Game Name: geometry arrow
Project Objective: To create a simple yet addictive game that focuses on the player's reflexes and dodging abilities in an abstract geometric environment.
Genre: Arcade, Endless Runner, Quick Reflex Action
Platform:
Android (preferred)
iOS (after completing the Android version)
PC (Web demo version or download from itch.io)
- Target Audience:
Players aged 10 and up
Love fast-paced action games
Casual gamers
- Core Gameplay:
Players control an arrow that flies forward continuously.
Avoid geometric blocks and traps that appear at increasing speed.
Collect points, items or support effects (shields, slow motion...).
If there is a collision: game over.
- Control mechanism:
Touch left/right screen to move left/right.
Swipe up to jump.
Swipe down to accelerate (depending on mode).
- Main features:
Multiple levels (mission mode)
Endless mode (no time limit)
Leaderboard system
Unlock arrow skins, geometric effects
Electronic background music, action-based sound effects
- Graphics:
Minimalist style, neon geometry
Vivid colors, smooth motion
- Technology used:
Engine: Unity or Godot
Language: C# (Unity) or GDScript (Godot)
Music: Created with FL Studio or royalty-free source
- Development timeline:
Month 1: Sketch ideas, plan, choose tools
Month 2-3: Make basic gameplay prototypes
Month 4: Integrate point system, items, skins
Month 5: Optimize, add music, beta test
June: Release the first version on Android
- Distribution & Promotion Channels:
Google Play
itch.io (PC/Web version)
Social Media: TikTok, Instagram, Facebook (gameplay demo video)
Private Discord community
- Risks and solutions:
Lack of testers: create a small internal testing group or call on social media
Slow progress: keep a clear work schedule, short-term milestones
Lack of artists/designers: use free assets/hire freelancers
- Notes:
Focus on smooth experience, easy to play but difficult to master
Go for the ultimate geometry - speed - reflex experience!
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This project is part of:
Hack Week 25
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