Two trainees embarking on their coding adventure!
A lack of beginner-level projects brought us to the idea of starting our own little game forge.
Using Python, Pygame and a lot of creativity.
(Hopefully) Starring Geeko, Sleeko and you! :D
Looking for hackers with the skills:
This project is part of:
Hack Week 11
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Song Search with CLAP by gcolangiuli
Description
Contrastive Language-Audio Pretraining (CLAP) is an open-source library that enables the training of a neural network on both Audio and Text descriptions, making it possible to search for Audio using a Text input. Several pre-trained models for song search are already available on huggingface
Goals
Evaluate how CLAP can be used for song searching and determine which types of queries yield the best results by developing a Minimum Viable Product (MVP) in Python. Based on the results of this MVP, future steps could include:
- Music Tagging;
- Free text search;
- Integration with an LLM (for example, with MCP or the OpenAI API) for music suggestions based on your own library.
The code for this project will be entirely written using AI to better explore and demonstrate AI capabilities.
Result
References
- CLAP: The main model being researched;
- huggingface: Pre-trained models for CLAP;
- Free Music Archive: Creative Commons songs that can be used for testing;
Bring to Cockpit + System Roles capabilities from YAST by miguelpc
Bring to Cockpit + System Roles features from YAST
Cockpit and System Roles have been added to SLES 16 There are several capabilities in YAST that are not yet present in Cockpit and System Roles We will follow the principle of "automate first, UI later" being System Roles the automation component and Cockpit the UI one.
Goals
The idea is to implement service configuration in System Roles and then add an UI to manage these in Cockpit. For some capabilities it will be required to have an specific Cockpit Module as they will interact with a reasource already configured.
Resources
A plan on capabilities missing and suggested implementation is available here: https://docs.google.com/spreadsheets/d/1ZhX-Ip9MKJNeKSYV3bSZG4Qc5giuY7XSV0U61Ecu9lo/edit
Linux System Roles:
- https://linux-system-roles.github.io/
- https://build.opensuse.org/package/show/openSUSE:Factory/ansible-linux-system-roles Package on sle16 ansible-linux-system-roles
First meeting Hackweek catchup
- Monday, December 1 · 11:00 – 12:00
- Time zone: Europe/Madrid
- Google Meet link: https://meet.google.com/rrc-kqch-hca
Improve chore and screen time doc generator script `wochenplaner` by gniebler
Description
I wrote a little Python script to generate PDF docs, which can be used to track daily chore completion and screen time usage for several people, with one page per person/week.
I named this script wochenplaner and have been using it for a few months now.
It needs some improvements and adjustments in how the screen time should be tracked and how chores are displayed.
Goals
- Fix chore field separation lines
- Change screen time tracking logic from "global" (week-long) to daily subtraction and weekly addition of remainders (more intuitive than current "weekly time budget method)
- Add logic to fill in chore fields/lines, ideally with pictures, falling back to text.
Resources
tbd (Gitlab repo)
Help Create A Chat Control Resistant Turnkey Chatmail/Deltachat Relay Stack - Rootless Podman Compose, OpenSUSE BCI, Hardened, & SELinux by 3nd5h1771fy
Description
The Mission: Decentralized & Sovereign Messaging
FYI: If you have never heard of "Chatmail", you can visit their site here, but simply put it can be thought of as the underlying protocol/platform decentralized messengers like DeltaChat use for their communications. Do not confuse it with the honeypot looking non-opensource paid for prodect with better seo that directs you to chatmailsecure(dot)com
In an era of increasing centralized surveillance by unaccountable bad actors (aka BigTech), "Chat Control," and the erosion of digital privacy, the need for sovereign communication infrastructure is critical. Chatmail is a pioneering initiative that bridges the gap between classic email and modern instant messaging, offering metadata-minimized, end-to-end encrypted (E2EE) communication that is interoperable and open.
However, unless you are a seasoned sysadmin, the current recommended deployment method of a Chatmail relay is rigid, fragile, difficult to properly secure, and effectively takes over the entire host the "relay" is deployed on.
Why This Matters
A simple, host agnostic, reproducible deployment lowers the entry cost for anyone wanting to run a privacy‑preserving, decentralized messaging relay. In an era of perpetually resurrected chat‑control legislation threats, EU digital‑sovereignty drives, and many dangers of using big‑tech messaging platforms (Apple iMessage, WhatsApp, FB Messenger, Instagram, SMS, Google Messages, etc...) for any type of communication, providing an easy‑to‑use alternative empowers:
- Censorship resistance - No single entity controls the relay; operators can spin up new nodes quickly.
- Surveillance mitigation - End‑to‑end OpenPGP encryption ensures relay operators never see plaintext.
- Digital sovereignty - Communities can host their own infrastructure under local jurisdiction, aligning with national data‑policy goals.
By turning the Chatmail relay into a plug‑and‑play container stack, we enable broader adoption, foster a resilient messaging fabric, and give developers, activists, and hobbyists a concrete tool to defend privacy online.
Goals
As I indicated earlier, this project aims to drastically simplify the deployment of Chatmail relay. By converting this architecture into a portable, containerized stack using Podman and OpenSUSE base container images, we can allow anyone to deploy their own censorship-resistant, privacy-preserving communications node in minutes.
Our goal for Hack Week: package every component into containers built on openSUSE/MicroOS base images, initially orchestrated with a single container-compose.yml (podman-compose compatible). The stack will:
- Run on any host that supports Podman (including optimizations and enhancements for SELinux‑enabled systems).
- Allow network decoupling by refactoring configurations to move from file-system constrained Unix sockets to internal TCP networking, allowing containers achieve stricter isolation.
- Utilize Enhanced Security with SELinux by using purpose built utilities such as udica we can quickly generate custom SELinux policies for the container stack, ensuring strict confinement superior to standard/typical Docker deployments.
- Allow the use of bind or remote mounted volumes for shared data (
/var/vmail, DKIM keys, TLS certs, etc.). - Replace the local DNS server requirement with a remote DNS‑provider API for DKIM/TXT record publishing.
By delivering a turnkey, host agnostic, reproducible deployment, we lower the barrier for individuals and small communities to launch their own chatmail relays, fostering a decentralized, censorship‑resistant messaging ecosystem that can serve DeltaChat users and/or future services adopting this protocol
Resources
- The links included above
- https://chatmail.at/doc/relay/
- https://delta.chat/en/help
- Project repo -> https://codeberg.org/EndShittification/containerized-chatmail-relay
Enhance git-sha-verify: A tool to checkout validated git hashes by gpathak
Description
git-sha-verify is a simple shell utility to verify and checkout trusted git commits signed using GPG key. This tool helps ensure that only authorized or validated commit hashes are checked out from a git repository, supporting better code integrity and security within the workflow.
Supports:
- Verifying commit authenticity signed using gpg key
- Checking out trusted commits
Ideal for teams and projects where the integrity of git history is crucial.
Goals
A minimal python code of the shell script exists as a pull request.
The goal of this hackweek is to:
- DONE: Add more unit tests
- New and more tests can be added later
- New and more tests can be added later
- Make the python code modular
- DONE: Add code coverage if possible
Resources
- Link to GitHub Repository: https://github.com/openSUSE/git-sha-verify
Gods & Steel: Tactical Prototype by pherranz
Description
A turn-based tactical combat prototype built in Godot, featuring two techno-sorcery factions in strategic warfare. This proof-of-concept demonstrates core gameplay mechanics including alternating activations, unique faction abilities, and tactical positioning on a grid-based battlefield.
Goals
Primary Objectives: Implement a complete turn-based tactical combat loop with alternating unit activation Create two distinct factions with 3-4 units each, showcasing unique mechanical identities Develop a modular code architecture for easy expansion to additional factions Deliver a playable 3v3 battle scenario with basic AI opponents
Technical Milestones: Grid-based movement and positioning system Alternating activation turn manager Unit ability system with faction-specific mechanics Basic AI decision-making (move → attack patterns) Health/damage system with win/lose conditions
Stretch Goals: Simple cover system for tactical positioning Additional faction-specific special abilities Enhanced visual feedback for actions
Resources
Technology Stack: Engine: Godot 4.2 Art Style: Top-down 64x64 pixel art Programming: GDScript Version Control: Git Tools: Aseprite/LibreSprite for pixel art, TrenchBroom for level blocking
Development Approach: Day 1: Core architecture (scenes, grid system, unit base class) Day 2: Turn management and basic movement Day 3: Combat system and faction abilities Day 4: AI implementation and balancing Day 5: Polish, bug fixing, and demo preparation
Technical Architecture: Scene Manager (handles game flow) Grid System (pathfinding, positioning) Unit Manager (turn order, activation) Faction System (modular ability definitions) AI Controller (state-based decision making)
Asset Pipeline: Placeholder art → Greybox prototyping → Final pixel art Modular unit definition using Godot's resource system Data-driven ability definitions for easy balancing