Blog about ScummVM Freeware games of our openSUSE Build Service games project
Status
Lately in my spare time I put some effort in packaging the Freeware games, which are supported by ScummVM engine. I improved packaging of
but also successfully submitted freshly:
- sword25: Broken Sword 2.5 - The Return of the Templars
- drascula: Drascula: The Vampire Strikes Back
- lure: Lure of the Temptress
- DreamWeb: DreamWeb
- MysteryHouse: Mystery House
- griffon: The Griffon Legend
- nippon: Nippon Safes Inc.
- soltys: Soltys Adventure Game
- sfinx: Sfinx Adventure Game
The packages include support for all languages, which have been made available. Also a wrapper script, which on the first run asks for the desired language via xmessage (how retro!) and then creates an appropriate section in scummvm.ini file with fullscreen set, scale factor of 3 (best quality) and enabled subtitles. This section is then used for the scummvm interpreter. Next time the wrappers script runs directly scummvm using this section.
What's missing
- more testing of the packages; improve/fix wrapper scripts if needed
- do some advertising that we have such packages
So I started to blog about these packages. Here is my first blog about Drascula: The Vampire Strikes Back
Outcome/Results
Not so much. I marked the wrapper scripts of the games as bash scripts by replacing #!/bin/sh
in the header with #!/bin/bash
. I tested briefly that language selection works as expected. I couldn't find any issues with that. Also I noticed that - when running in a Wayland session (I've tried GNOME) and using fullscreen mode of scummvm - the input is completely broken and you can't terminate scummvm any longer either (apart from killing the process id manually). I've tried to workaround this by starting scummvm on Xwayland by using environment variable SDL_VIDEODRIVER=x11
but this didn't help at all (seems it doesn't run on Xwayland at all). OTOH fullscreen mode of scummvm works fine in a X session (e.g. GNOME on Xorg).
Update on Wayland/Fullscreen issues
My results above were in a VM running sle15-sp4 using QXL as driver (1024x768 resolution I believe). Looks like things are working fine on Leap 15.4 on bare metal using Intel driver (Tigerlake, 1080p resolution).
This project is part of:
Hack Week 21
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