Description
Improve UML handling of segmentation faults in kernel mode. Although such page faults are generally caused by a kernel bug, it is annoying if they cause an infinite loop, or panic the kernel. More importantly, a robust implementation allows to write KUnit tests for various guard pages, preventing potential kernel self-protection regressions.
Goals
Convert the UML page fault handler to use oops_* helpers, go through a few review rounds and finally get my patch series merged in 6.14.
Resources
Wrong initial attempt: https://lore.kernel.org/lkml/20231215121431.680-1-petrtesarik@huaweicloud.com/T/
Looking for hackers with the skills:
This project is part of:
Hack Week 24
Comments
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RISC-V emulator in GLSL capable of running Linux by favogt
Description
There are already numerous ways to run Linux and some programs through emulation in a web browser (e.g. x86 and riscv64 on https://bellard.org/jslinux/), but none use WebGL/WebGPU to run the emulation on the GPU.
I already made a PoC of an AArch64 (64-bit Arm) emulator in OpenCL which is unfortunately hindered by a multitude of OpenCL compiler bugs on all platforms (Intel with beignet or the new compute runtime and AMD with Mesa Clover and rusticl). With more widespread and thus less broken GLSL vs. OpenCL and the less complex implementation requirements for RV32 (especially 32bit integers instead of 64bit), that should not be a major problem anymore.
Goals
Write an RISC-V system emulator in GLSL that is capable of booting Linux and run some userspace programs interactively. Ideally it is small enough to work on online test platforms like Shaderoo with a custom texture that contains bootstrap code, kernel and initrd.
Minimum:
riscv32 without FPU (RV32 IMA) and MMU (µClinux), running Linux in M-mode and userspace in U-mode.
Stretch goals:
FPU support, S-Mode support with MMU, SMP. Custom web frontend with more possibilities for I/O (disk image, network?).
Resources
RISC-V ISA Specifications
Shaderoo
OpenGL 4.5 Quick Reference Card
Result as of Hackweek 2024
WebGL turned out to be insufficient, it only supports OpenGL ES 3.0 but imageLoad/imageStore needs ES 3.1. So we switched directions and had to write a native C++ host for the shaders.
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Resources
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Project Description
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Resources
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Modularization and Modernization of cifs.ko for Enhanced SMB Protocol Support by hcarvalho
Creator:
Enzo Matsumiya ematsumiya@suse.de @ SUSE Samba team
Members:
Henrique Carvalho henrique.carvalho@suse.com @ SUSE Samba team
Description
Split cifs.ko in 2 separate modules; one for SMB 1.0 and 2.0.x, and another for SMB 2.1, 3.0, and 3.1.1.
Goals
Primary
Start phasing out/deprecation of older SMB versions
Secondary
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- Update documentation
- Improve backport workflow (see below)
Technical details
Ideas for the implementation.
- fs/smb/client/{old,new}.c to generate the respective modules
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- Remove server->{ops,vals} if possible
- Clean up fs_context.* -- merge duplicate options into one, handle them in userspace utils
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- Restructure multichannel
- Treat initial connection as "channel 0" regardless of multichannel enabled/negotiated status, proceed with extra channels accordingly
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