The purpose of this project is to implement an Android application which shows some images (or dice) which you must use to create a short story.
The requirements and desired features for the app are:
- Available for Android 5 and +
- Following Material design style
- Cool design and UX to display and change the images
- Custom dice: Allow you to play with your own images or taking new images from your camera
- Topics: Allow you to select between a wide range of topic with different images and also classify your own images.
- Multiplayer: Allow you to play with other players online
- Profile: Having a profile
- Save it: Allow you to introduce your story easily and save it
- Share it: Allow you to share your stories
- Having the possibility to decide how many dice do you want (3,4,6 or 9)
- Available in the most popular App stores
This is going a be a great application that you will want to use for many purposes:
- Improving your creativity skills
- Becoming a better narrator or writer
- Brainstorming
- Having fun with your friends and family
- Getting to know better new people
- To make activities with kids
- Do not get bored when travelling, waiting for someone, in the elevator, etc.
- Using it in your retrospective (SCRUM)
In future Hack Weeks we could consider implementing a web application to be used together with the Android application.
This project is part of:
Hack Week 15
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Join the Gitter channel! https://gitter.im/uyuni-project/hackweek
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Pending
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https://fuss.bz.it/
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[ ]
Reposync (this will require using spacewalk-common-channels and adding channels to the .ini file)[ ]
Onboarding (salt minion from UI, salt minion from bootstrap scritp, and salt-ssh minion) (this will probably require adding OS to the bootstrap repository creator)[ ]
Package management (install, remove, update...)[ ]
Patching (if patch information is available, could require writing some code to parse it, but IIRC we have support for Ubuntu already)[ ]
Applying any basic salt state (including a formula)[ ]
Salt remote commands[ ]
Bonus point: Java part for product identification, and monitoring enablement
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AI + Board Games
Board games have long been fertile ground for AI innovation, pushing the boundaries of capabilities such as strategy, adaptability, and real-time decision-making - from Deep Blue's chess mastery to AlphaZero’s domination of Go. Games aren’t just fun: they’re complex, dynamic problems that often mirror real-world challenges, making them interesting from an engineering perspective.
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Project Goals
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- Integrate with the SUSE AI stack for GPU-accelerated training on AWS.
- Validate a sample GPU-accelerated PyTAG workload on SUSE AI.
- Ensure the setup is entirely repeatable with Terraform and configuration scripts, documenting results along the way.
Design and Implement AI Agents:
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- Fine-tune model parameters to optimize game-playing performance.
- Document the advantages and limitations of each technique.
Test, Analyze, and Refine:
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- Record insights, document learning outcomes, and refine models based on real-world gameplay.
Technical Stack
- Frameworks: TAG and PyTAG for AI agent development
- Platform: SUSE AI
- Tools: AWS for high-performance GPU acceleration
Why This Project Matters
This project not only deepens our understanding of AI techniques by doing but also showcases the power and flexibility of SUSE’s open-source infrastructure for supporting high-level AI projects. By building on an all-open-source stack, we aim to create a pathway for other developers and AI enthusiasts to explore, experiment, and deploy their own innovative projects within the open-source space.
Our Motivation
We believe hands-on experimentation is the best teacher.
Combining our engineering backgrounds with our passion for board games, we’ll explore AI in a way that’s both challenging and creatively rewarding. Our ultimate goal? To hack an AI agent that’s as strategic and adaptable as a real human opponent (if not better!) — and to leverage it to design even better games... for humans to play!
SUSE Prague claw machine by anstalker
Project Description
The idea is to build a claw machine similar to e.g. this one:
Why? Well, it could be a lot of fun!
But also it's a great way to dispense SUSE and openSUSE merch like little Geekos at events like conferences, career fairs and open house events.
Goal for this Hackweek
Build an arcade claw machine.
Resources
In French, an article about why you always lose in claw machine games:
We're looking for handy/crafty people in the Prague office:
- woodworking XP or equipment
- arduino/raspi embedded programming knowledge
- Anthony can find a budget for going to GM and buying servos and such ;)