by miguelpc
Bring to Cockpit + System Roles features from YAST
Cockpit and System Roles have been added to SLES 16 There are several capabilities in YAST that are not yet present in Cockpit and System Roles We will follow the principle of "automate first, UI later" being System Roles the automation component and Cockpit the UI one.
Goals
The idea is to implement service configuration in System Roles and then add an UI to manage these in Cockpit. For some capabilities it will be required to have an specific Cockpit Module as they will interact with a reasource already configured.
Resources
A plan on capabilities missing and suggested implementation is available here: https://docs.google.com/spreadsheets/d/1ZhX-Ip9MKJNeKSYV3bSZG4Qc5giuY7XSV0U61Ecu9lo/edit
Linux System Roles: https://linux-system-roles.github.io/
Improve chore and screen time doc generator script `wochenplaner` by gniebler
Description
I wrote a little Python script to generate PDF docs, which can be used to track daily chore completion and screen time usage for several people, with one page per person/week.
I named this script wochenplaner and have been using it for a few months now.
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Goals
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tbd (Gitlab repo)
Update M2Crypto by mcepl
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Improve/rework household chore tracker `chorazon` by gniebler
Description
I wrote a household chore tracker named chorazon, which is meant to be deployed as a web application in the household's local network.
It features the ability to set up different (so far only weekly) schedules per task and per person, where tasks may span several days.
There are "tokens", which can be collected by users. Tasks can (and usually will) have rewards configured where they yield a certain amount of tokens. The idea is that they can later be redeemed for (surprise) gifts, but this is not implemented yet. (So right now one needs to edit the DB manually to subtract tokens when they're redeemed.)
Days are not rolled over automatically, to allow for task completion control.
We used it in my household for several months, with mixed success. There are many limitations in the system that would warrant a revisit.
It's written using the Pyramid Python framework with URL traversal, ZODB as the data store and Web Components for the frontend.
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Enhance git-sha-verify: A tool to checkout validated git hashes by gpathak
Description
git-sha-verify is a simple shell utility to verify and checkout trusted git commits signed using GPG key. This tool helps ensure that only authorized or validated commit hashes are checked out from a git repository, supporting better code integrity and security within the workflow.
Supports:
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Ideal for teams and projects where the integrity of git history is crucial.
Goals
A minimal python code of the shell script exists as a pull request.
The goal of this hackweek is to:
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Resources
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Improve chore and screen time doc generator script `wochenplaner` by gniebler
Description
I wrote a little Python script to generate PDF docs, which can be used to track daily chore completion and screen time usage for several people, with one page per person/week.
I named this script wochenplaner and have been using it for a few months now.
It needs some improvements and adjustments in how the screen time should be tracked and how chores are displayed.
Goals
- Fix chore field separation lines
- Change screen time tracking logic from "global" (week-long) to daily subtraction and weekly addition of remainders (more intuitive than current "weekly time budget method)
- Add logic to fill in chore fields/lines, ideally with pictures, falling back to text.
Resources
tbd (Gitlab repo)
Improve/rework household chore tracker `chorazon` by gniebler
Description
I wrote a household chore tracker named chorazon, which is meant to be deployed as a web application in the household's local network.
It features the ability to set up different (so far only weekly) schedules per task and per person, where tasks may span several days.
There are "tokens", which can be collected by users. Tasks can (and usually will) have rewards configured where they yield a certain amount of tokens. The idea is that they can later be redeemed for (surprise) gifts, but this is not implemented yet. (So right now one needs to edit the DB manually to subtract tokens when they're redeemed.)
Days are not rolled over automatically, to allow for task completion control.
We used it in my household for several months, with mixed success. There are many limitations in the system that would warrant a revisit.
It's written using the Pyramid Python framework with URL traversal, ZODB as the data store and Web Components for the frontend.
Goals
- Add admin screens for users, tasks and schedules
- Add models, pages etc. to allow redeeming tokens for gifts/surprises
- …?
Resources
tbd (Gitlab repo)
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Description
*** Warning: Are You at Risk for VOMIT? ***
Do you find yourself staring at a screen, your eyes glossing over as thousands of lines of text scroll by? Do you feel a wave of text-based nausea when someone asks you to "just check the logs"?
You may be suffering from VOMIT (Verbose Output Mental Irritation Toxicity).
This dangerous, work-induced ailment is triggered by exposure to an overwhelming quantity of log data, especially from parallel systems. The human brain, not designed to mentally process 12 simultaneous autoinst-log.txt files, enters a state of toxic shock. It rejects the "Verbose Output," making it impossible to find the one critical error line buried in a 50,000-line sea of "INFO: doing a thing."
Before you're forced to rm -rf /var/log in a fit of desperation, we present the digital antacid.
No panic: The openQA Log Visualizer (Also known as the "VOMIT-B-Gone 9000")
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Work on the existing POC openqa-log-visualizer and change it to something usable
Resources
Port some classic game to Linux by MDoucha
Let's pick some old classic game, reverse engineer the data formats and game rules and write an open source engine for it from scratch. Some games from 1990s are simple enough that we could have a playable prototype by the end of the week.
Write which games you'd like to hack on in the comments. Don't forget to check e.g. on Open Source Game Clones, Github and SourceForge whether the game is ported already.
Hack Week 25 - TBD
It's time to pick a game for the upcoming Hack Week. Discuss in the comments what game you'd like to hack!
Hack Week 24 - Master of Orion II: Battle at Antares & Chaos Overlords
Work on Master of Orion II continues but we can hack more than one game. Chaos Overlords is a dystopian, lighthearted, cyberpunk turn-based strategy game originally released in 1996 for Windows 95 and Mac OS. The player takes on the role of a Chaos Overlord, attempting to control a city. Gameplay involves hiring mercenary gangs and deploying them on an 8-by-8 grid of city sectors to generate income, occupy sectors and take over the city.
How to ~~install & play~~ observe the decompilation progress:
- Clone the Git repository
- A playable reimplementation does not exist yet, but when it does, it will be linked in the repository mentioned above.
Further work needed:
- Analyze the remaining unknown data structures, most of which are related to the AI.
- Decompile the AI completely. The strong AI is part of the appeal of the game. It cannot be left out.
- Reimplement the game.
Hack Week 20, 21, 22 & 23 - Master of Orion II: Battle at Antares
Master of Orion II is one of the greatest turn-based 4X games of the 1990s. Explore the galaxy, colonize planets, research new technologies, fight space monsters and alien empires and in the end, become the ruler of the galaxy one way or another.
How to install & play:
- Clone the Git repository
- Run
./bootstrap; ./configure; make && make install - Copy all *.LBX files from the original Master of Orion II to the installation data directory (
/usr/local/share/openorion2by default) - Run
openorion2
Further work needed:
- Analyze the rest of the original savegame format and a few remaining data files.
- Implement most of the game. The open source engine currently supports only loading saved games from the original version and viewing the galaxy map, fleet management and list of known planets.
Hack Week 19 - Signus: The Artifact Wars
Signus is a Czech turn-based strategy game similar to Panzer General or Battle Isle series. Originally published in 1998 and open-sourced by the original developers in 2003.
How to install & play:
- Clone the Git repository
- Run
./bootstrap; ./configure; make && make installin bothsignusandsignus-datadirectories. - Run
signus
Further work needed: