A Flight Dynamics Library written in Rust with an Entity Component System architecturea project by vcuadradojuan Project DescriptionThe Entity Component System is Data-driven architectural pattern, using composition over inheritance (contrary to Object Oriented programming). It is used in complex systems such as simulators, games, and Fintech; where the projects specify an array of complex systems that are loosely coupled. Projects where one needs to horizontally expand and change the behavior of a small subset of systems knowing that there will be no unwanted behavioral change carried to others, while at the same time provide a way to expand functionality that can be reused by a big number of the systems. |