Project Description
The SINK project is a set of containers and tools for Samba in Kubernetes. The images and tooling for the project are designed for Fedora and RH systems. The ultimate goal of this project is to tweak the tooling for use with our build service, etc.
Goal for this Hackweek
Get network:samba:CONTAINERS to build the samba images, and submit changes to upstream SINK project. Ideally we can have different base images, but for now our containers are being hosted from the github openSUSE org.
Resources
https://github.com/samba-in-kubernetes https://github.com/openSUSE/samba-container
Looking for hackers with the skills:
This project is part of:
Hack Week 22
Activity
Comments
Be the first to comment!
Similar Projects
Extending KubeVirtBMC's capability by adding Redfish support by zchang
Description
In Hack Week 23, we delivered a project called KubeBMC (renamed to KubeVirtBMC now), which brings the good old-fashioned IPMI ways to manage virtual machines running on KubeVirt-powered clusters. This opens the possibility of integrating existing bare-metal provisioning solutions like Tinkerbell with virtualized environments. We even received an inquiry about transferring the project to the KubeVirt organization. So, a proposal was filed, which was accepted by the KubeVirt community, and the project was renamed after that. We have many tasks on our to-do list. Some of them are administrative tasks; some are feature-related. One of the most requested features is Redfish support.
Goals
Extend the capability of KubeVirtBMC by adding Redfish support. Currently, the virtbmc component only exposes IPMI endpoints. We need to implement another simulator to expose Redfish endpoints, as we did with the IPMI module. We aim at a basic set of functionalities:
- Power management
- Boot device selection
- Virtual media mount (this one is not so basic )
Resources
Integrate Backstage with Rancher Manager by nwmacd
Description
Backstage (backstage.io) is an open-source, CNCF project that allows you to create your own developer portal. There are many plugins for Backstage.
This could be a great compliment to Rancher Manager.
Goals
Learn and experiment with Backstage and look at how this could be integrated with Rancher Manager. Goal is to have some kind of integration completed in this Hack week.
Progress
Screen shot of home page at the end of Hackweek:
Day One
- Got Backstage running locally, understanding configuration with HTTPs.
- Got Backstage embedded in an IFRAME inside of Rancher
- Added content into the software catalog (see: https://backstage.io/docs/features/techdocs/getting-started/)
- Understood more about the entity model
Day Two
- Connected Backstage to the Rancher local cluster and configured the Kubernetes plugin.
- Created Rancher theme to make the light theme more consistent with Rancher
Days Three and Day Four
Created two backend plugins for Backstage:
- Catalog Entity Provider - this imports users from Rancher into Backstage
- Auth Provider - uses the proxied sign-in pattern to check the Rancher session cookie, to user that to authenticate the user with Rancher and then log them into Backstage by connecting this to the imported User entity from the catalog entity provider plugin.
With this in place, you can single-sign-on between Rancher and Backstage when it is deployed within Rancher. Note this is only when running locally for development at present
Day Five
- Start to build out a production deployment for all of the above
- Made some progress, but hit issues with the authentication and proxying when running proxied within Rancher, which needs further investigation
Rancher/k8s Trouble-Maker by tonyhansen
Project Description
When studying for my RHCSA, I found trouble-maker, which is a program that breaks a Linux OS and requires you to fix it. I want to create something similar for Rancher/k8s that can allow for troubleshooting an unknown environment.
Goal for this Hackweek
Create a basic framework for creating Rancher/k8s cluster lab environments as needed for the Break/Fix Create at least 5 modules that can be applied to the cluster and require troubleshooting
Resources
https://github.com/rancher/terraform-provider-rancher2 https://github.com/rancher/tf-rancher-up
ddflare: (Dynamic)DNS management via Cloudflare API in Kubernetes by fgiudici
Description
ddflare is a project started a couple of weeks ago to provide DDNS management using v4 Cloudflare APIs: Cloudflare offers management via APIs and access tokens, so it is possible to register a domain and implement a DynDNS client without any other external service but their API.
Since ddflare allows to set any IP to any domain name, one could manage multiple A and ALIAS domain records. Wouldn't be cool to allow full DNS control from the project and integrate it with your Kubernetes cluster?
Goals
Main goals are:
- add containerized image for ddflare
- extend ddflare to be able to add and remove DNS records (and not just update existing ones)
- add documentation, covering also a sample pod deployment for Kubernetes
- write a ddflare Kubernetes operator to enable domain management via Kubernetes resources (using kubebuilder)
Available tasks and improvements tracked on ddflare github.
Resources
- https://github.com/fgiudici/ddflare
- https://developers.cloudflare.com/api/
- https://book.kubebuilder.io
Small healthcheck tool for Longhorn by mbrookhuis
Project Description
We have often problems (e.g. pods not starting) that are related to PVCs not running, cluster (nodes) not all up or deployments not running or completely running. This all prevents administration activities. Having something that can regular be run to validate the status of the cluster would be helpful, and not as of today do a lot of manual tasks.
As addition (read enough time), we could add changing reservation, adding new disks, etc. --> This didn't made it. But the scripts can easily be adopted.
This tool would decrease troubleshooting time, giving admins rights to the rancher GUI and could be used in automation.
Goal for this Hackweek
At the end we should have a small python tool that is doing a (very) basic health check on nodes, deployments and PVCs. First attempt was to make it in golang, but that was taking to much time.
Overview
This tool will run a simple healthcheck on a kubernetes cluster. It will perform the following actions:
node check: This will check all nodes, and display the status and the k3s version. If the status of the nodes is not "Ready" (this should be only reported), the cluster will be reported as having problems
deployment check: This check will list all deployments, and display the number of expected replicas and the used replica. If there are unused replicas this will be displayed. The cluster will be reported as having problems.
pvc check: This check will list of all pvc's, and display the status and the robustness. If the robustness is not "Healthy", the cluster will be reported as having problems.
If there is a problem registered in the checks, there will be a warning that the cluster is not healthy and the program will exit with 1.
The script has 1 mandatory parameter and that is the kubeconf of the cluster or of a node off the cluster.
The code is writen for Python 3.11, but will also work on 3.6 (the default with SLES15.x). There is a venv present that will contain all needed packages. Also, the script can be run on the cluster itself or any other linux server.
Installation
To install this project, perform the following steps:
- Create the directory /opt/k8s-check
mkdir /opt/k8s-check
- Copy all the file to this directory and make the following changes:
chmod +x k8s-check.py
Modularization and Modernization of cifs.ko for Enhanced SMB Protocol Support by hcarvalho
Creator:
Enzo Matsumiya ematsumiya@suse.de @ SUSE Samba team
Members:
Henrique Carvalho henrique.carvalho@suse.com @ SUSE Samba team
Description
Split cifs.ko in 2 separate modules; one for SMB 1.0 and 2.0.x, and another for SMB 2.1, 3.0, and 3.1.1.
Goals
Primary
Start phasing out/deprecation of older SMB versions
Secondary
- Clean up of the code (with focus on the newer versions)
- Update cifs-utils
- Update documentation
- Improve backport workflow (see below)
Technical details
Ideas for the implementation.
- fs/smb/client/{old,new}.c to generate the respective modules
- Maybe don't create separate folders? (re-evaluate as things progresses!)
- Remove server->{ops,vals} if possible
- Clean up fs_context.* -- merge duplicate options into one, handle them in userspace utils
- Reduce code in smb2pdu.c -- tons of functions with very similar init/setup -> send/recv -> handle/free flow
- Restructure multichannel
- Treat initial connection as "channel 0" regardless of multichannel enabled/negotiated status, proceed with extra channels accordingly
- Extra channel just point to "channel 0" as the primary server, no need to allocate an extra TCPServerInfo for each one
- Authentication mechanisms
- Modernize algorithms (references: himmelblau, IAKERB/Local KDC, SCRAM, oauth2 (Azure), etc.
SMB3 Server written entirely in Rust by dmulder
Description
Given the number of bugs frequently discovered in the Samba code caused by memory issues, it makes sense to re-write the smbd service purely in Rust code. Meanwhile, it would be wise to abandon backwards compatibility here with insecure protocol versions, and simply implement the SMB3 spec.
Goals
Get a simple server up and running and get it merged into upstream Samba (which now has Rust build support).
Resources
ADS-B receiver with MicroOS by epaolantonio
I would like to put one of my spare Raspberry Pis to good use, and what better way to see what flies above my head at any time?
There are various ready-to-use distros already set-up to provide feeder data to platforms like Flightradar24, ADS-B Exchange, FlightAware etc... The goal here would be to do it using MicroOS as a base and containerized decoding of ADS-B data (via tools like dump1090
) and web frontend (tar1090
).
Goals
- Create a working receiver using MicroOS as a base, and containers based on Tumbleweed
- Make it easy to install
- Optimize for maximum laziness (i.e. it should take care of itself with minimum intervention)
Resources
- 1x Small Board Computer capable of running MicroOS
- 1x RTL2832U DVB-T dongle
- 1x MicroSD card
- https://github.com/antirez/dump1090
- https://github.com/flightaware/dump1090 (dump1090 fork by FlightAware)
- https://github.com/wiedehopf/tar1090
Project status (2024-11-22)
So I'd say that I'm pretty satisfied with how it turned out. I've packaged readsb
(as a replacement for dump1090
), tar1090
, tar1090-db
and mlat-client
(not used yet).
Current status:
- Able to set-up a working receiver using combustion+ignition (web app based on Fuel Ignition)
- Able to feed to various feeds using the Beast protocol (Airplanes.live, ADSB.fi, ADSB.lol, ADSBExchange.com, Flyitalyadsb.com, Planespotters.net)
- Able to feed to Flightradar24 (initial-setup available but NOT tested! I've only tested using a key I already had)
- Local web interface (tar1090) to easily visualize the results
- Cockpit pre-configured to ease maintenance
What's missing:
- MLAT (Multilateration) support. I've packaged mlat-client already, but I have to wire it up
- FlightAware support
Give it a go at https://g7.github.io/adsbreceiver/ !
Project links
- https://g7.github.io/adsbreceiver/
- https://github.com/g7/adsbreceiver
- https://build.opensuse.org/project/show/home:epaolantonio:adsbreceiver
Enable the containerized Uyuni server to run on different host OS by j_renner
Description
The Uyuni server is provided as a container, but we still require it to run on Leap Micro? This is not how people expect to use containerized applications, so it would be great if we tested other host OSs and enabled them by providing builds of necessary tools for (e.g. mgradm). Interesting candidates should be:
- openSUSE Leap
- Cent OS 7
- Ubuntu
- ???
Goals
Make it really easy for anyone to run the Uyuni containerized server on whatever OS they want (with support for containers of course).
SUSE AI Meets the Game Board by moio
Use tabletopgames.ai’s open source TAG and PyTAG frameworks to apply Statistical Forward Planning and Deep Reinforcement Learning to two board games of our own design. On an all-green, all-open source, all-AWS stack!
Results: Infrastructure Achievements
We successfully built and automated a containerized stack to support our AI experiments. This included:
- a Fully-Automated, One-Command, GPU-accelerated Kubernetes setup: we created an OpenTofu based script, tofu-tag, to deploy SUSE's RKE2 Kubernetes running on CUDA-enabled nodes in AWS, powered by openSUSE with GPU drivers and gpu-operator
- Containerization of the TAG and PyTAG frameworks: TAG (Tabletop AI Games) and PyTAG were patched for seamless deployment in containerized environments. We automated the container image creation process with GitHub Actions. Our forks (PRs upstream upcoming):
./deploy.sh
and voilà - Kubernetes running PyTAG (k9s
, above) with GPU acceleration (nvtop
, below)
Results: Game Design Insights
Our project focused on modeling and analyzing two card games of our own design within the TAG framework:
- Game Modeling: We implemented models for Dario's "Bamboo" and Silvio's "Totoro" and "R3" games, enabling AI agents to play thousands of games ...in minutes!
- AI-driven optimization: By analyzing statistical data on moves, strategies, and outcomes, we iteratively tweaked the game mechanics and rules to achieve better balance and player engagement.
- Advanced analytics: Leveraging AI agents with Monte Carlo Tree Search (MCTS) and random action selection, we compared performance metrics to identify optimal strategies and uncover opportunities for game refinement .
- more about Bamboo on Dario's site
- more about R3 on Silvio's site (italian, translation coming)
- more about Totoro on Silvio's site
A family picture of our card games in progress. From the top: Bamboo, Totoro, R3
Results: Learning, Collaboration, and Innovation
Beyond technical accomplishments, the project showcased innovative approaches to coding, learning, and teamwork:
- "Trio programming" with AI assistance: Our "trio programming" approach—two developers and GitHub Copilot—was a standout success, especially in handling slightly-repetitive but not-quite-exactly-copypaste tasks. Java as a language tends to be verbose and we found it to be fitting particularly well.
- AI tools for reporting and documentation: We extensively used AI chatbots to streamline writing and reporting. (Including writing this report! ...but this note was added manually during edit!)
- GPU compute expertise: Overcoming challenges with CUDA drivers and cloud infrastructure deepened our understanding of GPU-accelerated workloads in the open-source ecosystem.
- Game design as a learning platform: By blending AI techniques with creative game design, we learned not only about AI strategies but also about making games fun, engaging, and balanced.
Last but not least we had a lot of fun! ...and this was definitely not a chatbot generated line!
The Context: AI + Board Games
Improve Development Environment on Uyuni by mbussolotto
Description
Currently create a dev environment on Uyuni might be complicated. The steps are:
- add the correct repo
- download packages
- configure your IDE (checkstyle, format rules, sonarlint....)
- setup debug environment
- ...
The current doc can be improved: some information are hard to be find out, some others are completely missing.
Dev Container might solve this situation.
Goals
Uyuni development in no time:
- using VSCode:
- setting.json should contains all settings (for all languages in Uyuni, with all checkstyle rules etc...)
- dev container should contains all dependencies
- setup debug environment
- implement a GitHub Workspace solution
- re-write documentation
Lots of pieces are already implemented: we need to connect them in a consistent solution.
Resources
- https://github.com/uyuni-project/uyuni/wiki
Port the classic browser game HackTheNet to PHP 8 by dgedon
Description
The classic browser game HackTheNet from 2004 still runs on PHP 4/5 and MySQL 5 and needs a port to PHP 8 and e.g. MariaDB.
Goals
- Port the game to PHP 8 and MariaDB 11
- Create a container where the game server can simply be started/stopped
Resources
- https://github.com/nodeg/hackthenet