Project Description

The wasm ecosystem is becoming more mature and feature rich. With this, I'd like to allow developers to run their code in wasm without needing to know how to set up their tooling or build the binary. Because of this, I think it would be interesting to extend cloud native buildpacks so you can build wasm-oci images in any of the platforms that support buildpacks.

Currently, there is no work being done on this other than that I've done some limited research and opened up a ticket upstream (https://github.com/buildpacks/lifecycle/issues/820)

Goal for this Hackweek

By the end of the week, I'd like to either have a POC of a builder image using the forked cloud native lifecycle or have some areas of research to take forward.

Resources

Main repo to fork and work on (then ask to merge back upstream): https://github.com/buildpacks/lifecycle Wasm image spec: https://github.com/solo-io/wasm/blob/master/spec/README.md Buildpack builder that may come in useful: https://github.com/agracey/metabuildpack

Looking for hackers with the skills:

go golang kubernetes containers wasm webassembly

This project is part of:

Hack Week 21

Activity

  • over 2 years ago: paulgonin liked this project.
  • almost 3 years ago: ecandino liked this project.
  • almost 3 years ago: atgracey added keyword "go" to this project.
  • almost 3 years ago: atgracey added keyword "golang" to this project.
  • almost 3 years ago: atgracey added keyword "kubernetes" to this project.
  • almost 3 years ago: atgracey added keyword "containers" to this project.
  • almost 3 years ago: atgracey added keyword "wasm" to this project.
  • almost 3 years ago: atgracey added keyword "webassembly" to this project.
  • almost 3 years ago: atgracey originated this project.

  • Comments

    Be the first to comment!

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    SUSE AI Meets the Game Board by moio

    Use tabletopgames.ai’s open source TAG and PyTAG frameworks to apply Statistical Forward Planning and Deep Reinforcement Learning to two board games of our own design. On an all-green, all-open source, all-AWS stack!
    A chameleon playing chess in a train car, as a metaphor of SUSE AI applied to games


    Results: Infrastructure Achievements

    We successfully built and automated a containerized stack to support our AI experiments. This included:

    A screenshot of k9s and nvtop showing PyTAG running in Kubernetes with GPU acceleration

    ./deploy.sh and voilà - Kubernetes running PyTAG (k9s, above) with GPU acceleration (nvtop, below)

    Results: Game Design Insights

    Our project focused on modeling and analyzing two card games of our own design within the TAG framework:

    • Game Modeling: We implemented models for Dario's "Bamboo" and Silvio's "Totoro" and "R3" games, enabling AI agents to play thousands of games ...in minutes!
    • AI-driven optimization: By analyzing statistical data on moves, strategies, and outcomes, we iteratively tweaked the game mechanics and rules to achieve better balance and player engagement.
    • Advanced analytics: Leveraging AI agents with Monte Carlo Tree Search (MCTS) and random action selection, we compared performance metrics to identify optimal strategies and uncover opportunities for game refinement .

    Cards from the three games

    A family picture of our card games in progress. From the top: Bamboo, Totoro, R3

    Results: Learning, Collaboration, and Innovation

    Beyond technical accomplishments, the project showcased innovative approaches to coding, learning, and teamwork:

    • "Trio programming" with AI assistance: Our "trio programming" approach—two developers and GitHub Copilot—was a standout success, especially in handling slightly-repetitive but not-quite-exactly-copypaste tasks. Java as a language tends to be verbose and we found it to be fitting particularly well.
    • AI tools for reporting and documentation: We extensively used AI chatbots to streamline writing and reporting. (Including writing this report! ...but this note was added manually during edit!)
    • GPU compute expertise: Overcoming challenges with CUDA drivers and cloud infrastructure deepened our understanding of GPU-accelerated workloads in the open-source ecosystem.
    • Game design as a learning platform: By blending AI techniques with creative game design, we learned not only about AI strategies but also about making games fun, engaging, and balanced.

    Last but not least we had a lot of fun! ...and this was definitely not a chatbot generated line!

    The Context: AI + Board Games