Project Description
DNF 5 is a package manager that is currently in development and will land in the future Fedora and RHEL versions.
Some openSUSE community members would like to use it in SUSE distros as well.
It's also an excellent opportunity to practice C++
Goal for this Hackweek
- ✅ implement the most common aliases (in for install, up for update/upgrade etc.)
- [dnf5] Get dnf closer to zypper by adding command aliases #1552
- ❌ create a testing repo in the build.opensuse.org
- ❌ identify gaps in dnf5's functionality and report them as issues on GitHub
- ✅ implement some of the issues as the time allows
Resources
- https://github.com/rpm-software-management/libdnf/tree/dnf-5-devel
- #dnf on Libera Chat
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Looking for hackers with the skills:
This project is part of:
Hack Week 21
Activity
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Similar Projects
Switch software-o-o to store repomd in a database by hennevogel
Description
The openSUSE Software portal is a web app to explore binary packages of openSUSE distributions. Kind of like an package manager / app store.
https://software.opensuse.org/
This app has been around forever (August 2007) and it's architecture is a bit brittle. It acts as a frontend to the OBS distributions and published binary search APIs, calculates and caches a lot of stuff in memory and needs code changes nearly every openSUSE release to keep up.
As you can imagine, it's a heavy user of the OBS API, especially when caches are cold.
Goals
I want to change the app to cache repomod data in a (postgres) database structure
- Distributions have many Repositories
- Repositories have many Packages
- Packages have many Patches
The UI workflows will be as following
- As an admin I setup Distribution and it's repositories
- As an admin I sync all repositories repomd files into to the database
- As a user I browse a Distribution by category
- As a user I search for Package of a Distribution in it's Repositories
- As a user I extend the search to Package build on OBS for this Distribution
This has a couple of pro's:
- Less traffic on the OBS API as the usual Packages are inside the database
- Easier base to add features to this page. Like comments, ratings, openSUSE specific screenshots etc.
- Separating the Distribution package search from searching through OBS will hopefully make more clear for newbies that enabling extra repositories is kind of dangerous.
And one con:
- You can't search for packages build for foreign distributions with this app anymore (although we could consume their repomd etc. but I doubt we have the audience on an opensuse.org domain...)
TODO
Introduce a PG database
Add clockworkd as scheduler and delayed_job as ActiveJob backend
Introduce ActiveStorage
Build initial data model
Introduce repomd to database sync
Adapt repomd sync to Leap 16.0 repomod layout changes (single arch, no update repo)
Make repomd sync idempotent
Introduce database search
Setup foreman to run rails sandrake jobs:workoff- Adapt UI
Build Category Browsing
Build Admin Distribution CRUD interface
A CLI for Harvester by mohamed.belgaied
Harvester does not officially come with a CLI tool, the user is supposed to interact with Harvester mostly through the UI. Though it is theoretically possible to use kubectl to interact with Harvester, the manipulation of Kubevirt YAML objects is absolutely not user friendly. Inspired by tools like multipass from Canonical to easily and rapidly create one of multiple VMs, I began the development of Harvester CLI. Currently, it works but Harvester CLI needs some love to be up-to-date with Harvester v1.0.2 and needs some bug fixes and improvements as well.
Project Description
Harvester CLI is a command line interface tool written in Go, designed to simplify interfacing with a Harvester cluster as a user. It is especially useful for testing purposes as you can easily and rapidly create VMs in Harvester by providing a simple command such as:
harvester vm create my-vm --count 5
to create 5 VMs named my-vm-01 to my-vm-05.
Harvester CLI is functional but needs a number of improvements: up-to-date functionality with Harvester v1.0.2 (some minor issues right now), modifying the default behaviour to create an opensuse VM instead of an ubuntu VM, solve some bugs, etc.
Github Repo for Harvester CLI: https://github.com/belgaied2/harvester-cli
Done in previous Hackweeks
- Create a Github actions pipeline to automatically integrate Harvester CLI to Homebrew repositories: DONE
- Automatically package Harvester CLI for OpenSUSE / Redhat RPMs or DEBs: DONE
Goal for this Hackweek
The goal for this Hackweek is to bring Harvester CLI up-to-speed with latest Harvester versions (v1.3.X and v1.4.X), and improve the code quality as well as implement some simple features and bug fixes.
Some nice additions might be: * Improve handling of namespaced objects * Add features, such as network management or Load Balancer creation ? * Add more unit tests and, why not, e2e tests * Improve CI * Improve the overall code quality * Test the program and create issues for it
Issue list is here: https://github.com/belgaied2/harvester-cli/issues
Resources
The project is written in Go, and using client-go the Kubernetes Go Client libraries to communicate with the Harvester API (which is Kubernetes in fact).
Welcome contributions are:
- Testing it and creating issues
- Documentation
- Go code improvement
What you might learn
Harvester CLI might be interesting to you if you want to learn more about:
- GitHub Actions
- Harvester as a SUSE Product
- Go programming language
- Kubernetes API
- Kubevirt API objects (Manipulating VMs and VM Configuration in Kubernetes using Kubevirt)
Kudos aka openSUSE Recognition Platform by lkocman
Description
Relevant blog post at news-o-o
I started the Kudos application shortly after Leap 16.0 to create a simple, friendly way to recognize people for their work and contributions to openSUSE. There’s so much more to our community than just submitting requests in OBS or gitea we have translations (not only in Weblate), wiki edits, forum and social media moderation, infrastructure maintenance, booth participation, talks, manual testing, openQA test suites, and more!
Goals
Kudos under github.com/openSUSE/kudos with build previews aka netlify
Have a kudos.opensuse.org instance running in production
Build an easy-to-contribute recognition platform for the openSUSE community a place where everyone can send and receive appreciation for their work, across all areas of contribution.
In the future, we could even explore reward options such as vouchers for t-shirts or other community swag, small tokens of appreciation to make recognition more tangible.
Resources
(Do not create new badge requests during hackweek, unless you'll make the badge during hackweek)
- Source code: openSUSE/kudos
- Badges: openSUSE/kudos-badges
- Issue tracker: kudos/issues
Create a page with all devel:languages:perl packages and their versions by tinita
Description
Perl projects now live in git: https://src.opensuse.org/perl
It would be useful to have an easy way to check which version of which perl module is in devel:languages:perl. Also we have meta overrides and patches for various modules, and it would be good to have them at a central place, so it is easier to lookup, and we can share with other vendors.
I did some initial data dump here a while ago: https://github.com/perlpunk/cpan-meta
But I never had the time to automate this.
I can also use the data to check if there are necessary updates (currently it uses data from download.opensuse.org, so there is some delay and it depends on building).
Goals
- Have a script that updates a central repository (e.g.
https://src.opensuse.org/perl/_metadata) with metadata by looking at https://src.opensuse.org/perl/_ObsPrj (check if there are any changes from the last run) - Create a HTML page with the list of packages (use Javascript and some table library to make it easily searchable)
Resources
Results
Day 1
- First part of the code which retrieves data from https://src.opensuse.org/perl/_ObsPrj with submodules and creates a YAML and a JSON file.
- Repo: https://github.com/perlpunk/opensuse-perl-meta
- Also a first version of the HTML is live: https://perlpunk.github.io/opensuse-perl-meta/
Day 2
- HTML Page has now links to src.opensuse.org and the date of the last update, plus a short info at the top
- Code is now 100% covered by tests: https://app.codecov.io/gh/perlpunk/opensuse-perl-meta
- I used the modern perl
classfeature, which makes perl classes even nicer and shorter. See example - Tests
- I tried out the mocking feature of the modern Test2::V0 library which provides call tracking. See example
- I tried out comparing data structures with the new Test2::V0 library. It let's you compare parts of the structure with the
likefunction, which only compares the date that is mentioned in the expected data. example
Day 3
- Added various things to the table
- Dependencies column
- Show popup with info for cpanspec, patches and dependencies
- Added last date / commit to the data export.
Plan: With the added date / commit we can now daily check _ObsPrj for changes and only fetch the data for changed packages.
Day 4
File search subcommand for zypper by mook_work
Description
Zypper currently only supports searching for files in a few pre-defined prefixes (/usr/bin, /usr/sbin, etc.) via using rpm provides. This means that it is difficult to find files that are not in the explicit list.
Doing this in zypper itself seems difficult.
Goals
Create a zypper subcommand (plugin) that can download file lists as needed to search for file contents. As a stretch goal, have a secondary subcommand that can list files in packages regardless of whether they are already installed.
At this point, making the resulting code usable as part of zypper itself is not a goal, as it would probably take more time than available.
Resources
Upstream issue: https://github.com/openSUSE/zypper/issues/469
Stretch goal: https://github.com/openSUSE/zypper/issues/164
Subcommands: https://manpages.opensuse.org/Tumbleweed/zypper/zypper.8.en.html#SUBCOMMANDS
Smart lighting with Pico 2 by jmodak
Description
I am trying to create a smart-lighting project with a Raspberry Pi Pico that reacts to a movie's visuals and audio that involves combining two distinct functions: ambient screen lighting(visual response) and sound-reactive lighting(audio response)
Goals
- Visuals: Capturing the screen's colour requires an external device to analyse screen content and send colour data to the MCU via serial communication.
- Audio: A sound sensor module connected directly to the Pico that can detect sound volume.
- Pico 2W: The MCU receives data fro, both inputs and controls an LED strip.
Resources
- Raspberry Pi Pico 2 W
- RGB LED strip
- Sound detecting sensor
- Power supply
- breadboard and wires
Port some classic game to Linux by MDoucha
Let's pick some old classic game, reverse engineer the data formats and game rules and write an open source engine for it from scratch. Some games from 1990s are simple enough that we could have a playable prototype by the end of the week.
Write which games you'd like to hack on in the comments. Don't forget to check e.g. on Open Source Game Clones, Github and SourceForge whether the game is ported already.
Hack Week 25 - Master of Orion II: Battle at Antares
Work on Master of Orion II continued with Tech Review and Colony list screens.
Hack Week 24 - Master of Orion II: Battle at Antares & Chaos Overlords
Work on Master of Orion II continues but we can hack more than one game. Chaos Overlords is a dystopian, lighthearted, cyberpunk turn-based strategy game originally released in 1996 for Windows 95 and Mac OS. The player takes on the role of a Chaos Overlord, attempting to control a city. Gameplay involves hiring mercenary gangs and deploying them on an 8-by-8 grid of city sectors to generate income, occupy sectors and take over the city.
How to ~~install & play~~ observe the decompilation progress:
- Clone the Git repository
- A playable reimplementation does not exist yet, but when it does, it will be linked in the repository mentioned above.
Further work needed:
- Analyze the remaining unknown data structures, most of which are related to the AI.
- Decompile the AI completely. The strong AI is part of the appeal of the game. It cannot be left out.
- Reimplement the game.
Hack Week 20, 21, 22 & 23 - Master of Orion II: Battle at Antares
Master of Orion II is one of the greatest turn-based 4X games of the 1990s. Explore the galaxy, colonize planets, research new technologies, fight space monsters and alien empires and in the end, become the ruler of the galaxy one way or another.
How to install & play:
- Clone the Git repository
- Run
./bootstrap; ./configure; make && make install - Copy all *.LBX files from the original Master of Orion II to the installation data directory (
/usr/local/share/openorion2by default) - Run
openorion2
Further work needed:
- Analyze the rest of the original savegame format and a few remaining data files.
- Implement most of the game. The open source engine currently supports only loading saved games from the original version and viewing the galaxy map, fleet management and list of known planets.
Hack Week 19 - Signus: The Artifact Wars
Signus is a Czech turn-based strategy game similar to Panzer General or Battle Isle series. Originally published in 1998 and open-sourced by the original developers in 2003.
How to install & play:
- Clone the Git repository
- Run
./bootstrap; ./configure; make && make installin bothsignusandsignus-datadirectories. - Run
signus
Further work needed:
