Project Description
This project aims to write a minimal Gameboy emulator using Go programming language.
Goal for this Hackweek
The goals is to implement a minimal PPU (Pixel Processing Unit) using Go and it's bindings for SDL2. CPU is already implemented although it would need a little more testing.
If possible, another goal would be to meet engineers interested in the project and collaborate together
Resources
The Github repo where all the code is -> https://github.com/mikeletux/goboy
Looking for hackers with the skills:
This project is part of:
Hack Week 23
Activity
Comments
Be the first to comment!
Similar Projects
kubectl clone: Seamlessly Clone Kubernetes Resources Across Multiple Rancher Clusters and Projects by dpunia
Description
kubectl clone is a kubectl plugin that empowers users to clone Kubernetes resources across multiple clusters and projects managed by Rancher. It simplifies the process of duplicating resources from one cluster to another or within different namespaces and projects, with optional on-the-fly modifications. This tool enhances multi-cluster resource management, making it invaluable for environments where Rancher orchestrates numerous Kubernetes clusters.
Goals
- Seamless Multi-Cluster Cloning
- Clone Kubernetes resources across clusters/projects with one command.
- Simplifies management, reduces operational effort.
Resources
Rancher & Kubernetes Docs
- Rancher API, Cluster Management, Kubernetes client libraries.
Development Tools
- Kubectl plugin docs, Go programming resources.
Building and Installing the Plugin
- Set Environment Variables: Export the Rancher URL and API token:
export RANCHER_URL="https://rancher.example.com"
export RANCHER_TOKEN="token-xxxxx:xxxxxxxxxxxxxxxxxxxx"
- Build the Plugin: Compile the Go program:
go build -o kubectl-clone ./pkg/
- Install the Plugin:
Move the executable to a directory in your
PATH
:
mv kubectl-clone /usr/local/bin/
Ensure the file is executable:
chmod +x /usr/local/bin/kubectl-clone
- Verify the Plugin Installation: Test the plugin by running:
kubectl clone --help
You should see the usage information for the kubectl-clone
plugin.
Usage Examples
- Clone a Deployment from One Cluster to Another:
kubectl clone --source-cluster c-abc123 --type deployment --name nginx-deployment --target-cluster c-def456 --new-name nginx-deployment-clone
- Clone a Service into Another Namespace and Modify Labels:
Hack on rich terminal user interfaces by amanzini
Description
TUIs (Textual User Interface) are a big classic of our daily workflow. Many linux users 'live' in the terminal and modern implementations have a lot to offer : unicode fonts, 24 bit colors etc.
Goals
- Explore the current available solution on modern languages and implement a PoC , for example a small maze generator, porting of a classic game or just display the HackWeek cute logo.
- Practice some Go / Rust coding and programming patterns
- Fiddle around, hack, learn, have fun
- keep a development diary, practice on project documentation
Follow this link for source code repository
- includes development diary
Some ideas for inspiration:
- https://github.com/coding-horror/basic-computer-games
- https://git.imzadi.de/acn/vt100-games
- https://github.com/skx/lighthouse-of-doom
- https://github.com/rothgar/awesome-tuis
- https://www.zq1.de/~bernhard/images/share/geeko/logo.txt
Related projects:
Resources
Python:
Go:
Rust:
Misc:
ClusterOps - Easily install and manage your personal kubernetes cluster by andreabenini
Description
ClusterOps is a Kubernetes installer and operator designed to streamline the initial configuration
and ongoing maintenance of kubernetes clusters. The focus of this project is primarily on personal
or local installations. However, the goal is to expand its use to encompass all installations of
Kubernetes for local development purposes.
It simplifies cluster management by automating tasks and providing just one user-friendly YAML-based
configuration config.yml
.
Overview
- Simplified Configuration: Define your desired cluster state in a simple YAML file, and ClusterOps will handle the rest.
- Automated Setup: Automates initial cluster configuration, including network settings, storage provisioning, special requirements (for example GPUs) and essential components installation.
- Ongoing Maintenance: Performs routine maintenance tasks such as upgrades, security updates, and resource monitoring.
- Extensibility: Easily extend functionality with custom plugins and configurations.
- Self-Healing: Detects and recovers from common cluster issues, ensuring stability, idempotence and reliability. Same operation can be performed multiple times without changing the result.
- Discreet: It works only on what it knows, if you are manually configuring parts of your kubernetes and this configuration does not interfere with it you can happily continue to work on several parts and use this tool only for what is needed.
Features
- distribution and engine independence. Install your favorite kubernetes engine with your package
manager, execute one script and you'll have a complete working environment at your disposal.
- Basic config approach. One single
config.yml
file with configuration requirements (add/remove features): human readable, plain and simple. All fancy configs managed automatically (ingress, balancers, services, proxy, ...). - Local Builtin ContainerHub. The default installation provides a fully configured ContainerHub available locally along with the kubernetes installation. This configuration allows the user to build, upload and deploy custom container images as they were provided from external sources. Internet public sources are still available but local development can be kept in this localhost server. Builtin ClusterOps operator will be fetched from this ContainerHub registry too.
- Kubernetes official dashboard installed as a plugin, others planned too (k9s for example).
- Kubevirt plugin installed and properly configured. Unleash the power of classic virtualization (KVM+QEMU) on top of Kubernetes and manage your entire system from there, libvirtd and virsh libs are required.
- One operator to rule them all. The installation script configures your machine automatically during installation and adds one kubernetes operator to manage your local cluster. From there the operator takes care of the cluster on your behalf.
- Clean installation and removal. Just test it, when you are done just use the same program to uninstall everything without leaving configs (or pods) behind.
Planned features (Wishlist / TODOs)
- Containerized Data Importer (CDI). Persistent storage management add-on for Kubernetes to provide a declarative way of building and importing Virtual Machine Disks on PVCs for
Harvester Packer Plugin by mrohrich
Description
Hashicorp Packer is an automation tool that allows automatic customized VM image builds - assuming the user has a virtualization tool at their disposal. To make use of Harvester as such a virtualization tool a plugin for Packer needs to be written. With this plugin users could make use of their Harvester cluster to build customized VM images, something they likely want to do if they have a Harvester cluster.
Goals
Write a Packer plugin bridging the gap between Harvester and Packer. Users should be able to create customized VM images using Packer and Harvester with no need to utilize another virtualization platform.
Resources
Hashicorp documentation for building custom plugins for Packer https://developer.hashicorp.com/packer/docs/plugins/creation/custom-builders
Source repository of the Harvester Packer plugin https://github.com/m-ildefons/harvester-packer-plugin
WebUI for your data by avicenzi
A single place to view every bit of data you have.
Problem
You have too much data and you are a data hoarder.
- Family photos and videos.
- Lots of eBooks, TV Shows, Movies, and else.
- Boxes full of papers (taxes, invoices, IDs, certificates, exams, and else).
- Bank account statements (multiple currencies, countries, and people).
Maybe you have some data on S3, some on your NAS, and some on your local PC.
- How do you get it all together?
- How do you link a bank transaction to a product invoice?
- How to tag any object type and create a collection out of it (mix videos, photos, PDFs, transactions)?
- How to store this? file/folder structure does not work, everything is linked together
Project Description
The idea is a place where you can throw all your data, photos, videos, documents, binaries, and else.
Create photo albums, document collections, add tags across multiple file-formats, link content, and else.
The UI should be easy to use, where the data is not important for now (could be all S3 or local drive).
Similar proposals
The closest I found so far is https://perkeep.org/, but this is not what I'm looking for.
Goal for this Hackweek
Create a web UI, in Svelte ideally, perhaps React.
It should be able to show photos and videos at least.
Resources
None so far, this is just an idea.
Port some classic game to Linux by MDoucha
Let's pick some old classic game, reverse engineer the data formats and game rules and write an open source engine for it from scratch. Some games from 1990s are simple enough that we could have a playable prototype by the end of the week.
Write which games you'd like to hack on in the comments. Don't forget to check e.g. on Open Source Game Clones, Github and SourceForge whether the game is ported already.
Hack Week 24 - Master of Orion II: Battle at Antares & Chaos Overlords
Work on Master of Orion II continues but we can hack more than one game. Chaos Overlords is a dystopian, lighthearted, cyberpunk turn-based strategy game originally released in 1996 for Windows 95 and Mac OS. The player takes on the role of a Chaos Overlord, attempting to control a city. Gameplay involves hiring mercenary gangs and deploying them on an 8-by-8 grid of city sectors to generate income, occupy sectors and take over the city.
How to ~~install & play~~ observe the decompilation progress:
- Clone the Git repository
- A playable reimplementation does not exist yet, but when it does, it will be linked in the repository mentioned above.
Further work needed:
- Analyze the remaining unknown data structures, most of which are related to the AI.
- Decompile the AI completely. The strong AI is part of the appeal of the game. It cannot be left out.
- Reimplement the game.
Hack Week 20, 21, 22 & 23 - Master of Orion II: Battle at Antares
Master of Orion II is one of the greatest turn-based 4X games of the 1990s. Explore the galaxy, colonize planets, research new technologies, fight space monsters and alien empires and in the end, become the ruler of the galaxy one way or another.
How to install & play:
- Clone the Git repository
- Run
./bootstrap; ./configure; make && make install
- Copy all *.LBX files from the original Master of Orion II to the installation data directory (
/usr/local/share/openorion2
by default) - Run
openorion2
Further work needed:
- Analyze the rest of the original savegame format and a few remaining data files.
- Implement most of the game. The open source engine currently supports only loading saved games from the original version and viewing the galaxy map, fleet management and list of known planets.
Hack Week 19 - Signus: The Artifact Wars
Signus is a Czech turn-based strategy game similar to Panzer General or Battle Isle series. Originally published in 1998 and open-sourced by the original developers in 2003.
How to install & play:
- Clone the Git repository
- Run
./bootstrap; ./configure; make && make install
in bothsignus
andsignus-data
directories. - Run
signus
Further work needed:
- Create openSUSE package
- Implement full support for original game data (the open source version uses slightly different data file contents but original game data can be converted using a script).
ESETv2 Emulator / interpreter by m.crivellari
Description
ESETv2 is an intriguing challenge developed by ESET, available on their website under the "Challenge" menu.
The challenge involves an "assembly-like" language and a Python compiler that generates .evm
binary files.
This is an example using one of their samples (it prints N Fibonacci numbers):
.dataSize 0
.code
loadConst 0, r1 # first
loadConst 1, r2 # second
loadConst 1, r14 # loop helper
consoleRead r3
loop:
jumpEqual end, r3, r15
add r1, r2, r4
mov r2, r1
mov r4, r2
consoleWrite r1
sub r3, r14, r3
jump loop
end:
hlt
This language also supports multi-threading. It includes instructions such as createThread
to start a new thread, joinThread
to wait until a thread completes, and lock
/unlock
to facilitate synchronization between threads.
Goals
- create a full interpreter able to run all the available samples provided by ESET.
- improve / optimize memory (eg. using bitfields where needed as well as avoid unnecessary memory allocations)
Resources
- Challenge URL: https://join.eset.com/en/challenges/core-software-engineer
- My github project: https://github.com/DispatchCode/eset_vm2 (not 100% complete)
Achivements
Project still not complete. Added lock / unlock instruction implementation but further debug is needed; there is a bug somewhere. Actually the code it works for almost all the examples in the samples folder. 1 of them is not yet runnable (due to a missing "write" opcode implementation), another will cause the bug to show up; still not investigated, anyhow.