The idea is to play around with a minecraft-like block exploration game, written from scratch in C using SDL2 and OpenGL 3.0. Minimal dependencies, probably won't be a game as such before the end of the week, but the goal is to have a world generated and to be able to walk around in it. Why? Mainly to refresh my 3D knowledge, catch up with what's happened since I last played with that stuff, and to have fun. :)
The project is now finished, at least as far as I got during this week. There is still a lot remaining to have a proper game.
I managed to get a basic block world running with infinitely generating terrain, loading as the player moves around. There is some basic lighting which is visible in one of the screenshots above.
During the process I encountered a lot of interesting problems, mainly reacquainting myself with 3D math and ANSI C (and GDB). The first screenshot above is the result of an interesting bug when adding the functionality to grab screenshots directly in the game. I thought it had a certain aesthetic appeal.
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Hack Week 11
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3D Printer deals by free_ai_tools
<h1>The Complete 3D Printing Handbook: From Beginner to Pro</h1>
<h2>Program Area(s)</h2>
<p>Career Pathways</p>
<p>Workforce Preparation</p>
<h2>Basic Information</h2>
<p><strong>Brief Description</strong></p>
<p>A comprehensive <a href="https://www.programable.com/"><span>3D printing tutorial</span></a> book would be quite extensive! However, I can provide a detailed outline and fill in key sections to give you a strong foundation for such a book.</p>
<p>Here's a detailed tutorial book structure, with some filled-in content, that you can expand upon:</p>
<p><strong>Essential Questions</strong></p>
<p><strong>Developed By</strong></p>
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<p><strong>Co-contributors</strong></p>
<p><a href="https://www.programable.com/"><span>The Complete 3D Printing Handbook: From Beginner to Pro</span></a></p>
<h2>Table of Contents</h2>
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<ol>
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