SUSE Manager uses an ivy repository on the R&D network to get the packaged jar to build against. To remove the manual maintenance of that repository and allow external contributors to hack the Java code of Uyuni / SUSE Manager we need to provide an Ivy plugin that gets the jars directly from OBS.

Looking for hackers with the skills:

java uyuni obs

This project is part of:

Hack Week 18

Activity

  • over 5 years ago: jcavalheiro liked this project.
  • over 5 years ago: cbosdonnat added keyword "java" to this project.
  • over 5 years ago: cbosdonnat added keyword "uyuni" to this project.
  • over 5 years ago: cbosdonnat added keyword "obs" to this project.
  • over 5 years ago: cbosdonnat started this project.
  • over 5 years ago: cbosdonnat originated this project.

  • Comments

    Be the first to comment!

    Similar Projects

    SUSE AI Meets the Game Board by moio

    Use tabletopgames.ai’s open source TAG and PyTAG frameworks to apply Statistical Forward Planning and Deep Reinforcement Learning to two board games of our own design. On an all-green, all-open source, all-AWS stack!
    A chameleon playing chess in a train car, as a metaphor of SUSE AI applied to games


    Results: Infrastructure Achievements

    We successfully built and automated a containerized stack to support our AI experiments. This included:

    A screenshot of k9s and nvtop showing PyTAG running in Kubernetes with GPU acceleration

    ./deploy.sh and voilà - Kubernetes running PyTAG (k9s, above) with GPU acceleration (nvtop, below)

    Results: Game Design Insights

    Our project focused on modeling and analyzing two card games of our own design within the TAG framework:

    • Game Modeling: We implemented models for Dario's "Bamboo" and Silvio's "Totoro" and "R3" games, enabling AI agents to play thousands of games ...in minutes!
    • AI-driven optimization: By analyzing statistical data on moves, strategies, and outcomes, we iteratively tweaked the game mechanics and rules to achieve better balance and player engagement.
    • Advanced analytics: Leveraging AI agents with Monte Carlo Tree Search (MCTS) and random action selection, we compared performance metrics to identify optimal strategies and uncover opportunities for game refinement .

    Cards from the three games

    A family picture of our card games in progress. From the top: Bamboo, Totoro, R3

    Results: Learning, Collaboration, and Innovation

    Beyond technical accomplishments, the project showcased innovative approaches to coding, learning, and teamwork:

    • "Trio programming" with AI assistance: Our "trio programming" approach—two developers and GitHub Copilot—was a standout success, especially in handling slightly-repetitive but not-quite-exactly-copypaste tasks. Java as a language tends to be verbose and we found it to be fitting particularly well.
    • AI tools for reporting and documentation: We extensively used AI chatbots to streamline writing and reporting. (Including writing this report! ...but this note was added manually during edit!)
    • GPU compute expertise: Overcoming challenges with CUDA drivers and cloud infrastructure deepened our understanding of GPU-accelerated workloads in the open-source ecosystem.
    • Game design as a learning platform: By blending AI techniques with creative game design, we learned not only about AI strategies but also about making games fun, engaging, and balanced.

    Last but not least we had a lot of fun! ...and this was definitely not a chatbot generated line!

    The Context: AI + Board Games


    Testing and adding GNU/Linux distributions on Uyuni by juliogonzalezgil

    Join the Gitter channel! https://gitter.im/uyuni-project/hackweek

    Uyuni is a configuration and infrastructure management tool that saves you time and headaches when you have to manage and update tens, hundreds or even thousands of machines. It also manages configuration, can run audits, build image containers, monitor and much more!

    Currently there are a few distributions that are completely untested on Uyuni or SUSE Manager (AFAIK) or just not tested since a long time, and could be interesting knowing how hard would be working with them and, if possible, fix whatever is broken.

    For newcomers, the easiest distributions are those based on DEB or RPM packages. Distributions with other package formats are doable, but will require adapting the Python and Java code to be able to sync and analyze such packages (and if salt does not support those packages, it will need changes as well). So if you want a distribution with other packages, make sure you are comfortable handling such changes.

    No developer experience? No worries! We had non-developers contributors in the past, and we are ready to help as long as you are willing to learn. If you don't want to code at all, you can also help us preparing the documentation after someone else has the initial code ready, or you could also help with testing :-)

    The idea is testing Salt and Salt-ssh clients, but NOT traditional clients, which are deprecated.

    To consider that a distribution has basic support, we should cover at least (points 3-6 are to be tested for both salt minions and salt ssh minions):

    1. Reposync (this will require using spacewalk-common-channels and adding channels to the .ini file)
    2. Onboarding (salt minion from UI, salt minion from bootstrap scritp, and salt-ssh minion) (this will probably require adding OS to the bootstrap repository creator)
    3. Package management (install, remove, update...)
    4. Patching
    5. Applying any basic salt state (including a formula)
    6. Salt remote commands
    7. Bonus point: Java part for product identification, and monitoring enablement
    8. Bonus point: sumaform enablement (https://github.com/uyuni-project/sumaform)
    9. Bonus point: Documentation (https://github.com/uyuni-project/uyuni-docs)
    10. Bonus point: testsuite enablement (https://github.com/uyuni-project/uyuni/tree/master/testsuite)

    If something is breaking: we can try to fix it, but the main idea is research how supported it is right now. Beyond that it's up to each project member how much to hack :-)

    • If you don't have knowledge about some of the steps: ask the team
    • If you still don't know what to do: switch to another distribution and keep testing.

    This card is for EVERYONE, not just developers. Seriously! We had people from other teams helping that were not developers, and added support for Debian and new SUSE Linux Enterprise and openSUSE Leap versions :-)

    Pending

    FUSS

    FUSS is a complete GNU/Linux solution (server, client and desktop/standalone) based on Debian for managing an educational network.

    https://fuss.bz.it/

    Seems to be a Debian 12 derivative, so adding it could be quite easy.

    • [W] Reposync (this will require using spacewalk-common-channels and adding channels to the .ini file)
    • [W] Onboarding (salt minion from UI, salt minion from bootstrap script, and salt-ssh minion) (this will probably require adding OS to the bootstrap repository creator) --> Working for all 3 options (salt minion UI, salt minion bootstrap script and salt-ssh minion from the UI).
    • [W] Package management (install, remove, update...) --> Installing a new package works, needs to test the rest.
    • [I] Patching (if patch information is available, could require writing some code to parse it, but IIRC we have support for Ubuntu already). No patches detected. Do we support patches for Debian at all?
    • [W] Applying any basic salt state (including a formula)
    • [W] Salt remote commands
    • [ ] Bonus point: Java part for product identification, and monitoring enablement


    Improve Development Environment on Uyuni by mbussolotto

    Description

    Currently create a dev environment on Uyuni might be complicated. The steps are:

    • add the correct repo
    • download packages
    • configure your IDE (checkstyle, format rules, sonarlint....)
    • setup debug environment
    • ...

    The current doc can be improved: some information are hard to be find out, some others are completely missing.

    Dev Container might solve this situation.

    Goals

    Uyuni development in no time:

    • using VSCode:
      • setting.json should contains all settings (for all languages in Uyuni, with all checkstyle rules etc...)
      • dev container should contains all dependencies
      • setup debug environment
    • implement a GitHub Workspace solution
    • re-write documentation

    Lots of pieces are already implemented: we need to connect them in a consistent solution.

    Resources

    • https://github.com/uyuni-project/uyuni/wiki


    Testing and adding GNU/Linux distributions on Uyuni by juliogonzalezgil

    Join the Gitter channel! https://gitter.im/uyuni-project/hackweek

    Uyuni is a configuration and infrastructure management tool that saves you time and headaches when you have to manage and update tens, hundreds or even thousands of machines. It also manages configuration, can run audits, build image containers, monitor and much more!

    Currently there are a few distributions that are completely untested on Uyuni or SUSE Manager (AFAIK) or just not tested since a long time, and could be interesting knowing how hard would be working with them and, if possible, fix whatever is broken.

    For newcomers, the easiest distributions are those based on DEB or RPM packages. Distributions with other package formats are doable, but will require adapting the Python and Java code to be able to sync and analyze such packages (and if salt does not support those packages, it will need changes as well). So if you want a distribution with other packages, make sure you are comfortable handling such changes.

    No developer experience? No worries! We had non-developers contributors in the past, and we are ready to help as long as you are willing to learn. If you don't want to code at all, you can also help us preparing the documentation after someone else has the initial code ready, or you could also help with testing :-)

    The idea is testing Salt and Salt-ssh clients, but NOT traditional clients, which are deprecated.

    To consider that a distribution has basic support, we should cover at least (points 3-6 are to be tested for both salt minions and salt ssh minions):

    1. Reposync (this will require using spacewalk-common-channels and adding channels to the .ini file)
    2. Onboarding (salt minion from UI, salt minion from bootstrap scritp, and salt-ssh minion) (this will probably require adding OS to the bootstrap repository creator)
    3. Package management (install, remove, update...)
    4. Patching
    5. Applying any basic salt state (including a formula)
    6. Salt remote commands
    7. Bonus point: Java part for product identification, and monitoring enablement
    8. Bonus point: sumaform enablement (https://github.com/uyuni-project/sumaform)
    9. Bonus point: Documentation (https://github.com/uyuni-project/uyuni-docs)
    10. Bonus point: testsuite enablement (https://github.com/uyuni-project/uyuni/tree/master/testsuite)

    If something is breaking: we can try to fix it, but the main idea is research how supported it is right now. Beyond that it's up to each project member how much to hack :-)

    • If you don't have knowledge about some of the steps: ask the team
    • If you still don't know what to do: switch to another distribution and keep testing.

    This card is for EVERYONE, not just developers. Seriously! We had people from other teams helping that were not developers, and added support for Debian and new SUSE Linux Enterprise and openSUSE Leap versions :-)

    Pending

    FUSS

    FUSS is a complete GNU/Linux solution (server, client and desktop/standalone) based on Debian for managing an educational network.

    https://fuss.bz.it/

    Seems to be a Debian 12 derivative, so adding it could be quite easy.

    • [W] Reposync (this will require using spacewalk-common-channels and adding channels to the .ini file)
    • [W] Onboarding (salt minion from UI, salt minion from bootstrap script, and salt-ssh minion) (this will probably require adding OS to the bootstrap repository creator) --> Working for all 3 options (salt minion UI, salt minion bootstrap script and salt-ssh minion from the UI).
    • [W] Package management (install, remove, update...) --> Installing a new package works, needs to test the rest.
    • [I] Patching (if patch information is available, could require writing some code to parse it, but IIRC we have support for Ubuntu already). No patches detected. Do we support patches for Debian at all?
    • [W] Applying any basic salt state (including a formula)
    • [W] Salt remote commands
    • [ ] Bonus point: Java part for product identification, and monitoring enablement


    Automated Test Report reviewer by oscar-barrios

    Description

    In SUMA/Uyuni team we spend a lot of time reviewing test reports, analyzing each of the test cases failing, checking if the test is a flaky test, checking logs, etc.

    Goals

    Speed up the review by automating some parts through AI, in a way that we can consume some summary of that report that could be meaningful for the reviewer.

    Resources

    No idea about the resources yet, but we will make use of:

    • HTML/JSON Report (text + screenshots)
    • The Test Suite Status GithHub board (via API)
    • The environment tested (via SSH)
    • The test framework code (via files)


    Run local LLMs with Ollama and explore possible integrations with Uyuni by PSuarezHernandez

    Description

    Using Ollama you can easily run different LLM models in your local computer. This project is about exploring Ollama, testing different LLMs and try to fine tune them. Also, explore potential ways of integration with Uyuni.

    Goals

    • Explore Ollama
    • Test different models
    • Fine tuning
    • Explore possible integration in Uyuni

    Resources

    • https://ollama.com/
    • https://huggingface.co/
    • https://apeatling.com/articles/part-2-building-your-training-data-for-fine-tuning/


    Install Uyuni on Kubernetes in cloud-native way by cbosdonnat

    Description

    For now installing Uyuni on Kubernetes requires running mgradm on a cluster node... which is not what users would do in the Kubernetes world. The idea is to implement an installation based only on helm charts and probably an operator.

    Goals

    Install Uyuni from Rancher UI.

    Resources


    Learn obs/ibs sync tool by xlai

    Description

    Once images/repo are built from IBS/OBS, there is a tool to sync the image from IBS/OBS to openqa asset directory and trigger openqa jobs accordingly.

    Goals

    Check how the tool is implemented, and be capable to add/modify our needed images/repo in future by ourselves.

    Resources

    • https://github.com/os-autoinst/openqa-trigger-from-obs
    • https://gitlab.suse.de/openqa/openqa-trigger-from-ibs-plugin/-/tree/master?ref_type=heads


    obs-service-vendor_node_modules by cdimonaco

    Description

    When building a javascript package for obs, one option is to use https://github.com/openSUSE/obs-service-node_modules as source service to get the project npm dependencies available for package bulding.

    obs-service-vendornodemodules aims to be a source service that vendors npm dependencies, installing them with npm install (optionally only production ones) and then creating a tar package of the installed dependencies.

    The tar will be used as source in the package building definitions.

    Goals

    • Create an obs service package that vendors the npm dependencies as tar archive.
    • Maybe add some macros to unpack the vendor package in the specfiles

    Resources


    Research openqa-trigger-from-obs and openqa-trigger-from-ibs-plugin by qwang

    Description

    openqa-trigger-from-obs project is a framework that OSD is using it to automatically sync the defined images and repositories from OBS/IBS to its assets for testing. This framework very likely will be used for the synchronize to each location's openqa include openqa.qa2.suse.asia Beijing local procy scc scc-proxy.suse.asia(although it's not a MUST to our testing) it's now rewriting requests to openqa.qa2.suse.asia instead of openqa.suse.de, the assets/repo should be consistent the format Beijing local openQA is maintaining an own script but still need many manually activities when new build comes, and not consistent to OSD, that will request many test code change due to CC network change

    Goals

    Research this framework in case it will be re-used for Beijing local openQA, and will need to be setup and maintained by ourselves

    Resources

    https://github.com/os-autoinst/openqa-trigger-from-obs/tree/master https://gitlab.suse.de/openqa/openqa-trigger-from-ibs-plugin

    beijing :rainbow machine


    Bootstrap openSUSE on LoongArch by glaubitz

    Description

    LoongArch is a new architecture from China which has its roots in the MIPS architecture. It has been created by Loongson and is already supported by Debian Ports, Gentoo and Loongnix.

    Upstream support for LoongArch is already quite complete which includes LLVM, Rust, Golang, GRUB, QEMU, LibreOffice and many more. In Debian Ports, where the port is called "loong64", more than 95% of the whole Debian archive have been successfully built for LoongArch.

    QEMU support is rather complete and stable such that packages can be built in emulated environments. Hardware can also be requested by Loongson on request for free. Access to real hardware is also provided through the GCC Compile Farm.

    Goals

    The initial goal should be to add LoongArch to OBS and build a minimal set of packages.

    Resources

    Results

    Acknowledgements

    • Thanks to Adrian Schröter and Rüdiger Oertl for the help with setting up the FTP space and OBS project
    • Thanks to Dirk Müller for the input on how to get started with a new port
    • Thanks to Richard Biener for quickly accepting my submit requests to add loongarch64 support to the toolchain


    Implement a full OBS api client in Rust by nbelouin

    Description

    I recently started to work on tooling for OBS using rust, to do so I started a Rust create to interact with OBS API, I only implemented a few routes/resources for what I needed. What about making it a full fledged OBS client library.

    Goals

    • Implement more routes/resources
    • Implement a test suite against the actual OBS implementation
    • Bonus: Create an osc like cli in Rust using the library

    Resources

    • https://github.com/suse-edge/obs-tools/tree/main/obs-client
    • https://api.opensuse.org/apidocs/