link to video player demoing the result

A quantum physics effect to teach, a puzzle to build, a problem to solve, a tool to learn!

Polarizing filters are plastic films that let light shine through only in a particular direction (angle). Combining two at 90 degrees completely blocks light.

Animation showing two polarizing filters blocking light at 90 degrees

Very counterintuitively, inserting a third filter between two filters at 90 degrees allows some light shine through!

Photo showing two polarizing filters blocking light at 90 degrees with one more in the middle at 45 degrees

This interesting effect can only be explained with quantum physics, as brilliantly explained in this 3Blue1Brown video.

Polarizing filter films are cheap... So I wanted to create a carboard toy to demo this effect in a suprising way to my kids!

A puzzle to build

Idea is to build a puzzle around this weird effect.

I want to build a cardboard octagon with many "windows" (holes), each window covered with one polarizing filter at a certain angle, like this:

An octagon with holes

Stacking multiple such octagons on top of one another will block light in some combination of filters and not others, depending on the individual filter angles. Moreover, rotating octagons in the stack will make the "displayed pattern" change!

An octagon stack

A problem to solve

One a set of "patterns" to display is decided, is it possible to write a program to determine the assignment of filter angles, for each "window" in each octagon, that is able to produce them all?

In principle, yes! In practice, there's an explosion in the number of possible combinations! Eg. 8 angles × 10 windows × 8 slices × 5 octagons × 8⁴ rotation combinations × 5! orderings × 5 upside-down flips is about 8 billion.

...a bit too much for simple for loops! I need a smarter approach.

A tool to learn

Google OR-Tools logo

Google OR-Tools CP-SAT is a powerful constraint programming solver. It can be used to quickly find solutions to huge combinatorial problems - where one has to find one valid assignment to thousands of variables under thousands of constraints within billions of possible combinations (not all of which valid or optimal)!

Solvers are applicable to many problems and are not new in SUSE's tradition - eg. the zypper package manager uses libsolv to compute valid package dependency combinations, and Uyuni uses Optaplanner to compute valid subscription assignments.

CP-SAT is open source, very efficient (actually close to the state of the art in the field) and easily scriptable from Python... a very interesting target to experiment with!

Now I have an excuse to play with this!

Scope of HackWeek

Find a combination that works for a decent example, and actually cut it in cardboard and filters to try it out!

https://github.com/moio/octaopticon

Looking for hackers with the skills:

quantummechanics solvers python python3 ai game games puzzle

This project is part of:

Hack Week 23

Activity

  • about 2 years ago: mkoutny liked this project.
  • about 2 years ago: moio added keyword "quantummechanics" to this project.
  • about 2 years ago: moio added keyword "solvers" to this project.
  • about 2 years ago: moio added keyword "python" to this project.
  • about 2 years ago: moio added keyword "python3" to this project.
  • about 2 years ago: moio added keyword "ai" to this project.
  • about 2 years ago: moio added keyword "game" to this project.
  • about 2 years ago: moio added keyword "games" to this project.
  • about 2 years ago: moio added keyword "puzzle" to this project.
  • about 2 years ago: gfilippetti liked this project.
  • about 2 years ago: digitaltomm liked this project.
  • about 2 years ago: RDiasMateus liked this project.
  • about 2 years ago: aruiz liked this project.
  • about 2 years ago: moio liked this project.
  • about 2 years ago: moio started this project.
  • about 2 years ago: moio originated this project.

  • Comments

    • moio
      about 2 years ago by moio | Reply

      Day 1 diary - the physical prototyping day

      Spent a bit of time into producing good SVGs with Python, then printed them and tried to find dimensions that worked (one big and one small for testing).

      After few iterations decided to go with octagonal stars rather than plain octagons:

      Various cuts and drawings and printouts

      Then literally hammered out holes with a 10mm punch! Worked beautifully.

      One printout with punched holes

      Then, cut and tested positioning of filter film:

      Filter film cut in pieces

      All seems good from the physical realm so far.

      Next up: coding to determine per-hole filter positioning!

    • moio
      about 2 years ago by moio | Reply

      Day 2 diary: mostly coding

      CP-SAT

      Learnt a lot about CP-SAT, evolved some code I had around to handle:

      • a variable number of "pizzas" ("stars with filter windows")
      • a variable number of "slices" ("sectors" of stars)
      • a variable number of "windows" per "slice"
      • a variable number of "angles" filters can be glued on
      • a variable number of "images"

      Difficult part today is the reordering of "pizzas" in the "pizza stack". Giving that ability makes more combinations possible, but indirection has to be dealt with in code.

      Testing

      The good part about this problem is that tests can trivially be randomized, so it's easy to see if produced solutions work or not.

      The bad part is not all randomized problem instances have a solutions. For those who do not, CP-SAT will happily burn CPUs for hours. I added a pretty arbitrary time limit.

      ChatGPT

      I used ChatGPT for the scaffolding work - and was quite happy with it:

      > Set up a new Python 3.9 based project according to current best practices. > > The project must use the ortools library from Google (note that is a wrapper around a C++ library) > > Include support for: linting, dependency management, github codespace, tests, a Dockerfile, github actions on push and PR including and tests and lint, github actions for release of source archive and docker container on ghcr.io > > Also include a scaffolded README and LICENSE (AGPL) > > The project must compile and work cross platform, including Linux x86 and Mac arm. > > Explain every file created step by step and why

      Not a perfect result, but a good result to learn from - faster than stitching together 10 blog posts (for someone not daily into an ecosystem). add-emoji

    • moio
      about 2 years ago by moio | Reply

      Day 3 diary: 3 failures, 1 success

      Failure 1: adding the possibility of re-ordering the stack

      I thought that allowing to re-ordering pizzas in the stack could help with storing more "images" - found out that as not the case. On a large set of pseudorandom tests, only an extra 4 out of 186 could be solved by changing the order. Not worth it, commit reverted.

      Failure 2: going from a SAT problem to an optimization problem

      CP-SAT has the cool ability of allowing to specify an objective function to minimize or maximise - making it simple to reformulate a satisfiability problem in an optimization one. I tried this approach to make the assignments more flexible but failed: I could not find a good way to mix it with the Automaton constraints which I am using to simulate light traveling through a series of filters. Path abandoned for now.

      Failure 3: allowing brighter-than-specified pixels

      This seemed an easy way to enlarge the solution space - interestingly, almost no effect was visible in tests. Sticking for the simpler approach (to match pixel values exactly) for now.

      Success! First small four-pizza prototype works!

      I am happy to report that after some serious hammering and cutting...

      the author hammering on cardboard

      ...and serious gluing of filter films...

      the author gluing filters on the aforementioned hammered cardboard

      ...I've got a nice filter set! Notice how filtering of monitor light (which is polarized) changes with rotation!

      pizza rotation in front of a monitor

      Now I made four pizzas...

      four pizzas ready to play

      And, in the right order, they will display a programmed X pattern!

      four pizzas stacked to display an X

      I was able to "store" 7 patterns in the four pizzas (a "Y", a "q", the "X" above, an "o", an "I", a "c" and a "K").

      Next step: the bigger brother pizza with bigger patterns!

    • moio
      about 2 years ago by moio | Reply

      Day 4 diary: scale up!

      Today I dealt with the bigger version of the puzzle. Software scaled just fine!

      About hardware I was lucky enough to get help from my son across all phases!

      phase 1: hammering phase 2: cutting phase 3: cutting filters phase 4: cutting filters

      I am really happy with the result, here they are in all their whiteness:

      phase 5: finished

      What message did we hid in there? Stay tuned tomorrow for the last demo!

      PS. Thanks to colleague AR about having kids do some of the job - that worked great!

    • moio
      about 2 years ago by moio | Reply

      Day 5 diary: it's a wrap!

      Today I created a video to explain progress and results, enjoy!

      link to video player demoing the result

      Tricky part was to get light right - so that it was clearly visible on video. Ended up with an inverted laptop screen covered with an opaque film - otherwise light comes polarized and all behavior is totally different!

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    • Implement read-only MCP server that can:
      • Connect to a live SUSE Observability instance and authenticate (with API token)
      • Use tools to fetch data for a specific component URN (e.g., current health state, metrics, possibly topology neighbors, ...).
      • Normalize response fields (e.g., URN to "Service Name," health state DEVIATING to "Unhealthy", raw metrics).
      • Return the data as a structured JSON payload compliant with the MCP specification.

    Deliverables

    • MCP Server v0.1 A running Golang MCP server with at least one tool.
    • A README.md and a test script (e.g., curl commands or a simple notebook) showing how an AI agent would call the endpoint and the resulting JSON payload.

    Outcome A functional and testable API endpoint that proves the core concept: translating complex StackState data into a simple, LLM-ready format. This provides the foundation for developing AI-driven diagnostics and automated remediation.

    Resources

    • https://www.honeycomb.io/blog/its-the-end-of-observability-as-we-know-it-and-i-feel-fine
    • https://www.datadoghq.com/blog/datadog-remote-mcp-server
    • https://modelcontextprotocol.io/specification/2025-06-18/index
    • https://modelcontextprotocol.io/docs/develop/build-server

     Basic implementation

    • https://github.com/drutigliano19/suse-observability-mcp-server

    Results

    Successfully developed and delivered a fully functional SUSE Observability MCP Server that bridges language models with SUSE Observability's operational data. This project demonstrates how AI agents can perform intelligent troubleshooting and root cause analysis using structured access to real-time infrastructure data.

    Example execution


    Local AI assistant with optional integrations and mobile companion by livdywan

    Description

    Setup a local AI assistant for research, brainstorming and proof reading. Look into SurfSense, Open WebUI and possibly alternatives. Explore integration with services like openQA. There should be no cloud dependencies. Mobile phone support or an additional companion app would be a bonus. The goal is not to develop everything from scratch.

    User Story

    • Allison Average wants a one-click local AI assistent on their openSUSE laptop.
    • Ash Awesome wants AI on their phone without an expensive subscription.

    Goals

    • Evaluate a local SurfSense setup for day to day productivity
    • Test opencode for vibe coding and tool calling

    Timeline

    Day 1

    • Took a look at SurfSense and started setting up a local instance.
    • Unfortunately the container setup did not work well. Tho this was a great opportunity to learn some new podman commands and refresh my memory on how to recover a corrupted btrfs filesystem.

    Day 2

    • Due to its sheer size and complexity SurfSense seems to have triggered btrfs fragmentation. Naturally this was not visible in any podman-related errors or in the journal. So this took up much of my second day.

    Day 3

    Day 4

    • Context size is a thing, and models are not equally usable for vibe coding.
    • Through arduous browsing for ollama models I did find some like myaniu/qwen2.5-1m:7b with 1m but even then it is not obvious if they are meant for tool calls.

    Day 5

    • Whilst trying to make opencode usable I discovered ramalama which worked instantly and very well.

    Outcomes

    surfsense

    I could not easily set this up completely. Maybe in part due to my filesystem issues. Was expecting this to be less of an effort.

    opencode

    Installing opencode and ollama in my distrobox container along with the following configs worked for me.

    When preparing a new project from scratch it is a good idea to start out with a template.

    opencode.json

    ``` {


    Port some classic game to Linux by MDoucha

    Let's pick some old classic game, reverse engineer the data formats and game rules and write an open source engine for it from scratch. Some games from 1990s are simple enough that we could have a playable prototype by the end of the week.

    Write which games you'd like to hack on in the comments. Don't forget to check e.g. on Open Source Game Clones, Github and SourceForge whether the game is ported already.

    Hack Week 25 - Master of Orion II: Battle at Antares

    Work on Master of Orion II continued with Tech Review and Colony list screens.

    Hack Week 24 - Master of Orion II: Battle at Antares & Chaos Overlords

    Work on Master of Orion II continues but we can hack more than one game. Chaos Overlords is a dystopian, lighthearted, cyberpunk turn-based strategy game originally released in 1996 for Windows 95 and Mac OS. The player takes on the role of a Chaos Overlord, attempting to control a city. Gameplay involves hiring mercenary gangs and deploying them on an 8-by-8 grid of city sectors to generate income, occupy sectors and take over the city.

    How to ~~install & play~~ observe the decompilation progress:

    • Clone the Git repository
    • A playable reimplementation does not exist yet, but when it does, it will be linked in the repository mentioned above.

    Further work needed:

    • Analyze the remaining unknown data structures, most of which are related to the AI.
    • Decompile the AI completely. The strong AI is part of the appeal of the game. It cannot be left out.
    • Reimplement the game.

    Hack Week 20, 21, 22 & 23 - Master of Orion II: Battle at Antares

    Master of Orion II is one of the greatest turn-based 4X games of the 1990s. Explore the galaxy, colonize planets, research new technologies, fight space monsters and alien empires and in the end, become the ruler of the galaxy one way or another.

    How to install & play:

    • Clone the Git repository
    • Run ./bootstrap; ./configure; make && make install
    • Copy all *.LBX files from the original Master of Orion II to the installation data directory (/usr/local/share/openorion2 by default)
    • Run openorion2

    Further work needed:

    • Analyze the rest of the original savegame format and a few remaining data files.
    • Implement most of the game. The open source engine currently supports only loading saved games from the original version and viewing the galaxy map, fleet management and list of known planets.

    Hack Week 19 - Signus: The Artifact Wars

    Signus is a Czech turn-based strategy game similar to Panzer General or Battle Isle series. Originally published in 1998 and open-sourced by the original developers in 2003.

    How to install & play:

    • Clone the Git repository
    • Run ./bootstrap; ./configure; make && make install in both signus and signus-data directories.
    • Run signus

    Further work needed:


    Sim racing track database by avicenzi

    Description

    Do you wonder which tracks are available in each sim racing game? Wonder no more.

    Goals

    Create a simple website that includes details about sim racing games.

    The website should be static and built with Alpine.JS and TailwindCSS. Data should be consumed from JSON, easily done with Alpine.JS.

    The main goal is to gather track information, because tracks vary by game. Older games might have older layouts, and newer games might have up-to-date layouts. Some games include historical layouts, some are laser scanned. Many tracks are available as DLCs.

    Initially include official tracks from:

    • ACC
    • iRacing
    • PC2
    • LMU
    • Raceroom
    • Rennsport

    These games have a short list of tracks and DLCs.

    Resources

    The hardest part is collecting information about tracks in each game. Active games usually have information on their website or even on Steam. Older games might be on Fandom or a Wiki. Real track information can be extracted from Wikipedia or the track website.


    Advent of Code: The Diaries by amanzini

    Description

    It was the Night Before Compile Time ...

    Hackweek 25 (December 1-5) perfectly coincides with the first five days of Advent of Code 2025. This project will leverage this overlap to participate in the event in real-time.

    To add a layer of challenge and exploration (in the true spirit of Hackweek), the puzzles will be solved using a non-mainstream, modern language like Ruby, D, Crystal, Gleam or Zig.

    The primary project intent is not just simply to solve the puzzles, but to exercise result sharing and documentation. I'd create a public-facing repository documenting the process. This involves treating each day's puzzle as a mini-project: solving it, then documenting the solution with detailed write-ups, analysis of the language's performance and ergonomics, and visualizations.

                                   |
                                 \ ' /
                               -- (*) --
                                  >*<
                                 >0<@<
                                >>>@<<*
                               >@>*<0<<<
                              >*>>@<<<@<<
                             >@>>0<<<*<<@<
                            >*>>0<<@<<<@<<<
                           >@>>*<<@<>*<<0<*<
             \*/          >0>>*<<@<>0><<*<@<<
         ___\\U//___     >*>>@><0<<*>>@><*<0<<
         |\\ | | \\|    >@>>0<*<0>>@<<0<<<*<@<<
         | \\| | _(UU)_ >((*))_>0><*<0><@<<<0<*<
         |\ \| || / //||.*.*.*.|>>@<<*<<@>><0<<<
         |\\_|_|&&_// ||*.*.*.*|_\\db//_
         """"|'.'.'.|~~|.*.*.*|     ____|_
             |'.'.'.|   ^^^^^^|____|>>>>>>|
             ~~~~~~~~         '""""`------'
    ------------------------------------------------
    This ASCII pic can be found at
    https://asciiart.website/art/1831
    
    

    Goals

    Code, Docs, and Memes: An AoC Story

    • Have fun!

    • Involve more people, play together

    • Solve Days 1-5: Successfully solve both parts of the Advent of Code 2025 puzzles for Days 1-5 using the chosen non-mainstream language.

    • Daily Documentation & Language Review: Publish a detailed write-up for each day. This documentation will include the solution analysis, the chosen algorithm, and specific commentary on the language's ergonomics, performance, and standard library for the given task.