Project Description
Tafl is a family of ancient norther European board games, including Hnefatafl, Tablut and Brandubh. This Hackweek project aims to take a half-finished implementation to a small open-source game project with a terminal user interface. This is a personal learning project aimed to self-teach Rust, however contributions are very welcome.
Goal for this Hackweek
- Complete implementation of Hnefatafl and Tablut rules
- Complete an intuitive terminal user interface including an in-game manual explaining the rules
- Functioning Open-Source project with the ability to produce release artifacts, accept code-contributions and bug reports
Stretch Goals:
- Add primitive multi-player mode or computer opponent
- RPM package
Resources
- https://github.com/m-ildefons/tafl
- https://en.wikipedia.org/wiki/Tafl_games
- http://www.gamecabinet.com/history/Hnef.html
- https://www.nefatavl.dk/english.html
Looking for hackers with the skills:
This project is part of:
Hack Week 22
Activity
Comments
Be the first to comment!
Similar Projects
Write an url shortener in Rust (And learn in the way) by szarate
So I have 469.icu :), it's currently doing nothing... (and for sale) but in the meantime, I'd like to write an url shortener from scratch and deploy it on my own server
https://github.com/foursixnine/url-manager-rs/tree/main
Grapesss: a physical Shamir's Secret Sharing application [ESP32-C3 + Mobile] by ecandino
Description
A couple of years ago I created StegoSecretS, a small cli used to encrypt and split a secret into multiple keys, using the Shamir's Secret Sharing algorithm.
The idea is to re-implement the project using physical devices. One device alone will be useless, but when close together they can be used to decrypt the secret.
On a practical side the user encrypts the secret with a mobile application. The same application is used to split the secret, and load the partial keys into different micro-controllers. Another user will be able to decrypt the secret only having at least N devices close together (using the application).
I'm planning to use a couple of ESP32-C3 I bought, and build a very simple Android mobile application.
Goals
- Learn about Rust and micro-controllers (ESP32-C3)
- Learn about mobile applications (Android and Kotlin)
Resources
Agama installer on-line demo by lslezak
Description
The Agama installer provides a quite complex user interface. We have some screenshots on the web page but as it is basically a web application it would be nice to have some on-line demo where users could click and check it live.
The problem is that the Agama server directly accesses the hardware (storage probing) and loads installation repositories. We cannot easily mock this in the on-line demo so the easiest way is to have just a read-only demo. You could explore the configuration options but you could not change anything, all changes would be ignored.
The read-only demo would be a bit limited but I still think it would be useful for potential users get the feeling of the new Agama installer and get familiar with it before using in a real installation.
As a proof of concept I already created this on-line demo.
The implementation basically builds Agama in two modes - recording mode where it saves all REST API responses and replay mode where it for the REST API requests returns the previously recorded responses. Recording in the browser is inconvenient and error prone, there should be some scripting instead (see below).
Goals
- Create an Agama on-line demo which can be easily tested by users
- The Agama installer is still in alpha phase and in active development, the online demo needs to be easily rebuilt with the latest Agama version
- Ideally there should be some automation so the demo page is rebuilt automatically without any developer interactions (once a day or week?)
TODO
- Use OpenAPI to get all Agama REST API endpoints, write a script which queries all the endpoints automatically and saves the collected data to a file (see this related PR).
- Write a script for starting an Agama VM (use libvirt/qemu?), the script should ensure we always use the same virtual HW so if we need to dump the latest REST API state we get the same (or very similar data). This should ensure the demo page does not change much regarding the storage proposal etc...
- Fix changing the product, currently it gets stuck after clicking the "Select" button.
- Move the mocking data (the recorded REST API responses) outside the Agama sources, it's too big and will be probably often updated. To avoid messing the history keep it in a separate GitHub repository
- Allow changing the UI language
- Display some note (watermark) in the page so it is clear it is a read-only demo (probably with some version or build date to know how old it is)
- Automation for building new demo page from the latest sources. There should be some check which ensures the recorded data still matches the OpenAPI specification.
Changing the UI language
This will be quite tricky because selecting the proper translation file is done on the server side. We would probably need to completely re-implement the logic in the browser side and adapt the server for that.
Also some REST API responses contain translated texts (storage proposal, pattern names in software). We would need to query the respective endpoints in all supported languages and return the correct response in runtime according to the currently selected language.
Resources
- Agama sources
- Experimental proof of concept demo
- The respective source code change
Hack on isotest-ng - a rust port of isotovideo (os-autoinst aka testrunner of openQA) by szarate
Description
Some time ago, I managed to convince ByteOtter to hack something that resembles isotovideo but in Rust, not because I believe that Perl is dead, but more because there are certain limitations in the perl code (how it was written), and its always hard to add new functionalities when they are about implementing a new backend, or fixing bugs (Along with people complaining that Perl is dead, and that they don't like it)
In reality, I wanted to see if this could be done, and ByteOtter proved that it could be, while doing an amazing job at hacking a vnc console, and helping me understand better what RuPerl needs to work.
I plan to keep working on this for the next few years, and while I don't aim for feature completion or replacing isotovideo tih isotest-ng (name in progress), I do plan to be able to use it on a daily basis, using specialized tooling with interfaces, instead of reimplementing everything in the backend
Todo
- Add
make
targets for testability, e.g "spawn qemu and type" - Add image search matching algorithm
- Add a Null test distribution provider
- Add a Perl Test Distribution Provider
- Fix unittests https://github.com/os-autoinst/isotest-ng/issues/5
- Research OpenTofu how to add new hypervisors/baremetal to OpenTofu
- Add an interface to openQA cli
Goals
- Implement at least one of the above, prepare proposals for GSoC
- Boot a system via it's BMC
Resources
See https://github.com/os-autoinst/isotest-ng
Better diff'ing experience by MSirringhaus
Description
For diff-ing directories, I usually like to use meld, but it struggles a lot with large trees. Experiment with writing a TUI meld-clone for diffing directories and files
Goals
Get first prototype going of a TUI that can show
- diffs of text-files
- diffs of directories.
Stretch goals
- Themes
- Filters (no whitespace, etc.)
- Live config changes (Show/hide line numbers, etc.)
SUSE Prague claw machine by anstalker
Project Description
The idea is to build a claw machine similar to e.g. this one:
Why? Well, it could be a lot of fun!
But also it's a great way to dispense SUSE and openSUSE merch like little Geekos at events like conferences, career fairs and open house events.
Goal for this Hackweek
Build an arcade claw machine.
Resources
In French, an article about why you always lose in claw machine games:
We're looking for handy/crafty people in the Prague office:
- woodworking XP or equipment
- arduino/raspi embedded programming knowledge
- Anthony can find a budget for going to GM and buying servos and such ;)
SUSE AI Meets the Game Board by moio
Use tabletopgames.ai’s open source TAG and PyTAG frameworks to apply Statistical Forward Planning and Deep Reinforcement Learning to two board games of our own design. On an all-green, all-open source, all-AWS stack!
AI + Board Games
Board games have long been fertile ground for AI innovation, pushing the boundaries of capabilities such as strategy, adaptability, and real-time decision-making - from Deep Blue's chess mastery to AlphaZero’s domination of Go. Games aren’t just fun: they’re complex, dynamic problems that often mirror real-world challenges, making them interesting from an engineering perspective.
As avid board gamers, aspiring board game designers, and engineers with careers in open source infrastructure, we’re excited to dive into the latest AI techniques first-hand.
Our goal is to develop an all-open-source, all-green AWS-based stack powered by some serious hardware to drive our board game experiments forward!
Project Goals
Set Up the Stack:
- Install and configure the TAG and PyTAG frameworks on SUSE Linux Enterprise Base Container Images.
- Integrate with the SUSE AI stack for GPU-accelerated training on AWS.
- Validate a sample GPU-accelerated PyTAG workload on SUSE AI.
- Ensure the setup is entirely repeatable with Terraform and configuration scripts, documenting results along the way.
Design and Implement AI Agents:
- Develop AI agents for the two board games, incorporating Statistical Forward Planning and Deep Reinforcement Learning techniques.
- Fine-tune model parameters to optimize game-playing performance.
- Document the advantages and limitations of each technique.
Test, Analyze, and Refine:
- Conduct AI vs. AI and AI vs. human matches to evaluate agent strategies and performance.
- Record insights, document learning outcomes, and refine models based on real-world gameplay.
Technical Stack
- Frameworks: TAG and PyTAG for AI agent development
- Platform: SUSE AI
- Tools: AWS for high-performance GPU acceleration
Why This Project Matters
This project not only deepens our understanding of AI techniques by doing but also showcases the power and flexibility of SUSE’s open-source infrastructure for supporting high-level AI projects. By building on an all-open-source stack, we aim to create a pathway for other developers and AI enthusiasts to explore, experiment, and deploy their own innovative projects within the open-source space.
Our Motivation
We believe hands-on experimentation is the best teacher.
Combining our engineering backgrounds with our passion for board games, we’ll explore AI in a way that’s both challenging and creatively rewarding. Our ultimate goal? To hack an AI agent that’s as strategic and adaptable as a real human opponent (if not better!) — and to leverage it to design even better games... for humans to play!
Hack on rich terminal user interfaces by amanzini
Description
TUIs (Textual User Interface) are a big classic of our daily workflow. Many linux users 'live' in the terminal and modern implementations have a lot to offer : unicode fonts, 24 bit colors etc.
Goals
- Explore the current available solution on modern languages and implement a PoC , for example a small maze generator, porting of a classic game or just display the HackWeek cute logo.
- Practice some Go / Rust coding and programming patterns
- Fiddle around, hack, learn, have fun
- keep a development diary, practice on project documentation
Follow this link for source code repository
- includes development diary
Some ideas for inspiration:
- https://github.com/coding-horror/basic-computer-games
- https://git.imzadi.de/acn/vt100-games
- https://github.com/skx/lighthouse-of-doom
- https://github.com/rothgar/awesome-tuis
- https://www.zq1.de/~bernhard/images/share/geeko/logo.txt
Related projects:
Resources
Python:
Go:
Rust:
Misc: