Project Description

Tafl is a family of ancient norther European board games, including Hnefatafl, Tablut and Brandubh. This Hackweek project aims to take a half-finished implementation to a small open-source game project with a terminal user interface. This is a personal learning project aimed to self-teach Rust, however contributions are very welcome.

Goal for this Hackweek

  • Complete implementation of Hnefatafl and Tablut rules
  • Complete an intuitive terminal user interface including an in-game manual explaining the rules
  • Functioning Open-Source project with the ability to produce release artifacts, accept code-contributions and bug reports

Stretch Goals:

  • Add primitive multi-player mode or computer opponent
  • RPM package

Resources

  • https://github.com/m-ildefons/tafl
  • https://en.wikipedia.org/wiki/Tafl_games
  • http://www.gamecabinet.com/history/Hnef.html
  • https://www.nefatavl.dk/english.html

Looking for hackers with the skills:

rust game boardgames terminal

This project is part of:

Hack Week 22

Activity

  • almost 2 years ago: mrohrich liked this project.
  • almost 2 years ago: mrohrich started this project.
  • almost 2 years ago: mrohrich added keyword "rust" to this project.
  • almost 2 years ago: mrohrich added keyword "game" to this project.
  • almost 2 years ago: mrohrich added keyword "boardgames" to this project.
  • almost 2 years ago: mrohrich added keyword "terminal" to this project.
  • almost 2 years ago: mrohrich originated this project.

  • Comments

    Be the first to comment!

    Similar Projects

    Better diff'ing experience by MSirringhaus

    Description

    For diff-ing directories, I usually like to use meld, but it struggles a lot with large trees. Experiment with writing a TUI meld-clone for diffing directories and files

    Goals

    Get first prototype going of a TUI that can show

    • diffs of text-files
    • diffs of directories.

    Stretch goals

    • Themes
    • Filters (no whitespace, etc.)
    • Live config changes (Show/hide line numbers, etc.)


    SMB3 Server written entirely in Rust by dmulder

    Description

    Given the number of bugs frequently discovered in the Samba code caused by memory issues, it makes sense to re-write the smbd service purely in Rust code. Meanwhile, it would be wise to abandon backwards compatibility here with insecure protocol versions, and simply implement the SMB3 spec.

    Goals

    Get a simple server up and running and get it merged into upstream Samba (which now has Rust build support).

    Resources


    Hack on isotest-ng - a rust port of isotovideo (os-autoinst aka testrunner of openQA) by szarate

    Description

    Some time ago, I managed to convince ByteOtter to hack something that resembles isotovideo but in Rust, not because I believe that Perl is dead, but more because there are certain limitations in the perl code (how it was written), and its always hard to add new functionalities when they are about implementing a new backend, or fixing bugs (Along with people complaining that Perl is dead, and that they don't like it)

    In reality, I wanted to see if this could be done, and ByteOtter proved that it could be, while doing an amazing job at hacking a vnc console, and helping me understand better what RuPerl needs to work.

    I plan to keep working on this for the next few years, and while I don't aim for feature completion or replacing isotovideo tih isotest-ng (name in progress), I do plan to be able to use it on a daily basis, using specialized tooling with interfaces, instead of reimplementing everything in the backend

    Todo

    • Add make targets for testability, e.g "spawn qemu and type"
    • Add image search matching algorithm
    • Add a Null test distribution provider
    • Add a Perl Test Distribution Provider
    • Fix unittests https://github.com/os-autoinst/isotest-ng/issues/5
    • Research OpenTofu how to add new hypervisors/baremetal to OpenTofu
    • Add an interface to openQA cli

    Goals

    • Implement at least one of the above, prepare proposals for GSoC
    • Boot a system via it's BMC

    Resources

    See https://github.com/os-autoinst/isotest-ng


    Grapesss: a physical Shamir's Secret Sharing application [ESP32-C3 + Mobile] by ecandino

    drawing

    Description

    A couple of years ago I created StegoSecretS, a small cli used to encrypt and split a secret into multiple keys, using the Shamir's Secret Sharing algorithm.

    The idea is to re-implement the project using physical devices. One device alone will be useless, but when close together they can be used to decrypt the secret.

    On a practical side the user encrypts the secret with a mobile application. The same application is used to split the secret, and load the partial keys into different micro-controllers. Another user will be able to decrypt the secret only having at least N devices close together (using the application).

    I'm planning to use a couple of ESP32-C3 I bought, and build a very simple Android mobile application.

    Goals

    • Learn about Rust and micro-controllers (ESP32-C3)
    • Learn about mobile applications (Android and Kotlin)

    Resources


    Agama installer on-line demo by lslezak

    Description

    The Agama installer provides a quite complex user interface. We have some screenshots on the web page but as it is basically a web application it would be nice to have some on-line demo where users could click and check it live.

    The problem is that the Agama server directly accesses the hardware (storage probing) and loads installation repositories. We cannot easily mock this in the on-line demo so the easiest way is to have just a read-only demo. You could explore the configuration options but you could not change anything, all changes would be ignored.

    The read-only demo would be a bit limited but I still think it would be useful for potential users get the feeling of the new Agama installer and get familiar with it before using in a real installation.

    As a proof of concept I already created this on-line demo.

    The implementation basically builds Agama in two modes - recording mode where it saves all REST API responses and replay mode where it for the REST API requests returns the previously recorded responses. Recording in the browser is inconvenient and error prone, there should be some scripting instead (see below).

    Goals

    • Create an Agama on-line demo which can be easily tested by users
    • The Agama installer is still in alpha phase and in active development, the online demo needs to be easily rebuilt with the latest Agama version
    • Ideally there should be some automation so the demo page is rebuilt automatically without any developer interactions (once a day or week?)

    TODO

    • Use OpenAPI to get all Agama REST API endpoints, write a script which queries all the endpoints automatically and saves the collected data to a file (see this related PR).
    • Write a script for starting an Agama VM (use libvirt/qemu?), the script should ensure we always use the same virtual HW so if we need to dump the latest REST API state we get the same (or very similar data). This should ensure the demo page does not change much regarding the storage proposal etc...
    • Fix changing the product, currently it gets stuck after clicking the "Select" button.
    • Move the mocking data (the recorded REST API responses) outside the Agama sources, it's too big and will be probably often updated. To avoid messing the history keep it in a separate GitHub repository
    • Allow changing the UI language
    • Display some note (watermark) in the page so it is clear it is a read-only demo (probably with some version or build date to know how old it is)
    • Automation for building new demo page from the latest sources. There should be some check which ensures the recorded data still matches the OpenAPI specification.

    Changing the UI language

    This will be quite tricky because selecting the proper translation file is done on the server side. We would probably need to completely re-implement the logic in the browser side and adapt the server for that.

    Also some REST API responses contain translated texts (storage proposal, pattern names in software). We would need to query the respective endpoints in all supported languages and return the correct response in runtime according to the currently selected language.

    Resources


    SUSE Prague claw machine by anstalker

    Project Description

    The idea is to build a claw machine similar to e.g. this one:

    example image

    Why? Well, it could be a lot of fun!

    But also it's a great way to dispense SUSE and openSUSE merch like little Geekos at events like conferences, career fairs and open house events.

    Goal for this Hackweek

    Build an arcade claw machine.

    Resources

    In French, an article about why you always lose in claw machine games:

    We're looking for handy/crafty people in the Prague office:

    • woodworking XP or equipment
    • arduino/raspi embedded programming knowledge
    • Anthony can find a budget for going to GM and buying servos and such ;)


    SUSE AI Meets the Game Board by moio

    Use tabletopgames.ai’s open source TAG and PyTAG frameworks to apply Statistical Forward Planning and Deep Reinforcement Learning to two board games of our own design. On an all-green, all-open source, all-AWS stack!
    A chameleon playing chess in a train car, as a metaphor of SUSE AI applied to games


    Results: Infrastructure Achievements

    We successfully built and automated a containerized stack to support our AI experiments. This included:

    A screenshot of k9s and nvtop showing PyTAG running in Kubernetes with GPU acceleration

    ./deploy.sh and voilà - Kubernetes running PyTAG (k9s, above) with GPU acceleration (nvtop, below)

    Results: Game Design Insights

    Our project focused on modeling and analyzing two card games of our own design within the TAG framework:

    • Game Modeling: We implemented models for Dario's "Bamboo" and Silvio's "Totoro" and "R3" games, enabling AI agents to play thousands of games ...in minutes!
    • AI-driven optimization: By analyzing statistical data on moves, strategies, and outcomes, we iteratively tweaked the game mechanics and rules to achieve better balance and player engagement.
    • Advanced analytics: Leveraging AI agents with Monte Carlo Tree Search (MCTS) and random action selection, we compared performance metrics to identify optimal strategies and uncover opportunities for game refinement .

    Cards from the three games

    A family picture of our card games in progress. From the top: Bamboo, Totoro, R3

    Results: Learning, Collaboration, and Innovation

    Beyond technical accomplishments, the project showcased innovative approaches to coding, learning, and teamwork:

    • "Trio programming" with AI assistance: Our "trio programming" approach—two developers and GitHub Copilot—was a standout success, especially in handling slightly-repetitive but not-quite-exactly-copypaste tasks. Java as a language tends to be verbose and we found it to be fitting particularly well.
    • AI tools for reporting and documentation: We extensively used AI chatbots to streamline writing and reporting. (Including writing this report! ...but this note was added manually during edit!)
    • GPU compute expertise: Overcoming challenges with CUDA drivers and cloud infrastructure deepened our understanding of GPU-accelerated workloads in the open-source ecosystem.
    • Game design as a learning platform: By blending AI techniques with creative game design, we learned not only about AI strategies but also about making games fun, engaging, and balanced.

    Last but not least we had a lot of fun! ...and this was definitely not a chatbot generated line!

    The Context: AI + Board Games


    Hack on rich terminal user interfaces by amanzini

    Description

    TUIs (Textual User Interface) are a big classic of our daily workflow. Many linux users 'live' in the terminal and modern implementations have a lot to offer : unicode fonts, 24 bit colors etc.

    Goals

    • Explore the current available solution on modern languages and implement a PoC , for example a small maze generator, porting of a classic game or just display the HackWeek cute logo.
    • Practice some Go / Rust coding and programming patterns
    • Fiddle around, hack, learn, have fun
    • keep a development diary, practice on project documentation

    Follow this link for source code repository

    Some ideas for inspiration:

    Related projects:

    Resources