Project Description
This project aims to write a minimal Gameboy emulator using Go programming language.
Goal for this Hackweek
The goals is to implement a minimal PPU (Pixel Processing Unit) using Go and it's bindings for SDL2. CPU is already implemented although it would need a little more testing.
If possible, another goal would be to meet engineers interested in the project and collaborate together
Resources
The Github repo where all the code is -> https://github.com/mikeletux/goboy
Looking for hackers with the skills:
This project is part of:
Hack Week 23
Activity
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For now installing Uyuni on Kubernetes requires running mgradm
on a cluster node... which is not what users would do in the Kubernetes world. The idea is to implement an installation based only on helm charts and probably an operator.
Goals
Install Uyuni from Rancher UI.
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mgradm
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A CLI for Harvester by mohamed.belgaied
[comment]: # Harvester does not officially come with a CLI tool, the user is supposed to interact with Harvester mostly through the UI [comment]: # Though it is theoretically possible to use kubectl to interact with Harvester, the manipulation of Kubevirt YAML objects is absolutely not user friendly. [comment]: # Inspired by tools like multipass from Canonical to easily and rapidly create one of multiple VMs, I began the development of Harvester CLI. Currently, it works but Harvester CLI needs some love to be up-to-date with Harvester v1.0.2 and needs some bug fixes and improvements as well.
Project Description
Harvester CLI is a command line interface tool written in Go, designed to simplify interfacing with a Harvester cluster as a user. It is especially useful for testing purposes as you can easily and rapidly create VMs in Harvester by providing a simple command such as:
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Harvester CLI is functional but needs a number of improvements: up-to-date functionality with Harvester v1.0.2 (some minor issues right now), modifying the default behaviour to create an opensuse VM instead of an ubuntu VM, solve some bugs, etc.
Github Repo for Harvester CLI: https://github.com/belgaied2/harvester-cli
Done in previous Hackweeks
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Goal for this Hackweek
The goal for this Hackweek is to bring Harvester CLI up-to-speed with latest Harvester versions (v1.3.X and v1.4.X), and improve the code quality as well as implement some simple features and bug fixes.
Some nice additions might be: * Improve handling of namespaced objects * Add features, such as network management or Load Balancer creation ? * Add more unit tests and, why not, e2e tests * Improve CI * Improve the overall code quality * Test the program and create issues for it
Issue list is here: https://github.com/belgaied2/harvester-cli/issues
Resources
The project is written in Go, and using client-go
the Kubernetes Go Client libraries to communicate with the Harvester API (which is Kubernetes in fact).
Welcome contributions are:
- Testing it and creating issues
- Documentation
- Go code improvement
What you might learn
Harvester CLI might be interesting to you if you want to learn more about:
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OpenQA Golang api client by hilchev
Description
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Goals
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Resources
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terraform-provider-feilong by e_bischoff
Project Description
People need to test operating systems and applications on s390 platform.
Installation from scratch solutions include:
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ftpboot
script, if you are at SUSE) - use
s3270
terminal emulation (used byopenQA
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LXC
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zPXE
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kvm
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from theopenstack
terraform
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zvm_ansible
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SMAPI
low-level socket interface
IBM Cloud Infrastructure Center (ICIC
) harnesses the Feilong API, but you can use Feilong
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What about writing a terraform Feilong
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libvirt
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from your main.tf files to deploy and destroy resources on your system/z.
Other Feilong-based solutions include:
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libvirt
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from shell scripts withcurl
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zvmconnector
client python library from Feilong - use
zthin
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.
Goal for Hackweek 23
My final goal is to be able to easily deploy and provision VMs automatically on a z/VM system, in a way that people might enjoy even outside of SUSE.
My technical preference is to write a terraform provider plugin, as it is the approach that involves the least software components for our deployments, while remaining clean, and compatible with our existing development infrastructure.
Goals for Hackweek 24
Feilong provider works and is used internally by SUSE Manager team. Let's push it forward!
Let's add support for fiberchannel disks and multipath.
Goals for Hackweek 25
- Finish support for fiberchannel disks and multipath
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Port some classic game to Linux by MDoucha
Let's pick some old classic game, reverse engineer the data formats and game rules and write an open source engine for it from scratch. Some games from 1990s are simple enough that we could have a playable prototype by the end of the week.
Write which games you'd like to hack on in the comments. Don't forget to check e.g. on Open Source Game Clones, Github and SourceForge whether the game is ported already.
Hack Week 24 - Master of Orion II: Battle at Antares & Chaos Overlords
Work on Master of Orion II continues but we can hack more than one game. Chaos Overlords is a dystopian, lighthearted, cyberpunk turn-based strategy game originally released in 1996 for Windows 95 and Mac OS. The player takes on the role of a Chaos Overlord, attempting to control a city. Gameplay involves hiring mercenary gangs and deploying them on an 8-by-8 grid of city sectors to generate income, occupy sectors and take over the city.
How to ~~install & play~~ observe the decompilation progress:
- Clone the Git repository
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Further work needed:
- Analyze the remaining unknown data structures, most of which are related to the AI.
- Decompile the AI completely. The strong AI is part of the appeal of the game. It cannot be left out.
- Reimplement the game.
Hack Week 20, 21, 22 & 23 - Master of Orion II: Battle at Antares
Master of Orion II is one of the greatest turn-based 4X games of the 1990s. Explore the galaxy, colonize planets, research new technologies, fight space monsters and alien empires and in the end, become the ruler of the galaxy one way or another.
How to install & play:
- Clone the Git repository
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./bootstrap; ./configure; make && make install
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/usr/local/share/openorion2
by default) - Run
openorion2
Further work needed:
- Analyze the rest of the original savegame format and a few remaining data files.
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Hack Week 19 - Signus: The Artifact Wars
Signus is a Czech turn-based strategy game similar to Panzer General or Battle Isle series. Originally published in 1998 and open-sourced by the original developers in 2003.
How to install & play:
- Clone the Git repository
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./bootstrap; ./configure; make && make install
in bothsignus
andsignus-data
directories. - Run
signus
Further work needed:
- Create openSUSE package
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ESETv2 Emulator / interpreter by m.crivellari
Description
ESETv2 is an intriguing challenge developed by ESET, available on their website under the "Challenge" menu.
The challenge involves an "assembly-like" language and a Python compiler that generates .evm
binary files.
This is an example using one of their samples (it prints N Fibonacci numbers):
.dataSize 0
.code
loadConst 0, r1 # first
loadConst 1, r2 # second
loadConst 1, r14 # loop helper
consoleRead r3
loop:
jumpEqual end, r3, r15
add r1, r2, r4
mov r2, r1
mov r4, r2
consoleWrite r1
sub r3, r14, r3
jump loop
end:
hlt
This language also supports multi-threading. It includes instructions such as createThread
to start a new thread, joinThread
to wait until a thread completes, and lock
/unlock
to facilitate synchronization between threads.
Goals
- create a full interpreter able to run all the available samples provided by ESET.
- improve / optimize memory (eg. using bitfields where needed as well as avoid unnecessary memory allocations)
Resources
- Challenge URL: https://join.eset.com/en/challenges/core-software-engineer
- My github project: https://github.com/DispatchCode/eset_vm2 (not 100% complete)