AFAIK, wireshark is the best Linux tool for analyzing network traffic. Primarily intended for Ethernet networks, there is now also support for very different protocols (e.g. USB). Sadly, there is no support for fibre channel, most likely because there is even no infrastructure in the kernel.
I doubt I could write the complete stack within just one week. The result should be a clear plan of what needs to be done on each level and a proof-of-concept implementation of at least some parts.
Looking for hackers with the skills:
This project is part of:
Hack Week 13
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Remote control for Adam Audio active monitor speakers by dmach
Description
I own a pair of Adam Audio A7V active studio monitor speakers. They have ethernet connectors that allow changing their settings remotely using the A Control software. From Windows :-( I couldn't find any open source alternative for Linux besides AES70.js library.
Goals
- Create a command-line tool for controlling the speakers.
- Python is the language of choice.
- Implement only a simple tool with the desired functionality rather than a full coverage of AES70 standard.
TODO
- ✅ discover the device
- ❌ get device manufacturer and model
- ✅ get serial number
- ✅ get description
- ✅ set description
- ✅ set mute
- ✅ set sleep
- ✅ set input (XRL (balanced), RCA (unbalanced))
- ✅ set room adaptation
- bass (1, 0, -1, -2)
- desk (0, -1, -2)
- presence (1, 0, -1)
- treble (1, 0, -1)
- ✅ set voicing (Pure, UNR, Ext)
- ❌ the Ext voicing enables the following extended functionality:
- gain
- equalizer bands
- on/off
- type
- freq
- q
- gain
- ❌ udev rules to sleep/wakeup the speakers together with the sound card
Resources
- https://www.adam-audio.com/en/a-series/a7v/
- https://www.adam-audio.com/en/technology/a-control-remote-software/
- https://github.com/DeutscheSoft/AES70.js
- https://www.aes.org/publications/standards/search.cfm?docID=101 - paid
- https://www.aes.org/standards/webinars/AESStandardsWebinarSC0212L20220531.pdf
- https://ocaalliance.github.io/downloads/AES143%20Network%20track%20NA10%20-%20AES70%20Controller.pdf
Result
- The code is available on GitHub: https://github.com/dmach/pacontrol
Hacking on sched_ext by flonnegren
Description
Sched_ext upstream has some interesting issues open for grabs:
Goals
Send patches to sched_ext upstream
Also set up perfetto to trace some of the example schedulers.
Resources
https://github.com/sched-ext/scx
Improve various phones kernel mainline support (Qualcomm, Exynos, MediaTek) by pvorel
Similar to previous hackweeks ( https://hackweek.opensuse.org/projects/improve-qualcomm-soc-msm8994-slash-msm8992-kernel-mainline-support, https://hackweek.opensuse.org/projects/test-mainline-kernel-on-an-older-qualcomm-soc-msm89xx-explore-mainline-kernel-qualcomm-mainlining) try to improve kernel mainline support of various phones.
Result
In the end I concentrated again to msm8994:
- 507aae9a3549c ("arm64: dts: qcom: msm8994-angler: Enable power key, volume up/down") (will be in kernel 6.14)
- Testing of c910544d22347 ("arm64: dts: qcom: msm8994: Describe USB interrupts") (will be in kernel 6.14)
- WIP USB support for msm8994
Create a DRM driver for VGA video cards by tdz
Yes, those VGA video cards. The goal of this project is to implement a DRM graphics driver for such devices. While actual hardware is hard to obtain or even run today, qemu emulates VGA output.
VGA has a number of limitations, which make this project interesting.
- There are only 640x480 pixels (or less) on the screen. That resolution is also a soft lower limit imposed by DRM. It's mostly a problem for desktop environments though.
- Desktop environments assume 16 million colors, but there are only 16 colors with VGA. VGA's 256 color palette is not available at 640x480. We can choose those 16 colors freely. The interesting part is how to choose them. We have to build a palette for the displayed frame and map each color to one of the palette's 16 entries. This is called dithering, and VGA's limitations are a good opportunity to learn about dithering algorithms.
- VGA has an interesting memory layout. Most graphics devices use linear framebuffers, which store the pixels byte by byte. VGA uses 4 bitplanes instead. Plane 0 holds all bits 0 of all pixels. Plane 1 holds all bits 1 of all pixels, and so on.
The driver will probably not be useful to many people. But, if finished, it can serve as test environment for low-level hardware. There's some interest in supporting old Amiga and Atari framebuffers in DRM. Those systems have similar limitations as VGA, but are harder to obtain and test with. With qemu, the VGA driver could fill this gap.
Apart from the Wikipedia entry, good resources on VGA are at osdev.net and FreeVGA
Officially Become a Kernel Hacker! by m.crivellari
Description
My studies as well my spare time are dedicated to the Linux Kernel. Currently I'm focusing on interrupts on x86_64, but my interests are not restricted to one specific topic, for now.
I also "played" a little bit with kernel modules (ie lantern, a toy packet analyzer) and I've added a new syscall in order read from a task A, the memory of a task B.
Maybe this will be a good chance to...
Goals
- create my first kernel patch
Resources
- https://www.kernel.org/doc/html/latest/process/submitting-patches.html
- https://git-send-email.io/ (mentioned also in the kernel doc)
- https://javiercarrascocruz.github.io/kernel-contributor-1
Achivements
- found while working on a bug, this is the 1st patch: cifs: avoid deadlocks while updating iface [✅ has been merged]
RISC-V emulator in GLSL capable of running Linux by favogt
Description
There are already numerous ways to run Linux and some programs through emulation in a web browser (e.g. x86 and riscv64 on https://bellard.org/jslinux/), but none use WebGL/WebGPU to run the emulation on the GPU.
I already made a PoC of an AArch64 (64-bit Arm) emulator in OpenCL which is unfortunately hindered by a multitude of OpenCL compiler bugs on all platforms (Intel with beignet or the new compute runtime and AMD with Mesa Clover and rusticl). With more widespread and thus less broken GLSL vs. OpenCL and the less complex implementation requirements for RV32 (especially 32bit integers instead of 64bit), that should not be a major problem anymore.
Goals
Write an RISC-V system emulator in GLSL that is capable of booting Linux and run some userspace programs interactively. Ideally it is small enough to work on online test platforms like Shaderoo with a custom texture that contains bootstrap code, kernel and initrd.
Minimum:
riscv32 without FPU (RV32 IMA) and MMU (µClinux), running Linux in M-mode and userspace in U-mode.
Stretch goals:
FPU support, S-Mode support with MMU, SMP. Custom web frontend with more possibilities for I/O (disk image, network?).
Resources
RISC-V ISA Specifications
Shaderoo
OpenGL 4.5 Quick Reference Card
Result as of Hackweek 2024
WebGL turned out to be insufficient, it only supports OpenGL ES 3.0 but imageLoad/imageStore needs ES 3.1. So we switched directions and had to write a native C++ host for the shaders.
As of Hackweek Friday, the kernel attempts to boot and outputs messages, but panics due to missing memory regions.
Since then, some bugs were fixed and enough hardware emulation implemented, so that now Linux boots with framebuffer support and it's possible to log in and run programs!
The repo with a demo video is available at https://github.com/Vogtinator/risky-v