Project Description

This project aims to write a minimal Gameboy emulator using Go programming language.

Goal for this Hackweek

The goals is to implement a minimal PPU (Pixel Processing Unit) using Go and it's bindings for SDL2. CPU is already implemented although it would need a little more testing.

If possible, another goal would be to meet engineers interested in the project and collaborate together add-emoji

Resources

The Github repo where all the code is -> https://github.com/mikeletux/goboy

Looking for hackers with the skills:

golang sdl unit-testing cpu emulator

This project is part of:

Hack Week 23

Activity

  • over 1 year ago: atgracey liked this project.
  • about 2 years ago: jgoldschmidt liked this project.
  • about 2 years ago: mikeletux disliked this project.
  • about 2 years ago: mikeletux liked this project.
  • about 2 years ago: ptashima liked this project.
  • about 2 years ago: bfilho liked this project.
  • about 2 years ago: juliogonzalezgil liked this project.
  • about 2 years ago: mikeletux started this project.
  • about 2 years ago: mikeletux liked this project.
  • about 2 years ago: mikeletux added keyword "golang" to this project.
  • about 2 years ago: mikeletux added keyword "sdl" to this project.
  • about 2 years ago: mikeletux added keyword "unit-testing" to this project.
  • about 2 years ago: mikeletux added keyword "cpu" to this project.
  • about 2 years ago: mikeletux added keyword "emulator" to this project.
  • about 2 years ago: mikeletux originated this project.

  • Comments

    Be the first to comment!

    Similar Projects

    Create a go module to wrap happy-compta.fr by cbosdonnat

    Description

    https://happy-compta.fr is a tool for french work councils simple book keeping. While it does the job, it has no API to work with and it is tedious to enter loads of operations.

    Goals

    Write a go client module to be used as an API to programmatically manipulate the tool.

    Writing an example tool to load data from a CSV file would be good too.


    Q2Boot - A handy QEMU VM launcher by amanzini

    Description

    Q2Boot (Qemu Quick Boot) is a command-line tool that wraps QEMU to provide a streamlined experience for launching virtual machines. It automatically configures common settings like KVM acceleration, virtio drivers, and networking while allowing customization through both configuration files and command-line options.

    The project originally was a personal utility in D, now recently rewritten in idiomatic Go. It lives at repository https://github.com/ilmanzo/q2boot

    Goals

    Improve the project, testing with different scenarios , address issues and propose new features. It will benefit of some basic integration testing by providing small sample disk images.

    Resources


    Create a Cloud-Native policy engine with notifying capabilities to optimize resource usage by gbazzotti

    Description

    The goal of this project is to begin the initial phase of development of an all-in-one Cloud-Native Policy Engine that notifies resource owners when their resources infringe predetermined policies. This was inspired by a current issue in the CES-SRE Team where other solutions seemed to not exactly correspond to the needs of the specific workloads running on the Public Cloud Team space.

    The initial architecture can be checked out on the Repository listed under Resources.

    Among the features that will differ this project from other monitoring/notification systems:

    • Pre-defined sensible policies written at the software-level, avoiding a learning curve by requiring users to write their own policies
    • All-in-one functionality: logging, mailing and all other actions are not required to install any additional plugins/packages
    • Easy account management, being able to parse all required configuration by a single JSON file
    • Eliminate integrations by not requiring metrics to go through a data-agreggator

    Goals

    • Create a minimal working prototype following the workflow specified on the documentation
    • Provide instructions on installation/usage
    • Work on email notifying capabilities

    Resources


    Play with the userfaultfd(2) system call and download on demand using HTTP Range Requests with Golang by rbranco

    Description

    The userfaultfd(2) is a cool system call to handle page faults in user-space. This should allow me to list the contents of an ISO or similar archive without downloading the whole thing. The userfaultfd(2) part can also be done in theory with the PROT_NONE mprotect + SIGSEGV trick, for complete Unix portability, though reportedly being slower.

    Goals

    1. Create my own library for userfaultfd(2) in Golang.
    2. Create my own library for HTTP Range Requests.
    3. Complete portability with Unix.
    4. Benchmarks.
    5. Contribute some tests to LTP.

    Resources

    1. https://docs.kernel.org/admin-guide/mm/userfaultfd.html
    2. https://github.com/loopholelabs/userfaultfd-go
    3. https://github.com/DHowett/ranger
    4. https://www.cons.org/cracauer/cracauer-userfaultfd.html


    Rewrite Distrobox in go (POC) by fabriziosestito

    Description

    Rewriting Distrobox in Go.

    Main benefits:

    • Easier to maintain and to test
    • Adapter pattern for different container backends (LXC, systemd-nspawn, etc.)

    Goals

    • Build a minimal starting point with core commands
    • Keep the CLI interface compatible: existing users shouldn't notice any difference
    • Use a clean Go architecture with adapters for different container backends
    • Keep dependencies minimal and binary size small
    • Benchmark against the original shell script

    Resources

    • Upstream project: https://github.com/89luca89/distrobox/
    • Distrobox site: https://distrobox.it/
    • ArchWiki: https://wiki.archlinux.org/title/Distrobox


    Port some classic game to Linux by MDoucha

    Let's pick some old classic game, reverse engineer the data formats and game rules and write an open source engine for it from scratch. Some games from 1990s are simple enough that we could have a playable prototype by the end of the week.

    Write which games you'd like to hack on in the comments. Don't forget to check e.g. on Open Source Game Clones, Github and SourceForge whether the game is ported already.

    Hack Week 25 - TBD

    It's time to pick a game for the upcoming Hack Week. Discuss in the comments what game you'd like to hack!

    Hack Week 24 - Master of Orion II: Battle at Antares & Chaos Overlords

    Work on Master of Orion II continues but we can hack more than one game. Chaos Overlords is a dystopian, lighthearted, cyberpunk turn-based strategy game originally released in 1996 for Windows 95 and Mac OS. The player takes on the role of a Chaos Overlord, attempting to control a city. Gameplay involves hiring mercenary gangs and deploying them on an 8-by-8 grid of city sectors to generate income, occupy sectors and take over the city.

    How to ~~install & play~~ observe the decompilation progress:

    • Clone the Git repository
    • A playable reimplementation does not exist yet, but when it does, it will be linked in the repository mentioned above.

    Further work needed:

    • Analyze the remaining unknown data structures, most of which are related to the AI.
    • Decompile the AI completely. The strong AI is part of the appeal of the game. It cannot be left out.
    • Reimplement the game.

    Hack Week 20, 21, 22 & 23 - Master of Orion II: Battle at Antares

    Master of Orion II is one of the greatest turn-based 4X games of the 1990s. Explore the galaxy, colonize planets, research new technologies, fight space monsters and alien empires and in the end, become the ruler of the galaxy one way or another.

    How to install & play:

    • Clone the Git repository
    • Run ./bootstrap; ./configure; make && make install
    • Copy all *.LBX files from the original Master of Orion II to the installation data directory (/usr/local/share/openorion2 by default)
    • Run openorion2

    Further work needed:

    • Analyze the rest of the original savegame format and a few remaining data files.
    • Implement most of the game. The open source engine currently supports only loading saved games from the original version and viewing the galaxy map, fleet management and list of known planets.

    Hack Week 19 - Signus: The Artifact Wars

    Signus is a Czech turn-based strategy game similar to Panzer General or Battle Isle series. Originally published in 1998 and open-sourced by the original developers in 2003.

    How to install & play:

    • Clone the Git repository
    • Run ./bootstrap; ./configure; make && make install in both signus and signus-data directories.
    • Run signus

    Further work needed:


    Enhance git-sha-verify: A tool to checkout validated git hashes by gpathak

    Description

    git-sha-verify is a simple shell utility to verify and checkout trusted git commits signed using GPG key. This tool helps ensure that only authorized or validated commit hashes are checked out from a git repository, supporting better code integrity and security within the workflow.

    Supports:

    • Verifying commit authenticity signed using gpg key
    • Checking out trusted commits

    Ideal for teams and projects where the integrity of git history is crucial.

    Goals

    A minimal python code of the shell script exists as a pull request.

    The goal of this hackweek is to:

    • Add more unit tests
    • Make the python code modular
    • Add code coverage if possible

    Resources