Project Description

This project aims to write a minimal Gameboy emulator using Go programming language.

Goal for this Hackweek

The goals is to implement a minimal PPU (Pixel Processing Unit) using Go and it's bindings for SDL2. CPU is already implemented although it would need a little more testing.

If possible, another goal would be to meet engineers interested in the project and collaborate together add-emoji

Resources

The Github repo where all the code is -> https://github.com/mikeletux/goboy

Looking for hackers with the skills:

golang sdl unit-testing cpu emulator

This project is part of:

Hack Week 23

Activity

  • 8 months ago: atgracey liked this project.
  • about 1 year ago: jgoldschmidt liked this project.
  • about 1 year ago: mikeletux disliked this project.
  • about 1 year ago: mikeletux liked this project.
  • about 1 year ago: ptashima liked this project.
  • about 1 year ago: bfilho liked this project.
  • about 1 year ago: juliogonzalezgil liked this project.
  • about 1 year ago: mikeletux started this project.
  • about 1 year ago: mikeletux liked this project.
  • about 1 year ago: mikeletux added keyword "golang" to this project.
  • about 1 year ago: mikeletux added keyword "sdl" to this project.
  • about 1 year ago: mikeletux added keyword "unit-testing" to this project.
  • about 1 year ago: mikeletux added keyword "cpu" to this project.
  • about 1 year ago: mikeletux added keyword "emulator" to this project.
  • about 1 year ago: mikeletux originated this project.

  • Comments

    Be the first to comment!

    Similar Projects

    Install Uyuni on Kubernetes in cloud-native way by cbosdonnat

    Description

    For now installing Uyuni on Kubernetes requires running mgradm on a cluster node... which is not what users would do in the Kubernetes world. The idea is to implement an installation based only on helm charts and probably an operator.

    Goals

    Install Uyuni from Rancher UI.

    Resources


    A CLI for Harvester by mohamed.belgaied

    [comment]: # Harvester does not officially come with a CLI tool, the user is supposed to interact with Harvester mostly through the UI [comment]: # Though it is theoretically possible to use kubectl to interact with Harvester, the manipulation of Kubevirt YAML objects is absolutely not user friendly. [comment]: # Inspired by tools like multipass from Canonical to easily and rapidly create one of multiple VMs, I began the development of Harvester CLI. Currently, it works but Harvester CLI needs some love to be up-to-date with Harvester v1.0.2 and needs some bug fixes and improvements as well.

    Project Description

    Harvester CLI is a command line interface tool written in Go, designed to simplify interfacing with a Harvester cluster as a user. It is especially useful for testing purposes as you can easily and rapidly create VMs in Harvester by providing a simple command such as: harvester vm create my-vm --count 5 to create 5 VMs named my-vm-01 to my-vm-05.

    asciicast

    Harvester CLI is functional but needs a number of improvements: up-to-date functionality with Harvester v1.0.2 (some minor issues right now), modifying the default behaviour to create an opensuse VM instead of an ubuntu VM, solve some bugs, etc.

    Github Repo for Harvester CLI: https://github.com/belgaied2/harvester-cli

    Done in previous Hackweeks

    • Create a Github actions pipeline to automatically integrate Harvester CLI to Homebrew repositories: DONE
    • Automatically package Harvester CLI for OpenSUSE / Redhat RPMs or DEBs: DONE

    Goal for this Hackweek

    The goal for this Hackweek is to bring Harvester CLI up-to-speed with latest Harvester versions (v1.3.X and v1.4.X), and improve the code quality as well as implement some simple features and bug fixes.

    Some nice additions might be: * Improve handling of namespaced objects * Add features, such as network management or Load Balancer creation ? * Add more unit tests and, why not, e2e tests * Improve CI * Improve the overall code quality * Test the program and create issues for it

    Issue list is here: https://github.com/belgaied2/harvester-cli/issues

    Resources

    The project is written in Go, and using client-go the Kubernetes Go Client libraries to communicate with the Harvester API (which is Kubernetes in fact). Welcome contributions are:

    • Testing it and creating issues
    • Documentation
    • Go code improvement

    What you might learn

    Harvester CLI might be interesting to you if you want to learn more about:

    • GitHub Actions
    • Harvester as a SUSE Product
    • Go programming language
    • Kubernetes API


    OpenQA Golang api client by hilchev

    Description

    I would like to make a simple cli tool to communicate with the OpenQA API

    Goals

    • OpenQA has a ton of information that is hard to get via the UI. A tool like this would make my life easier :)
    • Would potentially make it easier in the future to make UI changes without Perl.
    • Improve my Golang skills

    Resources

    • https://go.dev/doc/
    • https://openqa.opensuse.org/api


    file-organizer: A CLI Tool for Efficient File Management by okhatavkar

    Description

    Create a Go-based CLI tool that helps organize files in a specified folder by sorting them into subdirectories based on defined criteria, such as file type or creation date. Users will pass a folder path as an argument, and the tool will process and organize the files within it.

    Goals

    • Develop Go skills by building a practical command-line application.
    • Learn to manage and manipulate files and directories in Go using standard libraries.
    • Create a tool that simplifies file management, making it easier to organize and maintain directories.

    Resources

    • Go Standard Libraries: Utilize os, filepath, and time for file operations.
    • CLI Development: Use flag for basic argument parsing or consider cobra for enhanced functionality.
    • Go Learning Material: Go by Example and The Go Programming Language Documentation.

    Features

    • File Type Sorting: Automatically move files into subdirectories based on their extensions (e.g., documents, images, videos).
    • Date-Based Organization: Add an option to organize files by creation date into year/month folders.
    • User-Friendly CLI: Build intuitive commands and clear outputs for ease of use. This version maintains the core idea of organizing files efficiently while focusing on Go development and practical file management.


    terraform-provider-feilong by e_bischoff

    Project Description

    People need to test operating systems and applications on s390 platform.

    Installation from scratch solutions include:

    • just deploy and provision manually add-emoji (with the help of ftpboot script, if you are at SUSE)
    • use s3270 terminal emulation (used by openQA people?)
    • use LXC from IBM to start CP commands and analyze the results
    • use zPXE to do some PXE-alike booting (used by the orthos team?)
    • use tessia to install from scratch using autoyast
    • use libvirt for s390 to do some nested virtualization on some already deployed z/VM system
    • directly install a Linux kernel on a LPAR and use kvm + libvirt from there

    Deployment from image solutions include:

    • use ICIC web interface (openstack in disguise, contributed by IBM)
    • use ICIC from the openstack terraform provider (used by Rancher QA)
    • use zvm_ansible to control SMAPI
    • connect directly to SMAPI low-level socket interface

    IBM Cloud Infrastructure Center (ICIC) harnesses the Feilong API, but you can use Feilong without installing ICIC, provided you set up a "z/VM cloud connector" into one of your VMs following this schema.

    What about writing a terraform Feilong provider, just like we have the terraform libvirt provider? That would allow to transparently call Feilong from your main.tf files to deploy and destroy resources on your system/z.

    Other Feilong-based solutions include:

    • make libvirt Feilong-aware
    • simply call Feilong from shell scripts with curl
    • use zvmconnector client python library from Feilong
    • use zthin part of Feilong to directly command SMAPI.

    Goal for Hackweek 23

    My final goal is to be able to easily deploy and provision VMs automatically on a z/VM system, in a way that people might enjoy even outside of SUSE.

    My technical preference is to write a terraform provider plugin, as it is the approach that involves the least software components for our deployments, while remaining clean, and compatible with our existing development infrastructure.

    Goals for Hackweek 24

    Feilong provider works and is used internally by SUSE Manager team. Let's push it forward!

    Let's add support for fiberchannel disks and multipath.

    Goals for Hackweek 25

    • Finish support for fiberchannel disks and multipath
    • Fix problems with registration on hashicorp providers registry


    Port some classic game to Linux by MDoucha

    Let's pick some old classic game, reverse engineer the data formats and game rules and write an open source engine for it from scratch. Some games from 1990s are simple enough that we could have a playable prototype by the end of the week.

    Write which games you'd like to hack on in the comments. Don't forget to check e.g. on Open Source Game Clones, Github and SourceForge whether the game is ported already.

    Hack Week 24 - Master of Orion II: Battle at Antares & Chaos Overlords

    Work on Master of Orion II continues but we can hack more than one game. Chaos Overlords is a dystopian, lighthearted, cyberpunk turn-based strategy game originally released in 1996 for Windows 95 and Mac OS. The player takes on the role of a Chaos Overlord, attempting to control a city. Gameplay involves hiring mercenary gangs and deploying them on an 8-by-8 grid of city sectors to generate income, occupy sectors and take over the city.

    How to ~~install & play~~ observe the decompilation progress:

    • Clone the Git repository
    • A playable reimplementation does not exist yet, but when it does, it will be linked in the repository mentioned above.

    Further work needed:

    • Analyze the remaining unknown data structures, most of which are related to the AI.
    • Decompile the AI completely. The strong AI is part of the appeal of the game. It cannot be left out.
    • Reimplement the game.

    Hack Week 20, 21, 22 & 23 - Master of Orion II: Battle at Antares

    Master of Orion II is one of the greatest turn-based 4X games of the 1990s. Explore the galaxy, colonize planets, research new technologies, fight space monsters and alien empires and in the end, become the ruler of the galaxy one way or another.

    How to install & play:

    • Clone the Git repository
    • Run ./bootstrap; ./configure; make && make install
    • Copy all *.LBX files from the original Master of Orion II to the installation data directory (/usr/local/share/openorion2 by default)
    • Run openorion2

    Further work needed:

    • Analyze the rest of the original savegame format and a few remaining data files.
    • Implement most of the game. The open source engine currently supports only loading saved games from the original version and viewing the galaxy map, fleet management and list of known planets.

    Hack Week 19 - Signus: The Artifact Wars

    Signus is a Czech turn-based strategy game similar to Panzer General or Battle Isle series. Originally published in 1998 and open-sourced by the original developers in 2003.

    How to install & play:

    • Clone the Git repository
    • Run ./bootstrap; ./configure; make && make install in both signus and signus-data directories.
    • Run signus

    Further work needed:

    • Create openSUSE package
    • Implement full support for original game data (the open source version uses slightly different data file contents but original game data can be converted using a script).


    ESETv2 Emulator / interpreter by m.crivellari

    Description

    ESETv2 is an intriguing challenge developed by ESET, available on their website under the "Challenge" menu. The challenge involves an "assembly-like" language and a Python compiler that generates .evm binary files.

    This is an example using one of their samples (it prints N Fibonacci numbers):

    .dataSize 0
    .code
    
    loadConst 0, r1 # first
    loadConst 1, r2 # second
    
    loadConst 1, r14 # loop helper
    
    consoleRead r3
    
    loop:
        jumpEqual end, r3, r15
    
        add r1, r2, r4
        mov r2, r1
        mov r4, r2
    
        consoleWrite r1
    
        sub r3, r14, r3
        jump loop
    end:
    hlt
    

    This language also supports multi-threading. It includes instructions such as createThread to start a new thread, joinThread to wait until a thread completes, and lock/unlock to facilitate synchronization between threads.

    Goals

    • create a full interpreter able to run all the available samples provided by ESET.
    • improve / optimize memory (eg. using bitfields where needed as well as avoid unnecessary memory allocations)

    Resources