Description
There are already numerous ways to run Linux and some programs through emulation in a web browser (e.g. x86 and riscv64 on https://bellard.org/jslinux/), but none use WebGL/WebGPU to run the emulation on the GPU.
I already made a PoC of an AArch64 (64-bit Arm) emulator in OpenCL which is unfortunately hindered by a multitude of OpenCL compiler bugs on all platforms (Intel with beignet or the new compute runtime and AMD with Mesa Clover and rusticl). With more widespread and thus less broken GLSL vs. OpenCL and the less complex implementation requirements for RV32 (especially 32bit integers instead of 64bit), that should not be a major problem anymore.
Goals
Write an RISC-V system emulator in GLSL that is capable of booting Linux and run some userspace programs interactively. Ideally it is small enough to work on online test platforms like Shaderoo with a custom texture that contains bootstrap code, kernel and initrd.
Minimum:
riscv32 without FPU (RV32 IMA) and MMU (µClinux), running Linux in M-mode and userspace in U-mode.
Stretch goals:
FPU support, S-Mode support with MMU, SMP. Custom web frontend with more possibilities for I/O (disk image, network?).
Resources
RISC-V ISA Specifications
Shaderoo
OpenGL 4.5 Quick Reference Card
Result as of Hackweek 2024
WebGL turned out to be insufficient, it only supports OpenGL ES 3.0 but imageLoad/imageStore needs ES 3.1. So we switched directions and had to write a native C++ host for the shaders.
As of Hackweek Friday, the kernel attempts to boot and outputs messages, but panics due to missing memory regions.
Since then, some bugs were fixed and enough hardware emulation implemented, so that now Linux boots with framebuffer support and it's possible to log in and run programs!
The repo with a demo video is available at https://github.com/Vogtinator/risky-v
This project is part of:
Hack Week 24
Activity
Comments
Similar Projects
early stage kdump support by mbrugger
Project Description
When we experience a early boot crash, we are not able to analyze the kernel dump, as user-space wasn't able to load the crash system. The idea is to make the crash system compiled into the host kernel (think of initramfs) so that we can create a kernel dump really early in the boot process.
Goal for the Hackweeks
- Investigate if this is possible and the implications it would have (done in HW21)
- Hack up a PoC (done in HW22 and HW23)
- Prepare RFC series (giving it's only one week, we are entering wishful thinking territory here).
update HW23
- I was able to include the crash kernel into the kernel Image.
- I'll need to find a way to load that from
init/main.c:start_kernel()
probably afterkcsan_init()
- I workaround for a smoke test was to hack
kexec_file_load()
systemcall which has two problems:- My initramfs in the porduction kernel does not have a new enough kexec version, that's not a blocker but where the week ended
- As the crash kernel is part of init.data it will be already stale once I can call
kexec_file_load()
from user-space.
The solution is probably to rewrite the POC so that the invocation can be done from init.text (that's my theory) but I'm not sure if I can reuse the kexec infrastructure in the kernel from there, which I rely on heavily.
update HW24
- Day1
- rebased on v6.12 with no problems others then me breaking the config
- setting up a new compilation and qemu/virtme env
- getting desperate as nothing works that used to work
- Day 2
- getting to call the invocation of loading the early kernel from
__init
afterkcsan_init()
- getting to call the invocation of loading the early kernel from
Day 3
- fix problem of memdup not being able to alloc so much memory... use 64K page sizes for now
- code refactoring
- I'm now able to load the crash kernel
- When using virtme I can boot into the crash kernel, also it doesn't boot completely (major milestone!), crash in
elfcorehdr_read_notes()
Day 4
- crash systems crashes (no pun intended) in
copy_old_mempage()
link; will need to understand elfcorehdr... - call path
vmcore_init() -> parse_crash_elf_headers() -> elfcorehdr_read() -> read_from_oldmem() -> copy_oldmem_page() -> copy_to_iter()
- crash systems crashes (no pun intended) in
Day 5
- hacking
arch/arm64/kernel/crash_dump.c:copy_old_mempage()
to see if crash system really starts. It does. - fun fact: retested with more reserved memory and with UEFI FW, host kernel crashes in init but directly starts the crash kernel, so it works (somehow) \o/
- hacking
TODOs
- fix elfcorehdr so that we actually can make use of all this...
- test where in the boot
__init()
chain we can/should callkexec_early_dump()
Port some classic game to Linux by MDoucha
Let's pick some old classic game, reverse engineer the data formats and game rules and write an open source engine for it from scratch. Some games from 1990s are simple enough that we could have a playable prototype by the end of the week.
Write which games you'd like to hack on in the comments. Don't forget to check e.g. on Open Source Game Clones, Github and SourceForge whether the game is ported already.
Hack Week 25 - TBD
It's time to pick a game for the upcoming Hack Week. Discuss in the comments what game you'd like to hack!
Hack Week 24 - Master of Orion II: Battle at Antares & Chaos Overlords
Work on Master of Orion II continues but we can hack more than one game. Chaos Overlords is a dystopian, lighthearted, cyberpunk turn-based strategy game originally released in 1996 for Windows 95 and Mac OS. The player takes on the role of a Chaos Overlord, attempting to control a city. Gameplay involves hiring mercenary gangs and deploying them on an 8-by-8 grid of city sectors to generate income, occupy sectors and take over the city.
How to ~~install & play~~ observe the decompilation progress:
- Clone the Git repository
- A playable reimplementation does not exist yet, but when it does, it will be linked in the repository mentioned above.
Further work needed:
- Analyze the remaining unknown data structures, most of which are related to the AI.
- Decompile the AI completely. The strong AI is part of the appeal of the game. It cannot be left out.
- Reimplement the game.
Hack Week 20, 21, 22 & 23 - Master of Orion II: Battle at Antares
Master of Orion II is one of the greatest turn-based 4X games of the 1990s. Explore the galaxy, colonize planets, research new technologies, fight space monsters and alien empires and in the end, become the ruler of the galaxy one way or another.
How to install & play:
- Clone the Git repository
- Run
./bootstrap; ./configure; make && make install
- Copy all *.LBX files from the original Master of Orion II to the installation data directory (
/usr/local/share/openorion2
by default) - Run
openorion2
Further work needed:
- Analyze the rest of the original savegame format and a few remaining data files.
- Implement most of the game. The open source engine currently supports only loading saved games from the original version and viewing the galaxy map, fleet management and list of known planets.
Hack Week 19 - Signus: The Artifact Wars
Signus is a Czech turn-based strategy game similar to Panzer General or Battle Isle series. Originally published in 1998 and open-sourced by the original developers in 2003.
How to install & play:
- Clone the Git repository
- Run
./bootstrap; ./configure; make && make install
in bothsignus
andsignus-data
directories. - Run
signus
Further work needed: