Description

The Uyuni server is provided as a container, but we still require it to run on Leap Micro? This is not how people expect to use containerized applications, so it would be great if we tested other host OSs and enabled them by providing builds of necessary tools for (e.g. mgradm). Interesting candidates should be:

  • openSUSE Leap
  • Cent OS 7
  • Ubuntu
  • ???

Goals

Make it really easy for anyone to run the Uyuni containerized server on whatever OS they want (with support for containers of course).

Looking for hackers with the skills:

uyuni containers

This project is part of:

Hack Week 24

Activity

  • 2 days ago: j_renner started this project.
  • 2 days ago: j_renner added keyword "containers" to this project.
  • 2 days ago: j_renner added keyword "uyuni" to this project.
  • 2 days ago: j_renner originated this project.

  • Comments

    Be the first to comment!

    Similar Projects

    Saltboot ability to deploy OEM images by oholecek

    Description

    Saltboot is a system deployment part of Uyuni. It is the mechanism behind deploying Kiwi built system images from central Uyuni server location.

    System image is when the image is only of one partition and does not contain whole disk image and deployment system has to take care of partitioning, fstab on top of integrity validation.

    However systems like Aeon, SUSE Linux Enterprise Micro and similar are distributed as disk images (also so called OEM images). Saltboot currently cannot deploy these systems.

    The main problem to saltboot is however that currently saltboot support is built into the image itself. This step is not desired when using OEM images.

    Goals

    Saltboot needs to be standalone and be able to deploy OEM images. Responsibility of saltboot would then shrink to selecting correct image, image integrity validation, deployment and boot to deployed system.

    Resources

    • Saltboot - https://github.com/uyuni-project/retail/tree/master
    • Uyuni - https://github.com/uyuni-project/uyuni


    Uyuni developer-centric documentation by deneb_alpha

    Description

    While we currently have extensive documentation on user-oriented tasks such as adding minions, patching, fine-tuning, etc, there is a notable gap when it comes to centralizing and documenting core functionalities for developers.

    The number of functionalities and side tools we have in Uyuni can be overwhelming. It would be nice to have a centralized place with descriptive list of main/core functionalities.

    Goals

    Create, aggregate and review on the Uyuni wiki a set of resources, focused on developers, that include also some known common problems/troubleshooting.

    The documentation will be helpful not only for everyone who is trying to learn the functionalities with all their inner processes like newcomer developers or community enthusiasts, but also for anyone who need a refresh.

    Resources

    The resources are currently aggregated here: https://github.com/uyuni-project/uyuni/wiki


    Improve Development Environment on Uyuni by mbussolotto

    Description

    Currently create a dev environment on Uyuni might be complicated. The steps are:

    • add the correct repo
    • download packages
    • configure your IDE (checkstyle, format rules, sonarlint....)
    • setup debug environment
    • ...

    The current doc can be improved: some information are hard to be find out, some others are completely missing.

    Dev Container might solve this situation.

    Goals

    Uyuni development in no time:

    • using VSCode:
      • setting.json should contains all settings (for all languages in Uyuni, with all checkstyle rules etc...)
      • dev container should contains all dependencies
      • setup debug environment
    • implement a GitHub Workspace solution
    • re-write documentation

    Lots of pieces are already implemented: we need to connect them in a consistent solution.

    Resources

    • https://github.com/uyuni-project/uyuni/wiki


    Edge Image Builder and mkosi for Uyuni by oholecek

    Description

    One part of Uyuni system management tool is ability to build custom images. Currently Uyuni supports only Kiwi image builder.

    Kiwi however is not the only image building system out there and with the goal to also become familiar with other systems, this projects aim to add support for Edge Image builder and systemd's mkosi systems.

    Goals

    Uyuni is able to

    • provision EIB and mkosi build hosts
    • build EIB and mkosi images and store them

    Resources

    • Uyuni - https://github.com/uyuni-project/uyuni
    • Edge Image builder - https://github.com/suse-edge/edge-image-builder
    • mkosi - https://github.com/systemd/mkosi


    Saline (state deployment control and monitoring tool for SUSE Manager/Uyuni) by vizhestkov

    Project Description

    Saline is an addition for salt used in SUSE Manager/Uyuni aimed to provide better control and visibility for states deploymend in the large scale environments.

    In current state the published version can be used only as a Prometheus exporter and missing some of the key features implemented in PoC (not published). Now it can provide metrics related to salt events and state apply process on the minions. But there is no control on this process implemented yet.

    Continue with implementation of the missing features and improve the existing implementation:

    • authentication (need to decide how it should be/or not related to salt auth)

    • web service providing the control of states deployment

    Goal for this Hackweek

    • Implement missing key features

    • Implement the tool for state deployment control with CLI

    Resources

    https://github.com/openSUSE/saline


    SUSE AI Meets the Game Board by moio

    Use tabletopgames.ai’s open source TAG and PyTAG frameworks to apply Statistical Forward Planning and Deep Reinforcement Learning to two board games of our own design. On an all-green, all-open source, all-AWS stack!
    A chameleon playing chess in a train car, as a metaphor of SUSE AI applied to games


    AI + Board Games

    Board games have long been fertile ground for AI innovation, pushing the boundaries of capabilities such as strategy, adaptability, and real-time decision-making - from Deep Blue's chess mastery to AlphaZero’s domination of Go. Games aren’t just fun: they’re complex, dynamic problems that often mirror real-world challenges, making them interesting from an engineering perspective.

    As avid board gamers, aspiring board game designers, and engineers with careers in open source infrastructure, we’re excited to dive into the latest AI techniques first-hand.

    Our goal is to develop an all-open-source, all-green AWS-based stack powered by some serious hardware to drive our board game experiments forward!


    Project Goals

    1. Set Up the Stack:

      • Install and configure the TAG and PyTAG frameworks on SUSE Linux Enterprise Base Container Images.
      • Integrate with the SUSE AI stack for GPU-accelerated training on AWS.
      • Validate a sample GPU-accelerated PyTAG workload on SUSE AI.
      • Ensure the setup is entirely repeatable with Terraform and configuration scripts, documenting results along the way.
    2. Design and Implement AI Agents:

      • Develop AI agents for the two board games, incorporating Statistical Forward Planning and Deep Reinforcement Learning techniques.
      • Fine-tune model parameters to optimize game-playing performance.
      • Document the advantages and limitations of each technique.
    3. Test, Analyze, and Refine:

      • Conduct AI vs. AI and AI vs. human matches to evaluate agent strategies and performance.
      • Record insights, document learning outcomes, and refine models based on real-world gameplay.

    Technical Stack

    • Frameworks: TAG and PyTAG for AI agent development
    • Platform: SUSE AI
    • Tools: AWS for high-performance GPU acceleration

    Why This Project Matters

    This project not only deepens our understanding of AI techniques by doing but also showcases the power and flexibility of SUSE’s open-source infrastructure for supporting high-level AI projects. By building on an all-open-source stack, we aim to create a pathway for other developers and AI enthusiasts to explore, experiment, and deploy their own innovative projects within the open-source space.


    Our Motivation

    We believe hands-on experimentation is the best teacher.

    Combining our engineering backgrounds with our passion for board games, we’ll explore AI in a way that’s both challenging and creatively rewarding. Our ultimate goal? To hack an AI agent that’s as strategic and adaptable as a real human opponent (if not better!) — and to leverage it to design even better games... for humans to play!


    Technical talks at universities by agamez

    Description

    This project aims to empower the next generation of tech professionals by offering hands-on workshops on containerization and Kubernetes, with a strong focus on open-source technologies. By providing practical experience with these cutting-edge tools and fostering a deep understanding of open-source principles, we aim to bridge the gap between academia and industry.

    For now, the scope is limited to Spanish universities, since we already have the contacts and have started some conversations.

    Goals

    • Technical Skill Development: equip students with the fundamental knowledge and skills to build, deploy, and manage containerized applications using open-source tools like Kubernetes.
    • Open-Source Mindset: foster a passion for open-source software, encouraging students to contribute to open-source projects and collaborate with the global developer community.
    • Career Readiness: prepare students for industry-relevant roles by exposing them to real-world use cases, best practices, and open-source in companies.

    Resources

    • Instructors: experienced open-source professionals with deep knowledge of containerization and Kubernetes.
    • SUSE Expertise: leverage SUSE's expertise in open-source technologies to provide insights into industry trends and best practices.


    Improve Development Environment on Uyuni by mbussolotto

    Description

    Currently create a dev environment on Uyuni might be complicated. The steps are:

    • add the correct repo
    • download packages
    • configure your IDE (checkstyle, format rules, sonarlint....)
    • setup debug environment
    • ...

    The current doc can be improved: some information are hard to be find out, some others are completely missing.

    Dev Container might solve this situation.

    Goals

    Uyuni development in no time:

    • using VSCode:
      • setting.json should contains all settings (for all languages in Uyuni, with all checkstyle rules etc...)
      • dev container should contains all dependencies
      • setup debug environment
    • implement a GitHub Workspace solution
    • re-write documentation

    Lots of pieces are already implemented: we need to connect them in a consistent solution.

    Resources

    • https://github.com/uyuni-project/uyuni/wiki


    ADS-B receiver with MicroOS by epaolantonio

    I would like to put one of my spare Raspberry Pis to good use, and what better way to see what flies above my head at any time? add-emoji

    There are various ready-to-use distros already set-up to provide feeder data to platforms like Flightradar24, ADS-B Exchange, FlightAware etc... The goal here would be to do it using MicroOS as a base and containerized decoding of ADS-B data (via tools like dump1090) and web frontend (tar1090).

    Goals

    • Create a working receiver using MicroOS as a base, and containers based on Tumbleweed
    • Make it easy to install
    • Optimize for maximum laziness (i.e. it should take care of itself with minimum intervention)

    Resources

    • 1x Small Board Computer capable of running MicroOS
    • 1x RTL2832U DVB-T dongle
    • 1x MicroSD card
    • https://github.com/antirez/dump1090
    • https://github.com/flightaware/dump1090 (dump1090 fork by FlightAware)
    • https://github.com/wiedehopf/tar1090


    ClusterOps - Easily install and manage your personal kubernetes cluster by andreabenini

    Description

    ClusterOps is a Kubernetes installer and operator designed to streamline the initial configuration and ongoing maintenance of kubernetes clusters. The focus of this project is primarily on personal or local installations. However, the goal is to expand its use to encompass all installations of Kubernetes for local development purposes.
    It simplifies cluster management by automating tasks and providing just one user-friendly YAML-based configuration config.yml.

    Overview

    • Simplified Configuration: Define your desired cluster state in a simple YAML file, and ClusterOps will handle the rest.
    • Automated Setup: Automates initial cluster configuration, including network settings, storage provisioning, special requirements (for example GPUs) and essential components installation.
    • Ongoing Maintenance: Performs routine maintenance tasks such as upgrades, security updates, and resource monitoring.
    • Extensibility: Easily extend functionality with custom plugins and configurations.
    • Self-Healing: Detects and recovers from common cluster issues, ensuring stability, idempotence and reliability. Same operation can be performed multiple times without changing the result.
    • Discreet: It works only on what it knows, if you are manually configuring parts of your kubernetes and this configuration does not interfere with it you can happily continue to work on several parts and use this tool only for what is needed.

    Features

    • distribution and engine independence. Install your favorite kubernetes engine with your package manager, execute one script and you'll have a complete working environment at your disposal.
    • Basic config approach. One single config.yml file with configuration requirements (add/remove features): human readable, plain and simple. All fancy configs managed automatically (ingress, balancers, services, proxy, ...).
    • Local Builtin ContainerHub. The default installation provides a fully configured ContainerHub available locally along with the kubernetes installation. This configuration allows the user to build, upload and deploy custom container images as they were provided from external sources. Internet public sources are still available but local development can be kept in this localhost server. Builtin ClusterOps operator will be fetched from this ContainerHub registry too.
    • Kubernetes official dashboard installed as a plugin, others planned too (k9s for example).
    • Kubevirt plugin installed and properly configured. Unleash the power of classic virtualization (KVM+QEMU) on top of Kubernetes and manage your entire system from there, libvirtd and virsh libs are required.
    • One operator to rule them all. The installation script configures your machine automatically during installation and adds one kubernetes operator to manage your local cluster. From there the operator takes care of the cluster on your behalf.
    • Clean installation and removal. Just test it, when you are done just use the same program to uninstall everything without leaving configs (or pods) behind.

    Planned features (Wishlist / TODOs)

    • Containerized Data Importer (CDI). Persistent storage management add-on for Kubernetes to provide a declarative way of building and importing Virtual Machine Disks on PVCs for