Description
Project Description
The Entity Component System is Data-driven architectural pattern, using composition over inheritance (contrary to Object Oriented programming). It is used in complex systems such as simulators, games, and Fintech; where the projects specify an array of complex systems that are loosely coupled. Projects where one needs to horizontally expand and change the behavior of a small subset of systems knowing that there will be no unwanted behavioral change carried to others, while at the same time provide a way to expand functionality that can be reused by a big number of the systems.
Goal for this Hackweek
Implement several Rust crates providing functionality such as head tracking using Opentrack, in the Bevy Engine. A performant and very ergonomic ECS engine, that provides massive parallelization for free, with a cache-friendly architecture for the resulting code.
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This project is part of:
Hack Week 24
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