Description

A personal project to implement an old school RPG game built in Godot, inspired by classics like the original Bards Tale Trilogy and the early Might & Magic, with a twist that you are managing a small mercenary company with camp roles, rather than just a simple party.

Goals

Primary focus will be to learn something about basic game development workflow and learn Godot in the process.

Secondary focus will be leverage AI to assist in the learning effort, possibly with vibe coding, and AI assisted generation of assets.

Objectives: Implement character generation, company (aka party) management UI, character and company inventory, basic character classes, company roles, navigation around a grid based map, simple combat encounters with minimal enemy ai, randomized loot generation, and at least one dungeon.

Stretch Goals: Dynamic dungeon level generation, advanced combat encounters leveraging character location (front or back line, support, possibly flank) and enemy AI

Resources

Technology Stack: Godot 4.5

Gemini for AI assistance in setting up Godot and developing the architecture and game assets.

Looking for hackers with the skills:

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This project is part of:

Hack Week 25

Activity

  • about 6 hours ago: fmccarthy started this project.
  • about 6 hours ago: fmccarthy originated this project.

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