I recently bought a Lioncast LK200 RGB keyboard which is a nice piece of hardware and has exactly the look and feel I want. All basic functions work well under Linux. Unfortunately the manufacturer only provides user software to upload/download profiles and control the LEDs for Windows. The device can be configured and operates autonomously from any OS but color setup is a PITA and it's very easy to factory-reset, and lose all config.
I approached them but Lioncast seems neither interested to support native Linux nor to provide protocol specs so one can implement it. I thought to take this as an example to learn about reading and reverse-engineering USB device software.
I have the hardware at hand and I can connect it to a suitable Windows-VM to control it with the original (closed source) application from the manufacturer. But I need a solid portion of handholding, preferably from someone who already did something similar.
A good result would be to have demo code to be able to modify individual keys, or have the basic profile upload working from Linux with information from a (whatsoever) text file.
Looking for hackers with the skills:
This project is part of:
Hack Week 19
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Build a split keyboard from scratch by mpagot
Description
I'm getting older... this summer I experienced an annoying and persistent tingling in one hand and arm. That was the initial motivation to get more interested in ergonomic work gadgets, and from that to split keyboards. And that was the entrance in a rabbit hole.
Which keyboard I like to create:
- Split keyboard for ergonomic (I'm not primary interested in having it portable)
- I have big hands: I like it to fit as much as possible my hands measures
- Columnar stagger keys position
- Not too few keys (at the moment I'm at 24 + 24)
- One row thumb cluster
- No wireless, not to have batteries and for security reason
- CherryMX, or generally speaking no low profile/corne choc
- Hot swap Socket switches
Goals
- Create PCB design for a split keyboard
- Get it produced
- Mount it
- Evaluate FWs
Resources
- Main project repo: Zenga
- ZKM config for a hand wired 4 keys something: nne
- Blog posts opensuse.hackweek.2024
Progress
Day1
Get the existing Ergogen project working on my TW machine Get Kicad as flatpack Go back to the https://flatfootfox.com/ergogen-part3-pcbs/ Join the #ergogen Discord channel and ask for help about the nets
Day2
Redesign the keyboard matrix on Inkscape Implement it in the Ergogen YAML format Create a Kicad PCB file Start routing it Iterate over the matrix arrangement to try to implement it like 2 layer board and ideally with not vias Get some Kicad tutorials
Day3
Get my hand dirty building a 2x2 key matrix --> welcome to nne
Look at ZKM and how to configure it --> https://github.com/michelepagot/zmk-config-nne Get the FW built by github, try to flash it: get matrix scan pulse but no keys to the PC
Get in contact with ceoloide
, an Ergogen maintainer, about net issue.
Port some classic game to Linux by MDoucha
Let's pick some old classic game, reverse engineer the data formats and game rules and write an open source engine for it from scratch. Some games from 1990s are simple enough that we could have a playable prototype by the end of the week.
Write which games you'd like to hack on in the comments. Don't forget to check e.g. on Open Source Game Clones, Github and SourceForge whether the game is ported already.
Hack Week 24 - Master of Orion II: Battle at Antares & Chaos Overlords
Work on Master of Orion II continues but we can hack more than one game. Chaos Overlords is a dystopian, lighthearted, cyberpunk turn-based strategy game originally released in 1996 for Windows 95 and Mac OS. The player takes on the role of a Chaos Overlord, attempting to control a city. Gameplay involves hiring mercenary gangs and deploying them on an 8-by-8 grid of city sectors to generate income, occupy sectors and take over the city.
How to ~~install & play~~ observe the decompilation progress:
- Clone the Git repository
- A playable reimplementation does not exist yet, but when it does, it will be linked in the repository mentioned above.
Further work needed:
- Analyze the remaining unknown data structures, most of which are related to the AI.
- Decompile the AI completely. The strong AI is part of the appeal of the game. It cannot be left out.
- Reimplement the game.
Hack Week 20, 21, 22 & 23 - Master of Orion II: Battle at Antares
Master of Orion II is one of the greatest turn-based 4X games of the 1990s. Explore the galaxy, colonize planets, research new technologies, fight space monsters and alien empires and in the end, become the ruler of the galaxy one way or another.
How to install & play:
- Clone the Git repository
- Run
./bootstrap; ./configure; make && make install
- Copy all *.LBX files from the original Master of Orion II to the installation data directory (
/usr/local/share/openorion2
by default) - Run
openorion2
Further work needed:
- Analyze the rest of the original savegame format and a few remaining data files.
- Implement most of the game. The open source engine currently supports only loading saved games from the original version and viewing the galaxy map, fleet management and list of known planets.
Hack Week 19 - Signus: The Artifact Wars
Signus is a Czech turn-based strategy game similar to Panzer General or Battle Isle series. Originally published in 1998 and open-sourced by the original developers in 2003.
How to install & play:
- Clone the Git repository
- Run
./bootstrap; ./configure; make && make install
in bothsignus
andsignus-data
directories. - Run
signus
Further work needed:
- Create openSUSE package
- Implement full support for original game data (the open source version uses slightly different data file contents but original game data can be converted using a script).