Project Description

This project aims to write a minimal Gameboy emulator using Go programming language.

Goal for this Hackweek

The goals is to implement a minimal PPU (Pixel Processing Unit) using Go and it's bindings for SDL2. CPU is already implemented although it would need a little more testing.

If possible, another goal would be to meet engineers interested in the project and collaborate together add-emoji

Resources

The Github repo where all the code is -> https://github.com/mikeletux/goboy

Looking for hackers with the skills:

golang sdl unit-testing cpu emulator

This project is part of:

Hack Week 23

Activity

  • over 1 year ago: atgracey liked this project.
  • about 2 years ago: jgoldschmidt liked this project.
  • about 2 years ago: mikeletux disliked this project.
  • about 2 years ago: mikeletux liked this project.
  • about 2 years ago: ptashima liked this project.
  • about 2 years ago: bfilho liked this project.
  • about 2 years ago: juliogonzalezgil liked this project.
  • about 2 years ago: mikeletux started this project.
  • about 2 years ago: mikeletux liked this project.
  • about 2 years ago: mikeletux added keyword "golang" to this project.
  • about 2 years ago: mikeletux added keyword "sdl" to this project.
  • about 2 years ago: mikeletux added keyword "unit-testing" to this project.
  • about 2 years ago: mikeletux added keyword "cpu" to this project.
  • about 2 years ago: mikeletux added keyword "emulator" to this project.
  • about 2 years ago: mikeletux originated this project.

  • Comments

    Be the first to comment!

    Similar Projects

    SUSE Health Check Tools by roseswe

    SUSE HC Tools Overview

    A collection of tools written in Bash or Go 1.24++ to make life easier with handling of a bunch of tar.xz balls created by supportconfig.

    Background: For SUSE HC we receive a bunch of supportconfig tar balls to check them for misconfiguration, areas for improvement or future changes.

    Main focus on these HC are High Availability (pacemaker), SLES itself and SAP workloads, esp. around the SUSE best practices.

    Goals

    • Overall improvement of the tools
    • Adding new collectors
    • Add support for SLES16

    Resources

    csv2xls* example.sh go.mod listprodids.txt sumtext* trails.go README.md csv2xls.go exceltest.go go.sum m.sh* sumtext.go vercheck.py* config.ini csvfiles/ getrpm* listprodids* rpmdate.sh* sumxls* verdriver* credtest.go example.py getrpm.go listprodids.go sccfixer.sh* sumxls.go verdriver.go

    docollall.sh* extracthtml.go gethostnamectl* go.sum numastat.go cpuvul* extractcluster.go firmwarebug* gethostnamectl.go m.sh* numastattest.go cpuvul.go extracthtml* firmwarebug.go go.mod numastat* xtr_cib.sh*

    $ getrpm -r pacemaker >> Product ID: 2795 (SUSE Linux Enterprise Server for SAP Applications 15 SP7 x86_64), RPM Name: +--------------+----------------------------+--------+--------------+--------------------+ | Package Name | Version | Arch | Release | Repository | +--------------+----------------------------+--------+--------------+--------------------+ | pacemaker | 2.1.10+20250718.fdf796ebc8 | x86_64 | 150700.3.3.1 | sle-ha/15.7/x86_64 | | pacemaker | 2.1.9+20250410.471584e6a2 | x86_64 | 150700.1.9 | sle-ha/15.7/x86_64 | +--------------+----------------------------+--------+--------------+--------------------+ Total packages found: 2


    Create a Cloud-Native policy engine with notifying capabilities to optimize resource usage by gbazzotti

    Description

    The goal of this project is to begin the initial phase of development of an all-in-one Cloud-Native Policy Engine that notifies resource owners when their resources infringe predetermined policies. This was inspired by a current issue in the CES-SRE Team where other solutions seemed to not exactly correspond to the needs of the specific workloads running on the Public Cloud Team space.

    The initial architecture can be checked out on the Repository listed under Resources.

    Among the features that will differ this project from other monitoring/notification systems:

    • Pre-defined sensible policies written at the software-level, avoiding a learning curve by requiring users to write their own policies
    • All-in-one functionality: logging, mailing and all other actions are not required to install any additional plugins/packages
    • Easy account management, being able to parse all required configuration by a single JSON file
    • Eliminate integrations by not requiring metrics to go through a data-agreggator

    Goals

    • Create a minimal working prototype following the workflow specified on the documentation
    • Provide instructions on installation/usage
    • Work on email notifying capabilities

    Resources


    Create a go module to wrap happy-compta.fr by cbosdonnat

    Description

    https://happy-compta.fr is a tool for french work councils simple book keeping. While it does the job, it has no API to work with and it is tedious to enter loads of operations.

    Goals

    Write a go client module to be used as an API to programmatically manipulate the tool.

    Writing an example tool to load data from a CSV file would be good too.


    Updatecli Autodiscovery supporting WASM plugins by olblak

    Description

    Updatecli is a Golang Update policy engine that allow to write Update policies in YAML manifest. Updatecli already has a plugin ecosystem for common update strategies such as automating Dockerfile or Kubernetes manifest from Git repositories.

    This is what we call autodiscovery where Updatecli generate manifest and apply them dynamically based on some context.

    Obviously, the Updatecli project doesn't accept plugins specific to an organization.

    I saw project using different languages such as python, C#, or JS to generate those manifest.

    It would be great to be able to share and reuse those specific plugins

    During the HackWeek, I'll hang on the Updatecli matrix channel

    https://matrix.to/#/#Updatecli_community:gitter.im

    Goals

    Implement autodiscovery plugins using WASM. I am planning to experiment with https://github.com/extism/extism

    To build a simple WASM autodiscovery plugin and run it from Updatecli

    Resources

    • https://github.com/extism/extism
    • https://github.com/updatecli/updatecli
    • https://www.updatecli.io/docs/core/autodiscovery/
    • https://matrix.to/#/#Updatecli_community:gitter.im


    A CLI for Harvester by mohamed.belgaied

    Harvester does not officially come with a CLI tool, the user is supposed to interact with Harvester mostly through the UI. Though it is theoretically possible to use kubectl to interact with Harvester, the manipulation of Kubevirt YAML objects is absolutely not user friendly. Inspired by tools like multipass from Canonical to easily and rapidly create one of multiple VMs, I began the development of Harvester CLI. Currently, it works but Harvester CLI needs some love to be up-to-date with Harvester v1.0.2 and needs some bug fixes and improvements as well.

    Project Description

    Harvester CLI is a command line interface tool written in Go, designed to simplify interfacing with a Harvester cluster as a user. It is especially useful for testing purposes as you can easily and rapidly create VMs in Harvester by providing a simple command such as: harvester vm create my-vm --count 5 to create 5 VMs named my-vm-01 to my-vm-05.

    asciicast

    Harvester CLI is functional but needs a number of improvements: up-to-date functionality with Harvester v1.0.2 (some minor issues right now), modifying the default behaviour to create an opensuse VM instead of an ubuntu VM, solve some bugs, etc.

    Github Repo for Harvester CLI: https://github.com/belgaied2/harvester-cli

    Done in previous Hackweeks

    • Create a Github actions pipeline to automatically integrate Harvester CLI to Homebrew repositories: DONE
    • Automatically package Harvester CLI for OpenSUSE / Redhat RPMs or DEBs: DONE

    Goal for this Hackweek

    The goal for this Hackweek is to bring Harvester CLI up-to-speed with latest Harvester versions (v1.3.X and v1.4.X), and improve the code quality as well as implement some simple features and bug fixes.

    Some nice additions might be: * Improve handling of namespaced objects * Add features, such as network management or Load Balancer creation ? * Add more unit tests and, why not, e2e tests * Improve CI * Improve the overall code quality * Test the program and create issues for it

    Issue list is here: https://github.com/belgaied2/harvester-cli/issues

    Resources

    The project is written in Go, and using client-go the Kubernetes Go Client libraries to communicate with the Harvester API (which is Kubernetes in fact). Welcome contributions are:

    • Testing it and creating issues
    • Documentation
    • Go code improvement

    What you might learn

    Harvester CLI might be interesting to you if you want to learn more about:

    • GitHub Actions
    • Harvester as a SUSE Product
    • Go programming language
    • Kubernetes API
    • Kubevirt API objects (Manipulating VMs and VM Configuration in Kubernetes using Kubevirt)


    Port some classic game to Linux by MDoucha

    Let's pick some old classic game, reverse engineer the data formats and game rules and write an open source engine for it from scratch. Some games from 1990s are simple enough that we could have a playable prototype by the end of the week.

    Write which games you'd like to hack on in the comments. Don't forget to check e.g. on Open Source Game Clones, Github and SourceForge whether the game is ported already.

    Hack Week 25 - Master of Orion II: Battle at Antares

    Work on Master of Orion II continued with Tech Review and Colony list screens.

    Hack Week 24 - Master of Orion II: Battle at Antares & Chaos Overlords

    Work on Master of Orion II continues but we can hack more than one game. Chaos Overlords is a dystopian, lighthearted, cyberpunk turn-based strategy game originally released in 1996 for Windows 95 and Mac OS. The player takes on the role of a Chaos Overlord, attempting to control a city. Gameplay involves hiring mercenary gangs and deploying them on an 8-by-8 grid of city sectors to generate income, occupy sectors and take over the city.

    How to ~~install & play~~ observe the decompilation progress:

    • Clone the Git repository
    • A playable reimplementation does not exist yet, but when it does, it will be linked in the repository mentioned above.

    Further work needed:

    • Analyze the remaining unknown data structures, most of which are related to the AI.
    • Decompile the AI completely. The strong AI is part of the appeal of the game. It cannot be left out.
    • Reimplement the game.

    Hack Week 20, 21, 22 & 23 - Master of Orion II: Battle at Antares

    Master of Orion II is one of the greatest turn-based 4X games of the 1990s. Explore the galaxy, colonize planets, research new technologies, fight space monsters and alien empires and in the end, become the ruler of the galaxy one way or another.

    How to install & play:

    • Clone the Git repository
    • Run ./bootstrap; ./configure; make && make install
    • Copy all *.LBX files from the original Master of Orion II to the installation data directory (/usr/local/share/openorion2 by default)
    • Run openorion2

    Further work needed:

    • Analyze the rest of the original savegame format and a few remaining data files.
    • Implement most of the game. The open source engine currently supports only loading saved games from the original version and viewing the galaxy map, fleet management and list of known planets.

    Hack Week 19 - Signus: The Artifact Wars

    Signus is a Czech turn-based strategy game similar to Panzer General or Battle Isle series. Originally published in 1998 and open-sourced by the original developers in 2003.

    How to install & play:

    • Clone the Git repository
    • Run ./bootstrap; ./configure; make && make install in both signus and signus-data directories.
    • Run signus

    Further work needed:


    Enhance git-sha-verify: A tool to checkout validated git hashes by gpathak

    Description

    git-sha-verify is a simple shell utility to verify and checkout trusted git commits signed using GPG key. This tool helps ensure that only authorized or validated commit hashes are checked out from a git repository, supporting better code integrity and security within the workflow.

    Supports:

    • Verifying commit authenticity signed using gpg key
    • Checking out trusted commits

    Ideal for teams and projects where the integrity of git history is crucial.

    Goals

    A minimal python code of the shell script exists as a pull request.

    The goal of this hackweek is to:

    • DONE: Add more unit tests
      • New and more tests can be added later
    • Partially DONE: Make the python code modular
    • DONE: Add code coverage if possible

    Resources