Project Description

Uyuni recently made the switch from Javascript to Typescript. Alas, the team has a very mixed bag of experience with the technology and we could use a way to get everyone up to speed quickly.

One great way to learn new things is through games. There are numerous examples of learning-oriented games in the tech space already: Grid Garden, Flexbox Froggy etc. There don't seem to be any games aimed at learning Typescript, but we could make one!

Goal for this Hackweek

During Hackweek, the aim is to:

  1. ideate a set of game mechanics that can be used to teach Typescript in an engaging way
  2. develop a working prototype that demonstrates gameplay, ideally a few levels or comparable

The target audience will probably be people with some prior programming knowledge, but the smaller the resulting constraint, the better.

If the resulting prototype is good, the project can be followed up on after the Hackweek with proper polish, additional levels etc.

Resources

Examples of learning-oriented games: https://codepip.com/games/
Typescript docs: https://www.typescriptlang.org/docs/

Looking for hackers with the skills:

typescript javascript game uyuni

This project is part of:

Hack Week 20

Activity

  • over 4 years ago: Etheryte started this project.
  • over 4 years ago: dleidi liked this project.
  • over 4 years ago: dancermak liked this project.
  • over 4 years ago: j_renner liked this project.
  • over 4 years ago: Etheryte added keyword "uyuni" to this project.
  • over 4 years ago: scuescu liked this project.
  • over 4 years ago: Etheryte disliked this project.
  • over 4 years ago: Etheryte liked this project.
  • over 4 years ago: Etheryte added keyword "typescript" to this project.
  • over 4 years ago: Etheryte added keyword "javascript" to this project.
  • over 4 years ago: Etheryte added keyword "game" to this project.
  • over 4 years ago: Etheryte originated this project.

  • Comments

    • Etheryte
      over 4 years ago by Etheryte | Reply

      The result of the Hackweek is a working prototype that integrates Typescript validation with an editor and gameplay logic. Only had time to build one simple level, but it demonstrates all modules correctly working and how the gameplay works. See https://etheryte.github.io/the-typescript-game/ for a demo.

    Similar Projects

    Move Uyuni Test Framework from Selenium to Playwright + AI by oscar-barrios

    Description

    This project aims to migrate the existing Uyuni Test Framework from Selenium to Playwright. The move will improve the stability, speed, and maintainability of our end-to-end tests by leveraging Playwright's modern features. We'll be rewriting the current Selenium code in Ruby to Playwright code in TypeScript, which includes updating the test framework runner, step definitions, and configurations. This is also necessary because we're moving from Cucumber Ruby to CucumberJS.

    If you're still curious about the AI in the title, it was just a way to grab your attention. Thanks for your understanding.


    Goals

    • Migrate Core tests including Onboarding of clients
    • Improve test reliabillity: Measure and confirm a significant reduction of flakynes.
    • Implement a robust framework: Establish a well-structured and reusable Playwright test framework using the CucumberJS

    Resources


    Kudos aka openSUSE Recognition Platform by lkocman

    Description

    I started the Kudos application shortly after Leap 16.0 to create a simple, friendly way to recognize people for their work and contributions to openSUSE. There’s so much more to our community than just submitting requests in OBS or gitea we have translations (not only in Weblate), wiki edits, forum and social media moderation, infrastructure maintenance, booth participation, talks, manual testing, openQA test suites, and more!

    Goals

    • Kudos under github.com/openSUSE/kudos with build previews aka netlify

    • Have a kudos.opensuse.org instance running in production

    • Build an easy-to-contribute recognition platform for the openSUSE communit a place where everyone can send and receive appreciation for their work, across all areas of contribution.

    • In the future, we could even explore reward options such as vouchers for t-shirts or other community swag, small tokens of appreciation to make recognition more tangible.

    Resources


    Flaky Tests AI Finder for Uyuni and MLM Test Suites by oscar-barrios

    Description

    Our current Grafana dashboards provide a great overview of test suite health, including a panel for "Top failed tests." However, identifying which of these failures are due to legitimate bugs versus intermittent "flaky tests" is a manual, time-consuming process. These flaky tests erode trust in our test suites and slow down development.

    This project aims to build a simple but powerful Python script that automates flaky test detection. The script will directly query our Prometheus instance for the historical data of each failed test, using the jenkins_build_test_case_failure_age metric. It will then format this data and send it to the Gemini API with a carefully crafted prompt, asking it to identify which tests show a flaky pattern.

    The final output will be a clean JSON list of the most probable flaky tests, which can then be used to populate a new "Top Flaky Tests" panel in our existing Grafana test suite dashboard.

    Goals

    By the end of Hack Week, we aim to have a single, working Python script that:

    1. Connects to Prometheus and executes a query to fetch detailed test failure history.
    2. Processes the raw data into a format suitable for the Gemini API.
    3. Successfully calls the Gemini API with the data and a clear prompt.
    4. Parses the AI's response to extract a simple list of flaky tests.
    5. Saves the list to a JSON file that can be displayed in Grafana.
    6. New panel in our Dashboard listing the Flaky tests

    Resources


    Move Uyuni Test Framework from Selenium to Playwright + AI by oscar-barrios

    Description

    This project aims to migrate the existing Uyuni Test Framework from Selenium to Playwright. The move will improve the stability, speed, and maintainability of our end-to-end tests by leveraging Playwright's modern features. We'll be rewriting the current Selenium code in Ruby to Playwright code in TypeScript, which includes updating the test framework runner, step definitions, and configurations. This is also necessary because we're moving from Cucumber Ruby to CucumberJS.

    If you're still curious about the AI in the title, it was just a way to grab your attention. Thanks for your understanding.


    Goals

    • Migrate Core tests including Onboarding of clients
    • Improve test reliabillity: Measure and confirm a significant reduction of flakynes.
    • Implement a robust framework: Establish a well-structured and reusable Playwright test framework using the CucumberJS

    Resources