Project Description

The SINK project is a set of containers and tools for Samba in Kubernetes. The images and tooling for the project are designed for Fedora and RH systems. The ultimate goal of this project is to tweak the tooling for use with our build service, etc.

Goal for this Hackweek

Get network:samba:CONTAINERS to build the samba images, and submit changes to upstream SINK project. Ideally we can have different base images, but for now our containers are being hosted from the github openSUSE org.

Resources

https://github.com/samba-in-kubernetes https://github.com/openSUSE/samba-container

Looking for hackers with the skills:

kubernetes samba containers

This project is part of:

Hack Week 22

Activity

  • almost 2 years ago: dmulder started this project.
  • almost 2 years ago: dmulder added keyword "kubernetes" to this project.
  • almost 2 years ago: dmulder added keyword "samba" to this project.
  • almost 2 years ago: dmulder added keyword "containers" to this project.
  • almost 2 years ago: dmulder originated this project.

  • Comments

    Be the first to comment!

    Similar Projects

    Integrate Backstage with Rancher Manager by nwmacd

    Description

    Backstage (backstage.io) is an open-source, CNCF project that allows you to create your own developer portal. There are many plugins for Backstage.

    This could be a great compliment to Rancher Manager.

    Goals

    Learn and experiment with Backstage and look at how this could be integrated with Rancher Manager. Goal is to have some kind of integration completed in this Hack week.

    Progress

    Screen shot of home page at the end of Hackweek:

    Home

    Day One

    • Got Backstage running locally, understanding configuration with HTTPs.
    • Got Backstage embedded in an IFRAME inside of Rancher
    • Added content into the software catalog (see: https://backstage.io/docs/features/techdocs/getting-started/)
    • Understood more about the entity model

    Day Two

    • Connected Backstage to the Rancher local cluster and configured the Kubernetes plugin.
    • Created Rancher theme to make the light theme more consistent with Rancher

    Home

    Days Three and Day Four

    • Created two backend plugins for Backstage:

      1. Catalog Entity Provider - this imports users from Rancher into Backstage
      2. Auth Provider - uses the proxied sign-in pattern to check the Rancher session cookie, to user that to authenticate the user with Rancher and then log them into Backstage by connecting this to the imported User entity from the catalog entity provider plugin.
    • With this in place, you can single-sign-on between Rancher and Backstage when it is deployed within Rancher. Note this is only when running locally for development at present

    Home

    Home

    Day Five

    • Start to build out a production deployment for all of the above
    • Made some progress, but hit issues with the authentication and proxying when running proxied within Rancher, which needs further investigation


    Harvester Packer Plugin by mrohrich

    Description

    Hashicorp Packer is an automation tool that allows automatic customized VM image builds - assuming the user has a virtualization tool at their disposal. To make use of Harvester as such a virtualization tool a plugin for Packer needs to be written. With this plugin users could make use of their Harvester cluster to build customized VM images, something they likely want to do if they have a Harvester cluster.

    Goals

    Write a Packer plugin bridging the gap between Harvester and Packer. Users should be able to create customized VM images using Packer and Harvester with no need to utilize another virtualization platform.

    Resources

    Hashicorp documentation for building custom plugins for Packer https://developer.hashicorp.com/packer/docs/plugins/creation/custom-builders

    Source repository of the Harvester Packer plugin https://github.com/m-ildefons/harvester-packer-plugin


    ddflare: (Dynamic)DNS management via Cloudflare API in Kubernetes by fgiudici

    Description

    ddflare is a project started a couple of weeks ago to provide DDNS management using v4 Cloudflare APIs: Cloudflare offers management via APIs and access tokens, so it is possible to register a domain and implement a DynDNS client without any other external service but their API.

    Since ddflare allows to set any IP to any domain name, one could manage multiple A and ALIAS domain records. Wouldn't be cool to allow full DNS control from the project and integrate it with your Kubernetes cluster?

    Goals

    Main goals are:

    1. add containerized image for ddflare
    2. extend ddflare to be able to add and remove DNS records (and not just update existing ones)
    3. add documentation, covering also a sample pod deployment for Kubernetes
    4. write a ddflare Kubernetes operator to enable domain management via Kubernetes resources (using kubebuilder)

    Available tasks and improvements tracked on ddflare github.

    Resources

    • https://github.com/fgiudici/ddflare
    • https://developers.cloudflare.com/api/
    • https://book.kubebuilder.io


    Learn enough Golang and hack on CoreDNS by jkuzilek

    Description

    I'm implementing a split-horizon DNS for my home Kubernetes cluster to be able to access my internal (and external) services over the local network through public domains. I managed to make a PoC with the k8s_gateway plugin for CoreDNS. However, I soon found out it responds with IPs for all Gateways assigned to HTTPRoutes, publishing public IPs as well as the internal Loadbalancer ones.

    To remedy this issue, a simple filtering mechanism has to be implemented.

    Goals

    • Learn an acceptable amount of Golang
    • Implement GatewayClass (and IngressClass) filtering for k8s_gateway
    • Deploy on homelab cluster
    • Profit?

    Resources

    EDIT: Feature mostly complete. An unfinished PR lies here. Successfully tested working on homelab cluster.


    Setup Kanidm as OIDC provider on Kubernetes by jkuzilek

    Description

    I am planning to upgrade my homelab Kubernetes cluster to the next level and need an OIDC provider for my services, including K8s itself.

    Goals

    • Successfully configure and deploy Kanidm on homelab cluster
    • Integrate with K8s auth
    • Integrate with other services (Envoy Gateway, Container Registry, future deployment of Forgejo?)

    Resources


    Modularization and Modernization of cifs.ko for Enhanced SMB Protocol Support by hcarvalho

    Creator:
    Enzo Matsumiya ematsumiya@suse.de @ SUSE Samba team
    Members:
    Henrique Carvalho henrique.carvalho@suse.com @ SUSE Samba team

    Description

    Split cifs.ko in 2 separate modules; one for SMB 1.0 and 2.0.x, and another for SMB 2.1, 3.0, and 3.1.1.

    Goals

    Primary

    Start phasing out/deprecation of older SMB versions

    Secondary

    • Clean up of the code (with focus on the newer versions)
    • Update cifs-utils
    • Update documentation
    • Improve backport workflow (see below)

    Technical details

    Ideas for the implementation.

    • fs/smb/client/{old,new}.c to generate the respective modules
      • Maybe don't create separate folders? (re-evaluate as things progresses!)
    • Remove server->{ops,vals} if possible
    • Clean up fs_context.* -- merge duplicate options into one, handle them in userspace utils
    • Reduce code in smb2pdu.c -- tons of functions with very similar init/setup -> send/recv -> handle/free flow
    • Restructure multichannel
      • Treat initial connection as "channel 0" regardless of multichannel enabled/negotiated status, proceed with extra channels accordingly
      • Extra channel just point to "channel 0" as the primary server, no need to allocate an extra TCPServerInfo for each one
    • Authentication mechanisms
      • Modernize algorithms (references: himmelblau, IAKERB/Local KDC, SCRAM, oauth2 (Azure), etc.


    SMB3 Server written entirely in Rust by dmulder

    Description

    Given the number of bugs frequently discovered in the Samba code caused by memory issues, it makes sense to re-write the smbd service purely in Rust code. Meanwhile, it would be wise to abandon backwards compatibility here with insecure protocol versions, and simply implement the SMB3 spec.

    Goals

    Get a simple server up and running and get it merged into upstream Samba (which now has Rust build support).

    Resources


    Improve Development Environment on Uyuni by mbussolotto

    Description

    Currently create a dev environment on Uyuni might be complicated. The steps are:

    • add the correct repo
    • download packages
    • configure your IDE (checkstyle, format rules, sonarlint....)
    • setup debug environment
    • ...

    The current doc can be improved: some information are hard to be find out, some others are completely missing.

    Dev Container might solve this situation.

    Goals

    Uyuni development in no time:

    • using VSCode:
      • setting.json should contains all settings (for all languages in Uyuni, with all checkstyle rules etc...)
      • dev container should contains all dependencies
      • setup debug environment
    • implement a GitHub Workspace solution
    • re-write documentation

    Lots of pieces are already implemented: we need to connect them in a consistent solution.

    Resources

    • https://github.com/uyuni-project/uyuni/wiki


    Technical talks at universities by agamez

    Description

    This project aims to empower the next generation of tech professionals by offering hands-on workshops on containerization and Kubernetes, with a strong focus on open-source technologies. By providing practical experience with these cutting-edge tools and fostering a deep understanding of open-source principles, we aim to bridge the gap between academia and industry.

    For now, the scope is limited to Spanish universities, since we already have the contacts and have started some conversations.

    Goals

    • Technical Skill Development: equip students with the fundamental knowledge and skills to build, deploy, and manage containerized applications using open-source tools like Kubernetes.
    • Open-Source Mindset: foster a passion for open-source software, encouraging students to contribute to open-source projects and collaborate with the global developer community.
    • Career Readiness: prepare students for industry-relevant roles by exposing them to real-world use cases, best practices, and open-source in companies.

    Resources

    • Instructors: experienced open-source professionals with deep knowledge of containerization and Kubernetes.
    • SUSE Expertise: leverage SUSE's expertise in open-source technologies to provide insights into industry trends and best practices.


    SUSE AI Meets the Game Board by moio

    Use tabletopgames.ai’s open source TAG and PyTAG frameworks to apply Statistical Forward Planning and Deep Reinforcement Learning to two board games of our own design. On an all-green, all-open source, all-AWS stack!
    A chameleon playing chess in a train car, as a metaphor of SUSE AI applied to games


    Results: Infrastructure Achievements

    We successfully built and automated a containerized stack to support our AI experiments. This included:

    A screenshot of k9s and nvtop showing PyTAG running in Kubernetes with GPU acceleration

    ./deploy.sh and voilà - Kubernetes running PyTAG (k9s, above) with GPU acceleration (nvtop, below)

    Results: Game Design Insights

    Our project focused on modeling and analyzing two card games of our own design within the TAG framework:

    • Game Modeling: We implemented models for Dario's "Bamboo" and Silvio's "Totoro" and "R3" games, enabling AI agents to play thousands of games ...in minutes!
    • AI-driven optimization: By analyzing statistical data on moves, strategies, and outcomes, we iteratively tweaked the game mechanics and rules to achieve better balance and player engagement.
    • Advanced analytics: Leveraging AI agents with Monte Carlo Tree Search (MCTS) and random action selection, we compared performance metrics to identify optimal strategies and uncover opportunities for game refinement .

    Cards from the three games

    A family picture of our card games in progress. From the top: Bamboo, Totoro, R3

    Results: Learning, Collaboration, and Innovation

    Beyond technical accomplishments, the project showcased innovative approaches to coding, learning, and teamwork:

    • "Trio programming" with AI assistance: Our "trio programming" approach—two developers and GitHub Copilot—was a standout success, especially in handling slightly-repetitive but not-quite-exactly-copypaste tasks. Java as a language tends to be verbose and we found it to be fitting particularly well.
    • AI tools for reporting and documentation: We extensively used AI chatbots to streamline writing and reporting. (Including writing this report! ...but this note was added manually during edit!)
    • GPU compute expertise: Overcoming challenges with CUDA drivers and cloud infrastructure deepened our understanding of GPU-accelerated workloads in the open-source ecosystem.
    • Game design as a learning platform: By blending AI techniques with creative game design, we learned not only about AI strategies but also about making games fun, engaging, and balanced.

    Last but not least we had a lot of fun! ...and this was definitely not a chatbot generated line!

    The Context: AI + Board Games


    ClusterOps - Easily install and manage your personal kubernetes cluster by andreabenini

    Description

    ClusterOps is a Kubernetes installer and operator designed to streamline the initial configuration and ongoing maintenance of kubernetes clusters. The focus of this project is primarily on personal or local installations. However, the goal is to expand its use to encompass all installations of Kubernetes for local development purposes.
    It simplifies cluster management by automating tasks and providing just one user-friendly YAML-based configuration config.yml.

    Overview

    • Simplified Configuration: Define your desired cluster state in a simple YAML file, and ClusterOps will handle the rest.
    • Automated Setup: Automates initial cluster configuration, including network settings, storage provisioning, special requirements (for example GPUs) and essential components installation.
    • Ongoing Maintenance: Performs routine maintenance tasks such as upgrades, security updates, and resource monitoring.
    • Extensibility: Easily extend functionality with custom plugins and configurations.
    • Self-Healing: Detects and recovers from common cluster issues, ensuring stability, idempotence and reliability. Same operation can be performed multiple times without changing the result.
    • Discreet: It works only on what it knows, if you are manually configuring parts of your kubernetes and this configuration does not interfere with it you can happily continue to work on several parts and use this tool only for what is needed.

    Features

    • distribution and engine independence. Install your favorite kubernetes engine with your package manager, execute one script and you'll have a complete working environment at your disposal.
    • Basic config approach. One single config.yml file with configuration requirements (add/remove features): human readable, plain and simple. All fancy configs managed automatically (ingress, balancers, services, proxy, ...).
    • Local Builtin ContainerHub. The default installation provides a fully configured ContainerHub available locally along with the kubernetes installation. This configuration allows the user to build, upload and deploy custom container images as they were provided from external sources. Internet public sources are still available but local development can be kept in this localhost server. Builtin ClusterOps operator will be fetched from this ContainerHub registry too.
    • Kubernetes official dashboard installed as a plugin, others planned too (k9s for example).
    • Kubevirt plugin installed and properly configured. Unleash the power of classic virtualization (KVM+QEMU) on top of Kubernetes and manage your entire system from there, libvirtd and virsh libs are required.
    • One operator to rule them all. The installation script configures your machine automatically during installation and adds one kubernetes operator to manage your local cluster. From there the operator takes care of the cluster on your behalf.
    • Clean installation and removal. Just test it, when you are done just use the same program to uninstall everything without leaving configs (or pods) behind.

    Planned features (Wishlist / TODOs)

    • Containerized Data Importer (CDI). Persistent storage management add-on for Kubernetes to provide a declarative way of building and importing Virtual Machine Disks on PVCs for


    Enable the containerized Uyuni server to run on different host OS by j_renner

    Description

    The Uyuni server is provided as a container, but we still require it to run on Leap Micro? This is not how people expect to use containerized applications, so it would be great if we tested other host OSs and enabled them by providing builds of necessary tools for (e.g. mgradm). Interesting candidates should be:

    • openSUSE Leap
    • Cent OS 7
    • Ubuntu
    • ???

    Goals

    Make it really easy for anyone to run the Uyuni containerized server on whatever OS they want (with support for containers of course).