Blog about ScummVM Freeware games of our openSUSE Build Service games project
Status
Lately in my spare time I put some effort in packaging the Freeware games, which are supported by ScummVM engine. I improved packaging of
but also successfully submitted freshly:
- sword25: Broken Sword 2.5 - The Return of the Templars
- drascula: Drascula: The Vampire Strikes Back
- lure: Lure of the Temptress
- DreamWeb: DreamWeb
- MysteryHouse: Mystery House
- griffon: The Griffon Legend
- nippon: Nippon Safes Inc.
- soltys: Soltys Adventure Game
- sfinx: Sfinx Adventure Game
The packages include support for all languages, which have been made available. Also a wrapper script, which on the first run asks for the desired language via xmessage (how retro!) and then creates an appropriate section in scummvm.ini file with fullscreen set, scale factor of 3 (best quality) and enabled subtitles. This section is then used for the scummvm interpreter. Next time the wrappers script runs directly scummvm using this section.
What's missing
- more testing of the packages; improve/fix wrapper scripts if needed
- do some advertising that we have such packages
So I started to blog about these packages. Here is my first blog about Drascula: The Vampire Strikes Back
Outcome/Results
Not so much. I marked the wrapper scripts of the games as bash scripts by replacing #!/bin/sh
in the header with #!/bin/bash
. I tested briefly that language selection works as expected. I couldn't find any issues with that. Also I noticed that - when running in a Wayland session (I've tried GNOME) and using fullscreen mode of scummvm - the input is completely broken and you can't terminate scummvm any longer either (apart from killing the process id manually). I've tried to workaround this by starting scummvm on Xwayland by using environment variable SDL_VIDEODRIVER=x11
but this didn't help at all (seems it doesn't run on Xwayland at all). OTOH fullscreen mode of scummvm works fine in a X session (e.g. GNOME on Xorg).
Update on Wayland/Fullscreen issues
My results above were in a VM running sle15-sp4 using QXL as driver (1024x768 resolution I believe). Looks like things are working fine on Leap 15.4 on bare metal using Intel driver (Tigerlake, 1080p resolution).
This project is part of:
Hack Week 21
Activity
Comments
Be the first to comment!
Similar Projects
SUSE AI Meets the Game Board by moio
Use tabletopgames.ai’s open source TAG and PyTAG frameworks to apply Statistical Forward Planning and Deep Reinforcement Learning to two board games of our own design. On an all-green, all-open source, all-AWS stack!
Results: Infrastructure Achievements
We successfully built and automated a containerized stack to support our AI experiments. This included:
- a Fully-Automated, One-Command, GPU-accelerated Kubernetes setup: we created an OpenTofu based script, tofu-tag, to deploy SUSE's RKE2 Kubernetes running on CUDA-enabled nodes in AWS, powered by openSUSE with GPU drivers and gpu-operator
- Containerization of the TAG and PyTAG frameworks: TAG (Tabletop AI Games) and PyTAG were patched for seamless deployment in containerized environments. We automated the container image creation process with GitHub Actions. Our forks (PRs upstream upcoming):
./deploy.sh
and voilà - Kubernetes running PyTAG (k9s
, above) with GPU acceleration (nvtop
, below)
Results: Game Design Insights
Our project focused on modeling and analyzing two card games of our own design within the TAG framework:
- Game Modeling: We implemented models for Dario's "Bamboo" and Silvio's "Totoro" and "R3" games, enabling AI agents to play thousands of games ...in minutes!
- AI-driven optimization: By analyzing statistical data on moves, strategies, and outcomes, we iteratively tweaked the game mechanics and rules to achieve better balance and player engagement.
- Advanced analytics: Leveraging AI agents with Monte Carlo Tree Search (MCTS) and random action selection, we compared performance metrics to identify optimal strategies and uncover opportunities for game refinement .
- more about Bamboo on Dario's site
- more about R3 on Silvio's site (italian, translation coming)
- more about Totoro on Silvio's site
A family picture of our card games in progress. From the top: Bamboo, Totoro, R3
Results: Learning, Collaboration, and Innovation
Beyond technical accomplishments, the project showcased innovative approaches to coding, learning, and teamwork:
- "Trio programming" with AI assistance: Our "trio programming" approach—two developers and GitHub Copilot—was a standout success, especially in handling slightly-repetitive but not-quite-exactly-copypaste tasks. Java as a language tends to be verbose and we found it to be fitting particularly well.
- AI tools for reporting and documentation: We extensively used AI chatbots to streamline writing and reporting. (Including writing this report! ...but this note was added manually during edit!)
- GPU compute expertise: Overcoming challenges with CUDA drivers and cloud infrastructure deepened our understanding of GPU-accelerated workloads in the open-source ecosystem.
- Game design as a learning platform: By blending AI techniques with creative game design, we learned not only about AI strategies but also about making games fun, engaging, and balanced.
Last but not least we had a lot of fun! ...and this was definitely not a chatbot generated line!
The Context: AI + Board Games
Port some classic game to Linux by MDoucha
Let's pick some old classic game, reverse engineer the data formats and game rules and write an open source engine for it from scratch. Some games from 1990s are simple enough that we could have a playable prototype by the end of the week.
Write which games you'd like to hack on in the comments. Don't forget to check e.g. on Open Source Game Clones, Github and SourceForge whether the game is ported already.
Hack Week 24 - Master of Orion II: Battle at Antares & Chaos Overlords
Work on Master of Orion II continues but we can hack more than one game. Chaos Overlords is a dystopian, lighthearted, cyberpunk turn-based strategy game originally released in 1996 for Windows 95 and Mac OS. The player takes on the role of a Chaos Overlord, attempting to control a city. Gameplay involves hiring mercenary gangs and deploying them on an 8-by-8 grid of city sectors to generate income, occupy sectors and take over the city.
How to ~~install & play~~ observe the decompilation progress:
- Clone the Git repository
- A playable reimplementation does not exist yet, but when it does, it will be linked in the repository mentioned above.
Further work needed:
- Analyze the remaining unknown data structures, most of which are related to the AI.
- Decompile the AI completely. The strong AI is part of the appeal of the game. It cannot be left out.
- Reimplement the game.
Hack Week 20, 21, 22 & 23 - Master of Orion II: Battle at Antares
Master of Orion II is one of the greatest turn-based 4X games of the 1990s. Explore the galaxy, colonize planets, research new technologies, fight space monsters and alien empires and in the end, become the ruler of the galaxy one way or another.
How to install & play:
- Clone the Git repository
- Run
./bootstrap; ./configure; make && make install
- Copy all *.LBX files from the original Master of Orion II to the installation data directory (
/usr/local/share/openorion2
by default) - Run
openorion2
Further work needed:
- Analyze the rest of the original savegame format and a few remaining data files.
- Implement most of the game. The open source engine currently supports only loading saved games from the original version and viewing the galaxy map, fleet management and list of known planets.
Hack Week 19 - Signus: The Artifact Wars
Signus is a Czech turn-based strategy game similar to Panzer General or Battle Isle series. Originally published in 1998 and open-sourced by the original developers in 2003.
How to install & play:
- Clone the Git repository
- Run
./bootstrap; ./configure; make && make install
in bothsignus
andsignus-data
directories. - Run
signus
Further work needed:
- Create openSUSE package
- Implement full support for original game data (the open source version uses slightly different data file contents but original game data can be converted using a script).
Make more sense of openQA test results using AI by livdywan
Description
AI has the potential to help with something many of us spend a lot of time doing which is making sense of openQA logs when a job fails.
User Story
Allison Average has a puzzled look on their face while staring at log files that seem to make little sense. Is this a known issue, something completely new or maybe related to infrastructure changes?
Goals
- Leverage a chat interface to help Allison
- Create a model from scratch based on data from openQA
- Proof of concept for automated analysis of openQA test results
Bonus
- Use AI to suggest solutions to merge conflicts
- This would need a merge conflict editor that can suggest solving the conflict
- Use image recognition for needles
Resources
Timeline
Day 1
- Conversing with open-webui to teach me how to create a model based on openQA test results
- Asking for example code using TensorFlow in Python
- Discussing log files to explore what to analyze
- Drafting a new project called Testimony (based on Implementing a containerized Python action) - the project name was also suggested by the assistant
Day 2
- Using NotebookLLM (Gemini) to produce conversational versions of blog posts
- Researching the possibility of creating a project logo with AI
- Asking open-webui, persons with prior experience and conducting a web search for advice
Highlights
- I briefly tested compared models to see if they would make me more productive. Between llama, gemma and mistral there was no amazing difference in the results for my case.
- Convincing the chat interface to produce code specific to my use case required very explicit instructions.
- Asking for advice on how to use open-webui itself better was frustratingly unfruitful both in trivial and more advanced regards.
- Documentation on source materials used by LLM's and tools for this purpose seems virtually non-existent - specifically if a logo can be generated based on particular licenses
Outcomes
- Chat interface-supported development is providing good starting points and open-webui being open source is more flexible than Gemini. Although currently some fancy features such as grounding and generated podcasts are missing.
- Allison still has to be very experienced with openQA to use a chat interface for test review. Publicly available system prompts would make that easier, though.
Hack on isotest-ng - a rust port of isotovideo (os-autoinst aka testrunner of openQA) by szarate
Description
Some time ago, I managed to convince ByteOtter to hack something that resembles isotovideo but in Rust, not because I believe that Perl is dead, but more because there are certain limitations in the perl code (how it was written), and its always hard to add new functionalities when they are about implementing a new backend, or fixing bugs (Along with people complaining that Perl is dead, and that they don't like it)
In reality, I wanted to see if this could be done, and ByteOtter proved that it could be, while doing an amazing job at hacking a vnc console, and helping me understand better what RuPerl needs to work.
I plan to keep working on this for the next few years, and while I don't aim for feature completion or replacing isotovideo tih isotest-ng (name in progress), I do plan to be able to use it on a daily basis, using specialized tooling with interfaces, instead of reimplementing everything in the backend
Todo
- Add
make
targets for testability, e.g "spawn qemu and type" - Add image search matching algorithm
- Add a Null test distribution provider
- Add a Perl Test Distribution Provider
- Fix unittests https://github.com/os-autoinst/isotest-ng/issues/5
- Research OpenTofu how to add new hypervisors/baremetal to OpenTofu
- Add an interface to openQA cli
Goals
- Implement at least one of the above, prepare proposals for GSoC
- Boot a system via it's BMC
Resources
See https://github.com/os-autoinst/isotest-ng
Yearly Quality Engineering Ask me Anything - AMA for not-engineering by szarate
Goal
Get a closer look at how developers work on the Engineering team (R & D) of SUSE, and close the collaboration gap between GSI and Engineering
Why?
Santiago can go over different development workflows, and can do a deepdive into how Quality Engineering works (think of my QE Team, the advocates for your customers), The idea of this session is to help open the doors to opportunities for collaboration, and broaden our understanding of SUSE as a whole.
Objectives
- Give $audience a small window on how to get some questions answered either on the spot or within days of how some things at engineering are done
- Give Santiago Zarate from Quality Engineering a look into how $audience sees the engineering departments, and find out possibilities of further collaboration
How?
By running an "Ask me Anything" session, which is a format of a kind of open Q & A session, where participants ask the host multiple questions.
How to make it happen?
I'm happy to help joining a call or we can do it async (online/in person is more fun). Ping me over email-slack and lets make the magic happen!. Doesn't need to be during hackweek, but we gotta kickstart the idea during hackweek ;)
Rules
The rules are simple, the more questions the more fun it will be; while this will be only a window into engineering, it can also be the place to help all of us get to a similar level of understanding of the processes that are behind our respective areas of the organization.
Dynamics
The host will be monitoring the questions on some pre-agreed page, and try to answer to the best of their knowledge, if a question is too difficult or the host doesn't have the answer, he will do his best to provide an answer at a later date.
Atendees are encouraged to add questions beforehand; in the case there aren't any, we would be looking at how Quality Engineering tests new products or performs regression tests
Agenda
- Introduction of Santiago Zarate, Product Owner of Quality Engineering Core team
- Introduction of the Group/Team/Persons interested
- Ice breaker
- AMA time! Add your questions $PAGE
- Looking at QE Workflows: How is
- A maintenance update being tested before being released to our customers
- Products in development are tested before making it generally available
- Engineering Opportunity Board
Testing and adding GNU/Linux distributions on Uyuni by juliogonzalezgil
Join the Gitter channel! https://gitter.im/uyuni-project/hackweek
Uyuni is a configuration and infrastructure management tool that saves you time and headaches when you have to manage and update tens, hundreds or even thousands of machines. It also manages configuration, can run audits, build image containers, monitor and much more!
Currently there are a few distributions that are completely untested on Uyuni or SUSE Manager (AFAIK) or just not tested since a long time, and could be interesting knowing how hard would be working with them and, if possible, fix whatever is broken.
For newcomers, the easiest distributions are those based on DEB or RPM packages. Distributions with other package formats are doable, but will require adapting the Python and Java code to be able to sync and analyze such packages (and if salt does not support those packages, it will need changes as well). So if you want a distribution with other packages, make sure you are comfortable handling such changes.
No developer experience? No worries! We had non-developers contributors in the past, and we are ready to help as long as you are willing to learn. If you don't want to code at all, you can also help us preparing the documentation after someone else has the initial code ready, or you could also help with testing :-)
The idea is testing Salt and Salt-ssh clients, but NOT traditional clients, which are deprecated.
To consider that a distribution has basic support, we should cover at least (points 3-6 are to be tested for both salt minions and salt ssh minions):
- Reposync (this will require using spacewalk-common-channels and adding channels to the .ini file)
- Onboarding (salt minion from UI, salt minion from bootstrap scritp, and salt-ssh minion) (this will probably require adding OS to the bootstrap repository creator)
- Package management (install, remove, update...)
- Patching
- Applying any basic salt state (including a formula)
- Salt remote commands
- Bonus point: Java part for product identification, and monitoring enablement
- Bonus point: sumaform enablement (https://github.com/uyuni-project/sumaform)
- Bonus point: Documentation (https://github.com/uyuni-project/uyuni-docs)
- Bonus point: testsuite enablement (https://github.com/uyuni-project/uyuni/tree/master/testsuite)
If something is breaking: we can try to fix it, but the main idea is research how supported it is right now. Beyond that it's up to each project member how much to hack :-)
- If you don't have knowledge about some of the steps: ask the team
- If you still don't know what to do: switch to another distribution and keep testing.
This card is for EVERYONE, not just developers. Seriously! We had people from other teams helping that were not developers, and added support for Debian and new SUSE Linux Enterprise and openSUSE Leap versions :-)
Pending
FUSS
FUSS is a complete GNU/Linux solution (server, client and desktop/standalone) based on Debian for managing an educational network.
https://fuss.bz.it/
Seems to be a Debian 12 derivative, so adding it could be quite easy.
[W]
Reposync (this will require using spacewalk-common-channels and adding channels to the .ini file)[W]
Onboarding (salt minion from UI, salt minion from bootstrap script, and salt-ssh minion) (this will probably require adding OS to the bootstrap repository creator) --> Working for all 3 options (salt minion UI, salt minion bootstrap script and salt-ssh minion from the UI).[W]
Package management (install, remove, update...) --> Installing a new package works, needs to test the rest.[I]
Patching (if patch information is available, could require writing some code to parse it, but IIRC we have support for Ubuntu already). No patches detected. Do we support patches for Debian at all?[W]
Applying any basic salt state (including a formula)[W]
Salt remote commands[ ]
Bonus point: Java part for product identification, and monitoring enablement
Drag Race - comparative performance testing for pull requests by balanza
Description
«Sophia, a backend developer, submitted a pull request with optimizations for a critical database query. Once she pushed her code, an automated load test ran, comparing her query against the main branch. Moments later, she saw a new comment automatically added to her PR: the comparison results showed reduced execution time and improved efficiency. Smiling, Sophia messaged her team, “Performance gains confirmed!”»
Goals
- To have a convenient and ergonomic framework to describe test scenarios, including environment and seed;
- to compare results from different tests
- to have a GitHub action that executes such tests on a CI environment
Resources
The MVP will be built on top of Preevy and K6.
Uyuni developer-centric documentation by deneb_alpha
Description
While we currently have extensive documentation on user-oriented tasks such as adding minions, patching, fine-tuning, etc, there is a notable gap when it comes to centralizing and documenting core functionalities for developers.
The number of functionalities and side tools we have in Uyuni can be overwhelming. It would be nice to have a centralized place with descriptive list of main/core functionalities.
Goals
Create, aggregate and review on the Uyuni wiki a set of resources, focused on developers, that include also some known common problems/troubleshooting.
The documentation will be helpful not only for everyone who is trying to learn the functionalities with all their inner processes like newcomer developers or community enthusiasts, but also for anyone who need a refresh.
Resources
The resources are currently aggregated here: https://github.com/uyuni-project/uyuni/wiki
Testing and adding GNU/Linux distributions on Uyuni by juliogonzalezgil
Join the Gitter channel! https://gitter.im/uyuni-project/hackweek
Uyuni is a configuration and infrastructure management tool that saves you time and headaches when you have to manage and update tens, hundreds or even thousands of machines. It also manages configuration, can run audits, build image containers, monitor and much more!
Currently there are a few distributions that are completely untested on Uyuni or SUSE Manager (AFAIK) or just not tested since a long time, and could be interesting knowing how hard would be working with them and, if possible, fix whatever is broken.
For newcomers, the easiest distributions are those based on DEB or RPM packages. Distributions with other package formats are doable, but will require adapting the Python and Java code to be able to sync and analyze such packages (and if salt does not support those packages, it will need changes as well). So if you want a distribution with other packages, make sure you are comfortable handling such changes.
No developer experience? No worries! We had non-developers contributors in the past, and we are ready to help as long as you are willing to learn. If you don't want to code at all, you can also help us preparing the documentation after someone else has the initial code ready, or you could also help with testing :-)
The idea is testing Salt and Salt-ssh clients, but NOT traditional clients, which are deprecated.
To consider that a distribution has basic support, we should cover at least (points 3-6 are to be tested for both salt minions and salt ssh minions):
- Reposync (this will require using spacewalk-common-channels and adding channels to the .ini file)
- Onboarding (salt minion from UI, salt minion from bootstrap scritp, and salt-ssh minion) (this will probably require adding OS to the bootstrap repository creator)
- Package management (install, remove, update...)
- Patching
- Applying any basic salt state (including a formula)
- Salt remote commands
- Bonus point: Java part for product identification, and monitoring enablement
- Bonus point: sumaform enablement (https://github.com/uyuni-project/sumaform)
- Bonus point: Documentation (https://github.com/uyuni-project/uyuni-docs)
- Bonus point: testsuite enablement (https://github.com/uyuni-project/uyuni/tree/master/testsuite)
If something is breaking: we can try to fix it, but the main idea is research how supported it is right now. Beyond that it's up to each project member how much to hack :-)
- If you don't have knowledge about some of the steps: ask the team
- If you still don't know what to do: switch to another distribution and keep testing.
This card is for EVERYONE, not just developers. Seriously! We had people from other teams helping that were not developers, and added support for Debian and new SUSE Linux Enterprise and openSUSE Leap versions :-)
Pending
FUSS
FUSS is a complete GNU/Linux solution (server, client and desktop/standalone) based on Debian for managing an educational network.
https://fuss.bz.it/
Seems to be a Debian 12 derivative, so adding it could be quite easy.
[W]
Reposync (this will require using spacewalk-common-channels and adding channels to the .ini file)[W]
Onboarding (salt minion from UI, salt minion from bootstrap script, and salt-ssh minion) (this will probably require adding OS to the bootstrap repository creator) --> Working for all 3 options (salt minion UI, salt minion bootstrap script and salt-ssh minion from the UI).[W]
Package management (install, remove, update...) --> Installing a new package works, needs to test the rest.[I]
Patching (if patch information is available, could require writing some code to parse it, but IIRC we have support for Ubuntu already). No patches detected. Do we support patches for Debian at all?[W]
Applying any basic salt state (including a formula)[W]
Salt remote commands[ ]
Bonus point: Java part for product identification, and monitoring enablement
ddflare: (Dynamic)DNS management via Cloudflare API in Kubernetes by fgiudici
Description
ddflare is a project started a couple of weeks ago to provide DDNS management using v4 Cloudflare APIs: Cloudflare offers management via APIs and access tokens, so it is possible to register a domain and implement a DynDNS client without any other external service but their API.
Since ddflare allows to set any IP to any domain name, one could manage multiple A and ALIAS domain records. Wouldn't be cool to allow full DNS control from the project and integrate it with your Kubernetes cluster?
Goals
Main goals are:
- add containerized image for ddflare
- extend ddflare to be able to add and remove DNS records (and not just update existing ones)
- add documentation, covering also a sample pod deployment for Kubernetes
- write a ddflare Kubernetes operator to enable domain management via Kubernetes resources (using kubebuilder)
Available tasks and improvements tracked on ddflare github.
Resources
- https://github.com/fgiudici/ddflare
- https://developers.cloudflare.com/api/
- https://book.kubebuilder.io