Project Description
This project aims to write a minimal Gameboy emulator using Go programming language.
Goal for this Hackweek
The goals is to implement a minimal PPU (Pixel Processing Unit) using Go and it's bindings for SDL2. CPU is already implemented although it would need a little more testing.
If possible, another goal would be to meet engineers interested in the project and collaborate together
Resources
The Github repo where all the code is -> https://github.com/mikeletux/goboy
Looking for hackers with the skills:
This project is part of:
Hack Week 23
Activity
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Contribute to terraform-provider-libvirt by pinvernizzi
Description
The SUSE Manager (SUMA) teams' main tool for infrastructure automation, Sumaform, largely relies on terraform-provider-libvirt. That provider is also widely used by other teams, both inside and outside SUSE.
It would be good to help the maintainers of this project and give back to the community around it, after all the amazing work that has been already done.
If you're interested in any of infrastructure automation, Terraform, virtualization, tooling development, Go (...) it is also a good chance to learn a bit about them all by putting your hands on an interesting, real-use-case and complex project.
Goals
- Get more familiar with Terraform provider development and libvirt bindings in Go
- Solve some issues and/or implement some features
- Get in touch with the community around the project
Resources
- CONTRIBUTING readme
- Go libvirt library in use by the project
- Terraform plugin development
- "Good first issue" list
Create a go module to wrap happy-compta.fr by cbosdonnat
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https://happy-compta.fr is a tool for french work councils simple book keeping. While it does the job, it has no API to work with and it is tedious to enter loads of operations.
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Write a go client module to be used as an API to programmatically manipulate the tool.
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A CLI for Harvester by mohamed.belgaied
Harvester does not officially come with a CLI tool, the user is supposed to interact with Harvester mostly through the UI. Though it is theoretically possible to use kubectl to interact with Harvester, the manipulation of Kubevirt YAML objects is absolutely not user friendly. Inspired by tools like multipass from Canonical to easily and rapidly create one of multiple VMs, I began the development of Harvester CLI. Currently, it works but Harvester CLI needs some love to be up-to-date with Harvester v1.0.2 and needs some bug fixes and improvements as well.
Project Description
Harvester CLI is a command line interface tool written in Go, designed to simplify interfacing with a Harvester cluster as a user. It is especially useful for testing purposes as you can easily and rapidly create VMs in Harvester by providing a simple command such as:
harvester vm create my-vm --count 5
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Github Repo for Harvester CLI: https://github.com/belgaied2/harvester-cli
Done in previous Hackweeks
- Create a Github actions pipeline to automatically integrate Harvester CLI to Homebrew repositories: DONE
- Automatically package Harvester CLI for OpenSUSE / Redhat RPMs or DEBs: DONE
Goal for this Hackweek
The goal for this Hackweek is to bring Harvester CLI up-to-speed with latest Harvester versions (v1.3.X and v1.4.X), and improve the code quality as well as implement some simple features and bug fixes.
Some nice additions might be: * Improve handling of namespaced objects * Add features, such as network management or Load Balancer creation ? * Add more unit tests and, why not, e2e tests * Improve CI * Improve the overall code quality * Test the program and create issues for it
Issue list is here: https://github.com/belgaied2/harvester-cli/issues
Resources
The project is written in Go, and using client-go the Kubernetes Go Client libraries to communicate with the Harvester API (which is Kubernetes in fact).
Welcome contributions are:
- Testing it and creating issues
- Documentation
- Go code improvement
What you might learn
Harvester CLI might be interesting to you if you want to learn more about:
- GitHub Actions
- Harvester as a SUSE Product
- Go programming language
- Kubernetes API
- Kubevirt API objects (Manipulating VMs and VM Configuration in Kubernetes using Kubevirt)
terraform-provider-feilong by e_bischoff
Project Description
People need to test operating systems and applications on s390 platform. While this is straightforward with KVM, this is very difficult with z/VM.
IBM Cloud Infrastructure Center (ICIC) harnesses the Feilong API, but you can use Feilong without installing ICIC(see this schema).
What about writing a terraform Feilong provider, just like we have the terraform libvirt provider? That would allow to transparently call Feilong from your main.tf files to deploy and destroy resources on your z/VM system.
Goal for Hackweek 23
I would like to be able to easily deploy and provision VMs automatically on a z/VM system, in a way that people might enjoy even outside of SUSE.
My technical preference is to write a terraform provider plugin, as it is the approach that involves the least software components for our deployments, while remaining clean, and compatible with our existing development infrastructure.
Goals for Hackweek 24
Feilong provider works and is used internally by SUSE Manager team. Let's push it forward!
Let's add support for fiberchannel disks and multipath.
Goals for Hackweek 25
Modernization, maturity, and maintenance: support for SLES 16 and openTofu, new API calls, fixes...
Resources
Outcome
Rewrite Distrobox in go (POC) by fabriziosestito
Description
Rewriting Distrobox in Go.
Main benefits:
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Goals
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Resources
- Upstream project: https://github.com/89luca89/distrobox/
- Distrobox site: https://distrobox.it/
- ArchWiki: https://wiki.archlinux.org/title/Distrobox
Port some classic game to Linux by MDoucha
Let's pick some old classic game, reverse engineer the data formats and game rules and write an open source engine for it from scratch. Some games from 1990s are simple enough that we could have a playable prototype by the end of the week.
Write which games you'd like to hack on in the comments. Don't forget to check e.g. on Open Source Game Clones, Github and SourceForge whether the game is ported already.
Hack Week 25 - Master of Orion II: Battle at Antares
Work on Master of Orion II continued with Tech Review and Colony list screens.
Hack Week 24 - Master of Orion II: Battle at Antares & Chaos Overlords
Work on Master of Orion II continues but we can hack more than one game. Chaos Overlords is a dystopian, lighthearted, cyberpunk turn-based strategy game originally released in 1996 for Windows 95 and Mac OS. The player takes on the role of a Chaos Overlord, attempting to control a city. Gameplay involves hiring mercenary gangs and deploying them on an 8-by-8 grid of city sectors to generate income, occupy sectors and take over the city.
How to ~~install & play~~ observe the decompilation progress:
- Clone the Git repository
- A playable reimplementation does not exist yet, but when it does, it will be linked in the repository mentioned above.
Further work needed:
- Analyze the remaining unknown data structures, most of which are related to the AI.
- Decompile the AI completely. The strong AI is part of the appeal of the game. It cannot be left out.
- Reimplement the game.
Hack Week 20, 21, 22 & 23 - Master of Orion II: Battle at Antares
Master of Orion II is one of the greatest turn-based 4X games of the 1990s. Explore the galaxy, colonize planets, research new technologies, fight space monsters and alien empires and in the end, become the ruler of the galaxy one way or another.
How to install & play:
- Clone the Git repository
- Run
./bootstrap; ./configure; make && make install - Copy all *.LBX files from the original Master of Orion II to the installation data directory (
/usr/local/share/openorion2by default) - Run
openorion2
Further work needed:
- Analyze the rest of the original savegame format and a few remaining data files.
- Implement most of the game. The open source engine currently supports only loading saved games from the original version and viewing the galaxy map, fleet management and list of known planets.
Hack Week 19 - Signus: The Artifact Wars
Signus is a Czech turn-based strategy game similar to Panzer General or Battle Isle series. Originally published in 1998 and open-sourced by the original developers in 2003.
How to install & play:
- Clone the Git repository
- Run
./bootstrap; ./configure; make && make installin bothsignusandsignus-datadirectories. - Run
signus
Further work needed:
Enhance git-sha-verify: A tool to checkout validated git hashes by gpathak
Description
git-sha-verify is a simple shell utility to verify and checkout trusted git commits signed using GPG key. This tool helps ensure that only authorized or validated commit hashes are checked out from a git repository, supporting better code integrity and security within the workflow.
Supports:
- Verifying commit authenticity signed using gpg key
- Checking out trusted commits
Ideal for teams and projects where the integrity of git history is crucial.
Goals
A minimal python code of the shell script exists as a pull request.
The goal of this hackweek is to:
- DONE: Add more unit tests
- New and more tests can be added later
- New and more tests can be added later
- Partially DONE: Make the python code modular
- DONE: Add code coverage if possible
Resources
- Link to GitHub Repository: https://github.com/openSUSE/git-sha-verify
