A common challenge for OpenStack and K8S deployments is debugging the network when things go awry. The aim of DPHAT is to provide operators of cloud infrastructure with tooling that can analyze the environment and supply the following:
- Feedback that the environment is in a healthy operational state
- Identification of and guidance about where something in the network fabric is broken
- Guidance on remediation steps
- A pluggable interface to enable support for various cloud platforms, their respective networking backends, and any hardware devices (ie switches/routers) present in the deployment
- RESTful API, CLI, and UI
This involves:
- Gathering information from any relevant SDN controller, representing the network topology for the cloud, and developing an algorithm for analyzing the topology
- Probing of VM's and containers via ARP, ICMP (ping), port scan, ofproto trace, etc. to asses forwarding and security policy instantiation
- Reading pod / compute node state and identifying missing namespaces, tap devices, iptables chains, etc.
- Building a database of remediation actions that can be correlated with issues flagged by DPHAT
If you want to help alleviate the headache of debugging networking issues in the cloud, let's work together!
Looking for hackers with the skills:
This project is part of:
Hack Week 18
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Description
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Goals
- Seamless Multi-Cluster Cloning
- Clone Kubernetes resources across clusters/projects with one command.
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Resources
Rancher & Kubernetes Docs
- Rancher API, Cluster Management, Kubernetes client libraries.
Development Tools
- Kubectl plugin docs, Go programming resources.
Building and Installing the Plugin
- Set Environment Variables: Export the Rancher URL and API token:
export RANCHER_URL="https://rancher.example.com"
export RANCHER_TOKEN="token-xxxxx:xxxxxxxxxxxxxxxxxxxx"
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go build -o kubectl-clone ./pkg/
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Move the executable to a directory in your
PATH
:
mv kubectl-clone /usr/local/bin/
Ensure the file is executable:
chmod +x /usr/local/bin/kubectl-clone
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Use tabletopgames.ai’s open source TAG and PyTAG frameworks to apply Statistical Forward Planning and Deep Reinforcement Learning to two board games of our own design. On an all-green, all-open source, all-AWS stack!
Results: Infrastructure Achievements
We successfully built and automated a containerized stack to support our AI experiments. This included:
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./deploy.sh
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Results: Game Design Insights
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- AI-driven optimization: By analyzing statistical data on moves, strategies, and outcomes, we iteratively tweaked the game mechanics and rules to achieve better balance and player engagement.
- Advanced analytics: Leveraging AI agents with Monte Carlo Tree Search (MCTS) and random action selection, we compared performance metrics to identify optimal strategies and uncover opportunities for game refinement .
- more about Bamboo on Dario's site
- more about R3 on Silvio's site (italian, translation coming)
- more about Totoro on Silvio's site
A family picture of our card games in progress. From the top: Bamboo, Totoro, R3
Results: Learning, Collaboration, and Innovation
Beyond technical accomplishments, the project showcased innovative approaches to coding, learning, and teamwork:
- "Trio programming" with AI assistance: Our "trio programming" approach—two developers and GitHub Copilot—was a standout success, especially in handling slightly-repetitive but not-quite-exactly-copypaste tasks. Java as a language tends to be verbose and we found it to be fitting particularly well.
- AI tools for reporting and documentation: We extensively used AI chatbots to streamline writing and reporting. (Including writing this report! ...but this note was added manually during edit!)
- GPU compute expertise: Overcoming challenges with CUDA drivers and cloud infrastructure deepened our understanding of GPU-accelerated workloads in the open-source ecosystem.
- Game design as a learning platform: By blending AI techniques with creative game design, we learned not only about AI strategies but also about making games fun, engaging, and balanced.
Last but not least we had a lot of fun! ...and this was definitely not a chatbot generated line!
The Context: AI + Board Games
Remote control for Adam Audio active monitor speakers by dmach
Description
I own a pair of Adam Audio A7V active studio monitor speakers. They have ethernet connectors that allow changing their settings remotely using the A Control software. From Windows :-( I couldn't find any open source alternative for Linux besides AES70.js library.
Goals
- Create a command-line tool for controlling the speakers.
- Python is the language of choice.
- Implement only a simple tool with the desired functionality rather than a full coverage of AES70 standard.
TODO
- ✅ discover the device
- ❌ get device manufacturer and model
- ✅ get serial number
- ✅ get description
- ✅ set description
- ✅ set mute
- ✅ set sleep
- ✅ set input (XRL (balanced), RCA (unbalanced))
- ✅ set room adaptation
- bass (1, 0, -1, -2)
- desk (0, -1, -2)
- presence (1, 0, -1)
- treble (1, 0, -1)
- ✅ set voicing (Pure, UNR, Ext)
- ❌ the Ext voicing enables the following extended functionality:
- gain
- equalizer bands
- on/off
- type
- freq
- q
- gain
- ❌ udev rules to sleep/wakeup the speakers together with the sound card
Resources
- https://www.adam-audio.com/en/a-series/a7v/
- https://www.adam-audio.com/en/technology/a-control-remote-software/
- https://github.com/DeutscheSoft/AES70.js
- https://www.aes.org/publications/standards/search.cfm?docID=101 - paid
- https://www.aes.org/standards/webinars/AESStandardsWebinarSC0212L20220531.pdf
- https://ocaalliance.github.io/downloads/AES143%20Network%20track%20NA10%20-%20AES70%20Controller.pdf
Result
- The code is available on GitHub: https://github.com/dmach/pacontrol