This is about porting the old KDE 3 based KDirstat to the latest Qt 5. KDirStat didn't use that much KDE infrastructure to begin with, and KDE seems to be more and more a moving target.

Project repo and web site with more details:

https://github.com/shundhammer/qdirstat

Status

Release 1.4

Very stable and pretty feature complete. Trying to avoid feature creep and UI overload.

See home page for (a lot) more details

Screenshots

Main window screen shot

Screenshot of output during cleanup actions

Locating files by type

More screenshots

https://github.com/shundhammer/qdirstat/tree/master/screenshots

Contributing

https://github.com/shundhammer/qdirstat/blob/master/Contributing.md

Looking for hackers with the skills:

qt c++ usability git github

This project is part of:

Hack Week 13 Hack Week 14 Hack Week 15

Activity

  • almost 8 years ago: shundhammer removed keyword guidesign from this project.
  • over 9 years ago: teclator liked this project.
  • over 9 years ago: gabi2 joined this project.
  • over 9 years ago: keichwa liked this project.
  • over 9 years ago: shundhammer added keyword "github" to this project.
  • over 9 years ago: shundhammer added keyword "git" to this project.
  • over 9 years ago: shundhammer removed keyword git from this project.
  • over 9 years ago: shundhammer removed keyword github from this project.
  • over 9 years ago: shundhammer added keyword "guidesign" to this project.
  • over 9 years ago: shundhammer added keyword "git" to this project.
  • over 9 years ago: shundhammer added keyword "github" to this project.
  • over 9 years ago: shundhammer removed keyword guidesigntesting from this project.
  • over 9 years ago: shundhammer added keyword "qt" to this project.
  • over 9 years ago: shundhammer added keyword "c++" to this project.
  • over 9 years ago: shundhammer added keyword "usability" to this project.
  • over 9 years ago: shundhammer added keyword "guidesigntesting" to this project.
  • over 9 years ago: shundhammer removed keyword testing from this project.
  • over 9 years ago: shundhammer added keyword "testing" to this project.
  • over 9 years ago: shundhammer removed keyword nobodyseemstoreadanyofthisanyway from this project.
  • over 9 years ago: shundhammer removed keyword qgraphicsview from this project.
  • over 9 years ago: shundhammer removed keyword icondesign from this project.
  • almost 10 years ago: shundhammer added keyword "nobodyseemstoreadanyofthisanyway" to this project.
  • almost 10 years ago: sndirsch liked this project.
  • almost 10 years ago: cschum liked this project.
  • almost 10 years ago: shundhammer added keyword "icondesign" to this project.
  • All Activity

    Comments

    Be the first to comment!

    Similar Projects

    Create an Android app for Syncthing as part of the Syncthing Tray project by mkittler

    Description

    There's already an app but code/features already in Syncthing Tray could be reused to create a nicer app with additional features like managing ignore patterns more easily. The additional UI code for the app could then in turn be re-used by other parts of Syncthing Tray, e.g. to implement further steps in the wizard as requested by some users. This way one "UI wrapper codebase" could serve GNU/Linux, Windows and Android (and in theory MacOS) at the same time which is kind of neat.

    Goals

    • DONE: Learn more about development for Android and development of UIs with Qt Quick
    • DONE: Create an experimental app reusing as much existing Syncthing Tray code as possible
    • DONE: Build Syncthing as a library also for Android and use it in the app (already done but needs further testing and integration with the rest of the app configuration)
    • DONE: Update the Syncthing Tray website, documentation
    • DONE: Extend the app so it has at least a start page and an import
    • Update forum thread
    • DONE: Upload an experimental build on GitHub
    • Extend the Syncthing API to download single files on demand (instead of having to sync the whole directory or use ignore patterns)
    • Bring back parts of the newly developed mobile UI back to Syncthing Tray on the desktop to fully benefit from the cross-platform development
      • Add UI to add/edit folders and devices in desktop tray app
      • Add UI to show out-of-sync items in desktop tray app
      • Create an alternative "AppWindow" tailored for desktop platforms reusing UI components developed for the mobile app

    Resources

    • Android SDK/NDK and emulator
    • Qt Quick


    Port some classic game to Linux by MDoucha

    Let's pick some old classic game, reverse engineer the data formats and game rules and write an open source engine for it from scratch. Some games from 1990s are simple enough that we could have a playable prototype by the end of the week.

    Write which games you'd like to hack on in the comments. Don't forget to check e.g. on Open Source Game Clones, Github and SourceForge whether the game is ported already.

    Hack Week 25 - TBD

    It's time to pick a game for the upcoming Hack Week. Discuss in the comments what game you'd like to hack!

    Hack Week 24 - Master of Orion II: Battle at Antares & Chaos Overlords

    Work on Master of Orion II continues but we can hack more than one game. Chaos Overlords is a dystopian, lighthearted, cyberpunk turn-based strategy game originally released in 1996 for Windows 95 and Mac OS. The player takes on the role of a Chaos Overlord, attempting to control a city. Gameplay involves hiring mercenary gangs and deploying them on an 8-by-8 grid of city sectors to generate income, occupy sectors and take over the city.

    How to ~~install & play~~ observe the decompilation progress:

    • Clone the Git repository
    • A playable reimplementation does not exist yet, but when it does, it will be linked in the repository mentioned above.

    Further work needed:

    • Analyze the remaining unknown data structures, most of which are related to the AI.
    • Decompile the AI completely. The strong AI is part of the appeal of the game. It cannot be left out.
    • Reimplement the game.

    Hack Week 20, 21, 22 & 23 - Master of Orion II: Battle at Antares

    Master of Orion II is one of the greatest turn-based 4X games of the 1990s. Explore the galaxy, colonize planets, research new technologies, fight space monsters and alien empires and in the end, become the ruler of the galaxy one way or another.

    How to install & play:

    • Clone the Git repository
    • Run ./bootstrap; ./configure; make && make install
    • Copy all *.LBX files from the original Master of Orion II to the installation data directory (/usr/local/share/openorion2 by default)
    • Run openorion2

    Further work needed:

    • Analyze the rest of the original savegame format and a few remaining data files.
    • Implement most of the game. The open source engine currently supports only loading saved games from the original version and viewing the galaxy map, fleet management and list of known planets.

    Hack Week 19 - Signus: The Artifact Wars

    Signus is a Czech turn-based strategy game similar to Panzer General or Battle Isle series. Originally published in 1998 and open-sourced by the original developers in 2003.

    How to install & play:

    • Clone the Git repository
    • Run ./bootstrap; ./configure; make && make install in both signus and signus-data directories.
    • Run signus

    Further work needed: