Description
Another Godot one! It's the future! :)
I've done some tutorials and made a couple of hobby projects, but it would be nice to dedicate some time to learning in more depth. So! The plan is to make a small game each day, to familiarise with the libraries, and then embellish as time permits. A snake implementation, breakout, space invaders... I may also look into the packaging and distribution side, since I don't have a great workflow for that yet. Undecided whether to stick to 2D or try more 3D as well.
Goals
A game a day.
Resources
Godot class reference: https://docs.godotengine.org/en/stable/classes/index.html
'Game Programming Patterns' book they recommended in their docs: https://gameprogrammingpatterns.com/contents.html
(This may not be immediately relevant, since I'm focusing more on familiarising with libraries and ways to perform certain mechanics, but it's a good book and I got distracted reading it on the first morning, so I'm putting it here anyway!)
(Android sdk is already installed and working for packaging, but I originally used the kotlin/jetpack compose docs on how to install that, fyi, along with the godot docs on export templates)
Looking for hackers with the skills:
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This project is part of:
Hack Week 24
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