Project Description
The aim of the project is to run a sample microservice app in Kubernetes. A simple app will be written in Python and work as an online store comprising of frontend, orders, and products services. (could be more!!)
- a frontend (a simple web page, using flask)
- a product service (an inventory of the products with description and cost)
- an orders service (recording the orders with order numbers, items and cost)
Further questions to answer/explore:
- How this app is going to look
- Which components to setup in k8s (a deployment and service for each microservice, what more?)
- How the APIs are going to be exposed (so the services can talk to each other. Right now, I only know how to expose the frontend on 8080 for user interaction).
Goals for this Hackweek
The project will have several learning goals:
- How to breakdown a monolith to microservices.
- Understand how Kubernetes works.
- Learn how to design Kubernetes topology for containerized applications.
Looking for hackers with the skills:
This project is part of:
Hack Week 20
Activity
Comments
-
almost 4 years ago by epromislow | Reply
I've been reading https://learning.oreilly.com/library/view/cloud-native-patterns/9781617294297/ but not working through it because the examples are all in java, and I don't want to just use the spring boot platform to hide all the details. Would be interested in the points you've listed, as well as implementing a quick-and-dirty chaos monkey to kill off random/selected connections and nodes and monitor what happens, as well as see what works for fast recoveries.
I'm at UTC-0700
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SUSE AI Meets the Game Board by moio
Use tabletopgames.ai’s open source TAG and PyTAG frameworks to apply Statistical Forward Planning and Deep Reinforcement Learning to two board games of our own design. On an all-green, all-open source, all-AWS stack!
Results: Infrastructure Achievements
We successfully built and automated a containerized stack to support our AI experiments. This included:
- a Fully-Automated, One-Command, GPU-accelerated Kubernetes setup: we created an OpenTofu based script, tofu-tag, to deploy SUSE's RKE2 Kubernetes running on CUDA-enabled nodes in AWS, powered by openSUSE with GPU drivers and gpu-operator
- Containerization of the TAG and PyTAG frameworks: TAG (Tabletop AI Games) and PyTAG were patched for seamless deployment in containerized environments. We automated the container image creation process with GitHub Actions. Our forks (PRs upstream upcoming):
./deploy.sh
and voilà - Kubernetes running PyTAG (k9s
, above) with GPU acceleration (nvtop
, below)
Results: Game Design Insights
Our project focused on modeling and analyzing two card games of our own design within the TAG framework:
- Game Modeling: We implemented models for Dario's "Bamboo" and Silvio's "Totoro" and "R3" games, enabling AI agents to play thousands of games ...in minutes!
- AI-driven optimization: By analyzing statistical data on moves, strategies, and outcomes, we iteratively tweaked the game mechanics and rules to achieve better balance and player engagement.
- Advanced analytics: Leveraging AI agents with Monte Carlo Tree Search (MCTS) and random action selection, we compared performance metrics to identify optimal strategies and uncover opportunities for game refinement .
- more about Bamboo on Dario's site
- more about R3 on Silvio's site (italian, translation coming)
- more about Totoro on Silvio's site
A family picture of our card games in progress. From the top: Bamboo, Totoro, R3
Results: Learning, Collaboration, and Innovation
Beyond technical accomplishments, the project showcased innovative approaches to coding, learning, and teamwork:
- "Trio programming" with AI assistance: Our "trio programming" approach—two developers and GitHub Copilot—was a standout success, especially in handling slightly-repetitive but not-quite-exactly-copypaste tasks. Java as a language tends to be verbose and we found it to be fitting particularly well.
- AI tools for reporting and documentation: We extensively used AI chatbots to streamline writing and reporting. (Including writing this report! ...but this note was added manually during edit!)
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- Game design as a learning platform: By blending AI techniques with creative game design, we learned not only about AI strategies but also about making games fun, engaging, and balanced.
Last but not least we had a lot of fun! ...and this was definitely not a chatbot generated line!
The Context: AI + Board Games
Symbol Relations by hli
Description
There are tools to build function call graphs based on parsing source code, for example, cscope
.
This project aims to achieve a similar goal by directly parsing the disasembly (i.e. objdump) of a compiled binary. The assembly code is what the CPU sees, therefore more "direct". This may be useful in certain scenarios, such as gdb/crash debugging.
Detailed description and Demos can be found in the README file:
Supports x86 for now (because my customers only use x86 machines), but support for other architectures can be added easily.
Tested with python3.6
Goals
Any comments are welcome.
Resources
https://github.com/lhb-cafe/SymbolRelations
symrellib.py: mplements the symbol relation graph and the disassembly parser
symrel_tracer*.py: implements tracing (-t option)
symrel.py: "cli parser"
Make more sense of openQA test results using AI by livdywan
Description
AI has the potential to help with something many of us spend a lot of time doing which is making sense of openQA logs when a job fails.
User Story
Allison Average has a puzzled look on their face while staring at log files that seem to make little sense. Is this a known issue, something completely new or maybe related to infrastructure changes?
Goals
- Leverage a chat interface to help Allison
- Create a model from scratch based on data from openQA
- Proof of concept for automated analysis of openQA test results
Bonus
- Use AI to suggest solutions to merge conflicts
- This would need a merge conflict editor that can suggest solving the conflict
- Use image recognition for needles
Resources
Timeline
Day 1
- Conversing with open-webui to teach me how to create a model based on openQA test results
- Asking for example code using TensorFlow in Python
- Discussing log files to explore what to analyze
- Drafting a new project called Testimony (based on Implementing a containerized Python action) - the project name was also suggested by the assistant
Day 2
- Using NotebookLLM (Gemini) to produce conversational versions of blog posts
- Researching the possibility of creating a project logo with AI
- Asking open-webui, persons with prior experience and conducting a web search for advice
Highlights
- I briefly tested compared models to see if they would make me more productive. Between llama, gemma and mistral there was no amazing difference in the results for my case.
- Convincing the chat interface to produce code specific to my use case required very explicit instructions.
- Asking for advice on how to use open-webui itself better was frustratingly unfruitful both in trivial and more advanced regards.
- Documentation on source materials used by LLM's and tools for this purpose seems virtually non-existent - specifically if a logo can be generated based on particular licenses
Outcomes
- Chat interface-supported development is providing good starting points and open-webui being open source is more flexible than Gemini. Although currently some fancy features such as grounding and generated podcasts are missing.
- Allison still has to be very experienced with openQA to use a chat interface for test review. Publicly available system prompts would make that easier, though.
Testing and adding GNU/Linux distributions on Uyuni by juliogonzalezgil
Join the Gitter channel! https://gitter.im/uyuni-project/hackweek
Uyuni is a configuration and infrastructure management tool that saves you time and headaches when you have to manage and update tens, hundreds or even thousands of machines. It also manages configuration, can run audits, build image containers, monitor and much more!
Currently there are a few distributions that are completely untested on Uyuni or SUSE Manager (AFAIK) or just not tested since a long time, and could be interesting knowing how hard would be working with them and, if possible, fix whatever is broken.
For newcomers, the easiest distributions are those based on DEB or RPM packages. Distributions with other package formats are doable, but will require adapting the Python and Java code to be able to sync and analyze such packages (and if salt does not support those packages, it will need changes as well). So if you want a distribution with other packages, make sure you are comfortable handling such changes.
No developer experience? No worries! We had non-developers contributors in the past, and we are ready to help as long as you are willing to learn. If you don't want to code at all, you can also help us preparing the documentation after someone else has the initial code ready, or you could also help with testing :-)
The idea is testing Salt and Salt-ssh clients, but NOT traditional clients, which are deprecated.
To consider that a distribution has basic support, we should cover at least (points 3-6 are to be tested for both salt minions and salt ssh minions):
- Reposync (this will require using spacewalk-common-channels and adding channels to the .ini file)
- Onboarding (salt minion from UI, salt minion from bootstrap scritp, and salt-ssh minion) (this will probably require adding OS to the bootstrap repository creator)
- Package management (install, remove, update...)
- Patching
- Applying any basic salt state (including a formula)
- Salt remote commands
- Bonus point: Java part for product identification, and monitoring enablement
- Bonus point: sumaform enablement (https://github.com/uyuni-project/sumaform)
- Bonus point: Documentation (https://github.com/uyuni-project/uyuni-docs)
- Bonus point: testsuite enablement (https://github.com/uyuni-project/uyuni/tree/master/testsuite)
If something is breaking: we can try to fix it, but the main idea is research how supported it is right now. Beyond that it's up to each project member how much to hack :-)
- If you don't have knowledge about some of the steps: ask the team
- If you still don't know what to do: switch to another distribution and keep testing.
This card is for EVERYONE, not just developers. Seriously! We had people from other teams helping that were not developers, and added support for Debian and new SUSE Linux Enterprise and openSUSE Leap versions :-)
Pending
FUSS
FUSS is a complete GNU/Linux solution (server, client and desktop/standalone) based on Debian for managing an educational network.
https://fuss.bz.it/
Seems to be a Debian 12 derivative, so adding it could be quite easy.
[W]
Reposync (this will require using spacewalk-common-channels and adding channels to the .ini file)[W]
Onboarding (salt minion from UI, salt minion from bootstrap script, and salt-ssh minion) (this will probably require adding OS to the bootstrap repository creator) --> Working for all 3 options (salt minion UI, salt minion bootstrap script and salt-ssh minion from the UI).[W]
Package management (install, remove, update...) --> Installing a new package works, needs to test the rest.[I]
Patching (if patch information is available, could require writing some code to parse it, but IIRC we have support for Ubuntu already). No patches detected. Do we support patches for Debian at all?[W]
Applying any basic salt state (including a formula)[W]
Salt remote commands[ ]
Bonus point: Java part for product identification, and monitoring enablement
Multi-pod, autoscalable Elixir application in Kubernetes using K8s resources by socon
Description
Elixir / Erlang use their own solutions to create clusters that work together. Kubernetes provide its own orchestration. Due to the nature of the BEAM, it looks a very promising technology for applications that run in Kubernetes and requite to be always on, specifically if they are created as web pages using Phoenix.
Goals
- Investigate and provide solutions that work in Phoenix LiveView using Kubernetes resources, so a multi-pod application can be used
- Provide an end to end example that creates and deploy a container from source code.
Resources
https://github.com/dwyl/phoenix-liveview-counter-tutorial https://github.com/propedeutica/elixir-k8s-counter
Rancher/k8s Trouble-Maker by tonyhansen
Project Description
When studying for my RHCSA, I found trouble-maker, which is a program that breaks a Linux OS and requires you to fix it. I want to create something similar for Rancher/k8s that can allow for troubleshooting an unknown environment.
Goal for this Hackweek
Create a basic framework for creating Rancher/k8s cluster lab environments as needed for the Break/Fix Create at least 5 modules that can be applied to the cluster and require troubleshooting
Resources
https://github.com/rancher/terraform-provider-rancher2 https://github.com/rancher/tf-rancher-up
Harvester Packer Plugin by mrohrich
Description
Hashicorp Packer is an automation tool that allows automatic customized VM image builds - assuming the user has a virtualization tool at their disposal. To make use of Harvester as such a virtualization tool a plugin for Packer needs to be written. With this plugin users could make use of their Harvester cluster to build customized VM images, something they likely want to do if they have a Harvester cluster.
Goals
Write a Packer plugin bridging the gap between Harvester and Packer. Users should be able to create customized VM images using Packer and Harvester with no need to utilize another virtualization platform.
Resources
Hashicorp documentation for building custom plugins for Packer https://developer.hashicorp.com/packer/docs/plugins/creation/custom-builders
Source repository of the Harvester Packer plugin https://github.com/m-ildefons/harvester-packer-plugin
kubectl clone: Seamlessly Clone Kubernetes Resources Across Multiple Rancher Clusters and Projects by dpunia
Description
kubectl clone is a kubectl plugin that empowers users to clone Kubernetes resources across multiple clusters and projects managed by Rancher. It simplifies the process of duplicating resources from one cluster to another or within different namespaces and projects, with optional on-the-fly modifications. This tool enhances multi-cluster resource management, making it invaluable for environments where Rancher orchestrates numerous Kubernetes clusters.
Goals
- Seamless Multi-Cluster Cloning
- Clone Kubernetes resources across clusters/projects with one command.
- Simplifies management, reduces operational effort.
Resources
Rancher & Kubernetes Docs
- Rancher API, Cluster Management, Kubernetes client libraries.
Development Tools
- Kubectl plugin docs, Go programming resources.
Building and Installing the Plugin
- Set Environment Variables: Export the Rancher URL and API token:
export RANCHER_URL="https://rancher.example.com"
export RANCHER_TOKEN="token-xxxxx:xxxxxxxxxxxxxxxxxxxx"
- Build the Plugin: Compile the Go program:
go build -o kubectl-clone ./pkg/
- Install the Plugin:
Move the executable to a directory in your
PATH
:
mv kubectl-clone /usr/local/bin/
Ensure the file is executable:
chmod +x /usr/local/bin/kubectl-clone
- Verify the Plugin Installation: Test the plugin by running:
kubectl clone --help
You should see the usage information for the kubectl-clone
plugin.
Usage Examples
- Clone a Deployment from One Cluster to Another:
kubectl clone --source-cluster c-abc123 --type deployment --name nginx-deployment --target-cluster c-def456 --new-name nginx-deployment-clone
- Clone a Service into Another Namespace and Modify Labels:
A CLI for Harvester by mohamed.belgaied
[comment]: # Harvester does not officially come with a CLI tool, the user is supposed to interact with Harvester mostly through the UI [comment]: # Though it is theoretically possible to use kubectl to interact with Harvester, the manipulation of Kubevirt YAML objects is absolutely not user friendly. [comment]: # Inspired by tools like multipass from Canonical to easily and rapidly create one of multiple VMs, I began the development of Harvester CLI. Currently, it works but Harvester CLI needs some love to be up-to-date with Harvester v1.0.2 and needs some bug fixes and improvements as well.
Project Description
Harvester CLI is a command line interface tool written in Go, designed to simplify interfacing with a Harvester cluster as a user. It is especially useful for testing purposes as you can easily and rapidly create VMs in Harvester by providing a simple command such as:
harvester vm create my-vm --count 5
to create 5 VMs named my-vm-01
to my-vm-05
.
Harvester CLI is functional but needs a number of improvements: up-to-date functionality with Harvester v1.0.2 (some minor issues right now), modifying the default behaviour to create an opensuse VM instead of an ubuntu VM, solve some bugs, etc.
Github Repo for Harvester CLI: https://github.com/belgaied2/harvester-cli
Done in previous Hackweeks
- Create a Github actions pipeline to automatically integrate Harvester CLI to Homebrew repositories: DONE
- Automatically package Harvester CLI for OpenSUSE / Redhat RPMs or DEBs: DONE
Goal for this Hackweek
The goal for this Hackweek is to bring Harvester CLI up-to-speed with latest Harvester versions (v1.3.X and v1.4.X), and improve the code quality as well as implement some simple features and bug fixes.
Some nice additions might be: * Improve handling of namespaced objects * Add features, such as network management or Load Balancer creation ? * Add more unit tests and, why not, e2e tests * Improve CI * Improve the overall code quality * Test the program and create issues for it
Issue list is here: https://github.com/belgaied2/harvester-cli/issues
Resources
The project is written in Go, and using client-go
the Kubernetes Go Client libraries to communicate with the Harvester API (which is Kubernetes in fact).
Welcome contributions are:
- Testing it and creating issues
- Documentation
- Go code improvement
What you might learn
Harvester CLI might be interesting to you if you want to learn more about:
- GitHub Actions
- Harvester as a SUSE Product
- Go programming language
- Kubernetes API