Description

There are already numerous ways to run Linux and some programs through emulation in a web browser (e.g. x86 and riscv64 on https://bellard.org/jslinux/), but none use WebGL/WebGPU to run the emulation on the GPU.

I already made a PoC of an AArch64 (64-bit Arm) emulator in OpenCL which is unfortunately hindered by a multitude of OpenCL compiler bugs on all platforms (Intel with beignet or the new compute runtime and AMD with Mesa Clover and rusticl). With more widespread and thus less broken GLSL vs. OpenCL and the less complex implementation requirements for RV32 (especially 32bit integers instead of 64bit), that should not be a major problem anymore.

Goals

Write an RISC-V system emulator in GLSL that is capable of booting Linux and run some userspace programs interactively. Ideally it is small enough to work on online test platforms like Shaderoo with a custom texture that contains bootstrap code, kernel and initrd.

Minimum:

riscv32 without FPU (RV32 IMA) and MMU (µClinux), running Linux in M-mode and userspace in U-mode.

Stretch goals:

FPU support, S-Mode support with MMU, SMP. Custom web frontend with more possibilities for I/O (disk image, network?).

Resources

RISC-V ISA Specifications
Shaderoo
OpenGL 4.5 Quick Reference Card

Result as of Hackweek 2024

WebGL turned out to be insufficient, it only supports OpenGL ES 3.0 but imageLoad/imageStore needs ES 3.1. So we switched directions and had to write a native C++ host for the shaders.

As of Hackweek Friday, the kernel attempts to boot and outputs messages, but panics due to missing memory regions.

Since then, some bugs were fixed and enough hardware emulation implemented, so that now Linux boots with framebuffer support and it's possible to log in and run programs!

The repo with a demo video is available at https://github.com/Vogtinator/risky-v

Looking for hackers with the skills:

risc-v opengl kernel c++

This project is part of:

Hack Week 24

Activity

  • 13 days ago: jlp liked this project.
  • 14 days ago: nkrapp liked this project.
  • 21 days ago: favogt added keyword "risc-v" to this project.
  • 21 days ago: favogt added keyword "opengl" to this project.
  • 21 days ago: favogt added keyword "kernel" to this project.
  • 21 days ago: favogt added keyword "c++" to this project.
  • 21 days ago: llansky3 liked this project.
  • 22 days ago: michals liked this project.
  • 25 days ago: jfkw liked this project.
  • about 1 month ago: mwilck liked this project.
  • about 1 month ago: horon liked this project.
  • about 1 month ago: wfrisch liked this project.
  • about 1 month ago: mbrugger liked this project.
  • about 1 month ago: vliaskovitis liked this project.
  • about 2 months ago: mfriedrich liked this project.
  • about 2 months ago: mfriedrich joined this project.
  • about 2 months ago: favogt started this project.
  • about 2 months ago: favogt originated this project.

  • Comments

    • wfrisch
      about 1 month ago by wfrisch | Reply

      Impressive! Godspeed with that project.

    • michals
      22 days ago by michals | Reply

      Existing art: https://blog.pimaker.at/texts/rvc1/

    • favogt
      14 days ago by favogt | Reply

      Short update: It's able to boot into buildroot graphically and with keyboard input some applications can be started. Some like vi and nano crash though, which still needs some investigation. Once that's fixed I'll link to a git repo with a writeup!

    Similar Projects

    Explore Microchip PIC64GX1000 Curiosity board (riscv64) by a_faerber

    Description

    The Microchip PIC64 family of RISC-V chipsets was announced this summer, with PIC64GX as first subfamily (with SiFive U54 CPU cores, same as Microchip PolarFire). Later families (PIC64-HPSC and PIC64HX) were announced to feature the long-awaited RISC-V Hypervisor Extension.

    My pre-ordered PIC64GX1000 Curiosity board arrived the week before Hackweek 24.

    Goals

    I intend to investigate enabling openSUSE Tumbleweed riscv64 on this new chipset and board.

    Resources

    Progress

    • Created udev rules for Curiosity board's FTDI based debug UARTs on USB-C - UART B has output from HSS / OpenSBI, UART C has output from U-Boot and kernel
    • Modified the image https://download.opensuse.org/ports/riscv/tumbleweed/images/openSUSE-Tumbleweed-RISC-V-JeOS-efi.riscv64-2024.11.10-Build1.13.raw.xz (20241118) with gdisk to prepend a bootloader partition (copying the binary bootloader from the vendor-supplied microSD, ignoring excess partition size) and added the microchip/pic64gx-curiosity-kit.dtb file to the EFI System Partition (again from the vendor-supplied microSD)
    • This boots into Tumbleweed! with ttyS1 by default (UART C)

    Stretch goals

    Investigate also the Microchip PolarFire SoC Discovery board.

    Progress

    The Microchip PolarFire Icicle board and BeagleV-Fire board had previously already been enabled by Torsten Duwe.

    • Additional udev rules needed to be created for its FTDI UART bridge chip.
    • The board ships with a "FIR filter" demo pre-flashed, not exposing any bootloader, only some demo output on UART C. The board will need to be flashed with a Microchip reference design for Linux.
    • The board has an on-board Flash Pro Express JTAG debugger on USB-C. Proprietary Programming and Debug tools software is available from Microchip to download, requiring an account. This should then be able to flash the .job file.
    • An in-progress patchset for OpenOCD is available in Gerrit, not yet in the openSUSE package. Presumably OpenOCD would not support Microchip's .job file format.


    Create openSUSE images for Arm/RISC-V boards by avicenzi

    Project Description

    Create openSUSE images (or test generic EFI images) for Arm and/or RISC-V boards that are not yet supported.

    Goal for this Hackweek

    Create bootable images of Tumbleweed for SBCs that currently have no images available or are untested.

    Consider generic EFI images where possible, as some boards can hold a bootloader.

    Document in the openSUSE Wiki how to flash and use the image for a given board.

    Boards that I have around and there are no images:

    • Rock 3B
    • Nano PC T3 Plus
    • Lichee RV D1
    • StartFive VisionFive (has some image needs testing)

    Hack Week 22

    Hack Week 21

    Resources


    FizzBuzz OS by mssola

    Project Description

    FizzBuzz OS (or just fbos) is an idea I've had in order to better grasp the fundamentals of the low level of a RISC-V machine. In practice, I'd like to build a small Operating System kernel that is able to launch three processes: one that simply prints "Fizz", another that prints "Buzz", and the third which prints "FizzBuzz". These processes are unaware of each other and it's up to the kernel to schedule them by using the timer interrupts as given on openSBI (fizz on % 3 seconds, buzz on % 5 seconds, and fizzbuzz on % 15 seconds).

    This kernel provides just one system call, write, which allows any program to pass the string to be written into stdout.

    This project is free software and you can find it here.

    Goal for this Hackweek

    • Better understand the RISC-V SBI interface.
    • Better understand RISC-V in privileged mode.
    • Have fun.

    Resources

    Results

    The project was a resounding success add-emoji Lots of learning, and the initial target was met.


    Investigate Milk-V Jupiter board (riscv64) by a_faerber

    Description

    On Monday of Hackweek 24 we received two Milk-V Jupiter mini-ITX boards (JUPITER_V1.1) via the RISC-V International devboards program. The Jupiter board uses a Spacemit M1 System-on-Chip (SoC).

    The Banana Pi BPI-F3 board with related Spacemit K1 SoC had previously already been investigated by Marvin Friedrich.

    Goals

    Investigate the hardware, any shipping boot firmware and its ability to boot openSUSE Tumbleweed.

    Resources

    Progress

    • On Monday Andreas purchased an ATX power supply, to power up the board.
    • According to UART output (note there's two UART pinouts on the board), there appears to be an undocumented U-Boot bootloader in QSPI, in addition to the documented microSD, NVMe and eMMC boot methods.
    • The on-board bootloader does not seem to support USB ("No working controllers found").
    • Manually loading our GRUB from microSD (via load+bootefi commands from SPI-based U-Boot) works, but in GRUB loading our kernel fails ("error: ../../grub-core/loader/efi/linux.c:521:out of memory.").
    • Marvin instead had success flashing a ready-made Bianbu OS image via titantools to microSD card (i.e., a different U-Boot on microSD), that he then modified to load openSUSE kernels instead.


    Tumbleweed on Mars-CM (RISC-V board) by ph03nix

    RISC-V is awesome, Tumbleweed is awesome, chocolate cake is awesome. I'm planning to combine all of them in one project.

    Project Description

    I recently purchased a MILK-V Mars CM and managed to setup it up already using Debian Linux. My project for this Hackweek is to see how far I can get to run Tumbleweed on this compute module board.

    Goal for this Hackweek

    • Run Tumbleweed on the Compute Module

    Resources

    • http://milkv.io/mars-cm
    • https://en.opensuse.org/HCL:VisionFive2


    Create DRM drivers for VESA and EFI framebuffers by tdz

    Description

    We already have simpledrm for firmware framebuffers. But the driver is originally for ARM boards, not PCs. It is already overloaded with code to support both use cases. At the same time it is missing possible features for VESA and EFI, such as palette modes or EDID support. We should have DRM drivers for VESA and EFI interfaces. The infrastructure exists already and initial drivers can be forked from simpledrm.

    Goals

    • Initially, a bare driver for VESA or EFI should be created. It can take functionality from simpledrm.
    • Then we can begin to add additional features. The boot loader can provide EDID data. With VGA hardware, VESA can support paletted modes or color management. Example code exists in vesafb.


    Improve various phones kernel mainline support (Qualcomm, Exynos, MediaTek) by pvorel

    Similar to previous hackweeks ( https://hackweek.opensuse.org/projects/improve-qualcomm-soc-msm8994-slash-msm8992-kernel-mainline-support, https://hackweek.opensuse.org/projects/test-mainline-kernel-on-an-older-qualcomm-soc-msm89xx-explore-mainline-kernel-qualcomm-mainlining) try to improve kernel mainline support of various phones.


    Officially Become a Kernel Hacker! by m.crivellari

    Description

    My studies as well my spare time are dedicated to the Linux Kernel. Currently I'm focusing on interrupts on x86_64, but my interests are not restricted to one specific topic, for now.

    I also "played" a little bit with kernel modules (ie lantern, a toy packet analyzer) and I've added a new syscall in order read from a task A, the memory of a task B.

    Maybe this will be a good chance to...

    Goals

    • create my first kernel patch

    Resources

    Achivements


    FizzBuzz OS by mssola

    Project Description

    FizzBuzz OS (or just fbos) is an idea I've had in order to better grasp the fundamentals of the low level of a RISC-V machine. In practice, I'd like to build a small Operating System kernel that is able to launch three processes: one that simply prints "Fizz", another that prints "Buzz", and the third which prints "FizzBuzz". These processes are unaware of each other and it's up to the kernel to schedule them by using the timer interrupts as given on openSBI (fizz on % 3 seconds, buzz on % 5 seconds, and fizzbuzz on % 15 seconds).

    This kernel provides just one system call, write, which allows any program to pass the string to be written into stdout.

    This project is free software and you can find it here.

    Goal for this Hackweek

    • Better understand the RISC-V SBI interface.
    • Better understand RISC-V in privileged mode.
    • Have fun.

    Resources

    Results

    The project was a resounding success add-emoji Lots of learning, and the initial target was met.


    Modernize ocfs2 by goldwynr

    Ocfs2 has gone into a stage of neglect and disrepair. Modernize the code to generate enough interest.

    Goals: * Change the mount sequence to use fscontext * Move from using bufferhead to bio/folios * Use iomap * Run it through xfstests


    New KDE Plasma notification app/applet by apappas

    Description

    My memory is terrible so I depend a lot on notifications to carry me through the workday. As a plasma user I am ok with the current applet, but I don't love it. It is too small for the centrality it has in my day. Also I dislike how you can not go back to notifications you have dismissed

    Goals

    Develop a plasma app that * must gather notifications without disrupting the existing notification app * must offer the ablity to refer to dismissed/archived/seen notification up to some defined point in the past * must allow deletion of notifications


    YQPkg - Bringing the Single Package Selection Back to Life by shundhammer

    tl;dr

    Rip out the high-level YQPackageSelector widget from YaST and make it a standalone Qt program without any YaST dependencies.

    See section "Result" at the bottom for the current status after the hack week.

    The Past and the Present

    We used to have and still have a powerful software selection with the YaST sw_single module (and the YaST patterns counterpart): You can select software down to the package level, you can easily select one of many available package versions, you can select entire patterns - or just view them and pick individual packages from patterns.

    You can search packages based on name, description, "requires" or "provides" level, and many more things.

    The Future

    YaST is on its way out, to be replaced by the new Agama installer and Cockpit for system administration. Those tools can do many things, but fine-grained package selection is not among them. And there are also no other Open Source tools available for that purpose that even come close to the YaST package selection.

    Many aspects of YaST have become obsolete over the years; many subsystems now come with a good default configuration, or they can configure themselves automatically. Just think about sound or X11 configuration; when did you last need to touch them?

    For others, the desktops bring their own tools (e.g. printers), or there are FOSS configuration tools (NetworkManager, BlueMan). Most YaST modules are no longer needed, and for many others there is a replacement in tools like Cockpit.

    But no longer having a powerful fine-grained package selection like in YaST sw_single will hurt. Big time. At least until there is an adequate replacement, many users will want to keep it.

    The Idea

    YaST sw_single always revolved around a powerful high-level widget on the abstract UI level. Libyui has low-level widgets like YPushButton, YCheckBox, YInputField, more advanced ones like YTable, YTree; and some few very high-level ones like YPackageSelector and YPatternSelector that do the whole package selection thing alone, working just on the libzypp level and changing the status of packages or patterns there.

    For the YaST Qt UI, the YQPackageSelector / YQPatternSelector widgets work purely on the Qt and libzypp level; no other YaST infrastructure involved, in particular no Ruby (or formerly YCP) interpreter, no libyui-level widgets, no bindings between Qt / C++ and Ruby / YaST-core, nothing. So it's not too hard to rip all that part out of YaST and create a standalone program from it.

    For the NCurses UI, the NCPackageSelector / NCPatternSelector create a lot of libyui widgets (inheriting YWidget / NCWidget) and use a lot of libyui calls to glue them together; and all that of course still needs a lot of YaST / libyui / libyui-ncurses infrastructure. So NCurses is out of scope here.

    Preparatory Work: Initializing the Package Subsystem

    To see if this is feasible at all, the existing UI examples needed some fixing to check what is needed on that level. That was the make-or-break decision: Would it be realistically possible to set the needed environment in libzypp up (without being stranded in the middle of that task alone at the end of the hack week)?

    Yes, it is: That part is already working:

    https://github.com/yast/yast-ycp-ui-bindings/pull/71

    Go there for a screenshot

    That's already halfway there.

    The complete Ruby code of this example is here. The real thing will be pure C++ without any YaST dependencies.

    The Plan


    Port some classic game to Linux by MDoucha

    Let's pick some old classic game, reverse engineer the data formats and game rules and write an open source engine for it from scratch. Some games from 1990s are simple enough that we could have a playable prototype by the end of the week.

    Write which games you'd like to hack on in the comments. Don't forget to check e.g. on Open Source Game Clones, Github and SourceForge whether the game is ported already.

    Hack Week 24 - Master of Orion II: Battle at Antares & Chaos Overlords

    Work on Master of Orion II continues but we can hack more than one game. Chaos Overlords is a dystopian, lighthearted, cyberpunk turn-based strategy game originally released in 1996 for Windows 95 and Mac OS. The player takes on the role of a Chaos Overlord, attempting to control a city. Gameplay involves hiring mercenary gangs and deploying them on an 8-by-8 grid of city sectors to generate income, occupy sectors and take over the city.

    How to ~~install & play~~ observe the decompilation progress:

    • Clone the Git repository
    • A playable reimplementation does not exist yet, but when it does, it will be linked in the repository mentioned above.

    Further work needed:

    • Analyze the remaining unknown data structures, most of which are related to the AI.
    • Decompile the AI completely. The strong AI is part of the appeal of the game. It cannot be left out.
    • Reimplement the game.

    Hack Week 20, 21, 22 & 23 - Master of Orion II: Battle at Antares

    Master of Orion II is one of the greatest turn-based 4X games of the 1990s. Explore the galaxy, colonize planets, research new technologies, fight space monsters and alien empires and in the end, become the ruler of the galaxy one way or another.

    How to install & play:

    • Clone the Git repository
    • Run ./bootstrap; ./configure; make && make install
    • Copy all *.LBX files from the original Master of Orion II to the installation data directory (/usr/local/share/openorion2 by default)
    • Run openorion2

    Further work needed:

    • Analyze the rest of the original savegame format and a few remaining data files.
    • Implement most of the game. The open source engine currently supports only loading saved games from the original version and viewing the galaxy map, fleet management and list of known planets.

    Hack Week 19 - Signus: The Artifact Wars

    Signus is a Czech turn-based strategy game similar to Panzer General or Battle Isle series. Originally published in 1998 and open-sourced by the original developers in 2003.

    How to install & play:

    • Clone the Git repository
    • Run ./bootstrap; ./configure; make && make install in both signus and signus-data directories.
    • Run signus

    Further work needed:

    • Create openSUSE package
    • Implement full support for original game data (the open source version uses slightly different data file contents but original game data can be converted using a script).