In order to aid loading openSUSE installation and Live images on USB sticks we have a little GUI program called imagewriter. It's a bit dated so Fabian started a newer one with better UI suitable for touch screen that offers the available images on demand, store images offline for conferences and fairs etc: https://github.com/openSUSE/imagewriter2
It's written in C++ with Qt and still needs some work to be production ready:
- package it as imagewriter2 and get into the Distro
- add command line parameters
- improve the UI, possibly matching the style of softwareo.o
- better visualization of progress bars, add cancel buttons etc.
- some nice UI to prime and manage the cache for preparing conferences
- ..
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Project Description
Let's revisit our existing openSUSE welcome app.
My goal was to show Leap 16 in a new coat. Welcome app adds to the first time use experience. We've recently added donation button to our existing welcome.
Some things that I recently wanted to address were EOL and possibly upgrade notification.
I've already done some experiments with mint welcome app, but not sure if it's better than the existing one.
There is also a PR to rework existing app https://github.com/openSUSE/openSUSE-welcome/pull/36 (this should be considered as an option too)
Goal for this Hackweek
New welcome app, possibly with EOL notification for Leap.
1) Welcome application(s) with (rebrand changes) maintained under github.com/openSUSE
2) Application is submitted to openSUSE:Factory && openSUSE:Leap:16.0
3) Updated needles in openQA (probably post hackweek)
Resources
Reddit discussion about the best welcome app out there.
Github repo for the current welcome app.
New migration tool for Leap by lkocman
Update
I will call a meeting with other interested people at 11:00 CET https://meet.opensuse.org/migrationtool
Description
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Marcela and I were working on the project from Brno coworking as well as finalizing pieces after the hackweek. We've tested several migration scenarios and it works. But it needs further polishing and testing.
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Repository
https://github.com/openSUSE/opensuse-migration-tool
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Resources
Tracker for yast stack reduction code-o-o/leap/features#173 YaST stack reduction
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Description
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xmonad
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Project Description
Create openSUSE images (or test generic EFI images) for Arm and/or RISC-V boards that are not yet supported.
Goal for this Hackweek
Create bootable images of Tumbleweed for SBCs that currently have no images available or are untested.
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Resources
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tl;dr
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Current Status
See the development status issue at the GitHub repo.
tl;dr: It's usable now with all the key features.
It does real package installation / removal / update with reasonable user feedback.
The Past and the Present
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Yes, it is: That part is already working:
https://github.com/yast/yast-ycp-ui-bindings/pull/71
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Write which games you'd like to hack on in the comments. Don't forget to check e.g. on Open Source Game Clones, Github and SourceForge whether the game is ported already.
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Hack Week 20, 21, 22 & 23 - Master of Orion II: Battle at Antares
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/usr/local/share/openorion2
by default) - Run
openorion2
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- Clone the Git repository
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./bootstrap; ./configure; make && make install
in bothsignus
andsignus-data
directories. - Run
signus
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RISC-V emulator in GLSL capable of running Linux by favogt
Description
There are already numerous ways to run Linux and some programs through emulation in a web browser (e.g. x86 and riscv64 on https://bellard.org/jslinux/), but none use WebGL/WebGPU to run the emulation on the GPU.
I already made a PoC of an AArch64 (64-bit Arm) emulator in OpenCL which is unfortunately hindered by a multitude of OpenCL compiler bugs on all platforms (Intel with beignet or the new compute runtime and AMD with Mesa Clover and rusticl). With more widespread and thus less broken GLSL vs. OpenCL and the less complex implementation requirements for RV32 (especially 32bit integers instead of 64bit), that should not be a major problem anymore.
Goals
Write an RISC-V system emulator in GLSL that is capable of booting Linux and run some userspace programs interactively. Ideally it is small enough to work on online test platforms like Shaderoo with a custom texture that contains bootstrap code, kernel and initrd.
Minimum:
riscv32 without FPU (RV32 IMA) and MMU (µClinux), running Linux in M-mode and userspace in U-mode.
Stretch goals:
FPU support, S-Mode support with MMU, SMP. Custom web frontend with more possibilities for I/O (disk image, network?).
Resources
RISC-V ISA Specifications
Shaderoo
OpenGL 4.5 Quick Reference Card
Result as of Hackweek 2024
WebGL turned out to be insufficient, it only supports OpenGL ES 3.0 but imageLoad/imageStore needs ES 3.1. So we switched directions and had to write a native C++ host for the shaders.
As of Hackweek Friday, the kernel attempts to boot and outputs messages, but panics due to missing memory regions.
Since then, some bugs were fixed and enough hardware emulation implemented, so that now Linux boots with framebuffer support and it's possible to log in and run programs!
The repo with a demo video is available at https://github.com/Vogtinator/risky-v
Create an Android app for Syncthing as part of the Syncthing Tray project by mkittler
Description
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Goals
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Resources
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YQPkg - Bringing the Single Package Selection Back to Life by shundhammer
tl;dr
Rip out the high-level YQPackageSelector widget from YaST and make it a standalone Qt program without any YaST dependencies.
See section "Result" at the bottom for the current status after the hack week.
Current Status
See the development status issue at the GitHub repo.
tl;dr: It's usable now with all the key features.
It does real package installation / removal / update with reasonable user feedback.
The Past and the Present
We used to have and still have a powerful software selection with the YaST sw_single module (and the YaST patterns counterpart): You can select software down to the package level, you can easily select one of many available package versions, you can select entire patterns - or just view them and pick individual packages from patterns.
You can search packages based on name, description, "requires" or "provides" level, and many more things.
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YaST is on its way out, to be replaced by the new Agama installer and Cockpit for system administration. Those tools can do many things, but fine-grained package selection is not among them. And there are also no other Open Source tools available for that purpose that even come close to the YaST package selection.
Many aspects of YaST have become obsolete over the years; many subsystems now come with a good default configuration, or they can configure themselves automatically. Just think about sound or X11 configuration; when did you last need to touch them?
For others, the desktops bring their own tools (e.g. printers), or there are FOSS configuration tools (NetworkManager, BlueMan). Most YaST modules are no longer needed, and for many others there is a replacement in tools like Cockpit.
But no longer having a powerful fine-grained package selection like in YaST sw_single will hurt. Big time. At least until there is an adequate replacement, many users will want to keep it.
The Idea
YaST sw_single always revolved around a powerful high-level widget on the abstract UI level. Libyui has low-level widgets like YPushButton, YCheckBox, YInputField, more advanced ones like YTable, YTree; and some few very high-level ones like YPackageSelector and YPatternSelector that do the whole package selection thing alone, working just on the libzypp level and changing the status of packages or patterns there.
For the YaST Qt UI, the YQPackageSelector / YQPatternSelector widgets work purely on the Qt and libzypp level; no other YaST infrastructure involved, in particular no Ruby (or formerly YCP) interpreter, no libyui-level widgets, no bindings between Qt / C++ and Ruby / YaST-core, nothing. So it's not too hard to rip all that part out of YaST and create a standalone program from it.
For the NCurses UI, the NCPackageSelector / NCPatternSelector create a lot of libyui widgets (inheriting YWidget / NCWidget) and use a lot of libyui calls to glue them together; and all that of course still needs a lot of YaST / libyui / libyui-ncurses infrastructure. So NCurses is out of scope here.
Preparatory Work: Initializing the Package Subsystem
To see if this is feasible at all, the existing UI examples needed some fixing to check what is needed on that level. That was the make-or-break decision: Would it be realistically possible to set the needed environment in libzypp up (without being stranded in the middle of that task alone at the end of the hack week)?
Yes, it is: That part is already working:
https://github.com/yast/yast-ycp-ui-bindings/pull/71