SUSE Manager uses an ivy repository on the R&D network to get the packaged jar to build against. To remove the manual maintenance of that repository and allow external contributors to hack the Java code of Uyuni / SUSE Manager we need to provide an Ivy plugin that gets the jars directly from OBS.
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Hack Week 18
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Testing and adding GNU/Linux distributions on Uyuni by juliogonzalezgil
Join the Gitter channel! https://gitter.im/uyuni-project/hackweek
Uyuni is a configuration and infrastructure management tool that saves you time and headaches when you have to manage and update tens, hundreds or even thousands of machines. It also manages configuration, can run audits, build image containers, monitor and much more!
Currently there are a few distributions that are completely untested on Uyuni or SUSE Manager (AFAIK) or just not tested since a long time, and could be interesting knowing how hard would be working with them and, if possible, fix whatever is broken.
For newcomers, the easiest distributions are those based on DEB or RPM packages. Distributions with other package formats are doable, but will require adapting the Python and Java code to be able to sync and analyze such packages (and if salt does not support those packages, it will need changes as well). So if you want a distribution with other packages, make sure you are comfortable handling such changes.
No developer experience? No worries! We had non-developers contributors in the past, and we are ready to help as long as you are willing to learn. If you don't want to code at all, you can also help us preparing the documentation after someone else has the initial code ready, or you could also help with testing :-)
The idea is testing Salt and Salt-ssh clients, but NOT traditional clients, which are deprecated.
To consider that a distribution has basic support, we should cover at least (points 3-6 are to be tested for both salt minions and salt ssh minions):
- Reposync (this will require using spacewalk-common-channels and adding channels to the .ini file)
- Onboarding (salt minion from UI, salt minion from bootstrap scritp, and salt-ssh minion) (this will probably require adding OS to the bootstrap repository creator)
- Package management (install, remove, update...)
- Patching
- Applying any basic salt state (including a formula)
- Salt remote commands
- Bonus point: Java part for product identification, and monitoring enablement
- Bonus point: sumaform enablement (https://github.com/uyuni-project/sumaform)
- Bonus point: Documentation (https://github.com/uyuni-project/uyuni-docs)
- Bonus point: testsuite enablement (https://github.com/uyuni-project/uyuni/tree/master/testsuite)
If something is breaking: we can try to fix it, but the main idea is research how supported it is right now. Beyond that it's up to each project member how much to hack :-)
- If you don't have knowledge about some of the steps: ask the team
- If you still don't know what to do: switch to another distribution and keep testing.
This card is for EVERYONE, not just developers. Seriously! We had people from other teams helping that were not developers, and added support for Debian and new SUSE Linux Enterprise and openSUSE Leap versions :-)
Pending
FUSS
FUSS is a complete GNU/Linux solution (server, client and desktop/standalone) based on Debian for managing an educational network.
https://fuss.bz.it/
Seems to be a Debian 12 derivative, so adding it could be quite easy.
[W]
Reposync (this will require using spacewalk-common-channels and adding channels to the .ini file)[W]
Onboarding (salt minion from UI, salt minion from bootstrap script, and salt-ssh minion) (this will probably require adding OS to the bootstrap repository creator) --> Working for all 3 options (salt minion UI, salt minion bootstrap script and salt-ssh minion from the UI).[W]
Package management (install, remove, update...) --> Installing a new package works, needs to test the rest.[I]
Patching (if patch information is available, could require writing some code to parse it, but IIRC we have support for Ubuntu already). No patches detected. Do we support patches for Debian at all?[W]
Applying any basic salt state (including a formula)[W]
Salt remote commands[ ]
Bonus point: Java part for product identification, and monitoring enablement
SUSE AI Meets the Game Board by moio
Use tabletopgames.ai’s open source TAG and PyTAG frameworks to apply Statistical Forward Planning and Deep Reinforcement Learning to two board games of our own design. On an all-green, all-open source, all-AWS stack!
Results: Infrastructure Achievements
We successfully built and automated a containerized stack to support our AI experiments. This included:
- a Fully-Automated, One-Command, GPU-accelerated Kubernetes setup: we created an OpenTofu based script, tofu-tag, to deploy SUSE's RKE2 Kubernetes running on CUDA-enabled nodes in AWS, powered by openSUSE with GPU drivers and gpu-operator
- Containerization of the TAG and PyTAG frameworks: TAG (Tabletop AI Games) and PyTAG were patched for seamless deployment in containerized environments. We automated the container image creation process with GitHub Actions. Our forks (PRs upstream upcoming):
./deploy.sh
and voilà - Kubernetes running PyTAG (k9s
, above) with GPU acceleration (nvtop
, below)
Results: Game Design Insights
Our project focused on modeling and analyzing two card games of our own design within the TAG framework:
- Game Modeling: We implemented models for Dario's "Bamboo" and Silvio's "Totoro" and "R3" games, enabling AI agents to play thousands of games ...in minutes!
- AI-driven optimization: By analyzing statistical data on moves, strategies, and outcomes, we iteratively tweaked the game mechanics and rules to achieve better balance and player engagement.
- Advanced analytics: Leveraging AI agents with Monte Carlo Tree Search (MCTS) and random action selection, we compared performance metrics to identify optimal strategies and uncover opportunities for game refinement .
- more about Bamboo on Dario's site
- more about R3 on Silvio's site (italian, translation coming)
- more about Totoro on Silvio's site
A family picture of our card games in progress. From the top: Bamboo, Totoro, R3
Results: Learning, Collaboration, and Innovation
Beyond technical accomplishments, the project showcased innovative approaches to coding, learning, and teamwork:
- "Trio programming" with AI assistance: Our "trio programming" approach—two developers and GitHub Copilot—was a standout success, especially in handling slightly-repetitive but not-quite-exactly-copypaste tasks. Java as a language tends to be verbose and we found it to be fitting particularly well.
- AI tools for reporting and documentation: We extensively used AI chatbots to streamline writing and reporting. (Including writing this report! ...but this note was added manually during edit!)
- GPU compute expertise: Overcoming challenges with CUDA drivers and cloud infrastructure deepened our understanding of GPU-accelerated workloads in the open-source ecosystem.
- Game design as a learning platform: By blending AI techniques with creative game design, we learned not only about AI strategies but also about making games fun, engaging, and balanced.
Last but not least we had a lot of fun! ...and this was definitely not a chatbot generated line!
The Context: AI + Board Games
Enable the containerized Uyuni server to run on different host OS by j_renner
Description
The Uyuni server is provided as a container, but we still require it to run on Leap Micro? This is not how people expect to use containerized applications, so it would be great if we tested other host OSs and enabled them by providing builds of necessary tools for (e.g. mgradm). Interesting candidates should be:
- openSUSE Leap
- Cent OS 7
- Ubuntu
- ???
Goals
Make it really easy for anyone to run the Uyuni containerized server on whatever OS they want (with support for containers of course).
Uyuni developer-centric documentation by deneb_alpha
Description
While we currently have extensive documentation on user-oriented tasks such as adding minions, patching, fine-tuning, etc, there is a notable gap when it comes to centralizing and documenting core functionalities for developers.
The number of functionalities and side tools we have in Uyuni can be overwhelming. It would be nice to have a centralized place with descriptive list of main/core functionalities.
Goals
Create, aggregate and review on the Uyuni wiki a set of resources, focused on developers, that include also some known common problems/troubleshooting.
The documentation will be helpful not only for everyone who is trying to learn the functionalities with all their inner processes like newcomer developers or community enthusiasts, but also for anyone who need a refresh.
Resources
The resources are currently aggregated here: https://github.com/uyuni-project/uyuni/wiki
Saltboot ability to deploy OEM images by oholecek
Description
Saltboot is a system deployment part of Uyuni. It is the mechanism behind deploying Kiwi built system images from central Uyuni server location.
System image is when the image is only of one partition and does not contain whole disk image and deployment system has to take care of partitioning, fstab on top of integrity validation.
However systems like Aeon, SUSE Linux Enterprise Micro and similar are distributed as disk images (also so called OEM images). Saltboot currently cannot deploy these systems.
The main problem to saltboot is however that currently saltboot support is built into the image itself. This step is not desired when using OEM images.
Goals
Saltboot needs to be standalone and be able to deploy OEM images. Responsibility of saltboot would then shrink to selecting correct image, image integrity validation, deployment and boot to deployed system.
Resources
- Saltboot - https://github.com/uyuni-project/retail/tree/master
- Uyuni - https://github.com/uyuni-project/uyuni
Saline (state deployment control and monitoring tool for SUSE Manager/Uyuni) by vizhestkov
Project Description
Saline is an addition for salt used in SUSE Manager/Uyuni aimed to provide better control and visibility for states deploymend in the large scale environments.
In current state the published version can be used only as a Prometheus exporter and missing some of the key features implemented in PoC (not published). Now it can provide metrics related to salt events and state apply process on the minions. But there is no control on this process implemented yet.
Continue with implementation of the missing features and improve the existing implementation:
authentication (need to decide how it should be/or not related to salt auth)
web service providing the control of states deployment
Goal for this Hackweek
Implement missing key features
Implement the tool for state deployment control with CLI
Resources
https://github.com/openSUSE/saline
Run local LLMs with Ollama and explore possible integrations with Uyuni by PSuarezHernandez
Description
Using Ollama you can easily run different LLM models in your local computer. This project is about exploring Ollama, testing different LLMs and try to fine tune them. Also, explore potential ways of integration with Uyuni.
Goals
- Explore Ollama
- Test different models
- Fine tuning
- Explore possible integration in Uyuni
Resources
- https://ollama.com/
- https://huggingface.co/
- https://apeatling.com/articles/part-2-building-your-training-data-for-fine-tuning/
obs-service-vendor_node_modules by cdimonaco
Description
When building a javascript package for obs, one option is to use https://github.com/openSUSE/obs-service-node_modules as source service to get the project npm dependencies available for package bulding.
obs-service-vendornodemodules aims to be a source service that vendors npm dependencies, installing them with npm install (optionally only production ones) and then creating a tar package of the installed dependencies.
The tar will be used as source in the package building definitions.
Goals
- Create an obs service package that vendors the npm dependencies as tar archive.
- Maybe add some macros to unpack the vendor package in the specfiles
Resources
Explore the integration between OBS and GitHub by pdostal
Project Description
The goals:
1) When GitHub pull request is created or modified the OBS project will be forked and the build results reported back to GitHub. 2) When new version of the GitHub project will be published the OBS will redownload the source and rebuild the project.
Goal for this Hackweek
Do as much as possible, blog about it and maybe use it another existing project.
Resources
- The Blog post
- Issue: poo#123858 - build.opensuse.org: /usr/lib/obs/service//go_modules.service No such file or directory
Implement a full OBS api client in Rust by nbelouin
Description
I recently started to work on tooling for OBS using rust, to do so I started a Rust create to interact with OBS API, I only implemented a few routes/resources for what I needed. What about making it a full fledged OBS client library.
Goals
- Implement more routes/resources
- Implement a test suite against the actual OBS implementation
- Bonus: Create an osc like cli in Rust using the library
Resources
- https://github.com/suse-edge/obs-tools/tree/main/obs-client
- https://api.opensuse.org/apidocs/
Automation of ABI compatibility checks by ateixeira
Description
ABI compatibility checks could be further automated by using the OBS API to download built RPMs and using existing tools to analyze ABI compatibility between the libraries contained in those packages. This project aims to explore these possibilities and figure out a way to make ABI checks as painless and fast as possible for package maintainers.
Resources
https://github.com/openSUSE/abi-compliance-checker
https://github.com/lvc/abi-compliance-checker
https://sourceware.org/libabigail/
Learn about OSB and contribute to `kustomize` and `k9s` packages to add ARM arch by dpock
Description
There are already k9s
and kustomize
packages that exist for openSUSE today. These could be used as the source for these binaries in our rancher projects. By using them we would benefit from CVE fixes included in our distribution of the packages not in cluded upstream. However they are not providing arm package builds which are required.
Goals
- [ ] Update the kustomize package in OBS to use the newest version and send change request
Resources
- k9s: https://build.opensuse.org/package/show/openSUSE:Factory/k9s
- kustomize: https://build.opensuse.org/package/show/openSUSE:Factory/kustomize
- Learning Docs: https://confluence.suse.com/display/packaging/Training%2C+Talks+and+Videos