This is a task to update current WSL-Launcher (which can be already buildt in OBS) with latest-greatest upstream code https://github.com/Microsoft/WSL-DistroLauncher

Fork of fabian's project (initial work to get it working): https://build.opensuse.org/package/show/home:lkocman:branches:home:favogt:wsl-leap-15.0/wsl-launcher

WSL Info: https://en.opensuse.org/openSUSE:WSL WSL Project space: https://confluence.suse.com/pages/viewpage.action?spaceKey=WSL&title=Windows+Subsystem+for+Linux+Project+Space

WSL Scratchpad for hackweek: https://confluence.suse.com/pages/viewpage.action?pageId=262307947

Current project in OBS https://build.opensuse.org/project/show/home:lkocman:branches:home:favogt:wsl-leap-15.0

Last working version from Fabian (with old wsl-launcher) https://build.opensuse.org/project/show/home:favogt:wsl-leap-15.0

Looking for hackers with the skills:

wsl mingw c++ c++ windows

This project is part of:

Hack Week 18

Activity

  • over 5 years ago: a_faerber liked this project.
  • over 5 years ago: lkocman added keyword "wsl" to this project.
  • over 5 years ago: lkocman added keyword "mingw" to this project.
  • over 5 years ago: lkocman added keyword "mingw" to this project.
  • over 5 years ago: lkocman added keyword "c++" to this project.
  • over 5 years ago: lkocman added keyword "c++" to this project.
  • over 5 years ago: lkocman added keyword "windows" to this project.
  • over 5 years ago: lkocman added keyword "windows" to this project.
  • over 5 years ago: lkocman added keyword "wsl" to this project.
  • over 5 years ago: lkocman started this project.
  • over 5 years ago: lkocman originated this project.

  • Comments

    • a_faerber
      over 5 years ago by a_faerber | Reply

      Note that an arm Windows tablet is available for testing there, too.

    Similar Projects

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    tl;dr

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    See section "Result" at the bottom for the current status after the hack week.

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    See the development status issue at the GitHub repo.

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    RISC-V emulator in GLSL capable of running Linux by favogt

    Description

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    • Analyze the remaining unknown data structures, most of which are related to the AI.
    • Decompile the AI completely. The strong AI is part of the appeal of the game. It cannot be left out.
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    Hack Week 20, 21, 22 & 23 - Master of Orion II: Battle at Antares

    Master of Orion II is one of the greatest turn-based 4X games of the 1990s. Explore the galaxy, colonize planets, research new technologies, fight space monsters and alien empires and in the end, become the ruler of the galaxy one way or another.

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    • Clone the Git repository
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    • Run openorion2

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    • Clone the Git repository
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    • Create openSUSE package
    • Implement full support for original game data (the open source version uses slightly different data file contents but original game data can be converted using a script).


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    Description

    There are already numerous ways to run Linux and some programs through emulation in a web browser (e.g. x86 and riscv64 on https://bellard.org/jslinux/), but none use WebGL/WebGPU to run the emulation on the GPU.

    I already made a PoC of an AArch64 (64-bit Arm) emulator in OpenCL which is unfortunately hindered by a multitude of OpenCL compiler bugs on all platforms (Intel with beignet or the new compute runtime and AMD with Mesa Clover and rusticl). With more widespread and thus less broken GLSL vs. OpenCL and the less complex implementation requirements for RV32 (especially 32bit integers instead of 64bit), that should not be a major problem anymore.

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    Write an RISC-V system emulator in GLSL that is capable of booting Linux and run some userspace programs interactively. Ideally it is small enough to work on online test platforms like Shaderoo with a custom texture that contains bootstrap code, kernel and initrd.

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    Stretch goals:

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    YQPkg - Bringing the Single Package Selection Back to Life by shundhammer

    tl;dr

    Rip out the high-level YQPackageSelector widget from YaST and make it a standalone Qt program without any YaST dependencies.

    See section "Result" at the bottom for the current status after the hack week.

    Current Status

    See the development status issue at the GitHub repo.

    tl;dr: It's usable now with all the key features.

    It does real package installation / removal / update with reasonable user feedback.

    The Past and the Present

    We used to have and still have a powerful software selection with the YaST sw_single module (and the YaST patterns counterpart): You can select software down to the package level, you can easily select one of many available package versions, you can select entire patterns - or just view them and pick individual packages from patterns.

    You can search packages based on name, description, "requires" or "provides" level, and many more things.

    The Future

    YaST is on its way out, to be replaced by the new Agama installer and Cockpit for system administration. Those tools can do many things, but fine-grained package selection is not among them. And there are also no other Open Source tools available for that purpose that even come close to the YaST package selection.

    Many aspects of YaST have become obsolete over the years; many subsystems now come with a good default configuration, or they can configure themselves automatically. Just think about sound or X11 configuration; when did you last need to touch them?

    For others, the desktops bring their own tools (e.g. printers), or there are FOSS configuration tools (NetworkManager, BlueMan). Most YaST modules are no longer needed, and for many others there is a replacement in tools like Cockpit.

    But no longer having a powerful fine-grained package selection like in YaST sw_single will hurt. Big time. At least until there is an adequate replacement, many users will want to keep it.

    The Idea

    YaST sw_single always revolved around a powerful high-level widget on the abstract UI level. Libyui has low-level widgets like YPushButton, YCheckBox, YInputField, more advanced ones like YTable, YTree; and some few very high-level ones like YPackageSelector and YPatternSelector that do the whole package selection thing alone, working just on the libzypp level and changing the status of packages or patterns there.

    For the YaST Qt UI, the YQPackageSelector / YQPatternSelector widgets work purely on the Qt and libzypp level; no other YaST infrastructure involved, in particular no Ruby (or formerly YCP) interpreter, no libyui-level widgets, no bindings between Qt / C++ and Ruby / YaST-core, nothing. So it's not too hard to rip all that part out of YaST and create a standalone program from it.

    For the NCurses UI, the NCPackageSelector / NCPatternSelector create a lot of libyui widgets (inheriting YWidget / NCWidget) and use a lot of libyui calls to glue them together; and all that of course still needs a lot of YaST / libyui / libyui-ncurses infrastructure. So NCurses is out of scope here.

    Preparatory Work: Initializing the Package Subsystem

    To see if this is feasible at all, the existing UI examples needed some fixing to check what is needed on that level. That was the make-or-break decision: Would it be realistically possible to set the needed environment in libzypp up (without being stranded in the middle of that task alone at the end of the hack week)?

    Yes, it is: That part is already working:

    https://github.com/yast/yast-ycp-ui-bindings/pull/71