The Debian debtags package and database are a flexible scheme to assign tags (properties) to packages of a distribution. It would be of benefit to SUSE to port debtags.
What are these tags good for?
The most obvious use is a possibility to search for specific capabilities or attributes in order to find packages which may fulfill particular needs.
Where is the database?
Debian has a rich debtags database, but its packages are named differently from those in SUSE. A program called distromatch by the same author may be used to map SUSE packages to Debian.
How to access the tags?
Debian sports a Xapian-based search engine. It would be possible to use the same API to access the existing Debian database (in concert with the distromatch map).
Obviously it would be very interesting to add an interface to zypper
.
Questions
Create the susetags database or peruse the debian database?
If created, how is the susetags database maintained?
Resources
No Hackers yet
This project is part of:
Hack Week 11
Activity
Comments
-
3 months ago by ericmenk33 | Reply
Porting debtags to SUSE sounds like a valuable move, especially for enhancing package search precision through tag-based categorization. For community-driven or team development sprints, organizing contributors with unified gear like football shirts these can help foster team spirit during collaborative open-source events.
Similar Projects
Port some classic game to Linux by MDoucha
Let's pick some old classic game, reverse engineer the data formats and game rules and write an open source engine for it from scratch. Some games from 1990s are simple enough that we could have a playable prototype by the end of the week.
Write which games you'd like to hack on in the comments. Don't forget to check e.g. on Open Source Game Clones, Github and SourceForge whether the game is ported already.
Hack Week 25 - TBD
It's time to pick a game for the upcoming Hack Week. Discuss in the comments what game you'd like to hack!
Hack Week 24 - Master of Orion II: Battle at Antares & Chaos Overlords
Work on Master of Orion II continues but we can hack more than one game. Chaos Overlords is a dystopian, lighthearted, cyberpunk turn-based strategy game originally released in 1996 for Windows 95 and Mac OS. The player takes on the role of a Chaos Overlord, attempting to control a city. Gameplay involves hiring mercenary gangs and deploying them on an 8-by-8 grid of city sectors to generate income, occupy sectors and take over the city.
How to ~~install & play~~ observe the decompilation progress:
- Clone the Git repository
- A playable reimplementation does not exist yet, but when it does, it will be linked in the repository mentioned above.
Further work needed:
- Analyze the remaining unknown data structures, most of which are related to the AI.
- Decompile the AI completely. The strong AI is part of the appeal of the game. It cannot be left out.
- Reimplement the game.
Hack Week 20, 21, 22 & 23 - Master of Orion II: Battle at Antares
Master of Orion II is one of the greatest turn-based 4X games of the 1990s. Explore the galaxy, colonize planets, research new technologies, fight space monsters and alien empires and in the end, become the ruler of the galaxy one way or another.
How to install & play:
- Clone the Git repository
- Run
./bootstrap; ./configure; make && make install
- Copy all *.LBX files from the original Master of Orion II to the installation data directory (
/usr/local/share/openorion2
by default) - Run
openorion2
Further work needed:
- Analyze the rest of the original savegame format and a few remaining data files.
- Implement most of the game. The open source engine currently supports only loading saved games from the original version and viewing the galaxy map, fleet management and list of known planets.
Hack Week 19 - Signus: The Artifact Wars
Signus is a Czech turn-based strategy game similar to Panzer General or Battle Isle series. Originally published in 1998 and open-sourced by the original developers in 2003.
How to install & play:
- Clone the Git repository
- Run
./bootstrap; ./configure; make && make install
in bothsignus
andsignus-data
directories. - Run
signus
Further work needed: