Description
We already have simpledrm for firmware framebuffers. But the driver is originally for ARM boards, not PCs. It is already overloaded with code to support both use cases. At the same time it is missing possible features for VESA and EFI, such as palette modes or EDID support. We should have DRM drivers for VESA and EFI interfaces. The infrastructure exists already and initial drivers can be forked from simpledrm.
Goals
- Initially, a bare driver for VESA or EFI should be created. It can take functionality from simpledrm.
- Then we can begin to add additional features. The boot loader can provide EDID data. With VGA hardware, VESA can support paletted modes or color management. Example code exists in vesafb.
This project is part of:
Hack Week 24
Activity
Comments
-
1 day ago by tdz | Reply
Day 1: I forked of simpledrm into a new vesadrm driver. This immediately works well on non-EFI PC hardware. I further added support for EDID information. This data has to be provided by the boot loader. There's already a field in Linux's boot parameters. It is not set by grub. So a patch there seems required.
See: https://gitlab.suse.de/tzimmermann/linux/-/commits/vesadrm-day1
-
about 17 hours ago by tdz | Reply
Day 2: With vesadrm in place and the EDID property attached, it was time to fill it with data. As mentioned, there's already such a field in the kernel's boot params on x86. It has never been used; or at least i could not find any related code in grub2, grub(-legacy) or even LiLo.
But grub2 already reads out the EDID for its graphics backends. And all we have to do is to copy is to the Linux boot parameters. We cannot transfer EDID extension headers, so we have to clear the extension field. Still, the result is EDID data for the firmware drivers. A patch for grub2 is on OBS at https://build.opensuse.org/package/show/home:tdz:branches:Base:System/grub2.
Here's a screenshot of my test system's GNOME, where it correctly names the monitor from the provided data.
This was on Wayland. I also have a patch pending for Xorg, so that it accepts vesadrm as driver.
Overall, this project is going nicely and I'm very happy with the progress being made.
See: https://gitlab.suse.de/tzimmermann/linux/-/commits/vesadrm-day2
Similar Projects
Finish gfxprim application multiplexor (window manager) by metan
Project Description
I've implemented drivers for a few e-ink displays during the last hackweek and made sure that gfxprim widgets run nicely on e-ink as well. The missing piece to have a portable e-ink computer/reader/music player/... is a application that can switch between currently running applications and that can start new applications as well. Half of the solution is ready, there is a proxy gfxprim backend where applications render into a piece of a shared memory and input events (e.g. keyboard, mouse) can be multiplexed. What is missing is an interface (possibly touchscreen friendly as well) to make it user friendly.
Goal for this Hackweek
Make nekowm usable "window manager".
Resources
Create a DRM driver for VGA video cards by tdz
Yes, those VGA video cards. The goal of this project is to implement a DRM graphics driver for such devices. While actual hardware is hard to obtain or even run today, qemu emulates VGA output.
VGA has a number of limitations, which make this project interesting.
- There are only 640x480 pixels (or less) on the screen. That resolution is also a soft lower limit imposed by DRM. It's mostly a problem for desktop environments though.
- Desktop environments assume 16 million colors, but there are only 16 colors with VGA. VGA's 256 color palette is not available at 640x480. We can choose those 16 colors freely. The interesting part is how to choose them. We have to build a palette for the displayed frame and map each color to one of the palette's 16 entries. This is called dithering, and VGA's limitations are a good opportunity to learn about dithering algorithms.
- VGA has an interesting memory layout. Most graphics devices use linear framebuffers, which store the pixels byte by byte. VGA uses 4 bitplanes instead. Plane 0 holds all bits 0 of all pixels. Plane 1 holds all bits 1 of all pixels, and so on.
The driver will probably not be useful to many people. But, if finished, it can serve as test environment for low-level hardware. There's some interest in supporting old Amiga and Atari framebuffers in DRM. Those systems have similar limitations as VGA, but are harder to obtain and test with. With qemu, the VGA driver could fill this gap.
Apart from the Wikipedia entry, good resources on VGA are at osdev.net and FreeVGA
New openSUSE-welcome by lkocman
Project Description
Let's revisit our existing openSUSE welcome app.
My goal was to show Leap 16 in a new coat. Welcome app adds to the first time use experience. We've recently added donation button to our existing welcome.
Some things that I recently wanted to address were EOL and possibly upgrade notification.
I've already done some experiments with mint welcome app, but not sure if it's better than the existing one.
There is also a PR to rework existing app https://github.com/openSUSE/openSUSE-welcome/pull/36 (this should be considered as an option too)
Goal for this Hackweek
New welcome app, possibly with EOL notification for Leap.
1) Welcome application(s) with (rebrand changes) maintained under github.com/openSUSE
2) Application is submitted to openSUSE:Factory && openSUSE:Leap:16.0
3) Updated needles in openQA (probably post hackweek)
Resources
Reddit discussion about the best welcome app out there.
Github repo for the current welcome app.
Create a DRM driver for VGA video cards by tdz
Yes, those VGA video cards. The goal of this project is to implement a DRM graphics driver for such devices. While actual hardware is hard to obtain or even run today, qemu emulates VGA output.
VGA has a number of limitations, which make this project interesting.
- There are only 640x480 pixels (or less) on the screen. That resolution is also a soft lower limit imposed by DRM. It's mostly a problem for desktop environments though.
- Desktop environments assume 16 million colors, but there are only 16 colors with VGA. VGA's 256 color palette is not available at 640x480. We can choose those 16 colors freely. The interesting part is how to choose them. We have to build a palette for the displayed frame and map each color to one of the palette's 16 entries. This is called dithering, and VGA's limitations are a good opportunity to learn about dithering algorithms.
- VGA has an interesting memory layout. Most graphics devices use linear framebuffers, which store the pixels byte by byte. VGA uses 4 bitplanes instead. Plane 0 holds all bits 0 of all pixels. Plane 1 holds all bits 1 of all pixels, and so on.
The driver will probably not be useful to many people. But, if finished, it can serve as test environment for low-level hardware. There's some interest in supporting old Amiga and Atari framebuffers in DRM. Those systems have similar limitations as VGA, but are harder to obtain and test with. With qemu, the VGA driver could fill this gap.
Apart from the Wikipedia entry, good resources on VGA are at osdev.net and FreeVGA
FizzBuzz OS by mssola
Project Description
FizzBuzz OS (or just fbos
) is an idea I've had in order to better grasp the fundamentals of the low level of a RISC-V machine. In practice, I'd like to build a small Operating System kernel that is able to launch three processes: one that simply prints "Fizz", another that prints "Buzz", and the third which prints "FizzBuzz". These processes are unaware of each other and it's up to the kernel to schedule them by using the timer interrupts as given on openSBI (fizz on % 3 seconds, buzz on % 5 seconds, and fizzbuzz on % 15 seconds).
This kernel provides just one system call, write
, which allows any program to pass the string to be written into stdout.
This project is free software and you can find it here.
Goal for this Hackweek
- Better understand the RISC-V SBI interface.
- Better understand RISC-V in privileged mode.
- Have fun.
Resources
Model checking the BPF verifier by shunghsiyu
Project Description
BPF verifier plays a crucial role in securing the system (though less so now that unprivileged BPF is disabled by default in both upstream and SLES), and bugs in the verifier has lead to privilege escalation vulnerabilities in the past (e.g. CVE-2021-3490).
One way to check whether the verifer has bugs to use model checking (a formal verification technique), in other words, build a abstract model of how the verifier operates, and then see if certain condition can occur (e.g. incorrect calculation during value tracking of registers) by giving both the model and condition to a solver.
For the solver I will be using the Z3 SMT solver to do the checking since it provide a Python binding that's relatively easy to use.
Goal for this Hackweek
Learn how to use the Z3 Python binding (i.e. Z3Py) to build a model of (part of) the BPF verifier, probably the part that's related to value tracking using tristate numbers (aka tnum), and then check that the algorithm work as intended.
Resources
- Formal Methods for the Informal Engineer: Tutorial #1 - The Z3 Theorem Prover and its accompanying notebook is a great introduction into Z3
- Has a section specifically on model checking
- Software Verification and Analysis Using Z3 a great example of using Z3 for model checking
- Sound, Precise, and Fast Abstract Interpretation with Tristate Numbers - existing work that use formal verification to prove that the multiplication helper used for value tracking work as intended
- [PATCH v5 net-next 00/12] bpf: rewrite value tracking in verifier - initial patch set that adds tristate number to the verifier
RISC-V emulator in GLSL capable of running Linux by favogt
Description
There are already numerous ways to run Linux and some programs through emulation in a web browser (e.g. x86 and riscv64 on https://bellard.org/jslinux/), but none use WebGL/WebGPU to run the emulation on the GPU.
I already made a PoC of an AArch64 (64-bit Arm) emulator in OpenCL which is unfortunately hindered by a multitude of OpenCL compiler bugs on all platforms (Intel with beignet or the new compute runtime and AMD with Mesa Clover and rusticl). With more widespread and thus less broken GLSL vs. OpenCL and the less complex implementation requirements for RV32 (especially 32bit integers instead of 64bit), that should not be a major problem anymore.
Goals
Write an RISC-V system emulator in GLSL that is capable of booting Linux and run some userspace programs interactively. Ideally it is small enough to work on online test platforms like Shaderoo with a custom texture that contains bootstrap code, kernel and initrd.
Minimum:
riscv32 without FPU (RV32 IMA) and MMU (µClinux), running Linux in M-mode and userspace in U-mode.
Stretch goals:
FPU support, S-Mode support with MMU, SMP. Custom web frontend with more possibilities for I/O (disk image, network?).
Resources
RISC-V ISA Specifications
Shaderoo
OpenGL 4.5 Quick Reference Card
Kill DMA and DMA32 memory zones by ptesarik
Description
Provide a better allocator for DMA-capable buffers, making the DMA and DMA32 zones obsolete.
Goals
Make a PoC kernel which can boot a x86 VM and a Raspberry Pi (because early RPi4 boards have some of the weirdest DMA constraints).
Resources
- LPC2024 talk:
- video:
Contributing to Linux Kernel security by pperego
Description
A couple of weeks ago, I found this blog post by Gustavo Silva, a Linux Kernel contributor.
I always strived to start again into hacking the Linux Kernel, so I asked Coverity scan dashboard access and I want to contribute to Linux Kernel by fixing some minor issues.
I want also to create a Linux Kernel fuzzing lab using qemu and syzkaller
Goals
- Fix at least 2 security bugs
- Create the fuzzing lab and having it running
Resources
The serie of blog posts by Gustavo Silva inspiring this project.
An email with some quick "where to start" instructions The patchset philosophy
Create a DRM driver for VGA video cards by tdz
Yes, those VGA video cards. The goal of this project is to implement a DRM graphics driver for such devices. While actual hardware is hard to obtain or even run today, qemu emulates VGA output.
VGA has a number of limitations, which make this project interesting.
- There are only 640x480 pixels (or less) on the screen. That resolution is also a soft lower limit imposed by DRM. It's mostly a problem for desktop environments though.
- Desktop environments assume 16 million colors, but there are only 16 colors with VGA. VGA's 256 color palette is not available at 640x480. We can choose those 16 colors freely. The interesting part is how to choose them. We have to build a palette for the displayed frame and map each color to one of the palette's 16 entries. This is called dithering, and VGA's limitations are a good opportunity to learn about dithering algorithms.
- VGA has an interesting memory layout. Most graphics devices use linear framebuffers, which store the pixels byte by byte. VGA uses 4 bitplanes instead. Plane 0 holds all bits 0 of all pixels. Plane 1 holds all bits 1 of all pixels, and so on.
The driver will probably not be useful to many people. But, if finished, it can serve as test environment for low-level hardware. There's some interest in supporting old Amiga and Atari framebuffers in DRM. Those systems have similar limitations as VGA, but are harder to obtain and test with. With qemu, the VGA driver could fill this gap.
Apart from the Wikipedia entry, good resources on VGA are at osdev.net and FreeVGA