A quantum physics effect to teach, a puzzle to build, a problem to solve, a tool to learn!
Polarizing filters are plastic films that let light shine through only in a particular direction (angle). Combining two at 90 degrees completely blocks light.

Very counterintuitively, inserting a third filter between two filters at 90 degrees allows some light shine through!
This interesting effect can only be explained with quantum physics, as brilliantly explained in this 3Blue1Brown video.
Polarizing filter films are cheap... So I wanted to create a carboard toy to demo this effect in a suprising way to my kids!
A puzzle to build
Idea is to build a puzzle around this weird effect.
I want to build a cardboard octagon with many "windows" (holes), each window covered with one polarizing filter at a certain angle, like this:

Stacking multiple such octagons on top of one another will block light in some combination of filters and not others, depending on the individual filter angles. Moreover, rotating octagons in the stack will make the "displayed pattern" change!

A problem to solve
One a set of "patterns" to display is decided, is it possible to write a program to determine the assignment of filter angles, for each "window" in each octagon, that is able to produce them all?
In principle, yes! In practice, there's an explosion in the number of possible combinations! Eg. 8 angles × 10 windows × 8 slices × 5 octagons × 8⁴ rotation combinations × 5! orderings × 5 upside-down flips is about 8 billion.
...a bit too much for simple for loops! I need a smarter approach.
A tool to learn

Google OR-Tools CP-SAT is a powerful constraint programming solver. It can be used to quickly find solutions to huge combinatorial problems - where one has to find one valid assignment to thousands of variables under thousands of constraints within billions of possible combinations (not all of which valid or optimal)!
Solvers are applicable to many problems and are not new in SUSE's tradition - eg. the zypper package manager uses libsolv to compute valid package dependency combinations, and Uyuni uses Optaplanner to compute valid subscription assignments.
CP-SAT is open source, very efficient (actually close to the state of the art in the field) and easily scriptable from Python... a very interesting target to experiment with!
Now I have an excuse to play with this!
Scope of HackWeek
Find a combination that works for a decent example, and actually cut it in cardboard and filters to try it out!
https://github.com/moio/octaopticon
This project is part of:
Hack Week 23
Activity
Comments
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about 2 years ago by moio | Reply
Day 1 diary - the physical prototyping day
Spent a bit of time into producing good SVGs with Python, then printed them and tried to find dimensions that worked (one big and one small for testing).
After few iterations decided to go with octagonal stars rather than plain octagons:

Then literally hammered out holes with a 10mm punch! Worked beautifully.

Then, cut and tested positioning of filter film:

All seems good from the physical realm so far.
Next up: coding to determine per-hole filter positioning!
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about 2 years ago by moio | Reply
Day 2 diary: mostly coding
CP-SAT
Learnt a lot about CP-SAT, evolved some code I had around to handle:
- a variable number of "pizzas" ("stars with filter windows")
- a variable number of "slices" ("sectors" of stars)
- a variable number of "windows" per "slice"
- a variable number of "angles" filters can be glued on
- a variable number of "images"
Difficult part today is the reordering of "pizzas" in the "pizza stack". Giving that ability makes more combinations possible, but indirection has to be dealt with in code.
Testing
The good part about this problem is that tests can trivially be randomized, so it's easy to see if produced solutions work or not.
The bad part is not all randomized problem instances have a solutions. For those who do not, CP-SAT will happily burn CPUs for hours. I added a pretty arbitrary time limit.
ChatGPT
I used ChatGPT for the scaffolding work - and was quite happy with it:
> Set up a new Python 3.9 based project according to current best practices. > > The project must use the ortools library from Google (note that is a wrapper around a C++ library) > > Include support for: linting, dependency management, github codespace, tests, a Dockerfile, github actions on push and PR including and tests and lint, github actions for release of source archive and docker container on ghcr.io > > Also include a scaffolded README and LICENSE (AGPL) > > The project must compile and work cross platform, including Linux x86 and Mac arm. > > Explain every file created step by step and why
Not a perfect result, but a good result to learn from - faster than stitching together 10 blog posts (for someone not daily into an ecosystem).
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about 2 years ago by moio | Reply
Day 3 diary: 3 failures, 1 success
Failure 1: adding the possibility of re-ordering the stack
I thought that allowing to re-ordering pizzas in the stack could help with storing more "images" - found out that as not the case. On a large set of pseudorandom tests, only an extra 4 out of 186 could be solved by changing the order. Not worth it, commit reverted.
Failure 2: going from a SAT problem to an optimization problem
CP-SAT has the cool ability of allowing to specify an objective function to minimize or maximise - making it simple to reformulate a satisfiability problem in an optimization one. I tried this approach to make the assignments more flexible but failed: I could not find a good way to mix it with the Automaton constraints which I am using to simulate light traveling through a series of filters. Path abandoned for now.
Failure 3: allowing brighter-than-specified pixels
This seemed an easy way to enlarge the solution space - interestingly, almost no effect was visible in tests. Sticking for the simpler approach (to match pixel values exactly) for now.
Success! First small four-pizza prototype works!
I am happy to report that after some serious hammering and cutting...
...and serious gluing of filter films...

...I've got a nice filter set! Notice how filtering of monitor light (which is polarized) changes with rotation!

Now I made four pizzas...

And, in the right order, they will display a programmed X pattern!

I was able to "store" 7 patterns in the four pizzas (a "Y", a "q", the "X" above, an "o", an "I", a "c" and a "K").
Next step: the bigger brother pizza with bigger patterns!
-
about 2 years ago by moio | Reply
Day 4 diary: scale up!
Today I dealt with the bigger version of the puzzle. Software scaled just fine!
About hardware I was lucky enough to get help from my son across all phases!

I am really happy with the result, here they are in all their whiteness:

What message did we hid in there? Stay tuned tomorrow for the last demo!
PS. Thanks to colleague AR about having kids do some of the job - that worked great!
-
about 2 years ago by moio | Reply
Day 5 diary: it's a wrap!
Today I created a video to explain progress and results, enjoy!
Tricky part was to get light right - so that it was clearly visible on video. Ended up with an inverted laptop screen covered with an opaque film - otherwise light comes polarized and all behavior is totally different!
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Any One of the Arguments Is Required
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Resources
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Explore multi-agent architecture as a way to avoid MCP context rot.
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Description
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- System groups
- Maintenance windows
- Ansible
- Reporting
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At the end of the week I managed to enable basic system group operations:
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- Create new system groups
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Goals
- Set up test environment locally with the MCP server and client + a recent MLM server [DONE]
- Identify features and use cases offering a benefit with limited effort required for enablement [DONE]
- Create a PR to the repo [DONE]
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Description
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- Demo: Slides
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Build an MCP Server that can integrate various Linux debugging and tracing tools, including bpftrace, perf, ftrace, strace, and others, with support for future expansion of additional tools.
Perform testing by intentionally creating bugs or issues that impact system performance, allowing an AI agent to analyze the root cause and identify the underlying problem.
Resources
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Bugzilla goes AI - Phase 1 by nwalter
Description
This project, Bugzilla goes AI, aims to boost developer productivity by creating an autonomous AI bug agent during Hackweek. The primary goal is to reduce the time employees spend triaging bugs by integrating Ollama to summarize issues, recommend next steps, and push focused daily reports to a Web Interface.
Goals
To reduce employee time spent on Bugzilla by implementing an AI tool that triages and summarizes bug reports, providing actionable recommendations to the team via Web Interface.
Project Charter
https://docs.google.com/document/d/1HbAvgrg8T3pd1FIx74nEfCObCljpO77zz5In_Jpw4as/edit?usp=sharing## Description
Project Achievements during Hackweek
In this file you can read about what we achieved during Hackweek.
https://docs.google.com/document/d/14gtG9-ZvVpBgkh33Z4AM6iLFWqZcicQPD41MM-Pg0/edit?usp=sharing
Backporting patches using LLM by jankara
Description
Backporting Linux kernel fixes (either for CVE issues or as part of general git-fixes workflow) is boring and mostly mechanical work (dealing with changes in context, renamed variables, new helper functions etc.). The idea of this project is to explore usage of LLM for backporting Linux kernel commits to SUSE kernels using LLM.
Goals
- Create safe environment allowing LLM to run and backport patches without exposing the whole filesystem to it (for privacy and security reasons).
- Write prompt that will guide LLM through the backporting process. Fine tune it based on experimental results.
- Explore success rate of LLMs when backporting various patches.
Resources
- Docker
- Gemini CLI
Repository
Current version of the container with some instructions for use are at: https://gitlab.suse.de/jankara/gemini-cli-backporter
Port some classic game to Linux by MDoucha
Let's pick some old classic game, reverse engineer the data formats and game rules and write an open source engine for it from scratch. Some games from 1990s are simple enough that we could have a playable prototype by the end of the week.
Write which games you'd like to hack on in the comments. Don't forget to check e.g. on Open Source Game Clones, Github and SourceForge whether the game is ported already.
Hack Week 25 - Master of Orion II: Battle at Antares
Work on Master of Orion II continued with Tech Review and Colony list screens.
Hack Week 24 - Master of Orion II: Battle at Antares & Chaos Overlords
Work on Master of Orion II continues but we can hack more than one game. Chaos Overlords is a dystopian, lighthearted, cyberpunk turn-based strategy game originally released in 1996 for Windows 95 and Mac OS. The player takes on the role of a Chaos Overlord, attempting to control a city. Gameplay involves hiring mercenary gangs and deploying them on an 8-by-8 grid of city sectors to generate income, occupy sectors and take over the city.
How to ~~install & play~~ observe the decompilation progress:
- Clone the Git repository
- A playable reimplementation does not exist yet, but when it does, it will be linked in the repository mentioned above.
Further work needed:
- Analyze the remaining unknown data structures, most of which are related to the AI.
- Decompile the AI completely. The strong AI is part of the appeal of the game. It cannot be left out.
- Reimplement the game.
Hack Week 20, 21, 22 & 23 - Master of Orion II: Battle at Antares
Master of Orion II is one of the greatest turn-based 4X games of the 1990s. Explore the galaxy, colonize planets, research new technologies, fight space monsters and alien empires and in the end, become the ruler of the galaxy one way or another.
How to install & play:
- Clone the Git repository
- Run
./bootstrap; ./configure; make && make install - Copy all *.LBX files from the original Master of Orion II to the installation data directory (
/usr/local/share/openorion2by default) - Run
openorion2
Further work needed:
- Analyze the rest of the original savegame format and a few remaining data files.
- Implement most of the game. The open source engine currently supports only loading saved games from the original version and viewing the galaxy map, fleet management and list of known planets.
Hack Week 19 - Signus: The Artifact Wars
Signus is a Czech turn-based strategy game similar to Panzer General or Battle Isle series. Originally published in 1998 and open-sourced by the original developers in 2003.
How to install & play:
- Clone the Git repository
- Run
./bootstrap; ./configure; make && make installin bothsignusandsignus-datadirectories. - Run
signus
Further work needed:
Sim racing track database by avicenzi
Description
Do you wonder which tracks are available in each sim racing game? Wonder no more.
Goals
Create a simple website that includes details about sim racing games.
The website should be static and built with Alpine.JS and TailwindCSS. Data should be consumed from JSON, easily done with Alpine.JS.
The main goal is to gather track information, because tracks vary by game. Older games might have older layouts, and newer games might have up-to-date layouts. Some games include historical layouts, some are laser scanned. Many tracks are available as DLCs.
Initially include official tracks from:
- ACC
- iRacing
- PC2
- LMU
- Raceroom
- Rennsport
These games have a short list of tracks and DLCs.
Resources
The hardest part is collecting information about tracks in each game. Active games usually have information on their website or even on Steam. Older games might be on Fandom or a Wiki. Real track information can be extracted from Wikipedia or the track website.
Advent of Code: The Diaries by amanzini
Description
It was the Night Before Compile Time ...
Hackweek 25 (December 1-5) perfectly coincides with the first five days of Advent of Code 2025. This project will leverage this overlap to participate in the event in real-time.
To add a layer of challenge and exploration (in the true spirit of Hackweek), the puzzles will be solved using a non-mainstream, modern language like Ruby, D, Crystal, Gleam or Zig.
The primary project intent is not just simply to solve the puzzles, but to exercise result sharing and documentation. I'd create a public-facing repository documenting the process. This involves treating each day's puzzle as a mini-project: solving it, then documenting the solution with detailed write-ups, analysis of the language's performance and ergonomics, and visualizations.
|
\ ' /
-- (*) --
>*<
>0<@<
>>>@<<*
>@>*<0<<<
>*>>@<<<@<<
>@>>0<<<*<<@<
>*>>0<<@<<<@<<<
>@>>*<<@<>*<<0<*<
\*/ >0>>*<<@<>0><<*<@<<
___\\U//___ >*>>@><0<<*>>@><*<0<<
|\\ | | \\| >@>>0<*<0>>@<<0<<<*<@<<
| \\| | _(UU)_ >((*))_>0><*<0><@<<<0<*<
|\ \| || / //||.*.*.*.|>>@<<*<<@>><0<<<
|\\_|_|&&_// ||*.*.*.*|_\\db//_
""""|'.'.'.|~~|.*.*.*| ____|_
|'.'.'.| ^^^^^^|____|>>>>>>|
~~~~~~~~ '""""`------'
------------------------------------------------
This ASCII pic can be found at
https://asciiart.website/art/1831
Goals
Code, Docs, and Memes: An AoC Story
Have fun!
Involve more people, play together
Solve Days 1-5: Successfully solve both parts of the Advent of Code 2025 puzzles for Days 1-5 using the chosen non-mainstream language.
Daily Documentation & Language Review: Publish a detailed write-up for each day. This documentation will include the solution analysis, the chosen algorithm, and specific commentary on the language's ergonomics, performance, and standard library for the given task.
