The idea is to play around with a minecraft-like block exploration game, written from scratch in C using SDL2 and OpenGL 3.0. Minimal dependencies, probably won't be a game as such before the end of the week, but the goal is to have a world generated and to be able to walk around in it. Why? Mainly to refresh my 3D knowledge, catch up with what's happened since I last played with that stuff, and to have fun. :)
The project is now finished, at least as far as I got during this week. There is still a lot remaining to have a proper game.
I managed to get a basic block world running with infinitely generating terrain, loading as the player moves around. There is some basic lighting which is visible in one of the screenshots above.
During the process I encountered a lot of interesting problems, mainly reacquainting myself with 3D math and ANSI C (and GDB). The first screenshot above is the result of an interesting bug when adding the functionality to grab screenshots directly in the game. I thought it had a certain aesthetic appeal.
This project is part of:
Hack Week 11
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